Commit Graph

209 Commits

Author SHA1 Message Date
Rémi Verschelde 258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
Fabio Alessandrelli 6fd9982358 [TLS] Add support for platform-specific CA bundles.
Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.

The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.

mbedTLS will fall back to bundled certificates when the OS returns no
certificates.

(*) LinuxBSD does not have a standardized certificates store location.
    The current implementation will test for common locations and may
    return an empty string on some distributions (falling back to the
    bundled certificates).
2023-05-12 09:58:23 +02:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde a1db628eb3
Merge pull request #76856 from HolonProduction/macos-specific
Don't expose macOS and iOS specific display servers.
2023-05-11 11:47:58 +02:00
HolonProduction ddcb2d157d Don't expose mac specific display server. 2023-05-11 11:02:08 +02:00
Andreas Raddau fab160ce70 Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
Rémi Verschelde e1075e9c7c
Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
bruvzg a97225c753
[macOS] Implement OS::shell_show_in_file_manager() 2023-04-25 11:48:41 +03:00
bruvzg fd3e7e25e8
[macOS] Bump min. version to 10.13, and remove deprecated code. 2023-04-24 10:52:50 +03:00
Hugo Locurcio 303bf247de
Add support for VRAM-compressed custom mouse cursor images
No memory is actually saved when using this, so lossless modes are
still recommended as they look better and load faster.
2023-04-21 18:01:47 +02:00
bruvzg a5128e71bb
[Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
Rémi Verschelde 989fa49e71
Merge pull request #75219 from bruvzg/get_focus_screen
Add project manager / editor initial screen settings, implement `get_keyboard_focus_screen` method.
2023-04-19 10:13:44 +02:00
bruvzg 520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
bruvzg 0088981c40
[Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
Danil Alexeev 36bedd341a
Fix misuses of error macros 2023-04-18 10:20:48 +03:00
kobewi a3799208c0 Rename console script to wrapper 2023-04-12 15:14:51 +02:00
Rémi Verschelde 95791889e2
Merge pull request #75933 from akien-mga/windows-tts-hashmap
Windows TTS: Use HashMap instead of RBMap for ids
2023-04-11 19:41:03 +02:00
Rémi Verschelde f7f7250c0d
Merge pull request #75827 from Kvel2D/fix-custom-cursor-atlas-texture-bug
Fix custom cursor using atlas texture
2023-04-11 19:40:44 +02:00
Rémi Verschelde 02b9a9268a
Merge pull request #74326 from mjunix/patch-1
macOS export: Fix validation of codesigning certificate password
2023-04-11 19:40:11 +02:00
Kvel2D 41f0a523db Fix custom cursor using atlas texture
Remove image.is_valid() check
There is already a fail condition and image is not used before that
Move up texture_is_valid() check
2023-04-11 19:16:24 +02:00
Johan Mattsson 76e1d1363b
macOS export: Fix validation of codesigning certificate password 2023-04-11 18:45:46 +02:00
Rémi Verschelde 92b9806dcc
Windows TTS: Use HashMap instead of RBMap for ids
And fixup includes in other implementations.
2023-04-11 15:54:21 +02:00
Ron B. Yeh c8cbc67156 Rename `iconpath => icon_path` & `hasicon => has_icon`. 2023-04-04 17:05:37 -07:00
bruvzg 48730e3b77
[macOS] Fix infinite loop caused by global menu callbacks which trigger EditorProgress dialog. 2023-03-23 13:38:12 +02:00
bruvzg ab94024ce1
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows. 2023-03-20 14:58:21 +02:00
bruvzg 42a30c76d9
[macOS] Remove unnecessary debug prints. 2023-03-14 20:04:58 +02:00
John Veness 4505049ba6 Corrected capitalisation of macOS
In documentation and comments, ignoring thirdparty code
2023-03-12 16:48:52 +00:00
Ninni Pipping a419325753 Fix clearing custom cursor 2023-03-10 11:59:49 +01:00
Hugo Locurcio ddc9cc3e49
Tweak command syntax in Vulkan renderer failure message
This quotes the executable name so that copying it always works
(even if the path contains spaces).

The command is also indented from the rest of the text and is
no longer single-quoted, as that can prevent the command from
running if the line is copied in its entirety (with the quotes).
2023-03-08 22:28:23 +01:00
Ron B. Yeh 7e7ac1bb87 Rename mkv_list to mvk_list (MoltenVK path list). 2023-03-06 16:25:00 -08:00
bruvzg e7647b5ee5
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows. 2023-03-01 09:32:23 +02:00
bruvzg fdf56a2fc2 [Input] Use BRACKET_ instead of BRACE_ for physical keys. 2023-02-22 12:39:30 +02:00
bruvzg 6f418a3441
[macOS] Fix Input.warp_mouse shifted by one screen pixel. 2023-02-21 08:30:28 +02:00
Aaron Franke c53ab56633
macOS: Enable `display/high_res` by default 2023-02-17 10:27:28 -06:00
Rémi Verschelde 4574b97752
Fix crash with bogus shape index to DisplayServer.cursor_set_custom_image()
Fixes #66605.
2023-02-17 14:17:37 +01:00
Zoee Silcock 85ff7a2d2a Fix so that the main window is displayed before the splash screen minimum display time starts counting on Mac OS 2023-02-01 16:21:58 +01:00
Rémi Verschelde 707ccc09ab
Merge pull request #72104 from bruvzg/popup-non-popups
Extend special popup window handling to any non-popup child of a popup.
2023-02-01 11:07:39 +01:00
Juan Linietsky 28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
daviirodrig 240374c58f Fix split allow empty string in SSH export plugin 2023-01-27 05:09:30 -03:00
bruvzg 700d85bd19
Extend special popup window handling to any non-popup child of a popup. 2023-01-26 12:38:53 +02:00
bruvzg daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
bruvzg 1cc5524b81
[iOS] Restore OpenGLES3 renderer support. 2023-01-22 13:59:52 +02:00
bruvzg aecfd92ea8
[macOS] Move `Wno-deprecated-declarations` to pragmas in the OpenGL related files, update some deprecated code. 2023-01-20 11:31:07 +02:00
Rémi Verschelde 68d71f88f5
Improve DisplayServer message for video card drivers failure
And remove leftover duplicated message on Android.
2023-01-17 15:41:54 +01:00
bruvzg 34b34b104c
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose `window_set_mouse_passthrough` to `Window`. 2023-01-16 11:42:49 +02:00
Yuri Sizov 4c1f11944e Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
Rémi Verschelde 3dffe0b967
Merge pull request #63312 from bruvzg/one_click
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
bruvzg 1ed4ed3a16
[macOS] Avoid color flash on window creation and resizing. 2023-01-13 07:39:45 +02:00
Patrick Gelvin 8495224d13 Require Apple Team ID when using notarytool
Adds a requirement that the Team ID is specified when
notarizing with the new notarytool.

Fixes #70307
2023-01-12 15:00:07 -07:00
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
bruvzg 2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde 8791e333da
Merge pull request #70624 from bruvzg/cur_sc
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
bruvzg f7955633de
Improve `window_set_current_screen` and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
bruvzg cebefc9f5d
[Export] Add one-click deploy over SSH for the desktop exports.
Add one-click deploy over SSH for the desktop exports.
Add ZIP export option for Linux and Windows.
Change export plugin icons to SVG format.
2022-12-29 09:42:00 +02:00
bruvzg 5478f9b842
[macOS] Fix stylus tilt Y direction. 2022-12-23 23:39:46 +02:00
bruvzg 104258c5c5
[macOS/iOS] Use framework Info.plist to determine library name. 2022-12-16 11:42:29 +02:00
Hugo Locurcio 6799d000b1
Only support XDG directory path configuration on Linux
XDG support breaks when running Windows builds via WINE.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12 11:43:16 +01:00
Rémi Verschelde 0a3f66471e
Merge pull request #69712 from bruvzg/real_size
Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
bruvzg 9189c96aef
[macOS export] Add support for Xcode notarytool. 2022-12-07 13:01:12 +02:00
bruvzg edf13eb5a6
Rename `window_get_real_size` to `window_get_size_with_decorations`, add `window_get_position_with_decorations`. 2022-12-07 11:07:30 +02:00
bruvzg ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Rémi Verschelde 7bffdca41c
Merge pull request #69380 from bruvzg/mac_max_ws
[macOS] Improve maximized and non-resizable modes handling.
2022-12-02 12:25:25 +01:00
bruvzg 8cd08f8b6f
[macOS] Improve maximized and non-resizable modes handling. 2022-11-30 11:34:40 +02:00
bruvzg aa117a128e
[macOS] Fix export button incorrectly disabled when using login/app password for notarization. 2022-11-30 10:38:53 +02:00
bruvzg aaf4d7dfe1
[macOS] Fix sub-windows opening in fullscreen. 2022-11-28 14:11:21 +02:00
Rémi Verschelde afe1c89fb5
Merge pull request #68897 from bruvzg/mac_reparent
[macOS] Dynamically attach and detach transient windows to allow them to stay on top of parent and be moved to another screen.
2022-11-21 11:44:02 +01:00
bruvzg 908bef8eee
[Export] Use image loader directly to avoid "resource as image file" errors. 2022-11-21 10:11:59 +02:00
bruvzg c2b061dec3
[macOS] Dynamically attach and detach transient windows to allow them to stay on top of parent and can be moved to another screen. 2022-11-21 10:11:14 +02:00
Markus Sauermann 567a591f87 Fix unused exitcode in macos export plugin
Fix that the exitcode is never set.
2022-11-20 22:27:23 +01:00
bruvzg ac0ed9ce67
Windows icon export improvements.
Regenerate Windows icon on export to ensure correct icon size order.
Add support for using PNG/WebP/SVG files as an icon for Windows exports.
Allow using WebP/SVG files as icon for macOS exports.
Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-18 19:42:07 +02:00
bruvzg 153d06d79b
[macOS] Update activation hack to work on Ventura. 2022-11-17 11:14:03 +02:00
clayjohn 58a9cfee80 Set vsync on window creation when using GLES3.
Add vsync to Windows platform
2022-11-15 14:14:21 -08:00
Rémi Verschelde a70431559b
Merge pull request #68683 from bruvzg/mvk_detect
[macOS] Automatically detect MoltenVK libs installed via homebrew and macports.
2022-11-15 11:56:47 +01:00
bruvzg 00d3ceb870
[macOS] Automatically detect MoltenVK libs installed via homebrew and macports. 2022-11-15 11:59:53 +02:00
Riteo f6397bffb1 Regenerate GL loader code with GLAD 2
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2
does not, so for consistency I thought that it would be a good idea to
uniform things beforehand. While it had some API changes some renames
were all that was needed and everything works like before, at least on
the Wayland branch.

I've kept the structure identical, although this new generator has quite
a few hefty features, such as a single header mode.

I've also added GLAD to `thirdparty/README.md`, but I haven't specified
that in the commit title because it's a very small "fix".
2022-11-14 21:48:01 +01:00
bruvzg 964d8b2d00
[macOS] Add exclusive fullscreen mode with Dock and Menu disabled. 2022-11-14 07:57:22 +02:00
David Snopek 4c8409c0fe Added missing null checks for gl_manager in MacOS and Windows display servers 2022-11-13 07:06:26 -06:00
Markus Sauermann 52d75c9b35 Fix unsent WINDOW_EVENT_MOUSE_ENTER event on mouse_mode-change
coauthor: @bruvzg

On linuxbsd and macOS the WINDOW_EVENT_MOUSE_ENTER was not sent,
when the mouse became visible again after a mouse_mode-change.
2022-11-11 07:52:16 +01:00
David Snopek 23603e409c Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
bruvzg 060d62e0dc
Load and use system emoji font in the editor. 2022-11-01 11:04:58 +02:00
Rémi Verschelde 9188bc7341
Merge pull request #67879 from bruvzg/fix_no_vlk
Fix build with Vulkan disabled and no Vulkan headers installed.
2022-10-31 14:29:05 +01:00
Rémi Verschelde 5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
bruvzg 4dd8f68120
Fix build with Vulkan disabled and no Vulkan headers installed. 2022-10-26 08:55:05 +03:00
Wei Guo d7e39e313b Make window creation with custom position do not flash 2022-10-24 13:50:25 +08:00
Clay John 021f524dfd
Merge pull request #67546 from clayjohn/DS-msg
Update the DisplayServer video driver error message to be more accurate and friendly
2022-10-21 16:57:35 -07:00
clayjohn c4ba1565d0 Update the DisplayServer video driver error message
to be more accurate and friendly
2022-10-18 10:15:11 -07:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
bruvzg a3cb6163cc
[macOS] Fit OS::alert to the text width for better readability. 2022-10-18 12:11:39 +03:00
bruvzg dac2047529
Fix macOS export plugin build without regex module. 2022-10-13 08:54:50 +03:00
Rémi Verschelde f2248969db
Merge pull request #66952 from bruvzg/macos_net_export
Fix macOS .NET export.
2022-10-12 22:52:59 +02:00
Rémi Verschelde a92c564a02 Cleanup unused defines in platform code 2022-10-11 11:52:41 +02:00
bruvzg 73430f292b
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale. 2022-10-10 10:32:41 +03:00
bruvzg 6daf4c6593
[.NET Export] Improve .NET export process.
[macOS export] Fix incorrect file placement, search paths and architecture detection.
[macOS export] Automatically detect executable files and set +x flag.
[macOS export] Automatically apply "Disable Library Validation" entitlements when required.
[macOS export] Remove old Mono export code.
Fix folder tree creation for shared objects export.
Add arch suffix to the exported .NET "data" folder name.
Remove old Mono code from .NET "data" folder lookup.
2022-10-07 13:33:06 +03:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde b7c68b343d Merge pull request #66832 from bruvzg/cmd_p_fix
[macOS] Fix ⌘ + . + other modifier triggering twice.
2022-10-04 11:19:41 +02:00
bruvzg bfbbe9c1d0
[macOS] Fix ⌘ + . + other modifier triggering twice. 2022-10-03 20:44:50 +03:00
Rémi Verschelde f501e4f665 Unix: Remove now unnecessary I/O defines, cleanup
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
  disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
  other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
  which is our current min SDK level. It's also only used for
  `DirAccessUnix::get_space_left()` which is anyway overridden by
  `DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
  * Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
  r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
Jiri Suchan c5bd2f9dce ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
Rémi Verschelde 39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00