A Thousand Ships
0f6d2c3441
Fix building with `disable_3d`
2024-03-16 11:31:23 +01:00
Morris Tabor
ae51d5ad33
Fix finding AnimationPlayer in scene import
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The scene importer always assumed that the AnimationPlayer is called
"AnimationPlayer".
This is not always true: for example the GLTF importer just creates an
AnimationPlayer with the default name, which may be "animation_player",
depending on the project settings.
This fix instead chooses the first node that is an AnimationPlayer, and
warns if there is more than one.
2024-03-12 20:50:16 +01:00
Rémi Verschelde
bbd9578d18
Merge pull request #89345 from bruvzg/3x_no_li
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[3.x, iOS] Remove deprecated LaunchImages support and switch to Storyboard by default.
2024-03-10 11:30:46 +01:00
bruvzg
5255b661b4
[3.x, iOS] Remove deprecated LaunchImages support and switch to Storyboard by default.
2024-03-10 10:10:14 +02:00
Rémi Verschelde
1ad9e856a0
Merge pull request #88198 from lawnjelly/fix_facecount_bug
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[3.x] Fix `Mesh::get_face_count()`
2024-03-08 17:54:04 +01:00
Rémi Verschelde
ae7dfd1f13
Merge pull request #85437 from lawnjelly/lod_scene_side
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[3.x] Discrete Level of Detail
2024-03-08 17:53:58 +01:00
lawnjelly
6c35b48986
Merge pull request #88305 from Ovnuniarchos/editor_properties_fixup
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[3.x] Fix EditorPropertyLocale connecting to inexistent signal `text_submitted`.
2024-03-08 14:15:55 +00:00
lawnjelly
758daacd24
Merge pull request #88490 from AlekseyKapustyanenko/Rotary-input-3.x
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[3.x] Add rotary input support for Android platform
2024-03-08 14:11:51 +00:00
lawnjelly
04670d05cc
Merge pull request #87689 from BZ1234567890/issue-87059-b3x
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[3.x] [Android 14] Fix GodotEditText white box showing during game load
2024-03-07 16:06:32 +00:00
Rémi Verschelde
60ff43b7ce
Merge pull request #88943 from lawnjelly/fix_scenedock_filter_crash
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[3.x] Fix SceneTree dock filter crash
2024-02-28 09:45:28 +01:00
lawnjelly
9a9dccbaa2
Fix physics on_floor_body crash
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Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted.
This PR stores the ObjectID in addition to the RID, and checks the object still exists prior to access.
2024-02-28 07:54:00 +00:00
lawnjelly
39e61b76c6
Fix SceneTree dock filter crash
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The filter was crashing for two reasons:
1) Deleting a child invalidated the iteration of children
2) Child was accessed after deletion
2024-02-28 05:42:42 +00:00
lawnjelly
6e0468d452
Merge pull request #88367 from Faless/gdnative/arm_sysv_abi_warnings
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[3.x] GDNative: Fix Linux arm32 warning about ignored sysv_abi attribute
2024-02-27 15:01:22 +00:00
lawnjelly
50fa1896b8
Merge pull request #88828 from Mickeon/3.x-funny-regressions
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[3.x] Fix TileSet editor selected regression
2024-02-27 13:34:04 +00:00
lawnjelly
23671a4ea5
Merge pull request #88287 from Ansraer/3.x_orm_fix_glb
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[3.x] Fix crash on mat creation after ORM refactor
2024-02-27 12:29:04 +00:00
lawnjelly
6a31048dbc
Tilemap editor - prevent changing tool when mouse buttons pressed
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Changing tool when painting prevented the corresponding commit of undo action when the mouse button was released. This led to undo actions getting out of sync and the undo system breaking the editor.
This PR simply prevents changing tool while mouse buttons are pressed, and prevents the above scenario.
2024-02-26 15:27:31 +00:00
Micky
02a2968764
[3.x] Fix TileSet editor selected regression
2024-02-25 22:46:23 +01:00
lawnjelly
788567987a
Portals - defer setting active in `VisualServer` until enter tree
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`set_portal_active()` was being called loading packed scenes prior to entering the tree, visual server portals had not been fully created at this point hence the call was being ignored with an error flagged.
This PR defers the call until after entering the tree.
2024-02-25 10:11:06 +00:00
Aleksey Kapustyanenko
99c8cd2b17
Rotary input for 3.x
2024-02-18 22:25:10 +04:00
Ansraer
1e7c60174e
fix crash on mat creation after orm refactor
2024-02-16 20:51:27 +01:00
Fabio Alessandrelli
90b83e77a6
[3.x] GDNative: Fix Linux arm32 warning about ignored sysv_abi attribute
2024-02-15 14:30:03 +01:00
SysError99
b3f93ad127
[3.x] Add a `get_or_add` method to Dictionary
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-02-15 19:49:43 +07:00
BZ1234567890
1065527ca7
[3.x] [Android 14] Fix GodotEditText white box showing during game load
2024-02-15 01:10:00 +01:00
Ovnuniarchos
86b23b6473
FIXED: Trying to connect inexistent signal text_submitted.
2024-02-13 23:26:54 +01:00
lawnjelly
a32a2613e9
Fix `Mesh::get_face_count()`
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This fixes a minor bug whereby facecount was actually returning the facecount * 3.
There were no major problems from this, but it did mean the optional threshold poly count used when merging was out by a factor of 3.
2024-02-11 12:19:52 +00:00
Charlie Burnham
51681ed501
Backport fix documentation about body_shape_index
2024-02-10 17:39:54 -06:00
lawnjelly
1b5fa74e39
Discrete Level of Detail
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Add scene side discrete level of detail.
New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-02-10 18:54:25 +00:00
Rémi Verschelde
354404db60
Merge pull request #76023 from Ansraer/3.x_orm
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[3.x] Add ORMSpatialMaterial
2024-02-08 22:51:09 +01:00
Ansraer
b9cbffd957
add ORMSpatialMaterial
2024-02-08 20:34:11 +01:00
Rémi Verschelde
cc4492f9b9
Merge pull request #88002 from Calinou/x11-fix-build
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[3.x] Fix build on X11 following 64-bit detection changes
2024-02-07 23:10:37 +01:00
Hugo Locurcio
b859a1898d
Fix build on X11 following 64-bit detection changes
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This also ports over the cross-compilation logic to the `server`
platform, and allows Embree to be used in server tools builds on aarch64.
2024-02-07 19:33:21 +01:00
Rémi Verschelde
dbe3eca69b
Merge pull request #86339 from lawnjelly/vertex_cache_optimizer
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[3.x] Vertex cache optimizer
2024-02-07 11:11:08 +01:00
lawnjelly
0aa22b8f13
Vertex cache optimizer
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Optimizes indices to make good use of vertex cache on GPU.
2024-02-07 09:35:50 +00:00
Rémi Verschelde
828cedb569
Merge pull request #67347 from Mickeon/3.x-scene-tree-filter-woohoo
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[3.x] Improve Scene Tree Dock's Node filter (Allow multiple terms & more)
2024-02-07 09:50:08 +01:00
Rémi Verschelde
e96ebf9218
Merge pull request #61568 from lawnjelly/merge_node
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[3.x] Add MergeGroup node to simplify merging Meshes at runtime
2024-02-07 09:49:45 +01:00
Rémi Verschelde
dc776e46b6
Merge pull request #60246 from Calinou/directional-light-add-fade-start-3.x
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[3.x] Backport DirectionalLight `fade_start` property
2024-02-07 09:49:21 +01:00
Rémi Verschelde
6f8d35138b
Merge pull request #87920 from kleonc/image-doc-unlocking-methods-3x
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[3.x] Document some `Image` methods can unlock it (making `set_pixel` fail)
2024-02-07 09:41:46 +01:00
Rémi Verschelde
5eeb4f220d
Merge pull request #87713 from lawnjelly/portal_include_in_bound
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[3.x] Portals - include in bound and special cases in start room
2024-02-07 09:41:22 +01:00
Rémi Verschelde
991e922877
Merge pull request #86786 from lawnjelly/calinou_sdf_fixed
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[3.x] Fix signed distance field font rendering
2024-02-07 09:40:59 +01:00
Rémi Verschelde
2a1917482a
Merge pull request #86744 from Listwon/custom-shader-compilation-determinism
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[3.x] Prevent shuffling custom shader functions (shader cache requires determinism)
2024-02-07 09:40:36 +01:00
Rémi Verschelde
273d5897a0
Merge pull request #85229 from ztc0611/3.x-ios-add-pause-resume-notifs
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[3.x] Enhance mobile suspend MainLoop notifications
2024-02-07 09:40:13 +01:00
Rémi Verschelde
862d63e9f7
Merge pull request #81559 from matorin57/3.x-backport-finished-singal-GPU-particles
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[3.x] Backport "Add `finished` signal to GPUParticles"
2024-02-07 09:39:49 +01:00
Rémi Verschelde
60b34ed67d
Merge pull request #81426 from Rubonnek/expose-inspector-methods
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[3.x] Expose `EditorInspector::get_edited_object` to GDScript
2024-02-07 09:39:24 +01:00
Rémi Verschelde
70ed07c8d1
Merge pull request #68454 from dalexeev/3.x-gds-fix-get-method-list
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[3.x] GDScript: Fix `get_method_list` for custom functions
2024-02-07 09:38:56 +01:00
Danil Alexeev
e922e49b13
[3.x] GDScript: Fix `get_method_list` for custom functions
2024-02-07 10:10:32 +03:00
lawnjelly
bc607fb607
Fix signed distance field font rendering
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This fix works in both GLES3 and GLES2.
The rendering formula in the shader was adjusted to further improve the
sharpness/antialiasing quality balance.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-02-05 17:50:33 +00:00
kleonc
d0f9fe2ac5
[3.x] Document some Image methods can unlock it (making `set_pixel` fail)
2024-02-04 02:30:45 +01:00
Micky
8049fbdb9f
[3.x] Improve Scene Tree Dock's Node filter (Allow multiple terms & more)
2024-01-31 10:27:16 +01:00
lawnjelly
7f3800ece2
Portals - include in bound and special cases in start room
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* Re-introduces a property for portals to decide whether they are included in room bounds during room conversion.
* Adds a special case for portals that extend into the start room, which may be caused by level design inaccuracies.
2024-01-31 09:22:33 +00:00
lawnjelly
8b79135538
Add MergeGroup node to simplify merging Meshes at runtime
2024-01-31 08:28:51 +00:00