Rémi Verschelde
026de65e5f
Merge pull request #56491 from hinlopen/n3d-minor-improvement
...
Minor code improvements in Node3D
2022-01-05 08:49:11 +01:00
Stijn
805155e2f6
Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to a shared implementation.
2022-01-04 23:22:49 +01:00
Rémi Verschelde
eab30316ee
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
...
Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04 17:18:28 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold
2022-01-04 15:28:06 +01:00
JFonS
6c25d05f70
Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-configuration-warning
...
Emit node configuration warnings for GeometryInstance3D distance fade
2022-01-04 13:58:32 +01:00
Rémi Verschelde
42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt
2022-01-04 12:22:46 +01:00
Rémi Verschelde
23342ac23c
Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@
2022-01-04 10:08:32 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
2022-01-04 10:00:17 +01:00
Rémi Verschelde
2536d6ca20
Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property
2022-01-04 09:59:26 +01:00
Rémi Verschelde
8501233401
Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignment
...
Fixed an invalidation of sets and out of range for an alignment
2022-01-04 00:37:43 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
2022-01-03 14:10:41 +01:00
luz paz
a124f1effe
Fix various typos
...
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
NNesh
0af3d6b990
Fixed a invalidation of sets and out of range in the _horizontal_alignment function
...
Fixed start index (to the second half element)
Fixed out of range when size is equal 1
2022-01-02 00:21:36 +05:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
...
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
...
Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Rémi Verschelde
0f6a6ca5be
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
2021-12-22 13:29:03 +01:00
Yuri Roubinsky
e8a457ba89
Refactor render_mode in shaders, forbid declaring duplicates
2021-12-21 22:20:09 +03:00
Rémi Verschelde
489f11ee0c
Merge pull request #56043 from Zylann/mesh_old_conversion_message
2021-12-21 15:23:57 +01:00
Marc Gilleron
830b54a03b
Added resource path to message about old mesh format conversion
2021-12-21 14:39:40 +01:00
Rémi Verschelde
78857ec770
Merge pull request #55823 from KoBeWi/optional_button
2021-12-21 09:43:42 +01:00
Rémi Verschelde
011c0279c5
Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shape
2021-12-21 09:43:26 +01:00
kobewi
c68e93ad52
Implement property array for OptionButton
2021-12-21 08:53:09 +01:00
Zae
e957f7aeb0
Fix BaseButton's localization for tooltip with shortcut
2021-12-21 01:08:37 +08:00
jmb462
f491b43edd
Fix wrong ColorPicker shape with GradientEdit
2021-12-20 18:00:11 +01:00
Haoyu Qiu
1078c389f9
Fix crash when executing `TileMap.map_pattern`
...
Validates the input reference.
2021-12-18 15:53:21 +08:00
Ansraer
c7a03412ac
add 2d scale factor property
2021-12-17 19:19:41 +01:00
Yuri Roubinsky
6435d1be23
Merge pull request #55982 from Chaosus/vs_texture_filtering
2021-12-16 13:53:47 +03:00
Fabio Alessandrelli
75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
...
Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky
1eb40904ce
Add texture filtering properties to `VisualShaderNodeTextureUniform`
2021-12-16 11:50:33 +03:00
Yuri Roubinsky
765032ae95
Merge pull request #55969 from Chaosus/shader_anisotropic
2021-12-16 07:06:43 +03:00
Rémi Verschelde
deb30a4108
Merge pull request #52015 from mechPenSketch/expose_hotzones2
...
Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
Yuri Roubinsky
f0a58af12f
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
2021-12-15 22:12:38 +03:00
Yuri Roubinsky
09185d76ac
Rename shader hint `filter_aniso` to `filter_anisotropy`
2021-12-15 13:18:32 +03:00
Hugo Locurcio
b6caa0587a
Add compatibility class handlers for portal and room occlusion culling
...
Portal and room occlusion culling is replaced by raster occlusion
in 4.0, which undergoes an entirely different setup process. Therefore,
we can only convert those nodes to Node3Ds to allow loading `3.x` scenes
while keeping transforms valid.
2021-12-14 18:45:28 +01:00
vitika9
51501dadcc
Added check for SceneTree being null
2021-12-13 15:41:29 +05:30
Rémi Verschelde
7f9a82b944
Merge pull request #52998 from AnilBK/node2d-renames
...
Node2D member renames.
2021-12-13 09:15:12 +01:00
Rémi Verschelde
ef1d59cf1b
Merge pull request #55816 from RandomShaper/fix_revert_null_defaults
2021-12-12 20:56:57 +01:00
Rémi Verschelde
dd869bd2a7
Merge pull request #55814 from williamd67/GPULightMapper-correct-colors
2021-12-12 20:56:11 +01:00
Rémi Verschelde
e8011be6f5
Merge pull request #55729 from cdemirer/fix-script-editor-unexpected-scroll-upon-resize
2021-12-12 20:54:53 +01:00
jmb462
d44b33741b
Fix bad mouse offset to show tooltips in Tree
2021-12-12 09:12:26 +01:00
mechPenSketch
0449b30bbc
Expose connection hot zones in GraphNode
2021-12-12 15:20:40 +08:00
Pedro J. Estébanez
18663aa305
Stop asuming a default value of NIL means there's no default
2021-12-11 14:03:48 +01:00
William Deurwaarder
742f072c59
GPULightMapper: convert colors of lights to linear
...
To make baked colors of lights equal to dynamic colors of lights they have to be
converted to linear as the colors of dynamic lights are converted to linear by
RendererSceneRenderRD.
2021-12-11 13:01:07 +01:00
cdemirer
a361236526
Fix unexpected scroll on resize + consistent return value
2021-12-11 10:03:24 +08:00
PouleyKetchoupp
940f3fde5c
Improve RigidDynamicBody force and torque API
...
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.
Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step
Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde
0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings
2021-12-10 22:10:41 +01:00
Rémi Verschelde
9ef6b5c104
Merge pull request #55797 from KoBeWi/internal_shenanigans
2021-12-10 18:55:20 +01:00
kobewi
1ff9ddeb27
Fix wrong internal children usage in BoxContainer
2021-12-10 18:01:44 +01:00
Hugo Locurcio
92e9cca5be
Rename `hint_aniso` to `hint_anisotropy` in the shader language
...
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00