Hugo Locurcio
96303ab81e
Allow Decal Emission Energy values above 128 in the inspector
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This also sets the maximum value for the slider to 16 to match
BaseMaterial3D (higher values can be entered or dragged manually).
(cherry picked from commit ae12244e13
)
2024-04-08 15:48:30 +02:00
clayjohn
fa1b68094e
Improve warning when XR shaders are not enabled
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(cherry picked from commit d8f2768b90
)
2024-03-12 21:15:06 +01:00
Rémi Verschelde
e771e2e379
Don't access Node3D/Node2D/Control global transform in `reparent` unless needed
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Fixes #89002 .
Co-authored-by: Tamás Gálffy <ezittgtx@gmail.com>
(cherry picked from commit 810a0dbff1
)
2024-03-11 23:24:22 +01:00
David Snopek
17b1fd94af
Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension
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(cherry picked from commit bfdcd8559b
)
2024-03-11 18:10:01 +01:00
Mikael Hermansson
afa50c4d2b
Fix `SoftBody3D` for double-precision builds
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(cherry picked from commit 701ecd3a0d
)
2024-03-11 17:28:54 +01:00
David Snopek
e46cba13ed
Remove GI methods in parentheses from light baking options
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(cherry picked from commit ce488930ea
)
2024-03-11 15:00:44 +01:00
Micky
a92a2015f0
Fix missing autocompletion for inheriting classes
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(cherry picked from commit ca2f340384
)
2024-01-25 18:45:01 +01:00
Micky
873a77d8e9
Add autocompletion options for AnimatedSprite's other play methods
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(cherry picked from commit d5a7c7818c
)
2024-01-25 18:45:01 +01:00
Mika Viskari
c2d38b4388
Fix invalid frame index when Sprite2D's hframes or vframes has been changed
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(cherry picked from commit 484c5b5aff
)
2024-01-25 18:32:37 +01:00
BlueCube3310
b247151af2
Improve Curve3D Debug Drawing
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(cherry picked from commit 982ce34a58
)
2024-01-25 18:08:45 +01:00
kobewi
a1c32a9462
Only update particle velocity when it changes
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(cherry picked from commit cb0a37f61a
)
2024-01-25 17:19:41 +01:00
jsjtxietian
ce34a9b9a1
Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions
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(cherry picked from commit 80a488a242
)
2024-01-24 16:38:28 +01:00
smix8
fc7cc46b02
Fix missing NavigationLink property updates in constructor
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Fixes missing NavigationLink property updates in constructor.
(cherry picked from commit 2f1668804c
)
2023-12-07 10:27:02 +01:00
smix8
dfcfc79e3f
Fix missing NavigationRegion property updates in constructor
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Fixes missing NavigationRegion property updates in constructor.
(cherry picked from commit 25bf20d7a5
)
2023-12-07 10:27:02 +01:00
smix8
ece0c0c4a4
Fix missing NavigationAgent property updates in constructor
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Fixes missing NavigationAgent property updates in constructor.
(cherry picked from commit 9640179f93
)
2023-12-07 10:27:02 +01:00
smix8
5c709cfc7b
Fix missing NavigationObstacle property updates in constructor
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Fixes missing NavigationObstacle property updates in constructor.
(cherry picked from commit 618d9492d9
)
2023-12-07 10:27:02 +01:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
Mikael Hermansson
a3278c772e
Fix transform sync in `RigidBody*D::_body_state_changed`
2023-11-15 01:45:45 +01:00
kobewi
4296f0a771
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
Mikael Hermansson
21a3ed1715
Fix transform changes in `_integrate_forces` being overwritten
2023-11-12 19:32:08 +01:00
Rémi Verschelde
28ada4582e
Merge pull request #82604 from Calinou/editor-camera3d-size-property-hint
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Tweak Camera3D `size` property hint to make dragging more useful
2023-11-10 21:54:10 +01:00
Rémi Verschelde
5eb5a99379
Merge pull request #84165 from clayjohn/softbody-bug
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Ensure SoftBody3D does not use compressed mesh format.
2023-10-30 10:19:43 +01:00
Rémi Verschelde
e2c79bcb95
Merge pull request #82471 from SaracenOne/recache_bone_attachment
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Reimport bone attachment fixes
2023-10-30 10:18:00 +01:00
clayjohn
1d9554103c
Ensure SoftBody3D does not use compressed mesh format.
2023-10-29 22:45:47 +01:00
BlueCube3310
bd67e0a0bc
Change dropdown type filter to Texture2D in certain nodes
2023-10-28 17:39:47 +02:00
Saracen
4b671eec0e
Reimport bone attachment fixes:
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Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
Rémi Verschelde
23b1f213a8
Merge pull request #81616 from bitsawer/fix_multimesh_voxelgi_bake
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Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-26 15:58:29 +02:00
Rémi Verschelde
bf46ee144d
Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr
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Avoid reimporting lightmap textures every getter call
2023-10-26 15:57:46 +02:00
Rémi Verschelde
346459e9fb
Merge pull request #83986 from SaracenOne/skeleton_bones_renamed_check
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Add method check for `_notify_skeleton_bones_renamed`.
2023-10-26 12:10:32 +02:00
Saracen
d0e5bff542
Add method check for _notify_skeleton_bones_renamed.
2023-10-26 10:22:59 +01:00
Rémi Verschelde
79e9e201e8
Merge pull request #82415 from Calinou/reflectionprobe-fix-high-max-distance-rendering-2
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Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
2023-10-26 08:57:35 +02:00
bitsawer
cbb39f4b6e
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-25 16:37:47 +03:00
Hugo Locurcio
e4d846378b
Fix LightmapGI taking editor-only and sky-only lights into account
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These lights are not visible when running the project (or at all),
so they shouldn't affect the lightmap baking process.
2023-10-23 22:56:17 +02:00
A Thousand Ships
72fccd82c5
[Audio] Fix pausing stream on entering tree
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The paused notifications are only sent when pause status is changed,
this ensures that streams that are non-processing do not play when added
to the tree. Also ensures that the `process_mode` property applies
generally.
2023-10-22 22:35:32 +02:00
Kongfa Waroros
c165f0cf2e
Avoid reimporting lightmap textures every getter call
2023-10-22 16:32:08 +07:00
smix8
b7be45279d
Solve race condition between AThousandShips and Akien
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Solves race condition between AThousandShips and Akien.
2023-10-21 19:04:41 +02:00
Rémi Verschelde
d2cd907e28
Merge pull request #83705 from smix8/agent_y_velocity_.4x
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Fix NavigationAgent3D stored y-axis velocity and make it optional
2023-10-21 15:51:53 +02:00
Rémi Verschelde
0dc915b480
Merge pull request #83701 from smix8/obstacle_height_4.x
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Fix NavigationObstacle3D height
2023-10-21 15:51:30 +02:00
Rémi Verschelde
918da63797
Merge pull request #82593 from smix8/navobstacle_debug_transform_4.x
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Fix NavigationObstacle3D debug being affected by rotation and scale
2023-10-21 15:51:02 +02:00
smix8
4771431b28
Fix NavigationAgent3D stored y-axis velocity and make it optional
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Fixes NavigationAgent3D stored y-axis velocity and makes it optional.
2023-10-21 01:11:26 +02:00
smix8
b30b672649
Fix NavigationObstacle3D height
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Fixes NavigationObstacle3D height.
2023-10-21 00:08:50 +02:00
Mikael Hermansson
a977199a3c
Fix unit suffixes for `Generic6DOFJoint`
2023-10-20 13:33:34 +02:00
Mathias
d4ced2506d
Fix unit suffix for HingeJoint3D's target velocity
2023-10-17 18:53:55 +02:00
Rémi Verschelde
cbfa941061
Merge pull request #83365 from Malcolmnixon/fix-disabled-nav-region
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Fix enabling NavigationRegion3D saved disabled
2023-10-16 13:00:35 +02:00
Malcolm Nixon
0646b230e4
Fix enabling NavigationRegion3D saved disabled
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This PR fixes issue #83364 by always registering the region when it enters the tree, and instead using region_set_enabled to control whether its enabled. The same logical changes have been applied to NavigationRegion2D.
2023-10-14 23:17:57 -04:00
风青山
30904ed3bc
Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
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Due to the optimization in `CanvasItem`, `global_transform` is only
updated when `get_global_transform()` is called, and then notify
`NOTIFICATION_TRANSFORM_CHANGED`. That is, in the case where
`global_transform` is not obtained, the notification will not be sent.
So we use `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` in this case. Use in
combination to prevent certain optimizations.
Same change for `RemoteTransform3D`, to prevent the same optimization
from being used in `Node3D` in the future.
2023-10-15 00:16:52 +08:00
Rémi Verschelde
135fa1ef5d
Merge pull request #83179 from clayjohn/tangents-sanitize
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Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 22:17:02 +02:00
Dario
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
clayjohn
e3d31837eb
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 08:54:49 -06:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
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Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00