Webster Sheets
46f091bfcb
AtlasTexture fixes, part 2.
...
(cherry picked from commit c522fe05e0
)
2019-07-03 12:33:24 +02:00
Webster Sheets
d1c93a0af3
Fix AtlasTexture usage in Sprite3D.
...
Changes as requested in b484d5c
.
(cherry picked from commit 4b545e3105
)
2019-07-03 12:33:24 +02:00
Brian Richardson
fdbef334bb
Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::project_local_ray_normal gets called.
...
(cherry picked from commit 680a5cbb0b
)
2019-07-03 12:27:24 +02:00
Rémi Verschelde
1fae776445
Fix GeometryInstance extra_cull_margin step
...
Fixes #22369 .
(cherry picked from commit d4c75e608e
)
2019-07-03 10:53:46 +02:00
Rémi Verschelde
0eab0d9343
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
JFonS
07c85d3cdf
Fix editor only lights
...
(cherry picked from commit 99a097aff2
)
2018-11-28 10:27:42 +01:00
M. Huri
e6ae704f32
Repaired mistyped of 'its' on several files.
...
(cherry picked from commit b46ba24e3b
)
2018-11-01 11:39:26 +01:00
chanon
4897227d04
fix can't set AudioStreamPlayer stream to null
...
(cherry picked from commit 2bdac0a5d9
)
2018-07-28 16:06:30 +02:00
Rémi Verschelde
c709dff1a2
Style: Format code with clang-format 6.0.1
...
(cherry picked from commit 7c9f7452f4
)
Travis: Update style checks to clang-format 6.0.1
(cherry picked from commit 003ac67df1
)
2018-07-18 16:37:23 +02:00
Bastiaan Olij
77542276f8
Check for 0 roll influence
...
(cherry picked from commit 660bebec94
)
2018-06-01 17:59:15 +02:00
Bastiaan Olij
0a3779135d
Improve side impulse calculation
...
(cherry picked from commit a36e5951ff
)
2018-06-01 17:59:11 +02:00
Poommetee Ketson
2e61ca6193
Particles: fix corrupted scene when saved after convert (2nd try)
...
(cherry picked from commit 38865345d9
)
2018-05-13 22:08:53 +02:00
ShyRed
c2a8eb2081
Use fake audio playing property in editor
...
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor.
Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor.
This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.
(cherry picked from commit bc1522e268
)
2018-05-13 21:42:27 +02:00
Hein-Pieter van Braam
3ee4d6af2e
Hand-merge API hash fixes #18514
...
This hasn't made it into master yet but is important for mono support.
If this turns out to be the wrong call we'll revert and merge whatever
next version of this becomes available.
2018-04-29 20:44:48 +02:00
Bernhard Liebl
6e658fdcc1
Warn about WorldEnvironment being ignored
...
(cherry picked from commit 29d305599d
)
2018-04-29 15:00:41 +02:00
Alexander Alekseev
4002da9603
Fix RigidBody's configuration warning for Z axis
...
(cherry picked from commit 6a5ed3a42b
)
2018-04-28 20:30:34 +02:00
MrCdK
99331ca395
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
...
(cherry picked from commit 5bc010e8ee
)
2018-03-28 22:43:44 +02:00
Hein-Pieter van Braam
cee20e24bd
Don't crash when trying to add an invalid navmesh
...
It is possible to try to add an invalid object as a navmesh through
GDScript which results in an engine crash. This creates a debug message
that should help the user figure out what's wrong.
(cherry picked from commit 555eebf3f4
)
2018-03-02 12:06:46 +01:00
JFonS
69274ef368
Fix visibility of gizmos on scene load
...
(cherry picked from commit 99d740c46e
)
2018-02-27 00:02:01 +01:00
Artem Varaksa
eacd66e784
Clean up some bad words from code comments
...
(cherry picked from commit d35e486228
)
2018-02-22 12:22:41 +01:00
Poommetee Ketson
b5f8c1a53b
Fix timer second not zero padded when < 10
...
Also RTR "Time Left:"
(cherry picked from commit d2e3607fa0
)
2018-02-22 12:20:23 +01:00
luz.paz
751806b5c7
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
(cherry picked from commit 612ab4bbc6
)
2018-02-22 12:17:06 +01:00
Paolo Perkovic
7de47fbabb
Fix inconsistencies and typos in argument names
...
(cherry picked from commit 08d4bfacaf
)
2018-02-04 20:10:13 +01:00
Rémi Verschelde
37cb029fcc
Merge pull request #15938 from poke1024/fix15904
...
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-22 00:02:14 +01:00
Rémi Verschelde
e1f34249eb
Fix typo in CollisionObject warning
2018-01-21 21:32:00 +01:00
Bernhard Liebl
e9237d83c7
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-21 12:46:13 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
...
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
cc8dfcc9c0
Before I forget, add warnings on areas without children (should not break anything).
...
Seen too many users misunderstanding the edit rect is the shape.
2018-01-18 14:31:07 -03:00
Unknown
5876457410
modify default param names in couple of signals
...
'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
Rémi Verschelde
bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
...
Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Rémi Verschelde
2dbd3475a5
Merge pull request #15620 from AndreaCatania/p4
...
Reset collider on ray node
2018-01-12 12:49:16 +01:00
AndreaCatania
207af6c4f9
Reset collider on ray node
2018-01-12 12:31:02 +01:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
...
Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
...
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Pedro J. Estébanez
aefedb73fc
Update collision shapes data on tree entered
...
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #13835 .
2018-01-11 21:08:58 +01:00
Juan Linietsky
9a62829759
Merge pull request #15531 from AndreaCatania/p2
...
Fixed crash on duplicate GIProbe baking
2018-01-11 16:44:18 -03:00
Juan Linietsky
5398363572
solved particle memory leak, fixes #15591
2018-01-11 16:04:12 -03:00
AndreaCatania
5ac441131e
Fixed crash on duplicate GIProbe baking
2018-01-11 19:50:33 +01:00
Ruslan Mustakov
0d83e20236
Fix registered light_data property type name
2018-01-11 19:53:54 +07:00
Juan Linietsky
c791c1d48e
Merge pull request #14907 from scayze/rigid_vehicle
...
Added RigidBody functionality to VehicleBody
2018-01-08 11:50:49 -03:00
Scayze
4a201ade76
Added RigidBody functionality to VehicleBody
2018-01-07 00:18:42 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Juan Linietsky
cd63407aa4
Avoid crashes in skeleton
2018-01-03 17:27:31 -03:00
Juan Linietsky
14772d2213
Merge pull request #15083 from tagcup/spatial_rot_fix
...
Restore the behavior of Spatial rotations recently changed in c1153f5
.
2018-01-02 15:02:19 -03:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Juan Linietsky
c595aff4a3
avoid error on setting skeleton from transform changed
2017-12-29 12:36:44 -03:00
Juan Linietsky
2de70698ae
Missing transform notification for Skeleton.
2017-12-29 11:55:34 -03:00
Juan Linietsky
448b58ba4c
Use a different approach to update skeletons when transform changes
2017-12-29 11:34:36 -03:00
Juan Linietsky
a54e3f72ce
Update the skeleton on transform
2017-12-29 10:54:24 -03:00
Juan Linietsky
f11a138505
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393
2017-12-28 16:07:45 -03:00