Commit Graph

49 Commits

Author SHA1 Message Date
Juan Linietsky 9f3c594f9e Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2017-01-16 11:56:00 +01:00
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Mario Schlack ae1267d41c Fix help page title indentation 2016-08-01 16:30:09 +08:00
eska af395cea42 Fix help search dialog titles 2016-07-09 16:12:15 +02:00
George Marques 68868aabc6
Add subsequence search to tools
Add it to the following searches:
- Create node.
- Scene tree.
- Inspector properties.
- Classes list in help.
- Quick open.
2016-06-12 14:53:03 -03:00
Paulb23 eb14373d69 Fixed editor help focus issues and input propagation 2016-06-09 18:26:47 +01:00
volzhs bf22e69822 deselect in help when click somewhere 2016-06-04 03:11:34 +09:00
Juan Linietsky 3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Rémi Verschelde fb277dbde6 i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
Juan Linietsky 567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
demolitions 4e59d1c51f Fix for #4014, changed to 2 instead of 3 chars to trigger search 2016-03-18 17:07:07 +01:00
Rémi Verschelde 61e63b635c Merge pull request #3927 from TheHX/issue-3645
Added search box in Class List dialog (Script Editor)
2016-03-06 09:46:25 +01:00
Franklin Sobrinho fdd1209276 The help page now show the entire object hierarchy 2016-03-05 14:44:39 -03:00
Franklin Sobrinho cc6a6ef08c Added search box in Class List dialog (Script Editor) 2016-03-05 07:59:04 -03:00
Juan Linietsky 6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Rémi Verschelde 9e4532d689 Implement support for [codeblock] tag in help
It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-02-17 21:17:08 +01:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
reduz 13964f59c1 -Added table support to RichTextLabel
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
Franklin Sobrinho 493d3c22ca Fix editor help scroll to result 2015-11-27 20:11:49 -03:00
Rémi Verschelde 7aa2a2e62c Merge pull request #2909 from neikeq/imp_2908
Put 2D, 3D and Script editor table indexes in enum
2015-11-25 07:24:58 +01:00
neikeq 8d97eef0fe Put 2D, 3D and Script editor index in enum
To avoid invalid index out of bounds mistakes.
2015-11-25 00:46:44 +01:00
Rémi Verschelde a1059e3e3e Merge pull request #2908 from neikeq/fix_editor_select
Fix bugs caused by merged Script and Help tabs
2015-11-25 00:25:55 +01:00
neikeq 06957a8026 Fix Class Reference request from Inspector 2015-11-25 00:08:39 +01:00
neikeq bfe8df27bc Fix switching between 2D/3D/Script 2015-11-25 00:07:32 +01:00
neikeq c591293718 Remember last help search 2015-11-24 22:33:26 +01:00
Juan Linietsky ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
eska fa12ab8f02 Fix help display 2015-11-20 01:12:29 +01:00
Ovnuniarchos a9a330645b Merge branch 'master' into BBCodeDocs 2015-11-19 01:19:19 +01:00
Juan Linietsky 081a236c67 -Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Ovnuniarchos 0f0dc1a5d3 BBCode is now allowed anywhere in the inline documentation. 2015-10-20 17:41:27 +02:00
Jack Gold f36d0fe4c5 Small readability fixes for the in-game class reference - fixes #2515 and #2393 (text spacing and top/left padding for the text area, respectively). 2015-09-29 22:38:23 -04:00
Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Guilherme Felipe 96a86fdf75 Fix #1898 2015-05-13 23:27:13 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
yg2f 303ce0ea32 makes_editorhelp_uses_editor_settings_bg_color
This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
2015-03-26 15:45:53 +01:00
Juan Linietsky dc7ac86b79 -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Gerold31 6532aa627c Fix some more incorrect bindings 2014-10-26 15:07:54 +01:00
Juan Linietsky 24b545d6ea Merge pull request #544 from marynate/PR-fix-help-history
Fix bug help history overwrote by tree item selected call back
2014-09-17 10:46:20 -03:00
Juan Linietsky 01632a824e Bug Fixes
-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
2014-06-29 22:41:02 -03:00
marynate 4a59f683d3 Fix bug help history overwrote by tree item selected call back 2014-06-23 23:44:36 +08:00
marynate 2614631931 User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes dialog 2014-05-13 01:57:00 +08:00
marynate ab76f54196 Update EditorHelp to response help request other than class; Make sure EditorHelpSearch dialog popup with search results 2014-05-06 19:21:21 +08:00
marynate 145b8c5e6f Start working on script editor help 2014-05-06 19:20:59 +08:00
Juan Linietsky 7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
Juan Linietsky f2a068984c -run script in editor
-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
Juan Linietsky 8c1731b679 -project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00