Aaron Franke
de3f6699a5
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
Bastiaan Olij
308b26762b
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
2021-05-10 21:52:15 +10:00
Bastiaan Olij
58ff0dac1a
Create mobile renderer
2021-05-03 21:54:11 +10:00
Rémi Verschelde
8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
...
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Bastiaan Olij
dad40fa2df
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00
Bastiaan Olij
73b5eb2673
Combine init_gi and init_sdfgi into a single init
2021-03-11 18:07:33 +11:00
Bastiaan Olij
760be46a81
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
2021-03-04 11:53:09 +11:00
Bastiaan Olij
1f96ba5141
Moving GI code into RendererServerGIRD
...
Moving Skyshader code into RendererServerSkyRD
2021-02-25 15:15:48 +11:00