Ignacio Etcheverry
5b3b9cd63b
C#: Fix disconnecting event signals twice
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`disconnect_event_signals` can be called twice (when managed instance
is disposed and from the ScriptInstance destructor).
2021-03-15 07:08:10 +01:00
Rémi Verschelde
6edb0a75ab
Merge pull request #46936 from DavidSichma/match_temp_header
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Fixed match test expression for temporaries
2021-03-14 15:46:53 +01:00
Rémi Verschelde
1066dbcecc
Merge pull request #46968 from sboronczyk/fix-editor-plugin-mono
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Fix create c# script from editor after partial class type is necessary
2021-03-14 00:27:34 +01:00
Rémi Verschelde
7015027cbf
Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_calls
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Replace malloc's with Godot's memalloc macro
2021-03-13 21:55:52 +01:00
sboronczyk
094981b277
Fix create c# script after partial class type
2021-03-13 17:31:47 +01:00
Rémi Verschelde
942f5f0cb2
Merge pull request #46929 from Anshul7sp1/typosAndGrammar
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Fixes small typos and grammar correction
2021-03-13 14:55:05 +01:00
Ev1lbl0w
838e7d0a8d
Replace malloc's with Godot's memalloc macro
2021-03-13 11:51:45 +00:00
Rémi Verschelde
8368f53941
Merge pull request #46954 from neikeq/reggr-46307
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C#: Fix StringName leak warnings after generating bindings
2021-03-13 09:13:34 +01:00
Ignacio Etcheverry
d9603b2d73
C#: Fix StringName leak warnings after generating bindings
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`Main::cleanup()` prints warnings if it finds `StringName`s still alive.
We need the `BindingsGenerator` to be destructed before calling cleanup.
2021-03-13 01:16:31 +01:00
Ignacio Etcheverry
ee8e5146a4
C#: Fix ScriptPathAttribute generator with none or nested namespaces
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The following two bugs were fixed:
- For classes without namespace we were still generating `namespace {`
without a namespace identifier, causing a syntax error.
- For classes with nested namespaces we were generating only the innermost
part of the namespace was being generated, e.g.: for `Foo.Bar` we were
generating `namespace Bar {` instead of `namespace Foo.Bar {`.
This wasn't causing any build error, but because of the wrong namespace
Godot wasn't able to find the class associated with the script.
2021-03-13 01:04:59 +01:00
David Sichma
762bb5843b
Fixed match test expression for temporaries
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Fixed that a potentially popped temporary was used for the value in
match statements.
2021-03-12 15:04:45 +01:00
Anshul7sp1
91181c2086
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
jfons
809d88b925
Fix visibility toggle for baked GridMaps
2021-03-12 12:57:04 +01:00
Rémi Verschelde
fec979b850
Merge pull request #44671 from o01eg/fix-gcc-visibility
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GDNative: Fix symbols visibility for GCC
2021-03-12 09:41:56 +01:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Gilles Roudière
a9dc53d152
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
Rémi Verschelde
83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
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Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Rémi Verschelde
26d1b30d35
Merge pull request #46174 from xill47/mono-appdomain-unhandled-exception-event
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Added mono_unhandled_exception call to unhandled_exception hook
2021-03-08 13:26:47 +01:00
Ilya Kuznetsov
6061ff7ba1
Added mono_unhandled_exception call to unhandled_exception hook
2021-03-08 12:57:50 +01:00
Rémi Verschelde
9a33c1b6a6
Merge pull request #46782 from bruvzg/fix_def_theme_size
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Improve bitmap font scaling. Fix default theme font size.
2021-03-08 10:03:12 +01:00
bruvzg
43c7c279d5
Improve bitmap font scaling. Fix default theme font size.
2021-03-08 09:56:40 +02:00
Rémi Verschelde
15bd2bf03f
Merge pull request #46713 from neikeq/csharp-source-generators-init
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Add C# source generator for ScriptPathAttribute
2021-03-07 01:04:47 +01:00
Ignacio Etcheverry
e2afe700f6
Add C# source generator for a new ScriptPath attribute
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This source generator adds a newly introduced attribute,
`ScriptPath` to all classes that:
- Are top-level classes (not inner/nested).
- Have the `partial` modifier.
- Inherit `Godot.Object`.
- The class name matches the file name.
A build error is thrown if the generator finds a class that meets these
conditions but is not declared `partial`, unless the class is annotated
with the `DisableGodotGenerators` attribute.
We also generate an `AssemblyHasScripts` assembly attribute which Godot
uses to get all the script classes in the assembly, eliminating the need
for Godot to search them. We can also avoid searching in assemblies that
don't have this attribute. This will be good for performance in the
future once we support multiple assemblies with Godot script classes.
This is an example of what the generated code looks like:
```
using Godot;
namespace Foo {
[ScriptPathAttribute("res://Player.cs")]
// Multiple partial declarations are allowed
[ScriptPathAttribute("res://Foo/Player.cs")]
partial class Player {}
}
[assembly:AssemblyHasScripts(new System.Type[] { typeof(Foo.Player) })]
```
The new attributes replace script metadata which we were generating by
determining the namespace of script classes with a very simple parser.
This fixes several issues with the old approach related to parser
errors and conditional compilation.
It also makes the task part of the MSBuild project build, rather than
a separate step executed by the Godot editor.
2021-03-06 21:50:32 +01:00
Duddino
c47070e165
Added some checks to prevent accessing a null collider
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Previously godot would try to access
`CollisionObjectBullet::bt_collision_object` even if it was null.
Fixes #46651
2021-03-06 12:07:27 +01:00
Rémi Verschelde
338fa05acc
Merge pull request #43768 from sjml/mac-mono-export-fix
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Mono/macOS: Separate data dir into frameworks and resources for codesigning
2021-03-03 22:42:44 +01:00
Shane Liesegang
42eb09ddcc
Mono/macOS: Separate data dir into frameworks and resources for codesigning
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Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2021-03-03 13:54:34 +01:00
David Sichma
66a5002750
Fixed match for expression pattern
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equality comparison now writes to right target address
2021-03-02 19:18:29 +01:00
George Marques
16e88f99e2
Merge pull request #42029 from ThakeeNathees/export-type-infer-bug-fix
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GDScript export array/dictionary type infer bug fix
2021-03-02 12:14:57 -03:00
Rémi Verschelde
d86369b590
Merge pull request #46559 from asmaloney/fix-code-completion
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Script editor: Fix two special cases not being checked in code completion
2021-03-02 15:39:13 +01:00
Rémi Verschelde
75bfb016f2
Merge pull request #41897 from strank/not-in-conditional-done
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Add a "not in" operator to GDScript.
2021-03-02 15:16:52 +01:00
Andy Maloney
4e89cb330b
[script editor] Fix two special cases not being checked in code completion
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When this code was changed for 4.0, a "break" statement inside a for loop in 3.x was changed to "return".
This means that the two special cases (autoloads and input actions) are never checked.
Removing the return lets these work properly in the editor.
(Also reorder conditionals to short-circuit and avoid expensive methods.)
2021-03-01 09:39:03 -05:00
Rémi Verschelde
21609c3bfd
Merge pull request #46470 from Faless/net/4.x_enet_timeout
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Add set_peer_timeout to NetworkedMultiplayerENet.
2021-02-27 16:45:29 +01:00
Fabian
1b54de3039
Add set_peer_timeout to NetworkedMultiplayerENet.
2021-02-27 12:52:12 +01:00
Aaron Franke
3f50954ced
Add generic support to PackedScene.Instance
2021-02-25 20:49:22 -05:00
Rémi Verschelde
b7b70004bc
Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fix
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GDScript: False positive "Identifier not found" error on signals fixed
2021-02-25 22:30:22 +01:00
Hugo Locurcio
2e8e6e26a8
Document seamless noise having a lower contrast than non-seamless noise
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See #41787 .
2021-02-25 18:33:11 +01:00
Rémi Verschelde
ee5ea64e83
Merge pull request #40276 from Taywee/master
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remove invalid codeLensProvider value from lsp
2021-02-25 17:26:26 +01:00
Jack Linhart
03fd2b4c86
Added GridMap description to get_bake_meshes()
2021-02-25 15:42:49 +01:00
Aaron Franke
4b4721f5bd
Fix C# bindings generator for default value types
2021-02-25 08:30:48 -05:00
abaire
61cc1c8624
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-02-24 08:22:27 -08:00
Thakee Nathees
9869522e6a
false positive "Identifier not found" error or signals fixed
2021-02-24 19:34:01 +05:30
Rémi Verschelde
a527c6856b
Merge pull request #46045 from bruvzg/text_server_bmp_create
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[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24 12:55:36 +01:00
Rémi Verschelde
88ee248db0
Merge pull request #46307 from RandomShaper/fix_crash_mono_glue
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Make glue generation shutdown more graceful
2021-02-22 21:39:01 +01:00
Pedro J. Estébanez
23907e6f19
Make glue generation shutdown more graceful
2021-02-22 11:06:33 +01:00
Marcel Admiraal
92e0a84a4c
Add missing semicolons to webxr.eterns.js
2021-02-21 16:10:26 +00:00
Rémi Verschelde
ed8333f6bc
Merge pull request #45158 from aaronfranke/cs-packedarray
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Add C# array features from core PackedArrays
2021-02-20 09:42:30 +01:00
Rémi Verschelde
bc395c2549
Merge pull request #46221 from akien-mga/doc-sync-classref
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doc: Sync classref with current source
2021-02-19 15:06:50 +01:00
Rémi Verschelde
0d1d719178
doc: Sync classref with current source
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And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
bruvzg
2d66f364d9
Make FreeType optional for export templates.
2021-02-19 15:01:46 +02:00
Rémi Verschelde
310496a89f
Merge pull request #45617 from RandomShaper/modernize_atomics
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Modernize atomics (and fix `volatile`)
2021-02-18 19:40:31 +01:00