Commit Graph

1079 Commits

Author SHA1 Message Date
Rémi Verschelde
76ca46d1f4
Merge pull request #22225 from groud/fix_draw_on_viewport
Fixes drawing of the 2D plugins on the 3D view
2018-09-20 21:45:16 +02:00
Rémi Verschelde
f93a69cb6e
Merge pull request #22287 from Chaosus/fix_warning
Fix "This control can't grab focus." warning spam
2018-09-20 21:41:53 +02:00
Rémi Verschelde
46d8a28314
Merge pull request #22094 from elasota/fix-visual-shader
Fix VisualShader code overwrites and save failures
2018-09-20 18:46:20 +02:00
Rémi Verschelde
14632cf88f
Merge pull request #22239 from Chaosus/fix_vs_connection
Disconnects previous visual shader node before making a new connection
2018-09-20 18:46:02 +02:00
Rémi Verschelde
69ee33896a
Merge pull request #21426 from groud/add_files_to_tree_view
Add files to tree view
2018-09-20 18:32:13 +02:00
Rémi Verschelde
9136f1287e
Merge pull request #22282 from ibrahn/spatial_editor_origin_init
fix branch on uninit in spatial_editor_plugin
2018-09-20 15:50:41 +02:00
Chaosus
e4c8efd051 Fix "This control can't grab focus." warning spam 2018-09-20 15:29:38 +03:00
Ibrahn Sahir
ce15cf8ebc fix branch on uninit in spatial_editor_plugin
Moved the initialisation of origin_enabled up a bit, to be inited before
it's accessed in _init_grid. A step towards cleaner valgrind output and
removes an opportunity for a random occurance of the origin/grid
z-fighting issue.

Also removed unused variable last_grid_snap to avoid later confusion.
2018-09-20 13:06:13 +01:00
Rémi Verschelde
0a6626a5d1
Merge pull request #22268 from DualMatrix/highlight_no_save
Fixed syntax highlighting setting not being saved
2018-09-20 13:51:33 +02:00
DualMatrix
494354c835 Added ability to hide edit lock and groups in editor view
Added ability to hide edit lock and groups in editor view
2018-09-20 11:35:26 +02:00
DualMatrix
4efcf9c943 Fixed syntax highlighting setting not being saved
Fixed syntax highlighting setting not being saved
2018-09-20 11:31:53 +02:00
groud
c3e66536cc Fixes polygon editor blocking other editor actions (move, scale...) 2018-09-19 14:26:04 +02:00
groud
e1c92e32e6 Fixes selection of toplevel CanvasItems in the editor 2018-09-19 11:05:24 +02:00
Chaosus
a3fdaa4f21 Disconnect previous visual shader node connection before new connect 2018-09-19 10:30:45 +03:00
Rémi Verschelde
58c8c05012
Merge pull request #22096 from elasota/fix-visual-shader-colors
Fix visual shader color constants not retaining edits
2018-09-19 08:40:49 +02:00
groud
5172642c32 Fixes drawing of the 2D plugins on the 3D view 2018-09-18 20:00:07 +02:00
Michael Alexsander Silva Dias
75d5d81b8a Remove unnecessary "OK"s text settings 2018-09-15 21:40:50 -03:00
Rémi Verschelde
437af1450e
Merge pull request #22111 from Chaosus/unification
Few unification fixes for canvas_item and spatial editor toolbars
2018-09-16 01:26:36 +02:00
Chaosus
2fe0365661 Few unifications between canvas_item and spatial editors 2018-09-15 18:44:26 +03:00
Rémi Verschelde
2cf024ed91
Merge pull request #22069 from scayze/fix_reload_scripts
Fix scripts not reloading when edited externally
2018-09-15 15:10:56 +02:00
elasota
37595e183d Fix visual shader color constants not retaining edits 2018-09-15 02:47:38 -04:00
elasota
f5c7d64492 Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension. 2018-09-14 22:30:48 -04:00
Rémi Verschelde
d934cbcbc9 Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
At least on en_US QWERTY (and various QWERTY-derived variants)
and fr_FR AZERTY, "+" is an indirect key obtained by pressing
"Shift" + "=", so using "=" in the binding makes it easier to
access.

It doesn't work this way on other layouts like de_DE QWERTZ though,
but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting
the same for consistency.

Fixes #22067.
2018-09-14 21:42:47 +02:00
Manuel Strey
ebd518c9c9 fix scripts not reloading when edited externally 2018-09-14 17:24:12 +02:00
willnationsdev
5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
groud
b2633a97b9 Add thumnails to the tree view 2018-09-14 10:14:33 +02:00
Rémi Verschelde
ae8f984cf3
Merge pull request #21730 from reisraff/fixing_key_shortcut
#21500 Fixing key shortcut
2018-09-13 12:09:17 +02:00
Rémi Verschelde
6c20c3a534
Merge pull request #21819 from DualMatrix/built-in-script
Made editor automatically open the scene of built in scripts
2018-09-13 11:27:22 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
68cc2cf3bf
Merge pull request #21997 from akien-mga/fix-script-name
Fix default script name in ScriptCreateDialog
2018-09-12 16:42:54 +02:00
Rémi Verschelde
f98d946cd9
Merge pull request #21934 from groud/add_scale_mode
Add a scale mode to the 2D editor
2018-09-12 14:24:33 +02:00
Rémi Verschelde
fb77cdf2f2 Fix default script name in ScriptCreateDialog
It would default either to '.gd' when created from the script editor,
or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock.
2018-09-12 12:29:50 +02:00
Rémi Verschelde
c7fc3dcab3
Merge pull request #21878 from RyanStein/bugfix-14400
Make `_sort_list_on_update` true before opening files, fixes 14400
2018-09-12 11:18:10 +02:00
Rémi Verschelde
1db4b307f9
Merge pull request #21984 from groud/fix_2D_selection
Fix 2D selection
2018-09-12 11:13:36 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
groud
9dc81e6ca7 Fix 2D selection 2018-09-11 20:58:01 +02:00
groud
2f316bc608 Add a scale mode to the 2D editor 2018-09-11 17:48:57 +02:00
Rémi Verschelde
45b609f46a Replace last occurrences of PropertyEditor by EditorInspector
Updates the following plugins:
- ConnectionsDialog
- ScriptEditorDebugger
- ItemListEditorPlugin

Also drop now unnecessary compatibility methods.
2018-09-11 16:09:19 +02:00
Rémi Verschelde
96014b6391
Merge pull request #21911 from groud/fix_locked_nodes
Fixes 2D nodes lock not working
2018-09-10 23:43:25 +02:00
groud
1d83f36a26 Fixes 2D nodes lock not working 2018-09-09 22:17:54 +02:00
Ryan Stein
1cdc04c9c4 Check for double-colon on open recent script. 2018-09-08 22:26:05 -04:00
Ryan Stein
7fdb8f72c0 Make _sort_list_on_update true before opening new help or script files in the ScriptEditor. 2018-09-08 14:33:54 -04:00
DualMatrix
3f672307d7 Made editor automatically open scenes of built in scripts.
Made editor automatically open scenes of built in scripts when attempting to open that script.
2018-09-07 00:34:39 +02:00
Rémi Verschelde
8804eb8c06
Merge pull request #21707 from JFonS/fix_instanced_selection
Fix selection of instanced scenes in 3D
2018-09-05 18:11:56 +02:00
Rémi Verschelde
5fe01d4cfc Move ParticlesMaterial code to its own resource file
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.

Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
2018-09-04 11:32:56 +02:00
Rafael Reis
d1d1f4a776 #21500 Fixing key shortcut 2018-09-03 11:39:07 -03:00
JFonS
4a412943d4 Fix selection of instanced scenes in 3D 2018-09-02 22:31:03 +02:00
Hugo Locurcio
af139af69e
Fix some editor shortcuts' default values not being set properly
This also changes the uppercase/lowercase/capitalize shortcuts
to Shift+F4, Shift+F5 and Shift+F6 respectively to avoid conflicts
with the new Find Next shortcut.

This closes #21612.
2018-09-01 16:20:47 +02:00
JFonS
07d9b7af7a Fix regression #21262 in Path Gizmo
closes #21262
2018-08-30 14:24:24 +02:00