Rémi Verschelde
84d2f884f8
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@adf7ec1edf
(cherry picked from commit 5f35b1d516
)
2022-12-12 14:49:23 +01:00
Dawid Marzec
ecef4804f2
Fix errors while deselecting all tree items; issue #65185
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(cherry picked from commit d4d5df2314
)
2022-12-12 14:49:23 +01:00
kobewi
b5bf60e04f
Fix crash in EditorPropertyArray
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(cherry picked from commit d80a2a89f0
)
2022-12-12 14:49:23 +01:00
Fredia Huya-Kouadio
de45636fd3
Upgrade Android gradle plugin to version 7.2.1
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(cherry picked from commit 151233b702
)
2022-12-12 14:49:23 +01:00
Fabio Alessandrelli
eda014197f
[Web] Add the "serve" and "run" scons targets.
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You can now run the test HTTP server by calling:
scons p=javascript serve
If you also wish to run the browser, call instead:
scons p=javascript run
The default listen port is 8060, but can be overriden via the env
variable GODOT_WEB_TEST_PORT which must be a valid integer.
(cherry picked from commit a06602363c
)
2022-12-12 14:49:22 +01:00
Hugo Locurcio
816db5c215
Replace local web server setup for web editor with a Python-based solution
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This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
(cherry picked from commit 1be1b15a57
)
2022-12-12 14:49:22 +01:00
Rémi Verschelde
b0b759e6da
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
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- `_DEBUG` is MSVC specific so it didn't make much sense to define for
Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
outside thirdparty code, which we usually don't intend to debug, so it
seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
and `release_debug` targets. This used to be set for `release` for all
platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
code, which was only implemented for Unix anyway, should have been
`DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
target as we don't want OIDN and Embree asserting all over the place.
(cherry picked from commit 26e9145c26
)
2022-12-12 14:49:21 +01:00
DeeJayLSP
bd248650d1
Update miniupnpc to 2.2.4
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(cherry picked from commit f592f6ba0c
)
2022-12-12 14:15:06 +01:00
Rémi Verschelde
912cd43418
miniupnpc: Update to version 2.2.3
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Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
(cherry picked from commit 432ac521ef
)
2022-12-12 14:15:06 +01:00
Fabio Alessandrelli
41b880582e
[Web] Add PS3 gamepad mapping for FF+Linux.
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(cherry picked from commit 0fe0505f77
)
2022-12-12 14:15:06 +01:00
Rémi Verschelde
0e594bb815
Merge pull request #48037 from ray90514/bug#47720
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Fix Script editor completion doesn't suggest members of a script for type hints
2022-12-12 13:40:28 +01:00
Rémi Verschelde
bfce0c1e52
Merge pull request #59765 from pfertyk/issue-59359-wrong-visible-line-count-if-newline
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Fix wrong visible line count for newline
2022-12-12 13:40:14 +01:00
ray90514
7afbd5904e
Fix Script editor completion doesn't suggest members of a script for type hints
2022-12-12 13:36:32 +01:00
Rémi Verschelde
004c174086
Merge pull request #69929 from aaronfranke/3.x-gltf-subclasses
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[3.x] Backport moving camera and light logic to GLTF subclasses, fix ortho cameras
2022-12-12 12:28:07 +01:00
Rémi Verschelde
16ad014dd3
Merge pull request #67040 from Calinou/xdg-paths-linux-only-3.x
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Only support XDG directory path configuration on Linux (3.x)
2022-12-12 12:27:56 +01:00
Rémi Verschelde
0efa2cec08
Merge pull request #67767 from Calinou/doc-debanding-3d-only-3.x
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Document debanding only affecting 3D rendering by default (3.x)
2022-12-12 12:27:50 +01:00
Hugo Locurcio
06c266f231
Only support XDG directory path configuration on Linux
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This also harmonizes the server code to be consistent with Linux desktop
(with warnings printed for relative XDG paths).
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12 11:13:19 +01:00
Hugo Locurcio
4475a93736
Document debanding only affecting 3D rendering by default
2022-12-12 11:01:26 +01:00
Rémi Verschelde
9ef525c3a0
Merge pull request #69946 from godotengine/revert-59234-3.x-rid-comparison-id
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Revert "RID: Change comparison operators to use RID_Data id instead of address"
2022-12-12 10:23:50 +01:00
Rémi Verschelde
c404cc0e58
Revert "RID: Change comparison operators to use RID_Data id instead of address"
2022-12-12 09:10:37 +01:00
Haoyu Qiu
433be4aa3e
Add open scene button in Inspector for PackedScene resource
2022-12-12 16:10:00 +08:00
Rémi Verschelde
495a1e3fb9
Merge pull request #69943 from timothyqiu/3.x-cherrypicks
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Cherry-picks for the 3.x branch (future 3.6) - 9th batch
2022-12-12 08:23:24 +01:00
Hugo Locurcio
5e0ef339ff
Document `print_stack()` and `get_stack()` requiring a debugger connection
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(cherry picked from commit 530e31d4a3
)
2022-12-12 14:55:23 +08:00
Pedro J. Estébanez
0873cf0656
Keep a single, portable implementation of `OS::get_processor_count()`
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(cherry picked from commit 6bf02c0162
)
2022-12-12 14:47:37 +08:00
Emmanouil Papadeas
0754c7ee1a
Fix `InputEventAction`'s `is_action` method ignoring `exact_match` parameter
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(cherry picked from commit 38b51942d6
)
2022-12-12 14:44:20 +08:00
nyanpasu64
8f5ccfa21f
Fix burning CPU with udev disabled on Flatpak
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Fixes #67355 .
(cherry picked from commit 0cbd1c85a9
)
2022-12-12 14:42:23 +08:00
Phnix
9ac09dfb64
incorrect range value with min value and step
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If the minimum value and the steps are greater than 0, the value will not be calculated correctly.
Co-Authored-By: Astral-Sheep <109028693+Astral-Sheep@users.noreply.github.com>
(cherry picked from commit fe1f8443a4
)
2022-12-12 14:22:54 +08:00
smix8
16bb34d23d
Add detail to NavigationPolygon outline error msg
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Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.
(cherry picked from commit f30ebacbe8
)
2022-12-12 14:19:46 +08:00
Steve Cotton
8770197731
doc: link GPUParticles2D to the 2D Particles demo
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Add a comment in the link to the Dodge The Creeps demo too. That demo only uses
particles for one thing (to leave a trail when the player moves), they're not
interacting with anything else in the demo; it took me a bit of searching to
find where they were used.
(cherry picked from commit 6db9752f23
)
2022-12-12 14:06:49 +08:00
Rémi Verschelde
ae94cc4ecc
SCons: Fix MSVC warning LNK4042 about dupe objects in regex
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(cherry picked from commit 3fd9452a8c
)
2022-12-12 14:03:04 +08:00
Ricardo Buring
40357471dc
Fix typo bug in heightmap shape
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(cherry picked from commit 55eceb5150
)
2022-12-12 14:00:37 +08:00
Hugo Locurcio
ac14c31ca6
Fix libtheora source code being mistakenly `.gitignore`d
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(cherry picked from commit ffb9f2b53f
)
2022-12-12 13:57:58 +08:00
Haoyu Qiu
dd1c96b547
Add note about GROUP_CALL_UNIQUE not considering arguments
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(cherry picked from commit 3f2d6f5f6c
)
2022-12-12 13:57:28 +08:00
DeeJayLSP
b661ed90f5
Update CA certificates to 2022.10 revision
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(cherry picked from commit a81c1e8a58
)
2022-12-12 13:55:26 +08:00
bruvzg
5978268f79
[MSVC] Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing.
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(cherry picked from commit d99c32668a
)
2022-12-12 13:54:32 +08:00
ocean (they/them)
e8c2e0e876
Add VS's enc_temp_folder to .gitignore
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(cherry picked from commit 8ae66c143b
)
2022-12-12 13:53:56 +08:00
Josh Jones
7b20f05db6
Add MSVC problem matcher to CI
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(cherry picked from commit ed2c1d1c51
)
2022-12-12 13:53:03 +08:00
Raul Santos
72b6c4062a
Add GCC problem matcher to CI
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(cherry picked from commit d3641c9d0d
)
2022-12-12 13:52:38 +08:00
Aaron Franke
a887f48d1d
[3.x] Backport moving camera and light logic to GLTF subclasses
2022-12-11 14:05:08 -06:00
Rémi Verschelde
f128170a18
Merge pull request #69558 from timothyqiu/canvas-layer-unique-call
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[3.x] Fix CanvasLayer visibility toggle can only run once per frame
2022-12-11 15:39:57 +01:00
Rémi Verschelde
bd4be9f644
Merge pull request #69775 from Calinou/backbuffercopy-only-show-rect-when-relevant-3.x
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Fix BackBufferCopy `rect` property appearing when not relevant in inspector (3.x)
2022-12-11 13:39:14 +01:00
Rémi Verschelde
bf295fcc6b
Merge pull request #69879 from aaronfranke/3.x-gltf-doc-p-parameter
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[3.x] Consistently use `p_` for parameters in GLTFDocument
2022-12-11 13:39:05 +01:00
Rémi Verschelde
25f02bf920
Merge pull request #69823 from madmiraal/fix-65773
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[3.x] Store Bullet total gravity, linear damp and angular damp calculations
2022-12-11 13:38:56 +01:00
Aaron Franke
d8b1c9ff3c
[3.x] Consistently use `p_` for parameters in GLTFDocument
2022-12-10 17:02:13 -06:00
norrath-hero
aca8999cc9
Fix GLES 2 Spotlight Bug
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Fixes https://github.com/godotengine/godot/issues/69759
Fixes https://github.com/godotengine/godot/issues/54343
Fixes https://github.com/godotengine/godot/issues/25526
2022-12-11 05:45:45 +08:00
Marcel Admiraal
7669f6e660
Store Bullet total gravity, linear damp and angular damp calculations
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so they can be retrieved from PhysicsDirectBodyState
2022-12-09 19:53:50 +01:00
Hugo Locurcio
5115db63aa
Fix BackBufferCopy `rect` property appearing when not relevant in inspector
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The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 20:04:56 +01:00
Rémi Verschelde
9983df9210
Merge pull request #69526 from m4gr3d/polish_navigation_controls_opacity_3x
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[3.x] Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05 11:33:43 +01:00
Rémi Verschelde
0cd3db459d
Merge pull request #65079 from lawnjelly/faster_variant_parser
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Add readahead to VariantParser
2022-12-05 00:13:52 +01:00
Rémi Verschelde
c42bbc6feb
Merge pull request #69585 from bruvzg/fix_tm_tr
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[TextMesh, 3.x] Fix auto-translation and ignore control chars.
2022-12-05 00:13:42 +01:00