Michael Alexsander
6f0c852c9b
Port `Input.action_press/release()` changes
2022-09-26 22:25:10 -03:00
Rémi Verschelde
2157c50d17
Merge pull request #66298 from Mickeon/3.x-language-stroke
2022-09-25 11:04:53 +02:00
Rémi Verschelde
c5c5abeaa7
Merge pull request #66314 from bruvzg/win_fix_wm_char_keysym3
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[Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-24 22:59:56 +02:00
bruvzg
77fc88e9a6
[Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-23 20:22:05 +03:00
Micky
eccc802d7e
[3.x] Fix crash when ScriptEditor accesses Script with no language set
2022-09-23 13:58:31 +02:00
Rémi Verschelde
24ebc32126
Merge pull request #61841 from markusneg/cull-masked-shadows
2022-09-23 09:43:20 +02:00
Rémi Verschelde
2efed1e206
Merge pull request #66262 from smix8/navigation_fix_tilemap_offset_3.x
2022-09-22 20:36:13 +02:00
smix8
881e49c375
Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
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The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.
Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
2022-09-22 17:14:51 +02:00
Rémi Verschelde
8a6763cf74
Merge pull request #66216 from Calinou/windows-enable-ansi-escape-codes-3.x
2022-09-22 09:33:40 +02:00
Rémi Verschelde
ead9ad3a02
Merge pull request #66225 from Calinou/doc-mesh-vertex-color-compress
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Document Mesh vertex color compression clamping overbright/HDR colors
2022-09-21 22:27:13 +02:00
Hugo Locurcio
811f814f45
Document Mesh vertex color compression clamping overbright/HDR colors
2022-09-21 20:30:04 +02:00
Hugo Locurcio
257305c58d
Enable ANSI escape code processing on Windows 10 and later
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This lets the engine and projects use the same color codes
in the terminal on all platforms.
2022-09-21 17:22:12 +02:00
Rémi Verschelde
6a600b1acd
Merge pull request #66153 from rburing/concave_area_docs_3.x
2022-09-21 13:34:43 +02:00
Rémi Verschelde
0ac4b32607
Merge pull request #66208 from akien-mga/3.x-style-clang-format-15
2022-09-21 13:32:10 +02:00
Rémi Verschelde
f9b91d8d24
Style: Ensure consistent formatting with clang-format 15
2022-09-21 13:23:17 +02:00
Rémi Verschelde
4207983ce9
Merge pull request #66145 from lawnjelly/object_get_name
2022-09-21 12:04:19 +02:00
Rémi Verschelde
3d6523b40d
Merge pull request #66093 from bruvzg/rcs3
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[macOS export, 3.x] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-09-21 10:30:16 +02:00
bruvzg
47d2b4e732
[macOS export, 3.x] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-09-21 10:37:25 +03:00
lawnjelly
17f42e8e66
Improve signal already connected error message
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The signal already connected message is improved to provide the names of the objects involved.
2022-09-21 07:52:30 +01:00
Rémi Verschelde
edc196f926
Merge pull request #66063 from kleonc/sprite3d-fix-drawing-with-vertical-margins-3x
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[3.x] `Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D
2022-09-20 23:06:57 +02:00
Ricardo Buring
be5d18163d
Document behavior of areas with concave shapes
2022-09-20 11:58:27 +02:00
Rémi Verschelde
0784bff4d9
Merge pull request #66147 from akien-mga/3.x-cherrypicks
2022-09-20 11:50:26 +02:00
Rémi Verschelde
00e686b8c1
libpng: Update to upstream 1.6.38
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(cherry picked from commit 0f2dc5c5e1
)
2022-09-20 10:26:17 +02:00
Rémi Verschelde
5c81213231
SCons: Add `methods.get_version_info()` method returning a Dict
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This makes it possible to retrieve all relevant versioning info used to
generate `core/version_generated.gen.h` in the buildsystem.
Notably it makes the custom logic parsing the `GODOT_VERSION_STATUS`
environment variable to override status easy to reuse.
(cherry picked from commit d432fe38a9
)
2022-09-20 10:26:17 +02:00
kobewi
1aee1b1720
Fix crash when playing Tween right after finishing
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(cherry picked from commit 1a462bc84e
)
2022-09-20 10:26:17 +02:00
smix8
ce310c1e39
Exclude disabled CollisionShapes from Navigationmesh baking
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Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
(cherry picked from commit 534ff93b05
)
2022-09-20 10:26:17 +02:00
Voylin
41e63559bb
Fixes doc/Makefile fails if path contains spaces
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(cherry picked from commit 0fd29f76a2
)
2022-09-20 10:26:17 +02:00
Ted Spikes
4356077153
Check for ios_simulator when building for x86_64
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(cherry picked from commit 21f7bd0723
)
2022-09-20 10:26:17 +02:00
Martin Liska
dd0077b963
Fix building VHACD with GCC 13.
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Fixes the following error:
thirdparty/vhacd/inc/vhacdICHull.h:46:31: error: 'uint32_t' does not name a type
46 | ICHullError Process(const uint32_t nPointsCH, const double minVolume = 0.0);
| ^~~~~~~~
Note the upstream version of the third party library is not affected.
(cherry picked from commit a648d831a9
)
2022-09-20 10:26:17 +02:00
Michael Alexsander
13fec0a237
Shrink shader editor's oversized borders
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(cherry picked from commit c2553f530b
)
2022-09-20 10:26:17 +02:00
dzil123
c86f4c7f58
Ignore node rename if already exited blend tree
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(cherry picked from commit f9bee90994
)
2022-09-20 10:26:17 +02:00
Rémi Verschelde
c8a748e7b6
VCS plugin: SSH key dialog defaults to HOME
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Fixes #65691 .
(cherry picked from commit fc227ea919
)
2022-09-20 10:26:17 +02:00
kobewi
577b562428
Add more clarifications about Tween processing
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(cherry picked from commit 038cb677cb
)
2022-09-20 10:26:17 +02:00
Rémi Verschelde
d5c1baa288
SCons: Refactor handling of `production` flag and per-platform LTO defaults
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Fixup to #63288 .
See #65583 for the bug report.
Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e6191
)
2022-09-20 10:26:17 +02:00
Rémi Verschelde
713e83ecd7
Merge pull request #65974 from dzil123/highlight_types_incorrect
2022-09-20 10:20:51 +02:00
Rémi Verschelde
89e9c3d991
Merge pull request #66115 from lawnjelly/cpuparticles_set_amount
2022-09-20 08:43:59 +02:00
Matthew
485b2ab45e
Merge pull request #66140 from timothyqiu/in-the-the
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[3.x] Fix typo in `CollisionObject` documentation
2022-09-19 22:21:32 -04:00
Haoyu Qiu
4bc1ea0ac4
Fix typo in CollisionObject documentation
2022-09-20 08:55:18 +08:00
lawnjelly
fdd82f4754
CPUParticles initialize data on set_amount
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Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.
2022-09-19 16:53:01 +01:00
kleonc
0a64c2eba5
`SpriteBase3D` Fix drawing AtlasTextures with vertical margins differently than in 2D
2022-09-18 20:27:23 +02:00
kleonc
0bf2b8e813
Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to `SpriteBase3D`
2022-09-18 20:27:09 +02:00
dzil123
1e4f47ffe0
Fix variables highlighting as types
2022-09-17 01:24:19 -07:00
Clay John
cf157a804f
Merge pull request #65826 from lawnjelly/multimesh2D_zero_amount
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Prevent drawing MultiMesh with zero instance count
2022-09-15 08:48:45 -07:00
lawnjelly
a300505066
Prevent drawing MultiMesh with zero instance count
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Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.
2022-09-15 13:20:12 +01:00
Rémi Verschelde
5600be9571
Merge pull request #63085 from m4gr3d/update_android_editor_menus_3x
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[3.x] Disable menus and functionality that are not relevant on the Android Editor port
2022-09-13 23:59:41 +02:00
Fredia Huya-Kouadio
1f23bac645
Disable menus and functionality that are not relevant on the Android Editor port
2022-09-13 07:38:07 -07:00
Rémi Verschelde
fd1af84bf5
Merge pull request #64358 from kleonc/sprite-frames-dialog-deselect-frame-lmb-3x
2022-09-13 10:41:41 +02:00
Rémi Verschelde
faafde7e83
Merge pull request #65683 from m4gr3d/update_editor_versioning_3x
2022-09-13 10:38:37 +02:00
Fredia Huya-Kouadio
da332d69c0
Exclude small screens from the set of supported devices.
2022-09-12 08:00:23 -07:00
Fredia Huya-Kouadio
f37390cbc5
Update the versioning logic for the Godot Android Editor
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This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 07:59:45 -07:00