Commit Graph

43754 Commits

Author SHA1 Message Date
Rémi Verschelde ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D 2022-05-12 21:08:02 +02:00
SnailRhymer 38cf07b768 Indent bullet points in enum descriptions
When converting doc xml files to rst, add an indenation level to bullet points in the text description of enum values.
Also add check to avoid out of bounds error in rstize_text.
2022-05-12 19:34:49 +01:00
smix8 371054e3e5 Add NavigationServer2D/3D API functions to find missing RID info
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....

Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
2022-05-12 20:23:19 +02:00
clayjohn 652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
Hugo Locurcio 0cdd7d88ad
Rename remaining references of FSR to FSR 1.0
With FSR 2.0 around the corner, we should avoid any ambiguity by
explicitly stating the version number.
2022-05-12 18:22:43 +02:00
Rémi Verschelde f5978f4d97
Merge pull request #60972 from KoBeWi/display_port 2022-05-12 18:13:09 +02:00
SnailRhymer d04a431b9b Fix _class_desc_select to handle Variant.Type
Change the order of checks in _class_desc_select to first try checking current page and GlobalScope
before resorting to slicing either side of ".".

Bug was caused by assumption that no enums or constants in @GlobalScope would contain ".". This is still
assumed elsewhere in the file, so bugs may persist.

Format some comments.
2022-05-12 16:09:00 +01:00
kobewi 739242dd04 Move Display settings higher in the list 2022-05-12 16:38:59 +02:00
Rémi Verschelde a38aafca3e
Merge pull request #60970 from Chaosus/gds_fix_signal_completion 2022-05-12 16:36:40 +02:00
Rémi Verschelde ea9064c01f
Merge pull request #60971 from KoBeWi/group📝 2022-05-12 16:14:09 +02:00
kobewi 379ebe304a Show list of groups in node tooltip 2022-05-12 15:46:16 +02:00
Rémi Verschelde 4906c66a49
Merge pull request #60964 from akien-mga/etcpak-update 2022-05-12 15:30:20 +02:00
Yuri Rubinsky a439832035 Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
Rémi Verschelde a624bfe150
Merge pull request #58152 from raulsntos/fix-curve-bake-algorithm 2022-05-12 14:45:23 +02:00
Rémi Verschelde 120e9679ca
Merge pull request #60885 from bruvzg/new-hash-map-ts 2022-05-12 14:22:18 +02:00
Rémi Verschelde 9570f3bf45 etcpak: Update to upstream commit 10fc4ce (May 12, 2022)
Fixes support for ARMv7+NEON.
2022-05-12 14:13:47 +02:00
Julian Mills d606a8eded Fix blank command prompts spawning
prevent certain mono actions from displaying empty command prompts.
2022-05-12 13:49:37 +02:00
Raul Santos b3c37b9fe1
Fix Curve bake algorithm 2022-05-12 13:18:21 +02:00
Raul Santos a80bc715ad
Fix Curve idx calculation for baked tilts and up vectors 2022-05-12 13:18:20 +02:00
bruvzg 6783d55ce4
Use new HashMap implementation in the TextServer, and Font. 2022-05-12 13:42:25 +03:00
Rémi Verschelde edda6ee9f8
Merge pull request #60881 from reduz/new-hash-map 2022-05-12 12:36:43 +02:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde 9b7e16a6b8
Merge pull request #60961 from Chaosus/gds_fix_pow_priority 2022-05-12 09:52:37 +02:00
Yuri Rubinsky be8eb6625e Fix incorrect precedence of pow operator in GDScript 2022-05-12 10:09:51 +03:00
clayjohn 2bf8831dd6 SceneShader compiling 2022-05-11 21:00:21 -07:00
clayjohn 3bb8e6a9fe SkyShaders working 2022-05-11 21:00:21 -07:00
Rémi Verschelde 516ec892b4
Merge pull request #60945 from smix8/navmesh_bake_size_warning_4.x
Add Warning to NavigationMesh bake when source geometry is suspiciously big
2022-05-11 23:17:12 +02:00
SaracenOne ce99de32b8 Fix ownership of nodes created by the MeshInstance3DEditorPlugin
and Skeleton3DEditorPlugin when used on foreign nodes.
Make gizmos visible upon creation rather than having to select
them first.
Make UV2 unwrapping and PhysicalBone creation properly subject
to UndoRedo.
2022-05-11 22:03:07 +01:00
derammo 96c21bc749 opengl3 driver now works on windows including multi window
fixed and simplified gl_manager_windows
swap buffers now called for all windows
fixed missing pixel format setting in additional windows
    this makes them work in OpenGL contexts
changed verbose error printing to write once
    this error message happens very frequently while opengl3 is not finished
removed dead code no longer needed after changes
fixed comments that were misinformation
window messages during window creation now handled
    these were previously discarded
    messages now tunnel the required context
changed failure to create opengl3 window on windows to be more fatal
marked a problem with pen code
conditional compilation of vulkan and opengl3 on windows fixed
windows debug builds now show messages on debug console also
rendering driver selection box now shows only compiled drivers
marked some problematic code
thanks to akien-mga for patiently rewriting my style mistakes
2022-05-11 16:12:40 -04:00
smix8 79511af7c9 Add Warning to NavigationMesh bake when source geometry is suspiciously big
Adds Warning when users try to bake a NavigationMesh with suspiciously big source geometry and small cellsizes as this baking process will likely fail or result in a NavigationMesh that will create serious pathfinding performance issues.
2022-05-11 22:06:54 +02:00
Rémi Verschelde 9c746b3213
Merge pull request #60949 from derammo/derammo_openxr_wrong_conditional 2022-05-11 20:05:54 +02:00
Rémi Verschelde ae8dacba1c
Merge pull request #60617 from BastiaanOlij/split_bokeh_effect 2022-05-11 20:05:21 +02:00
derammo 0571148a4b corrected conditional compile of OpenXR with/without opengl3 driver 2022-05-11 11:25:55 -04:00
Rémi Verschelde 2fd73bd32e
Merge pull request #60943 from bruvzg/fix_zipio 2022-05-11 16:59:31 +02:00
Rémi Verschelde d68c355145
Merge pull request #58873 from Chaosus/power_op
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:58:33 +02:00
Rémi Verschelde 0b0beae097
Merge pull request #60941 from timothyqiu/image-convert
Fix invalid memory usage when using `Image.convert`
2022-05-11 16:54:13 +02:00
Rémi Verschelde b5689309f6
Merge pull request #56167 from cdemirer/constructor-toarray-fix 2022-05-11 15:47:06 +02:00
Yuri Roubinsky dbd7a31507 Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
bruvzg d36c5514d3
Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
Rémi Verschelde 9963ae3553
Merge pull request #59863 from cdemirer/fix-match-multiple-bind-single-pattern
Fix issues with multiple bind patterns in match statement
2022-05-11 14:18:02 +02:00
Rémi Verschelde c171f675c8
Merge pull request #60229 from Dorodri/improve-gdscript-range-description 2022-05-11 14:17:39 +02:00
Rémi Verschelde 505e15c523
Merge pull request #60732 from CalebJohn/matching_signature_regression_test 2022-05-11 14:15:48 +02:00
Haoyu Qiu 34c1a2beaa Fix invalid memory usage when using Image.convert 2022-05-11 17:39:27 +08:00
Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
Rémi Verschelde 1eebf0d789
Merge pull request #60937 from Faless/js/4.x_webgl2_include 2022-05-11 01:04:48 +02:00
Fabio Alessandrelli d2bb5b88cc [GL] Fix HTML5 builds.
Safer guards for debug functions.
GL_FRAMEBUFFER_INCOMPLETE_* functions seem to be OpenGL 4.
2022-05-11 00:26:26 +02:00
Fabio Alessandrelli 9bdb853eec [HTML5] Limit the returned OS cpu count to 2.
Temporarily workaround issues due to godot spawning too many threads.
2022-05-11 00:26:02 +02:00
Fabio Alessandrelli 39d9a5540c [HTML5] Fix JS "tools" editor plugin.
Needed update after file/dir access refactoring.
2022-05-10 23:56:32 +02:00
Fabio Alessandrelli e8110474b6 [HTML5] Add "webgl/webgl2.h" as OpenGL include.
Requires emscripten versions > 2.0.17 .
2022-05-10 23:56:21 +02:00
Rémi Verschelde 694baff233
Merge pull request #60932 from Geometror/button-fix-expand-icon 2022-05-10 22:58:56 +02:00