Commit Graph

9 Commits

Author SHA1 Message Date
TwistedTwigleg
00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Ignacio Etcheverry
2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
Juan Linietsky
66009706c9 -Ability to set default import presets for type
-More presets for scene importer
-Option in scene importer to export root nodes as separate scenes
-Fixed MeshInstance preview
2017-07-23 18:50:25 -03:00
BastiaanOlij
f02ccffca3 Re-orient capsule to colission shape 2017-07-03 23:53:06 +10:00
Juan Linietsky
2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
BastiaanOlij
bf6f3881a1 Align primitive defaults to default collision shape sizes 2017-06-19 21:40:16 +10:00
BastiaanOlij
4f20f52d5f fix sliders for primitives 2017-06-17 09:18:09 +10:00
BastiaanOlij
1e5a6d3cc8 Add sensible hints to properties 2017-06-16 23:56:13 +10:00
BastiaanOlij
9483613138 Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh

Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00