Commit Graph

11 Commits

Author SHA1 Message Date
Juan Linietsky 102b5fce85 Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 2017-02-04 20:53:55 -03:00
Rémi Verschelde 02fbd10230 i18n: Sync templates with current code 2017-01-08 12:13:27 +01:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Rémi Verschelde 4c698f825d i18n: Sync template and translations with current code 2016-11-15 08:58:29 +01:00
Rémi Verschelde 3b42e0a336 i18n: Sync translations with Weblate
Adds initial translations for Hungarian and Pirate (yaaaar!)
2016-11-15 08:57:54 +01:00
Rémi Verschelde 616ddbdf1d i18n: Sync template and translations with current code 2016-10-09 18:12:42 +02:00
Rémi Verschelde 3759d378da i18n: Sync template and and merge translations 2016-09-01 19:31:13 +02:00
Rémi Verschelde 408cc9dc9f i18n: Merge PO files with current template 2016-08-10 21:17:15 +02:00
Rémi Verschelde b781dcdb1a i18n: Merge translations with synced template 2016-07-15 08:58:49 +02:00
Rémi Verschelde 2598fe5f8d i18n: Merge translations with template 2016-06-28 08:50:39 +02:00
Rémi Verschelde 37d1bf4d53 i18n: Also sync incomplete translations from Weblate
It is simpler to sync everything from Weblate and to maybe delete incomplete translations
before building release binaries, than to try to cherry-pick changes (which leads to painful
merge conflicts on Weblate's git repo
2016-06-19 14:32:08 +02:00