Paolo Perkovic
7de47fbabb
Fix inconsistencies and typos in argument names
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(cherry picked from commit 08d4bfacaf
)
2018-02-04 20:10:13 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Emmanuel Leblond
0de61998e4
Improve inheritance system in gdnative pluginscript
2018-01-16 00:23:27 +01:00
Emmanuel Leblond
58f3ad69c7
Fix warning when editor resource preview try to read pluginscript resource
2018-01-09 23:12:39 +01:00
Emmanuel Leblond
72d50b4185
Fix crash in pluginscript complete_code
2018-01-09 21:12:24 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Jerome67000
2609cc9ef4
Removes Script::get_node_type()
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used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
Ignacio Etcheverry
e218a13a64
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
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- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
Emmanuel Leblond
aedc44f6fe
[GDnative] remove useless (and illegal !) STL include
2017-10-20 22:05:25 +02:00
Emmanuel Leblond
e715be0f0a
[GDnative] add pluginscript \o/
2017-10-17 10:50:13 +02:00