Rémi Verschelde
b60754ab40
Merge pull request #26839 from toasteater/fix/keep-linear
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Respect keep_3d_linear when transparent_bg is on.
2019-04-08 10:58:59 +02:00
Rémi Verschelde
c562a7d149
Merge pull request #27067 from shartte/remove-context-gl
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Remove ContextGL
2019-04-07 12:38:55 +02:00
Rémi Verschelde
4942e96897
Merge pull request #27527 from BastiaanOlij/render_ext_target
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Add option to have viewport render into supplied texture (VR)
2019-04-07 11:11:50 +02:00
Rémi Verschelde
b182e038e7
GLES3: Fix regression in particles buffer initialization
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Bug introduced in #26343 where `(float *)` was mistakenly converted
to `(uint8_t *)`, so we were getting `2` instead of `8`.
Fixes #27705 .
2019-04-06 21:01:51 +02:00
Sebastian Hartte
3a8c6db513
Remove ContextGL since as an abstraction it's unused.
2019-04-06 17:52:52 +02:00
Rémi Verschelde
d450220bae
Use mix rate and output latency constants in audio drivers
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Fix default mix rate in Xaudio2 and potential shadowing issue in JAndroid.
2019-04-06 12:37:25 +02:00
Rémi Verschelde
7ca9863079
Merge pull request #23837 from fire/asset_import
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Add Open Asset Importer to Godot.
2019-04-06 00:12:46 +02:00
Bastiaan Olij
8349d4fbd9
Add option to have viewport render into supplied texture
2019-04-06 08:24:58 +11:00
Rémi Verschelde
afe45f9796
Merge pull request #26847 from IronicallySerious/capitalise-drive-letter-case
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Capitalise drive letters
2019-04-05 16:58:04 +02:00
K. S. Ernest (iFire) Lee
e3ef7f214a
Add Open Asset Import Library to Godot.
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FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
Rémi Verschelde
cffbb99327
Merge pull request #27411 from KidRigger/raster_store
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Added GLES2 RenderStorage Info calculations.
2019-04-05 15:22:22 +02:00
toasteater
7cbfce7a8c
Respect keep_3d_linear when transparent_bg is on.
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When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.
This fixes #26817 .
2019-04-05 20:42:59 +08:00
Chaosus
8d12dfa24d
Fix File opened with READ_WRITE on Windows
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To allows use read and write anytime and in any order
2019-04-05 15:15:40 +03:00
Rémi Verschelde
25c1363a11
Merge pull request #27597 from marxin/fix-Wnon-virtual-dtor-warnings
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Fix -Wnon-virtual-dtor warnings.
2019-04-02 18:25:02 +02:00
marxin
e7f22ebdcd
Enable warnings=extra on clang and GCC testers.
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And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
marxin
f9f2413e69
Fix -Wnon-virtual-dtor warnings.
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Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
2019-04-02 14:07:29 +02:00
Rémi Verschelde
ba1a168659
Merge pull request #27505 from clayjohn/depth_bug
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Keep DEPTH from causing compile error in GLES2
2019-04-01 14:53:18 +02:00
clayjohn
5056b4a02c
keep DEPTH from causing compile error in GLES2
2019-03-28 22:14:41 -07:00
Daniel Rakos
849596c40c
Fixed handling of depth texture so it's resolved and bound when needed
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- Cleaned up and improved the code determining when we need to use a depth
prepass (previously it wasn't executed in certain cases even if it was
needed)
- Added code to prepare and bind the depth texture even when no depth prepass
or MRTs (more precisely effect buffers) are used
Fixes #25870 , #25535 , and #25387 .
2019-03-26 17:48:22 +01:00
Anish Bhobe
4839b17f93
Added GLES2 RenderStorage Info calculations.
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Proper counting code has been added to update info struct.
Extra: Added the render_info_capture calculations.
Fixes : #27273
2019-03-25 23:08:23 +05:30
Pedro J. Estébanez
9c3ddf05cb
Revert accidental commits
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This reverts commit fb37284c02
.
This reverts commit 4db0f51b9a
.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
fb37284c02
Create class for shared memory blocks [wip]
2019-03-20 20:44:43 +01:00
Rémi Verschelde
ac483345c4
GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12 12:14:37 +01:00
Rémi Verschelde
3ebde6fac3
GLES2: Fix comments in previous commit that broke rendering (!)
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Do NOT use "[vertex]" in a comment...
Kids, don't try to learn OpenGL on a production branch right before
a stable release.
2019-03-12 00:26:56 +01:00
Rémi Verschelde
74e224f2c7
GLES2: Add comments around EXT_shader_texture_lod check
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To avoid reintroducing bugs as I did in #26928 and #26932 .
texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt
In the vertex shader, texture2DLod and textureCubeLod are built-in.
2019-03-11 23:18:21 +01:00
Rémi Verschelde
764671d2d0
Revert "GLES2: Ensure extension checks for texture2DLod"
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This reverts commit f5f565e3e4
.
2019-03-11 23:12:49 +01:00
Rémi Verschelde
4cdb2d0502
Revert "GLES2: Fix regression on texture2DLod extension checks"
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This reverts commit 8c2d38152f
.
2019-03-11 23:12:39 +01:00
Rémi Verschelde
8c2d38152f
GLES2: Fix regression on texture2DLod extension checks
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These can't be done after any non-preprocessor token.
2019-03-11 21:59:20 +01:00
Rémi Verschelde
bc3c6338cf
Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-check
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GLES2: Ensure extension checks for texture2DLod
2019-03-11 20:51:36 +01:00
Juan Linietsky
d9235be54b
Enable seamless cubemap only if extension is present.
2019-03-11 16:49:04 -03:00
Rémi Verschelde
f5f565e3e4
GLES2: Ensure extension checks for texture2DLod
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In canvas.glsl and scene.glsl, we were using texel2DFetch from stdlib.glsl,
which uses texture2DLod. In both cases, the stdlib.glsl include came before
the define of texture2DLod.
Might fix issues for drivers that don't support GL_EXT_shader_texture_lod.
2019-03-11 19:34:31 +01:00
Juan Linietsky
0eb61c3106
Undo #25557 (was not right anyway), fixes #26258
2019-03-11 14:58:51 -03:00
clayjohn
13eee31461
increase size of radiance map in gles2
2019-03-10 22:08:08 -07:00
Twarit
501fabe914
Capitalise drive letters
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Matches how other application like to display the drive letters
2019-03-10 00:36:54 +05:30
clayjohn
63bb6808e6
gles2 reallocate texture when transparent is set
2019-03-09 10:56:51 -08:00
samHFIT
fbaee40b1d
Added default color to mesh render
2019-03-08 18:26:58 +01:00
Juan Linietsky
6cb841edcb
Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733
2019-03-07 12:16:20 -03:00
Juan Linietsky
7141c73ae8
Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.
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May be a solution to #26500
2019-03-07 00:14:13 -03:00
Juan Linietsky
53bec9deeb
Fix and restore text, material and mesh previewers.
2019-03-04 15:53:18 -03:00
Rémi Verschelde
b753223ac2
Merge pull request #26567 from clayjohn/pixel_snap_artifact
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Fixed pixel snap precision artifact
2019-03-04 16:58:08 +01:00
clayjohn
b804c491b7
fixed pixel snap precision artifact
2019-03-04 07:18:02 -08:00
Rémi Verschelde
453d239a69
Merge pull request #26532 from aqnuep/texture_array_fixes
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Fixed TextureArray and Texture3D issues
2019-03-04 15:09:11 +01:00
Rémi Verschelde
91596f2f7a
Merge pull request #26574 from Chaosus/update_libpng
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Update libpng (1.6.35 --> 1.6.36)
2019-03-04 13:49:11 +01:00
Chaosus
4655eb9b8b
Silences annoying "iCCP: known incorrect sRGB profile" spam
2019-03-04 15:28:21 +03:00
Chaosus
5a89d08e3f
Update libpng (1.6.35 --> 1.6.36)
2019-03-04 14:55:47 +03:00
Rémi Verschelde
b811207406
More style cleanup...
2019-03-04 10:11:29 +01:00
Juan Linietsky
4d875f115c
Also take dof blur in consideration for using MRTs, fixes #26236
2019-03-03 16:28:07 -03:00
Juan Linietsky
34dd772054
Properly redraw if something animated is visible
2019-03-03 13:43:54 -03:00
Daniel Rakos
582f62c2b2
Fixed TextureArray and Texture3D issues
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- Texture arrays and 3D textures weren't working previously due to an
incorrect number of calls to glTexImage3D with incorrect level parameters.
This change fixes that.
- Fixed the incorrect calculation of the byte size of layered textures.
- Added the layer count to the debugger info when viewing video memory usage.
2019-03-03 16:40:48 +01:00
Juan Linietsky
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
Rémi Verschelde
467f18b738
Fix style issues from recent commits
2019-03-03 12:45:20 +01:00
Juan Linietsky
6dc2669361
Remove some windows prints
2019-03-02 11:58:42 -03:00
Rémi Verschelde
e930fb9a6e
Fix typo in 7bad170
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And cleanup.
2019-03-02 00:45:01 +01:00
Juan Linietsky
7bad1706c2
-Fix prepass state not being reset, closes #26348
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-Send zero values for shader if no default exists
2019-03-01 19:28:24 -03:00
Juan Linietsky
834a984b08
Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an probably others.
2019-03-01 18:18:55 -03:00
Juan Linietsky
ff34cd58ff
Skeleton was not providing prober AABB in GLES2, fixed.
2019-03-01 17:41:15 -03:00
Juan Linietsky
51b80f6857
Fixed some crashers, closes #26393
2019-03-01 17:24:57 -03:00
Juan Linietsky
8a9119ad7f
Fix non initialized variable.
2019-03-01 16:45:38 -03:00
Rémi Verschelde
3ece0004fa
Remove unused include from previous commit
2019-03-01 20:12:35 +01:00
Juan Linietsky
3f681b0681
Clean up blend shape support in GLES2 and GLES3.
2019-03-01 16:01:44 -03:00
Juan Linietsky
8799f69b2c
Strive for maximum compatibility in GLES2 regarding depth buffers.
2019-03-01 11:21:21 -03:00
Juan Linietsky
5efd693384
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
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This fixes #26337
2019-02-27 23:49:34 -03:00
Juan Linietsky
057d3e874d
Detect for 24 bits oes support on GLES2, closes #26344
2019-02-27 18:57:33 -03:00
Rémi Verschelde
372152220b
Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
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Fix -Wsuggest-attribute=format warnings.
2019-02-27 09:23:26 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
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Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde
0ba75c195e
Fix GCC 5 build after #26331 and cleanup style
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Also cleanup after 01a3dd3
.
2019-02-27 09:01:24 +01:00
marxin
e5f665c718
Fix -Wsign-compare warnings.
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I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
marxin
aff84ec55d
Fix -Wsuggest-attribute=format warnings.
2019-02-27 06:56:50 +01:00
Hein-Pieter van Braam
270bbee018
Merge pull request #26316 from marxin/fix-26100-Wextra-warning
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Fix #26100 by casting to integer.
2019-02-27 00:19:32 +01:00
Juan Linietsky
01a3dd389c
Remove references to OES24, which is incompatible with many devices.
2019-02-26 19:45:15 -03:00
marxin
7f289304af
Fix #26100 by casting to integer.
2019-02-26 19:29:08 +01:00
Juan Linietsky
5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
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-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Rémi Verschelde
e47b4bdc3d
Merge pull request #26286 from kaadmy/gles2_ortho_shadow
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Fix orthographic shadow color when using GLES2
2019-02-26 08:50:42 +01:00
Juan Linietsky
a32b26dfa2
Several fixes to make GLES2 on HTML5 work much better.
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Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
KaadmY
e1a34d0728
Fix orthographic shadow color when using GLES2
2019-02-25 13:57:23 -08:00
Juan Linietsky
31656301b2
Removed debug function.
2019-02-24 23:12:27 -03:00
Juan Linietsky
74d0ed2236
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
2019-02-24 22:36:53 -03:00
Hein-Pieter van Braam
a83e77fded
Explicitly use floating point numbers in the our shaders
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We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
2019-02-24 23:35:10 +00:00
Juan Linietsky
ab8f3d7842
Fixed issue with buffers being wrongly cleared, closes #25484
2019-02-24 00:33:22 -03:00
Juan Linietsky
d79c8d7655
Fix vertex lighting in GLES2, closes #25365
2019-02-23 19:53:04 -03:00
Marcelo Fernandez
e1e4f96995
Fix WASAPI driver not working when the device doesn't supports the mix format
2019-02-23 00:01:17 -03:00
Hein-Pieter van Braam
5a27a456d8
Merge pull request #26158 from marcelofg55/wasapi_init_err
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Extended WASAPI Initialize error message
2019-02-23 00:28:34 +01:00
Juan Linietsky
16e67388a2
Properly update materials when adding surface, fixes #23790
2019-02-22 16:27:00 -03:00
Marcelo Fernandez
548a66a621
Extended WASAPI Initialize error message
2019-02-22 14:56:15 -03:00
Juan Linietsky
aef5b36bfa
Ensure that no depth test is used (specially in prepass) for objects that dont test or draw depth, fixes #25201
2019-02-22 14:48:10 -03:00
Juan Linietsky
95e34967d8
Fix precision issue with skeletons, closes #26057 , closes #26062
2019-02-22 13:27:19 -03:00
Rémi Verschelde
513b7ddab6
Remove unused variable after aab8f44
2019-02-22 16:51:16 +01:00
Juan Linietsky
aab8f443f9
-Support DEPTH_TEXTURE in GLES2, fixes #25106
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-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
2019-02-22 11:35:39 -03:00
Rémi Verschelde
c4b736d7ad
Fix code style issues
2019-02-22 09:52:27 +01:00
Juan Linietsky
5784caae73
Make alpha 1.0 when using texscreen, fixes #25850
2019-02-21 19:43:34 -03:00
Rémi Verschelde
a01dca79e2
Merge pull request #26125 from JFonS/revert_light_vec_shadows
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Revert back to ignoring LIGHT_VEC for 2D shadows
2019-02-21 18:49:14 +01:00
Juan Linietsky
8fd2eb6234
Many fixes regarding depth buffer clearing, closes #25994 , closes #25975
2019-02-21 12:31:41 -03:00
JFonS
32e7641667
Revert back to ignoring LIGHT_VEC for 2D shadows
2019-02-21 12:16:10 +01:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
51c9ffaec0
Drop RtAudio driver on Windows
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We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio
in all aspects.
Obsoletes and closes #25503 .
Also enable WINMIDI on MinGW, this had been missed initially.
Fix os_windows.cpp and crash_handler_windows.cpp which had weird
dependencies on RtAudio.h's includes (ugh).
2019-02-20 13:47:01 +01:00
Rémi Verschelde
19f79d04fb
Merge pull request #26005 from clayjohn/gles2_shadow_color
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Added shadow_color property to gles2
2019-02-18 13:48:17 +01:00
clayjohn
9b0326d2f3
added shadow_color property to gles2
2019-02-17 23:57:57 -08:00
Juan Linietsky
be9b938398
Fix skeleton not being updated in shader, closes #25911
2019-02-16 19:39:35 -03:00
Juan Linietsky
d6a88bbc30
Remove all references to stencil, fixes problems on iOS.
2019-02-13 07:58:52 -03:00
Juan Linietsky
4f72ff4f1c
On mobile, check for float and half float frameuffers supported, fixes #25324 , fixes #25325 .
2019-02-13 07:14:36 -03:00