Commit Graph

35625 Commits

Author SHA1 Message Date
Rémi Verschelde 671c58362a
Merge pull request #40525 from KoBeWi/fastest_close_in_the_west
Make closing current scene faster
2021-06-18 12:30:56 +02:00
Rémi Verschelde 43755eada4
Merge pull request #47802 from Calinou/editor-sprite-frames-select-hold-mouse
Allow selecting frames by holding down the mouse in SpriteFrames editor
2021-06-18 12:28:35 +02:00
Rémi Verschelde f6756e2bf5
Merge pull request #49698 from aaronfranke/prop-no-usage
Add PROPERTY_USAGE_NONE and use it
2021-06-18 12:28:05 +02:00
Rémi Verschelde 86aff37722
Merge pull request #32313 from YeldhamDev/format_args_values
Better format arguments in variant parser
2021-06-18 12:27:14 +02:00
Rémi Verschelde 4c8872b12f
Merge pull request #46462 from aaronfranke/sun-angle
Allow setting the preview sun angle with angular altitude and azimuth numbers
2021-06-18 09:40:19 +02:00
Rémi Verschelde 0458e403fe
Merge pull request #49703 from aaronfranke/cs-bind-gen-def-val-typo
Fix a typo in C# bindings generator for default value types
2021-06-18 09:34:01 +02:00
Aaron Franke e6c7567da7
Fix a typo in C# bindings generator for default value types 2021-06-18 01:13:00 -04:00
Aaron Franke 93b494d4ae
Add Quaternion angle_to method 2021-06-17 23:57:00 -04:00
Aaron Franke 6565191660
Allow setting the preview sun angle with numbers 2021-06-17 23:28:02 -04:00
Aaron Franke 29706651fe
Binary serialization for reals
Added new "encode_real" methods for handling real_t, and used them for vector types. Types are encoded based on compilation setting.

But for decoding, always check how it was encoded. This way, serialized data is cross-compatible with Godot compiled with singles and Godot compiled with doubles. At least, in theory.
2021-06-17 23:15:34 -04:00
Michael Alexsander Silva Dias 0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
Rémi Verschelde 8ffb631cdb
Merge pull request #49695 from kleonc/animation-track-editor-multi-edit-easing
AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edited tracks
2021-06-18 02:04:01 +02:00
Aaron Franke 8b692e8872
Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
reduz 2c81e5fa0e Make some variant internal functions public.
-Make constructors, ops and setget inline functions public
-Should help optimizing the GDScript VM
2021-06-17 19:59:28 -03:00
Rémi Verschelde 407229aeeb
Merge pull request #49672 from aaronfranke/box-extents-compat
Add extents get/set override to BoxShape3D and RectangleShape2D for compatibility
2021-06-18 00:09:58 +02:00
kleonc 1d890e16f7 AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edited tracks 2021-06-17 23:28:04 +02:00
Aaron Franke 1a9e6cba2f
Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
Rémi Verschelde b02f42def7
Merge pull request #49043 from theoway/missing_description_vs_search_window_fixed
Fixes missing descriptions in Visual Script search window when adding nodes
2021-06-17 23:04:07 +02:00
Hugo Locurcio 5e8eb20ad6
Allow selecting frames by holding down the mouse in SpriteFrames editor
This complements the existing (Ctrl +) Shift + Left mouse button
multiple frame (de)selection.
2021-06-17 20:11:50 +02:00
Rémi Verschelde 13c4796693
Merge pull request #49685 from reduz/implement-drawing-animation-slices-in-canvas
Implement animation slice drawing in CanvasItem
2021-06-17 18:15:11 +02:00
Rémi Verschelde 17ded9a152
Merge pull request #49687 from Razoric480/lsp-symbol-translate
Translate file path to URI on LSP symbol requests
2021-06-17 17:59:46 +02:00
reduz 94d31ac327 Implement animation slice drawing in CanvasItem
* Added a function to ignore subsequent commands if they don't fall within the slice.
* This will be used by the new TileMap to properly provide animated tiles.
2021-06-17 12:42:27 -03:00
Rémi Verschelde bf5fa0c77f
Merge pull request #47986 from LightningAA/graphedit-quality-of-life-changes-4.0 2021-06-17 16:48:52 +02:00
Francois Belair a56c2e459b Translate file path to URI on LSP symbol requests 2021-06-17 10:36:41 -04:00
Lightning_A 13ba788b63 Scrollwheel (w/o ctrl) to zoom, mouse warping when panning
Now uses Ctrl + Scrollwheel for vertical scrolling
Ctrl + Shift Scrollwheel for horizontal scrolling
Also converts some macros to constants
2021-06-17 08:21:32 -06:00
Rémi Verschelde 085e1d3c03
Merge pull request #49670 from reduz/rename-visibility-notifiers
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17 15:14:44 +02:00
Rémi Verschelde 7e4c466fff
Merge pull request #49682 from lyuma/thread_work_done
Consider a thread done if current_work is null
2021-06-17 15:12:12 +02:00
Rémi Verschelde 2b0bf20dc0
Merge pull request #49680 from akien-mga/fix-uwp-export-capabilities
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
2021-06-17 14:34:16 +02:00
Rémi Verschelde 22006709a0
Merge pull request #49681 from akien-mga/themeeditor-text_submitted
ThemeEditor: Fix text_submitted connections after #49258
2021-06-17 14:34:09 +02:00
Lyuma 6c94b2cb9e Remove thread-unsafe and unused late_added_files.
_reimport_file is called from multiple threads as part of the threaded importer.
Inserting to this set from a thread could hit a race condition leading to memory corruption or hangs.
It seems to be unused, intentionally or unintentionally
2021-06-17 05:30:24 -07:00
Lyuma c21aa9196e Consider a thread done if current_work is null 2021-06-17 05:22:43 -07:00
Rémi Verschelde 0943ec632c
ThemeEditor: Fix text_submitted connections after #49258 2021-06-17 13:14:06 +02:00
Gromph c87e49d7bc
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.

It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.

Fixes #47900.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-06-17 12:59:17 +02:00
Rémi Verschelde dd39855c0a
Merge pull request #47796 from Calinou/editor-add-save-on-focus-loss-option
Add a "save on focus loss" editor setting (disabled by default)
2021-06-17 12:50:36 +02:00
Rémi Verschelde ba9ffbe5d7
Merge pull request #47813 from Calinou/editor-decrease-unfocused-fps-limit
Decrease the editor FPS limit when unfocused from 20 to 10
2021-06-17 12:46:29 +02:00
Rémi Verschelde 82eb4cfc00
Merge pull request #47894 from Calinou/project-manager-add-keyboard-shortcuts
Add keyboard shortcuts to the project manager
2021-06-17 12:41:47 +02:00
Rémi Verschelde bcd21b2957
Merge pull request #48070 from KoBeWi/greedmap
Fix GridMap still drawing when Alt+Tabbing
2021-06-17 12:29:13 +02:00
Rémi Verschelde b3e333bcf2
Merge pull request #48331 from Faless/net/4.x_enet_relay_lax
[Net] ENet non-relaying server now process broadcasts.
2021-06-17 12:26:54 +02:00
Rémi Verschelde 74850b3511
Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levels
Make zoom limits and step adjustable in `GraphEdit`
2021-06-17 12:12:34 +02:00
Rémi Verschelde afd4cc702d
Merge pull request #49661 from akien-mga/main-fallback-to-projectmanager
Main: Fixup bogus fallback to project manager with more bolognese
2021-06-17 11:42:24 +02:00
Rémi Verschelde af3091d291
Merge pull request #49654 from akien-mga/editorsettings-auto-display-scale-factor
EditorSettings: Factor code to compute auto display scale
2021-06-17 09:56:47 +02:00
reduz ab2456b740 Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
* Renames for 2D and 3D
* Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility.
* New name makes it clear that this is about visibility on screen.
2021-06-16 22:01:39 -03:00
Rémi Verschelde bb4c464fec
Merge pull request #49258 from megalobyte/editor-fix
Fixes for documentation search
2021-06-17 02:25:41 +02:00
Rémi Verschelde cb471420cf
Merge pull request #49669 from fire/save-stex-null
ERR_FAIL_NULL check file access
2021-06-17 01:55:07 +02:00
K. S. Ernest (iFire) Lee b74bc42a43 ERR_FAIL_NULL check file access
Null in ResourceImporterTexture::_save_stex
2021-06-16 16:13:36 -07:00
Rémi Verschelde 272a16d8ce
Merge pull request #49667 from Riteo/remove-grid-map-lock-view
Remove GridMap's "Lock View" option and a related method.
2021-06-17 01:03:17 +02:00
Rémi Verschelde ae44e7ed9c
Merge pull request #49666 from reduz/refactor-visibility-notifier-3d
Refactor VisibilityNotifier3D
2021-06-17 00:58:02 +02:00
reduz 6e98c4cd50 Refactor VisibilityNotifier3D
* This is the 3D counterpart to #49632
* Implemented a bit different as 3D works using instancing

After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
2021-06-16 18:50:39 -03:00
Rémi Verschelde 341cb8da31
Merge pull request #49238 from Paulb23/code_edit_code_folding
Move code folding into CodeEdit and hide line hiding API
2021-06-16 20:11:39 +02:00
Rémi Verschelde aa2215e681
Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!

The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.

Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).

Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 19:11:08 +02:00