Commit Graph

56846 Commits

Author SHA1 Message Date
Dario 5155870d64 Improve handling of motion vectors for multimesh instances.
Fixes #67287. There was a subtle error where due to how enabling motion vectors for multi-meshes was handled, only the first instance would have a valid transforms buffer and the rest would point to an invalid buffer. This change moves over the responsibility of enabling motion vectors only when changes happen to the individual 3D transforms or the entire buffer itself. It also fixes an unnecessary download of the existing buffer that'd get overwritten by the current cache if it exists. Another fix is handling the case where the buffer was not set, and enabling motion vectors would not cause the buffer to be recreated correctly.
2023-08-09 08:17:07 -03:00
Markus Sauermann 59c13fea5d Fix nodes receiving mouse events in black bars of `Window`
Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Markus Sauermann a7c5849f98 Track hovered `Window` in `DisplayServerX11`
Send mouse-entered/exited window-events only when necessary
2023-08-09 12:20:23 +02:00
Pavel Kraynyukhov 77b02359c9
Vulkan: Fix sanitizers error with empty shader name
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-08-09 12:12:56 +02:00
Hugo Locurcio c751f190c9
Document `RenderingServer.get_video_adapter_name()` may report a fixed name
Firefox will always report the user's GPU as a GeForce GTX 980 in
an attempt to make fingerprinting more difficult.
This is not the case in Chromium-based browsers though.
2023-08-09 11:43:22 +02:00
Gio 15aa04314d
Consistency for NodePath doc code examples
Just makes a code example in NodePath.xml similar to the others
2023-08-09 17:20:30 +08:00
Hugo Locurcio acd5dee478
Allow setting values greater than the maximum in TorusMesh inspector
This is consistent with other PrimitiveMeshes' behavior.
2023-08-09 10:14:00 +02:00
Ninni Pipping 6ca1432daf Remove use of `std::string` in test
Avoiding using the standard library here
2023-08-09 10:04:53 +02:00
bruvzg 78caaf3717
[macOS] Fix missing mouse exit events on window close. 2023-08-09 10:23:57 +03:00
kobewi c5ec847aa0 Add settings_changed signal to ProjectSettings 2023-08-08 23:57:31 +02:00
bruvzg 8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
Septian 56d7ff6e93 Improve PackedScene unit test for complex scene 2023-08-09 00:28:53 +07:00
Daylily-Zeleen 2f0639e7ae Make GraphEdit's cpp virtuals equal to gdscript. 2023-08-09 00:21:35 +08:00
Rindbee 4795c3cdfa Clear the previously set state when configuring for a new scene root node
Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Rémi Verschelde f7bc653cbe
Merge pull request #80408 from AThousandShips/nav_fix
Fix missing include for `NavigationMesh`
2023-08-08 17:01:34 +02:00
Rémi Verschelde ff1f50f952
Merge pull request #80407 from clayjohn/NoiseTexture3D-format
Remove GPU readback from NoiseTexture3D.get_format()
2023-08-08 17:01:10 +02:00
Rémi Verschelde 0ce1ca4677
Merge pull request #80402 from timothyqiu/overrun-icon
Fix Button text when overrun is not trim nothing
2023-08-08 17:00:46 +02:00
Rémi Verschelde 310553f2a3
Merge pull request #80384 from akien-mga/tinyexr-1.0.7
tinyexr: Sync with upstream 1.0.7
2023-08-08 17:00:22 +02:00
Rémi Verschelde 8984be0042
Merge pull request #80383 from akien-mga/libwebp-1.3.1
libwebp: Sync with upstream 1.3.1
2023-08-08 16:59:58 +02:00
Rémi Verschelde c1fc27ab7a
Merge pull request #80382 from akien-mga/miniupnpc-2.2.5
miniupnpc: Update to version 2.2.5
2023-08-08 16:59:35 +02:00
Rémi Verschelde 70e77a8383
Merge pull request #80381 from Calinou/audio-bus-master-use-scenestringnames
Use StringName consistently to refer to the Master audio bus name
2023-08-08 16:59:11 +02:00
Rémi Verschelde 00de140d46
Merge pull request #80368 from BastiaanOlij/fix_mobile_error_on_scale
Fix issue with four subpasses always been requested in mobile renderer
2023-08-08 16:58:47 +02:00
Rémi Verschelde b49478acce
Merge pull request #80366 from timothyqiu/option-button-lean-and-mean
Fix OptionButton min size when fit longest item is enabled
2023-08-08 16:58:23 +02:00
Rémi Verschelde 46c9a1427d
Merge pull request #80364 from Calinou/control-escape-dismiss-tooltips
Dismiss currently visible or upcoming tooltips when pressing Escape
2023-08-08 16:57:59 +02:00
Rémi Verschelde 1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Rémi Verschelde af722e2bab
Merge pull request #80187 from Sauermann/fix-mouseover-error-handling
Handle potential platform-specific `Window` mouse-enter/exit bugs gracefully
2023-08-08 16:57:09 +02:00
Rémi Verschelde 5bd5698407
Merge pull request #80040 from fuzzybinary/add-object-get-script-instance
Add `get_script_instance` to GDExtension
2023-08-08 16:56:44 +02:00
Rémi Verschelde 2757c2a495
Merge pull request #78959 from lawnjelly/scu_limit
SCons : Add "scu_limit" argument
2023-08-08 16:56:21 +02:00
Rémi Verschelde 60d6e14323
Merge pull request #78744 from KoBeWi/easy_peasy_routine_refactor_stuff
Standardize dialog input validation as a new class
2023-08-08 16:55:55 +02:00
Rémi Verschelde 14256a2395
Merge pull request #78468 from KoBeWi/enmarginalization
Fix ColorPicker margin theme property
2023-08-08 16:55:32 +02:00
Rémi Verschelde 779ca0acbb
Merge pull request #74737 from JohanAR/preprocessor_concat
Support shader preprocessor concatenation symbol
2023-08-08 16:55:06 +02:00
Rémi Verschelde b8d5219f32
Merge pull request #53104 from Calinou/editor-readd-camera-gizmo-icon
Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D icons
2023-08-08 16:54:38 +02:00
kobewi 7f41403a6f Standardize dialog input validation as a new class 2023-08-08 16:14:35 +02:00
Hugo Locurcio e21388d9f4
Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D icons
The lack of icon gizmo made it no longer possible to select Camera3D
nodes in the 3D viewport by clicking on them.

A new Camera3D icon gizmo was designed to be direction-neutral.
This avoids the issue that the previous icon gizmo had, since it was
always facing right.

This also adds icons for CameraAttributesPractical and CameraAttributesPhysical.
2023-08-08 16:04:53 +02:00
Markus Sauermann 2f8673dc07 Handle potential platform-specific `Window` mouse-enter/exit bugs gracefully
Also replace `DEV_ASSERT` by `WARN_PRINT_ONCE`.
2023-08-08 13:05:18 +02:00
Markus Sauermann 152572ac38 Fix global transform validity for `Node2D` and `Control`
Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
Ninni Pipping 740e2f3f62 Fix missing include for `NavigationMesh` 2023-08-08 11:12:20 +02:00
clayjohn 60d5571d6c Remove GPU readback from NoiseTexture3D.get_format 2023-08-08 10:56:54 +02:00
Johan Aires Rastén 6e1f68109b Support shader preprocessor concatenation symbol 2023-08-08 10:56:20 +02:00
Haoyu Qiu 7f70ac56a0 Fix Button text when overrun is not trim nothing 2023-08-08 15:08:28 +08:00
Rémi Verschelde eca6f0eb54
Merge pull request #80392 from myaaaaaaaaa/navthreads
Suppress NavigationServer race conditions
2023-08-08 08:26:13 +02:00
Hugo Locurcio 6307b0be3c
Dismiss currently visible or upcoming tooltips when pressing Escape
This is standard UI behavior in most applications out there.
2023-08-08 07:40:39 +02:00
Jeff Ward efc8fd6e2c Add get_script_instance to GDExtension
Adds a method to GDExtension to get the ScriptInstanceExtension for an object.
2023-08-07 23:09:24 -04:00
myaaaaaaaaa 2cb6ec9e9b Suppress NavigationServer race conditions 2023-08-07 18:49:28 -04:00
Tyler 3cf1e04579 Fix Windows console wrapper and icon being swapped
Fixes #80238.
2023-08-07 12:46:23 -04:00
Rémi Verschelde b70e2af3b7
tinyexr: Sync with upstream 1.0.7 2023-08-07 18:25:37 +02:00
Michael Alexsander 98bdb56815
Further separate icon from text of buttons in both editor and default themes 2023-08-07 13:22:39 -03:00
Rémi Verschelde 2529ad6a64
libwebp: Sync with upstream 1.3.1
https://chromium.googlesource.com/webm/libwebp/+/1.3.1/NEWS
2023-08-07 18:12:39 +02:00
Hugo Locurcio 49b6067aba Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
Rémi Verschelde 74f21cb666
miniupnpc: Update to version 2.2.5
No change for the files we ship, so just bumping the version number.
2023-08-07 17:51:28 +02:00