Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
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Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
e6dc95e499
Merge pull request #6292 from bojidar-bg/gdscript-add-enums
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Adds enums to GDScript
2016-09-10 11:59:51 -03:00
Juan Linietsky
828e1c092f
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
Răzvan Cosmin Rădulescu
00e743b76a
Clean up GDScript template
2016-09-05 19:58:04 +02:00
Bojidar Marinov
88430f0962
Add enum naming, by assinging a given enum's values to a Dict
2016-08-27 15:56:51 +03:00
Bojidar Marinov
4ee82a2c38
Adds enums to GDScript
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Fixes #2966
2016-08-27 15:27:02 +03:00
Juan Linietsky
9c6175db11
More visual script work
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-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Juan Linietsky
ad8f208bdb
Proper function/property selection in visual script editing for property.
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This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
Juan Linietsky
1add52b55e
Brand new networked multiplayer
2016-08-19 16:48:41 -03:00
Johan Manuel
a4674bda47
Fix some comparisons between signed and unsigned integers
2016-08-13 13:21:35 +02:00
Johan Manuel
67b29e3b9e
Fix some warnings about misleading indentation
2016-08-13 13:21:35 +02:00
Johan Manuel
046f94d3ac
Remove some unused variables
2016-08-13 13:21:35 +02:00
Rémi Verschelde
5d9967ef00
Merge pull request #6055 from eska014/native-bind-rettype
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Allow documenting unexposed return types in bind_native_method
2016-08-08 18:23:36 +02:00
Rémi Verschelde
38cbf69e24
Merge pull request #6045 from bojidar-bg/extends-on-placeholders
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Fix #5891 by not expecting the script instance to be a GDInstance
2016-08-08 10:22:13 +02:00
Juan Linietsky
9865650b43
Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
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With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
6671c6bdc7
Added yield() signal smart autocompletion.
2016-08-06 22:11:03 -03:00
Juan Linietsky
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
Juan Linietsky
259418f827
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
2016-08-05 22:48:00 -03:00
eska
4cd246898e
Allow documenting unexposed return types in bind_native_method
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Document return type of `Object.call` and `GDScript.new`
2016-08-06 02:21:29 +02:00
Bojidar Marinov
76ea995228
Fix #5891 by not expecting the script instance to be a GDInstance
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It could be a placeholder instance as well
2016-08-05 13:44:12 +03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
eska
b80c42ef4e
Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D
2016-07-30 21:27:58 +02:00
Juan Linietsky
9151eb591d
Changed the way the step decimals are computed to a safer way, fixes many issues.
2016-07-26 17:25:10 -03:00
Juan Linietsky
f51a816253
Set proper line into operators when parsing GDScript, fixes #5822
2016-07-22 09:23:26 -03:00
Juan Linietsky
33cc480350
Fixed reloading of tool scripts within editor, they should work much better now, closes #3194
2016-07-20 22:37:48 -03:00
Juan Linietsky
5218f35b7f
Forgot to clear signals on recompile, closes #5729
2016-07-17 13:49:59 -03:00
George Marques
8113ba8bef
Allow semicolon after 'pass' keyword
2016-07-10 12:20:53 -03:00
George Marques
4bf31b3f3d
Revert removing of function call in gd_parser
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The function call was removed in #5538 because of the unused return value,
but the function itself has side effects and the absence of the call was
causing crashes.
2016-07-08 22:12:59 -03:00
Rémi Verschelde
b6ac91c0e6
Removed unused variables (first pass)
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:03 +02:00
Juan Linietsky
48959f0590
Merge pull request #5407 from RandomShaper/opt-self-indexing
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Optimize member access with self
2016-07-01 12:25:26 -03:00
Juan Linietsky
e49b73e93a
Only check for constants when parsing constants, should close #5497
2016-06-30 10:40:13 -03:00
Juan Linietsky
cf0fbe493f
Ability to put constants in constant expressions, closes #5264
2016-06-29 22:17:55 -03:00
Juan Linietsky
36e754457f
Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes
2016-06-29 21:06:16 -03:00
Juan Linietsky
3754f6cd75
Properly show the source:line even in inner clases, closes #3766
2016-06-28 11:49:57 -03:00
Juan Linietsky
cf6450043d
Fix bug in inner class reference, closes #1411
2016-06-28 11:15:55 -03:00
Juan Linietsky
f4c6640827
Fixed bug related to resolving constants in a class, closes #1110
2016-06-28 11:02:53 -03:00
Juan Linietsky
565bb3afcc
Fix extends issue, closes #4026
2016-06-28 10:44:38 -03:00
Juan Linietsky
3813160ea0
-Fix crashes with thread_exit()
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-Added draft of C script API (still disabled and unused)
2016-06-26 10:54:45 -03:00
Pedro J. Estébanez
d306b9bea5
Optimize member access with self
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Let the compiler take the fast path when a member is superfluously accessed with `self.`.
2016-06-25 15:59:39 +02:00
Andreas Haas
c871cf6801
Add "bool" to GDScript reserverd keywords
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Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false`
2016-06-24 17:47:19 +02:00
Juan Linietsky
95e3279d34
Properly report a valid error instead of reporting as a bug, closes #3841
2016-06-24 10:30:36 -03:00
Juan Linietsky
5e816fd8c8
Property reporty base type when a function fails, fixes #4581 probably also closes other issues
2016-06-20 01:15:02 -03:00
Rémi Verschelde
e76f744c36
Merge pull request #5283 from djrm/remove_prints
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Removed lots of prints
2016-06-19 13:10:23 +02:00
Rémi Verschelde
1923733ec8
Merge pull request #5268 from brakhane/fix-floating-bug
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correctly parse floats in scientific notation (Fix #5267 )
2016-06-19 13:05:00 +02:00
Daniel J. Ramirez
422fac5066
Removed lots of prints
2016-06-18 18:01:06 -05:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
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Part of #5272
2016-06-18 19:46:30 +02:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Dennis Brakhane
c246931f03
correctly parse floats in scientific notation
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GDScript incorrectly parsed float values in scientific notation
when no decimal point was given. "1e-5" was parsed as "15".
Fix this by not requiring a decimal point when we found an exponent
for the number to be considered a float.
Fixes #5267
2016-06-18 13:20:45 +02:00
Geequlim
71245995a4
Add @GDScript.type_exists
2016-06-18 15:07:51 +08:00