Rémi Verschelde
d8de8d5e34
Merge pull request #31722 from Calinou/assetlib-improve-image-loading-speed
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Improve image loading performance in the asset library
2019-08-27 20:19:17 +02:00
Rémi Verschelde
e28e7f54f8
Merge pull request #31719 from Calinou/assetlib-display-broken-icons
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Display a "broken file" icon for missing images in the asset library
2019-08-27 20:18:36 +02:00
Rémi Verschelde
177a5988ff
Merge pull request #31716 from profan/fix/unitialized
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Fix otherwise unitialized variables, found in #31694
2019-08-27 20:16:29 +02:00
Rémi Verschelde
f38c64e8b1
Merge pull request #31709 from akien-mga/android-fix-thirdparty
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Android: Fix another regression with Secure.ANDROID_ID, and fix formatting and documentation of thirdparty code
2019-08-27 20:16:08 +02:00
Hugo Locurcio
89c13c3ae9
Display a "broken file" icon for missing images in the asset library
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This partially addresses #31683 .
2019-08-27 19:45:25 +02:00
Hugo Locurcio
2ed7bf58ba
Improve image loading performance in the asset library
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This closes #31614 .
2019-08-27 19:41:49 +02:00
Emmanuel Barroga
36e3996677
Fixes Keyup Navigation in Project Manager
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This PR fixes the issue of navigation via keyup in the project manager not selecting the first item.
2019-08-27 10:15:37 -07:00
Hugo Locurcio
bc1b2b96e1
Tweak the default fog depth end to use a fixed value
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The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.
The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.
This closes #31686 .
2019-08-27 18:32:05 +02:00
Rémi Verschelde
b7c46ed929
Merge pull request #31713 from volzhs/fix-vibrate
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Suppress MissingPermission warning for Android vibration
2019-08-27 17:42:32 +02:00
Rémi Verschelde
d3d6887e36
Merge pull request #31705 from akien-mga/android-format-build-files
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Android: Style fixes to manifest and build.gradle
2019-08-27 17:41:47 +02:00
Rémi Verschelde
d7052d248c
Merge pull request #31714 from akien-mga/travis-fix-return-value
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Travis: Fix builds wrongly reporting success after #31013
2019-08-27 17:40:15 +02:00
Robin Hübner
4817595c0e
fix otherwise unitialized variables, found in #31694
2019-08-27 17:13:08 +02:00
Rémi Verschelde
1b9ece832a
Merge pull request #27803 from Keetz/resource-importer-scene-save-as-tres
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Added the ability to import scene resources as .tres files
2019-08-27 16:59:32 +02:00
Rémi Verschelde
0bbb8d22c4
Travis: Fix builds wrongly reporting success after #31013
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Seems to be a 5 year old bug that upstream doesn't care about.
https://github.com/travis-ci/travis-ci/issues/1066
2019-08-27 15:38:08 +02:00
Rasmus Ketelsen
8dfe83406f
Added the ability to import scene resources as .tres files
2019-08-27 15:21:20 +02:00
Rémi Verschelde
eb8d181cb2
Android: Sync Google billing library with upstream, unmodified
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Synced with 7a94c6905a
.
2019-08-27 15:15:37 +02:00
volzhs
8cda898fbb
Suppress MissingPermission warning for Android vibration
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It does check its permission every `vibrate_handheld()` calls.
Vibrate permission is added by checking it on export settings.
And there are some changes for deprecated method.
2019-08-27 22:01:45 +09:00
Rémi Verschelde
bd9f6c23cb
Style: Don't apply clang-format to platform/android/java/src/com
2019-08-27 14:33:41 +02:00
Rémi Verschelde
472d10a0ad
Android: Reapply custom changes to Google expansion.downloader lib
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I don't know why they're needed, but readding for now to keep things
working as they were.
2019-08-27 14:30:14 +02:00
Rémi Verschelde
ee5898f58a
Android: Resync Google expansion.downloader library with upstream, unmodified
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Synced with 9ecf54e5ce
.
2019-08-27 14:10:31 +02:00
Rémi Verschelde
ce60217894
Android: Reapply changes to Google licensing lib from #24145
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But document them better this time.
2019-08-27 14:10:30 +02:00
Rémi Verschelde
6f0367052a
Android: Resync Google licensing lib with upstream, unmodified
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It had been synced with style changes (spaces -> tabs), not sure why
I accepted to merge it this way back then...
Synced with eb57657f66
,
same as before.
Custom-changes will be reapplied in the next commit, if relevant.
2019-08-27 13:44:16 +02:00
Rémi Verschelde
071ebb1e48
Android: Fix another regression with Secure.ANDROID_ID
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Regression from #24145 , which was missed in #28146 .
2019-08-27 13:44:07 +02:00
Rémi Verschelde
04ac6a43a4
Android: Style fixes to manifest and build.gradle
2019-08-27 11:16:55 +02:00
Rémi Verschelde
6cd00432c3
Merge pull request #31702 from akien-mga/android-gradle-5.1.1
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Android: Bump gradle version to 5.1.1
2019-08-27 11:15:59 +02:00
Rémi Verschelde
70047745f1
Merge pull request #31701 from akien-mga/sdl-controllerdb
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Sync controller mappings DB with SDL2 community repo
2019-08-27 11:15:46 +02:00
Rémi Verschelde
1afd77e375
Android: Bump gradle version to 5.1.1
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Matching changes made in #31521 and #31547 but only in the Jetbrains
IDE config.
2019-08-27 10:22:05 +02:00
Rémi Verschelde
9ceab52892
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@ef8542c9f3 .
2019-08-27 10:13:05 +02:00
Rémi Verschelde
6b7117ce3f
Merge pull request #31662 from profan/perf/astar-reserve
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Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27 10:09:08 +02:00
Rémi Verschelde
839590302f
Merge pull request #31700 from akien-mga/mono-osx-fix-build
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Mono: Fix OSX build due to invalid function call
2019-08-27 10:06:12 +02:00
Rémi Verschelde
92ead83913
Mono: Fix OSX build due to invalid function call
2019-08-27 09:48:54 +02:00
Rémi Verschelde
9650531bc5
Merge pull request #31685 from merumelu/referencerect-with-advanced-gui-disabled
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Register ReferenceRect when building with ADVANCED_GUI_DISABLED
2019-08-27 08:22:49 +02:00
Rémi Verschelde
91cfe7a227
Merge pull request #31691 from m4gr3d/fix_oculus_mobile_input_mapping
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Update the fallback input mapping for the Oculus mobile devices.
2019-08-27 08:16:19 +02:00
fhuya
5eaaabceaf
Update the fallback input mapping for the Oculus mobile devices.
2019-08-26 18:48:54 -07:00
Robin Hübner
1031833fb0
allow to reserve space in OAHashMap explicitly and also in AStar.
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* also handle overflow occurring in _get_probe_length
2019-08-27 00:38:35 +02:00
Rémi Verschelde
2f63811c9a
Merge pull request #25656 from bruvzg/macos_multi_instances
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[macOS] Add ability to open multiple editor instances and global/dock menu access
2019-08-26 22:04:37 +02:00
Rémi Verschelde
2b202f3dd0
Merge pull request #31659 from Klesomik/master
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Fix memory leak in Find in Files
2019-08-26 22:03:44 +02:00
Rémi Verschelde
5883f912b3
Merge pull request #31676 from KoBeWi/this_shader_is_a_history
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Clear undo history on shader load
2019-08-26 22:02:53 +02:00
Rémi Verschelde
1919a5cb83
Merge pull request #31684 from YeldhamDev/multiline_text_array_fix
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Fix Multiline texts not updating correcly inside arrays
2019-08-26 22:00:53 +02:00
Rémi Verschelde
6185976372
Merge pull request #31681 from Xrayez/image-indexed-outdated
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Modify outdated comments and error messages regarding indexed images
2019-08-26 21:59:07 +02:00
Rémi Verschelde
1cea44de19
Merge pull request #31607 from Calinou/improve-gdscript-messages
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Improve writing style in GDScript error/warning messages
2019-08-26 21:58:33 +02:00
Klesomik
d3c879fe1b
Memory leak fixed
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In some functions in editor/find_in_files.cpp was detected a memory leak
DirAccess* and FileAccess* were replaced by DirAccessRef and FileAccessRef
DirAccessRef and FileAccessRef are just wrappers for DirAccess* and FileAccess*
Fixes for issue #31659
2019-08-26 20:48:10 +03:00
merumelu
32ae896eef
Register ReferenceRect when building with ADVANCED_GUI_DISABLED
2019-08-26 19:47:24 +02:00
Michael Alexsander Silva Dias
9c36d893e3
Fix Multiline texts not updating correcly inside arrays
2019-08-26 13:47:33 -03:00
toasteater
a919f5e614
Fix return type of Control::get_drag_data in API json
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Control::get_drag_data is a virtual method that returns Variant, but have the
Object type in its MethodInfo.
This changes the MethodInfo of Control::get_drag_data
2019-08-26 16:38:16 +00:00
toasteater
e2121c97ae
Make VarArg methods return types show up as Variant in API json
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VarArg methods have the return type Object in the API json for GDNative. This
can cause undefined behavior in some language bindings due to lack of
documentation on VarArg methods' behavior.
This changes the MethodInfo of:
- CSharpScript::_new
- GDScript::_new
- PluginScript::_new
2019-08-26 16:36:51 +00:00
Ignacio Roldán Etcheverry
be99e7b68f
Merge pull request #31680 from neikeq/fix-android-gen-sources
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Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
2019-08-26 18:28:12 +02:00
Ignacio Etcheverry
aa805e2699
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
2019-08-26 17:46:57 +02:00
Andrii Doroshenko (Xrayez)
c362527cb5
Modify outdated comments and error messages regarding indexed images
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Godot doesn't support indexed images anymore (FORMAT_INDEXED),
so those are removed to avoid any confusion.
2019-08-26 18:21:19 +03:00
Rémi Verschelde
bf8322376c
Merge pull request #31674 from dankan1890/drag&drop_tileset
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Added drag and drop to the tileset plugin.
2019-08-26 15:50:25 +02:00