Rémi Verschelde
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48d1e8bd4e
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InputEvent: Fix event comparisons when type is NONE
Was a regression from 2e5a4cb5ca .
Fixes #6376.
(cherry picked from commit eff6519aaf )
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2016-09-18 23:03:10 +02:00 |
volzhs
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265715f5b2
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Show last added action on Input Map and implement InputEvent "=="
(cherry picked from commit 2e5a4cb5ca )
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2016-09-01 08:45:37 +02:00 |
Juan Linietsky
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47d6cc08bb
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Properly deliver localized coordinates when passing gui events through parents, closes #4215
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2016-06-27 10:00:36 -03:00 |
Hubert Jarosz
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4a4f247914
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
hondres
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6de2b9d864
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doc: use correct identifier for InputEventJoystick{Motion, Button}
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2016-02-10 23:37:25 +01:00 |
Juan Linietsky
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432e2e7769
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proper joy axis support as actions, can be configured and inquired, fixes #2317
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2016-01-02 09:37:16 -03:00 |
George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
Jaguar
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e6fb0cf970
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Added helper methods to InputEvent
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2015-06-23 16:24:48 -04:00 |
Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
Juan Linietsky
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0dbedd18fc
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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
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2014-11-05 21:20:42 -03:00 |
Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |