Rémi Verschelde
f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
...
Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Rémi Verschelde
d8cbb6d645
Merge pull request #79563 from danny88881/drag-and-drop-text-setting
...
Add drag'n'drop text option for `LineEdit` and `RichTextLabel`
2023-08-02 12:17:56 +02:00
Rémi Verschelde
2a9aaae8a5
Merge pull request #79293 from ItsNL/add-accept-dialog-close-on-unfocused
...
Check `FLAG_POPUP` to close an AcceptDialog when parent is focused
2023-08-02 12:17:06 +02:00
Rémi Verschelde
df616c9a17
Merge pull request #69816 from Mickeon/doc-peeves-rect2m
...
Overhaul Rect2 & Rect2i Documentation
2023-08-02 12:14:53 +02:00
Micky
69146f6b30
Overlay bool documentation
2023-08-02 09:54:20 +02:00
Aaron Franke
aa187d8d69
Improve overriding the root type or root name in the scene importer
2023-08-01 13:30:57 -05:00
Micky
ce95c83622
Overhaul Rect2 & Rect2i Documentation
2023-08-01 20:08:43 +02:00
Yuri Sizov
f37d192860
Merge pull request #80109 from timothyqiu/not-markdown
...
Fix invalid use of markdown syntax in classref
2023-08-01 20:04:00 +02:00
Yuri Sizov
defaac6058
Merge pull request #67791 from Sauermann/fix-visual-mouse-notifications
...
Refactor mouse_entered and mouse_exited signals
2023-08-01 20:03:33 +02:00
Yuri Sizov
f4b6bc0913
Merge pull request #79962 from viksl/update-tween-docs
...
Update C# example of `tween_method` with a parameter to the lambda method
2023-08-01 17:25:48 +02:00
Yuri Sizov
cc1ee3e599
Merge pull request #79911 from BastiaanOlij/fix_barrier_breakage
...
Add exceptions for breakage introduced in RD barriers
2023-08-01 17:25:40 +02:00
Yuri Sizov
1c40263665
Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups
...
Shader rd compilation groups
2023-08-01 17:25:16 +02:00
Haoyu Qiu
c4b5161ed1
Fix invalid use of markdown syntax in classref
...
Also:
* changed `[b]true[/b]` to `[code]true[/code]`
* use `[i]` for mathematical constant "e"
* use `[b]` for button text & menu item text
* improve markups about "tap1" and "tap2" in AudioEffectDelay
2023-08-01 22:44:31 +08:00
Markus Sauermann
1c3c17c608
Refactor mouse_entered and mouse_exited notifications
...
The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.
This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.
This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00
Marcin Nowak
34ab1c8a36
Implement loading DDS textures at run-time
2023-07-31 21:31:26 +02:00
Yuri Sizov
dcd187da95
Merge pull request #80066 from timothyqiu/no-pun-intended
...
Avoid punning `[param enabled]` in documentation
2023-07-31 21:01:50 +02:00
Yuri Sizov
3de7dd902c
Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
...
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov
79d3468246
Merge pull request #79696 from reduz/call-on-render-thread
...
Add ability to call code on rendering thread
2023-07-31 21:01:21 +02:00
Haoyu Qiu
f3dc1bc7c2
Avoid punning [param enabled] in documentation
2023-07-31 00:31:23 +08:00
viksl
45b757e5df
Update C# example of tween_method in Tween class with a parameter to the lambda method
2023-07-28 13:46:33 +02:00
detomon
d275a7487d
Initialize MSDF parameters in BaseMaterial3D with default
2023-07-28 13:24:44 +02:00
Bastiaan Olij
10f796dae3
Add exceptions for breakage introduced in RD barriers and prevent future breakage
2023-07-28 14:21:34 +10:00
Hugo Locurcio
4cab77094a
Add a `--max-fps` command-line argument to set a FPS limit
...
This allows limiting framerate on any project, which is useful to
reduce power usage and latency with certain setups (such as VRR displays).
This is particularly useful in projects that do not expose a setting to change
the FPS limit. While external FPS limiters can be used, they can be cumbersome
to set up and result in increased input lag compared to a built-in FPS limiter.
2023-07-28 02:51:27 +02:00
Yuri Sizov
da81ca62a5
Merge pull request #79405 from Calinou/doc-import-options
...
Fill in descriptions for import options in the class reference
2023-07-27 20:32:04 +02:00
Hugo Locurcio
bc58a8a34e
Fill in descriptions for import options in the class reference
2023-07-27 19:18:27 +02:00
Yuri Sizov
6c11fcd01a
Merge pull request #74717 from KoBeWi/tilesetmap_handler_plugin
...
Add separate editor plugin for TileMap and TileSet
2023-07-27 19:11:37 +02:00
Yuri Sizov
7a9a0dc51f
Merge pull request #79934 from Sauermann/fix-mousefilter-doc
...
Add note about mouse movement input events in `MouseFilter` constants
2023-07-27 15:22:50 +02:00
Yuri Sizov
1fe49e7271
Merge pull request #79142 from BastiaanOlij/register_render_buffers
...
Expose RenderSceneBuffers(RD) through ClassDB
2023-07-27 15:22:27 +02:00
Yuri Sizov
37c3e2e55b
Merge pull request #68259 from konczg/openxr_extension_wrapper_gdextension
...
Add GDExtension support for OpenXR extension wrappers
2023-07-27 15:22:22 +02:00
Yuri Sizov
0c2399d6ec
Merge pull request #63826 from deakcor/dev_clipboard
...
Add `clipboard_has/get_image` methods to DisplayServer
2023-07-27 15:22:16 +02:00
Yuri Sizov
41a7f6b380
Merge pull request #77537 from henriquelalves/feature/ei_save_all_scenes
...
Expose `save_all_scenes` method to EditorInterface
2023-07-26 23:43:08 +02:00
Markus Sauermann
3330f2cf2f
Add note about mouse movement input events in `MouseFilter` constants
2023-07-26 19:33:40 +02:00
Yuri Sizov
e25a368133
Merge pull request #79401 from smix8/navagent_desc_4.x
...
Add detail to NavigationAgent signal descriptions
2023-07-26 18:40:10 +02:00
Yuri Sizov
d49ea2b7d8
Merge pull request #79288 from BastiaanOlij/custom_texture_api
...
Add custom texture create function
2023-07-26 18:40:01 +02:00
Yuri Sizov
67873d0d5d
Merge pull request #79248 from Sauermann/fix-svc-focus-propagation
...
Make `SubViewportContainer` event propagation aware of focused Control
2023-07-26 18:39:57 +02:00
Yuri Sizov
6f6f7db911
Merge pull request #79129 from smix8/navbase_enabled_4.x
...
Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
Yuri Sizov
e8df8c5e2c
Merge pull request #78988 from RandomShaper/fix_change_scene
...
Reimplement scene change
2023-07-26 18:39:43 +02:00
Yuri Sizov
c4e582262f
Merge pull request #76582 from reduz/threaded-debugger
...
Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov
1ad95f27ab
Merge pull request #72664 from paddy-exe/additional-vs-nodes
...
Add more useful Visual Shader nodes
2023-07-26 18:39:12 +02:00
Yuri Sizov
3bc842b1b1
Merge pull request #54524 from Calinou/animation-editor-add-bypass-confirmation
...
Skip keyframe creation dialog when holding Shift in the animation editor
2023-07-26 18:39:01 +02:00
kobewi
ec24d50469
Add separate editor plugin for TileMap and TileSet
2023-07-26 17:23:41 +02:00
Bastiaan Olij
4874b96033
Expose RenderingSceneBuffers through ClassDB
2023-07-26 23:48:30 +10:00
Bastiaan Olij
63d6e9c557
Add custom texture create function
2023-07-26 20:46:34 +10:00
Juan Linietsky
c7fb6cea3d
Add ability to call code on rendering thread
...
As more users use compute in Godot 4, the way they do is most likely incompatible when running
on separate threads and will start erroring soon as we improve the thread safety of the render thread.
To properly run code on the render thread, this function was added. Use like this:
```GDScript
func initialize_compute_code():
....
func update_compute_code(custom_data):
...
func _ready():
RenderingServer.call_on_render_thread( initialize_compute_code )
func _process():
RenderingServer.call_on_render_thread( update_compute_code.bind(with_data) )
```
2023-07-26 12:28:00 +02:00
Juan Linietsky
5e512b705e
Support threads in the script debugger
...
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Gabor Koncz
d600e6eb1b
Add GDExtension support for OpenXR extension wrappers
...
This commit adds the classes OpenXRExtensionWrapperExtension and OpenXRAPIExtension
that can be used in GDExtensions to define OpenXR extension wrappers.
It modifies extension wrapper registration so that they can be registered
before OpenXRAPI instantiation (e.g. in core level initialization of GDExtensions).
Developed by Migeran (https://migeran.com )
2023-07-26 10:27:14 +02:00
Danil Alexeev
d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-26 11:26:57 +03:00
smix8
69fad39cf5
Add NavigationServer API to enable regions and links
...
Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Patrick
65b0989f68
Additional Visual Shader Nodes
...
* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
smix8
99e70ab6ef
Add detail to NavigationAgent signal descriptions
...
Adds detail to NavigationAgent signal descriptions.
2023-07-25 23:35:03 +02:00
Yuri Sizov
a581bf0a24
Merge pull request #79879 from KoBeWi/the_tweenld
...
Improve and clarify paused Tweens
2023-07-25 21:51:35 +02:00
Yuri Sizov
9d118c28b4
Merge pull request #79794 from DarthKitten2130/master
...
Update outdated C# code sample in `AStarGrid2D` documentation
2023-07-25 21:26:20 +02:00
Yuri Sizov
ee1be950a1
Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
...
Disable NavigationMesh `edge_max_length` property by default
2023-07-25 21:26:16 +02:00
Yuri Sizov
8ba8b9581a
Merge pull request #79764 from kulkalkul/fix_docs_set_multiplayer_authority_propagate
...
Clarify `set_multiplayer_authority` documentation regarding propagation
2023-07-25 21:26:13 +02:00
Yuri Sizov
d60f42a64e
Merge pull request #79720 from clayjohn/Particles-emitting-docs
...
Add detail to emitting docs for particles
2023-07-25 21:26:06 +02:00
Yuri Sizov
4b0d1026af
Merge pull request #78365 from smix8/ps_navmap_default_up_4.x
...
Add ProjectSettings navigation map default up
2023-07-25 21:25:50 +02:00
kobewi
dbecf8bd1a
Improve and clarify paused Tweens
2023-07-25 13:29:30 +02:00
Yuri Sizov
bec47cdbbc
Merge pull request #79846 from Faless/web/no_body_length
...
[Web] Always return -1 as body length in HTTPClientWeb
2023-07-24 19:33:48 +02:00
Yuri Sizov
3ca4943fdc
Merge pull request #79781 from AThousandShips/doc_dim_fix
...
Fix some mixups between 2D/3D in documentation
2023-07-24 19:33:31 +02:00
Yuri Sizov
9199649c40
Merge pull request #79656 from josefalanga/master
...
Clarify when the `changed` signal is emitted for `Resource` and `Material`
2023-07-24 19:33:01 +02:00
Yuri Sizov
2f4c962929
Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
...
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Yuri Sizov
fb2c3ae8f7
Merge pull request #79308 from Geometror/refactor-graphedit
...
Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov
52078dc994
Merge pull request #79157 from smix8/navmesh_clear_4.x
...
Add `clear` function to NavigationMesh / NavigationPolygon
2023-07-24 19:32:24 +02:00
Yuri Sizov
c3727c35d1
Merge pull request #74382 from RedMser/feature-profile-api
...
Allow changing feature profile via `EditorInterface`
2023-07-24 19:32:16 +02:00
Yuri Sizov
2bd904e3db
Merge pull request #73196 from Vilcrow/fix-lookup-symbol
...
Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
RedMser
8e0e81ced3
Allow changing feature profile via EditorInterface
2023-07-24 18:46:36 +02:00
Hendrik Brucker
a38fd09669
Clean up/refactor GraphEdit
2023-07-24 18:37:23 +02:00
Yuri Sizov
91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
...
Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
Jose Falanga
bf62fb059c
Clarify when the changed signal is emitted for Resource and ShaderMaterial
2023-07-24 10:31:57 -03:00
Fabio Alessandrelli
f4713d235a
[Web] Always return -1 as body length in HTTPClientWeb.
...
Body length cannot be reliably retrieved from the web.
Reading the "content-length" value will return a meaningless value when
the response is compressed, as reading will return uncompressed chunks
in any case, resulting in a mismatch between the detected body size and
the actual size returned by repeatedly calling read_response_body_chunk.
Additionally, while "content-length" is considered a safe CORS header,
"content-encoding" is not, so using the "content-encoding" to decide if
"content-length" is meaningful is not an option either.
We simply must accept the fact that browsers are awful when it comes to
networking APIs.
2023-07-24 08:57:02 +02:00
Ninni Pipping
7512d88e22
Fix some mixups between 2D/3D in documentation
2023-07-23 09:02:52 +02:00
Sathvik Mulukutla
5b3f14cc82
Updated Deprecated Method in C# Example Size to Region
2023-07-22 22:04:38 +05:30
smix8
c63125c317
Disable NavigationMesh edge_max_length property by default
...
Disables NavigationMesh edge_max_length property by default.
2023-07-22 14:09:15 +02:00
Bora
7280d1d4f0
Fix docs set_multiplayer_authority on propagation
2023-07-22 00:24:40 +03:00
Yuri Sizov
6588a4a29a
Merge pull request #79661 from sepTN/fix-typo-batch
...
Fix many typos in documentation
2023-07-21 17:55:06 +02:00
Yuri Sizov
818d90f1e5
Merge pull request #79353 from sepTN/fix-docs-for-consistency
...
Fix documentation for consistency
2023-07-21 17:54:26 +02:00
Yuri Sizov
ac0204b201
Merge pull request #78328 from groud/tilemap_layers_as_another_class
...
Move TileMap layers to their own class
2023-07-21 17:15:18 +02:00
clayjohn
e970f5249c
Add Shader compile groups to RD Shader system
...
This allows us to specify a subset of variants to compile at load time and conditionally other variants later.
This works seamlessly with shader caching.
Needed to ensure that users only pay the cost for variants they use
2023-07-21 16:42:30 +02:00
clayjohn
e52e46036e
Add detail to emitting docs for particles
...
Highlight when emitting will and won't restart emission
2023-07-21 11:43:03 +02:00
Gilles Roudière
d6379e9a93
Move TileMap layers to their own class
2023-07-20 17:23:38 +02:00
Yuri Roubinski
01101134f4
Make the dragging connections more user-friendly in visual shaders
2023-07-20 15:00:19 +03:00
unknown
cfe98c57b9
Add drag and drop option for line edit and rich text label
2023-07-19 22:18:34 -04:00
Henrique Alves
8ef2e3d76c
Add `save_all_scenes` method to Editor Interface
...
Update documentation
(squash) fix docs
(squash) Improve docs
2023-07-19 18:05:15 +03:00
NL
a77d8b3eb5
Check FLAG_POPUP to close an AcceptDialog when parent is focused
2023-07-19 16:06:02 +02:00
Septian
2857b91385
Fix many typos in documentation
2023-07-19 19:56:06 +07:00
Yuri Sizov
8f175a8649
Merge pull request #78958 from m4gr3d/refactor_android_plugin_packaging_main
...
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 20:47:41 +02:00
Fredia Huya-Kouadio
d17811c814
Re-architect how Android plugins are packaged and handled at export time
...
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.
The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov
e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
...
[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
bruvzg
d3ca91ad6a
[Windows] Implement native file selection dialog support.
2023-07-18 17:23:58 +03:00
kobewi
b883f32188
Check for unsaved changes when closing a scene
2023-07-18 14:27:56 +02:00
kobewi
6dc5dc3479
Add `_get_unsaved_status()` method to EditorPlugin
2023-07-18 14:18:36 +02:00
Yuri Sizov
d70488892c
Merge pull request #79483 from smix8/nav2d_pj_props_4.x
...
Change 2D navigation ProjectSettings from integers to floats
2023-07-18 13:15:23 +02:00
Vincent D
c13e3a9fb0
add clipboard get image methods for windows and macos
...
Co-Authored-By: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-07-17 23:47:27 +02:00
Markus Sauermann
e6386bc843
Make `SubViewportContainer` event propagation aware of focused Control
...
Propagate `InputEvents` without position either
- during the Input-stage, when it has focus or
- during the Unhandled-Input-stage, otherwise
This makes sure that Gui-Input happens in the correct order.
Move "Unhandled key Input" handling before "Unhandled Input" handling,
so that Unicode input with Alt / Ctrl modifiers are sent to the nodes
in the correct order.
Change the default focus mode of `SubViewportContainer` from
`FOCUS_NONE` to `FOCUS_CLICK`, to automatically remove focus from
other `Control`-nodes, when clicking inside a `SubViewport`.
2023-07-17 22:38:35 +02:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Yuri Sizov
3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
...
Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Hugo Locurcio
a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
...
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Hugo Locurcio
5e117ee7bf
Skip keyframe creation dialog when holding Shift in the animation editor
...
The editor setting to always bypass the confirmation dialog was removed,
since the new shortcut effectively supersedes it in a more granular way.
2023-07-17 12:09:32 +02:00
Yuri Roubinski
5f56aa88f8
Add the fill region methods to the `AStarGrid2D`
2023-07-15 16:52:29 +03:00
Bastiaan Olij
a22f495a3c
Split raster barrier into vertex and fragment barrier
2023-07-15 12:30:32 +10:00
smix8
2852fb43f7
Change 2D navigation ProjectSettings from integers to floats
...
Changes 2D navigation ProjectSettings from integers to floats.
2023-07-14 22:36:06 +02:00
Yuri Sizov
5f23b8b916
Merge pull request #78451 from alula/integer-zoom
...
Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00
Yuri Sizov
0f7625ab46
Merge pull request #76859 from HolonProduction/emission-finished-gpu
...
Add `finished` signal to GPUParticles
2023-07-14 18:50:56 +02:00
Yuri Sizov
a91f0e6bca
Merge pull request #76853 from HolonProduction/emission_finished
...
Add `finished` signal to CPUParticles
2023-07-14 18:50:51 +02:00
Yuri Sizov
d8c0d63f07
Merge pull request #79393 from Sauermann/fix-window-focux-indicator
...
Add a default theme for unfocused Windows
2023-07-14 18:50:01 +02:00
Yuri Sizov
892bc5f966
Merge pull request #79330 from mihe/ray-cast-back-faces
...
Add `hit_back_faces` property to `RayCast3D`
2023-07-14 18:49:49 +02:00
Yuri Sizov
5c56206e6c
Merge pull request #79011 from bruvzg/pop_all
...
[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags.
2023-07-14 18:49:21 +02:00
Markus Sauermann
576980f960
Add a default theme for unfocused Windows
...
At the moment it is impossible to distinguish between focused and
unfocused embedded Windows.
Add a new `theme_item` that is used for coloring the border of
unfocused Windows.
2023-07-12 22:35:03 +02:00
bruvzg
4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps.
2023-07-12 22:36:24 +03:00
Yuri Sizov
ff689003a5
Merge pull request #77993 from bruvzg/key_lbl_from_p
...
Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
Yuri Sizov
a927b22f65
Merge pull request #77257 from rakkarage/tile_animation_sync
...
Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations
2023-07-12 21:02:31 +02:00
Yuri Sizov
0fa808ba5e
Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum
...
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-07-12 21:02:25 +02:00
S.V.I. Vilcrow
56e2fad319
Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button.
2023-07-12 21:30:35 +03:00
Yuri Sizov
287f3aa4e9
Fix documentation validation after 8352122e70
2023-07-12 17:30:34 +02:00
Yuri Sizov
55b74c7cdf
Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
...
Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov
d13369eee1
Merge pull request #68140 from quinnyo/auto-complete-option
...
Add editor setting to toggle automatic code completion
2023-07-12 17:15:51 +02:00
Yuri Sizov
f25233cbc9
Merge pull request #49524 from Calinou/document-editor-import-options
...
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov
4e66c4cdd9
Merge pull request #77191 from smix8/navigationregion_map_change_4.x
...
Add NavigationRegion function to change navigation map
2023-07-12 17:15:13 +02:00
Yuri Sizov
1978b7c717
Merge pull request #77858 from kinami-imai/expose_videostreamplayer_video_length
...
Expose VideoStreamPlayer video length
2023-07-12 17:14:44 +02:00
Yuri Sizov
216aa450a6
Merge pull request #77857 from kinami-imai/add_loop_property_to_videostreamplayer
...
Add `loop` property to VideoStreamPlayer
2023-07-12 17:14:38 +02:00
Yuri Sizov
d676246647
Merge pull request #79137 from smix8/region_bake_depr_4.x
...
Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
2023-07-12 15:09:50 +02:00
Yuri Sizov
5167bed9f0
Merge pull request #79053 from Daylily-Zeleen/daylily-zeleen/rich_text_label_missing_default_method_value
...
Bind missing default value for `RichTextLabel` methods.
2023-07-12 15:09:41 +02:00
Yuri Sizov
b54d6cf466
Merge pull request #78393 from AThousandShips/tree_tooltip
...
Add ability to set the tooltip text of a `TreeItem` button
2023-07-12 15:09:09 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
...
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
b4a11294e6
Merge pull request #75460 from joao-pedro-braz/add_new_item_stylebox_to_the_tree_control
...
Add a new "inner_item_margin" Theme constant to the Tree control
2023-07-12 15:08:36 +02:00
HolonProduction
a1c0d206e8
Add `finished` signal to CPUParticles
2023-07-12 13:45:02 +02:00
HolonProduction
5322e255ad
Add `finished` signal to GPUParticles
2023-07-12 13:29:47 +02:00
Yuri Sizov
aa353df8cb
Merge pull request #79306 from KoBeWi/broken_as_intended
...
Clarify return value of `get_dependencies()`
2023-07-12 13:03:07 +02:00
Septian
377cbaba43
Fix documentation for consistency
2023-07-12 05:33:49 +07:00
kobewi
f567af413a
Clarify return value of get_dependencies()
2023-07-11 13:28:34 +02:00
Mikael Hermansson
273f7e1c57
Add `hit_back_faces` property to `RayCast3D`
2023-07-11 13:02:13 +02:00
Rémi Verschelde
f438fdb752
Merge pull request #79310 from timothyqiu/remap
...
Clarify `EditorExportPlugin::add_file` only remaps in `_export_file`
2023-07-11 11:31:08 +02:00
Rémi Verschelde
6cb1162aa0
Merge pull request #79000 from AThousandShips/owner_error
...
Improve error message for `Node.set_owner`
2023-07-11 11:29:30 +02:00
Daylily-Zeleen
4029a05fae
Add missing default value for RichTextLabel method
2023-07-11 11:17:45 +08:00
Haoyu Qiu
df1d354d36
Clarify EditorExportPlugin::add_file only remaps in _export_file
2023-07-11 09:27:21 +08:00
Hendrik Brucker
662d8c76b3
Remove GraphNode's comment property and related functionality
...
(this functionality will be reintroduced in a new and more flexible way)
2023-07-11 02:05:25 +02:00
Eoin O'Neill
8de98dbf21
Prevent double input events on gamepad when running through steam input
...
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)
SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.
This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
Rémi Verschelde
74f14884cd
Merge pull request #79250 from cbscribe/rb_doc_fix
...
Fix rigid body `contact_monitor` property description
2023-07-10 10:37:20 +02:00
smix8
976f5338c5
Add performance note for parsing source geometry
...
Adds performance note for parsing source geometry.
2023-07-09 21:19:22 +02:00
Chris Bradfield
6d85481670
Fix rigid body property description
2023-07-09 11:21:24 -07:00
bruvzg
5216a08617
[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags.
2023-07-09 19:53:15 +03:00
Septian
486609eccf
Fix various typos in documentation
2023-07-09 04:41:18 +07:00
Rémi Verschelde
8eeb7c9061
Merge pull request #79174 from aaronfranke/eng-get-arch-doc
...
Fix incorrect documentation for `Engine.get_architecture_name()`
2023-07-08 18:23:29 +02:00
Rémi Verschelde
ce32fe974e
Merge pull request #79048 from sepTN/its-platform-not-plafrom
...
Fix a typo in the TLSOptions documentation
2023-07-08 18:21:28 +02:00
Septian
b88b6b4f48
fix typo on TLSOptions.xml and library_godot_display.js
2023-07-08 13:34:50 +07:00
Ninni Pipping
7752a0d8d1
Fix range error for `Array.slice`
2023-07-07 23:19:42 +02:00
Aaron Franke
ebc6ec1692
Fix incorrect documentation for `Engine.get_architecture_name()`
2023-07-07 14:51:51 -05:00
smix8
d253cd7864
Add clear() function to NavigationMesh / NavigationPolygon
...
Adds clear() function to NavigationMesh / NavigationPolygon.
2023-07-07 16:27:39 +02:00
Rémi Verschelde
e00dc3c719
Merge pull request #75806 from bcmpinc/issue-61174
...
Fix Camera3D `project_*` methods not accounting for frustum offset
2023-07-07 16:01:47 +02:00
Rémi Verschelde
69dbbcc313
Merge pull request #79092 from akien-mga/doctool-remove-version-attribute
...
Doctool: Remove version attribute from XML header
2023-07-07 08:34:55 +02:00
Rémi Verschelde
8a84a3914e
Merge pull request #79087 from Daylily-Zeleen/daylily-zeleen/fix_shell_show_in_file_manager
...
Fix the fallback logic of `OS::shell_show_in_file_manager`.
2023-07-07 08:34:31 +02:00
smix8
f7ebce2626
Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
...
Marks NavigationServer3D.region_bake_navigation_mesh() as deprecated.
2023-07-07 02:30:14 +02:00
Amir-Rasteg
9744657bb8
Fix a typo in the `String.to_float` description
2023-07-06 17:27:58 +02:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
...
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Daylily-Zeleen
9dd9818c88
Fixed the fallback logic of OS::shell_show_in_file_manager
2023-07-06 13:16:04 +08:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
...
Keep on waitin'
2023-07-05 22:07:03 +02:00
MewPurPur
3d128f67a4
Rename button_pressed bindings to avoid shadowing
2023-07-05 18:38:18 +02:00
Yuri Sizov
c16afc1c2d
Merge pull request #79050 from capnm/fix_teststr_what
...
Fix import hints that are followed by dot.number
2023-07-05 15:59:44 +02:00
Martin Capitanio
470083caed
Fix import hints that are followed by dot.number.
...
Fixes #78881 .
2023-07-05 14:49:53 +02:00
Pedro J. Estébanez
4354cd8d41
Reimplement scene change
2023-07-04 13:29:50 +02:00
Ninni Pipping
0183340012
Improve error message for `Node.set_owner`
2023-07-04 08:51:12 +02:00
Ninni Pipping
9a9a164e7d
Clarify that `Gradient.colors/offsets` are returned by-copy
2023-07-03 14:00:51 +02:00
Rémi Verschelde
9e903e462c
Merge pull request #78784 from timothyqiu/editor-import-plugin-example
...
Fix function signature in `EditorImportPlugin` example
2023-06-28 14:33:48 +02:00
Curry
2357837c43
Correct description of ParticleProcessMaterial.lifetime_randomness
2023-06-28 18:24:38 +10:00
Haoyu Qiu
cea00ebf58
Fix function signature in EditorImportPlugin example
2023-06-28 15:27:38 +08:00
Gilles Roudière
538c4b62b7
Explain a bit more RPCs options
2023-06-27 11:25:15 +02:00
Rémi Verschelde
afc5fa14ad
Merge pull request #78700 from AThousandShips/mutex_doc
...
Fix documentation for `Mutex.try_lock`
2023-06-26 10:13:53 +02:00
Rémi Verschelde
320711bc8b
Merge pull request #78677 from smix8/navserver_default_values_4.x
...
Add missing default Callables for new NavigationServer geometry parse and bake functions
2023-06-26 10:13:29 +02:00
Rémi Verschelde
33726f97b5
Merge pull request #78676 from smix8/doc_globalscope_navserver3d_4.x
...
Fix GlobalScope doc link for NavigationServer3D
2023-06-26 10:13:06 +02:00
Rémi Verschelde
a93c671b7d
Merge pull request #78660 from AThousandShips/doc_node_path
...
Add example for `NodePath` to grandparent
2023-06-26 10:11:56 +02:00
Rémi Verschelde
a791103069
Merge pull request #78626 from Sauermann/fix-centered-doc
...
Fix documentation of `popup_centered_ratio`
2023-06-26 10:11:04 +02:00
Ninni Pipping
40e2168ac6
Fix documentation for `Mutex.try_lock`
...
Documentation was not updated when return type was changed from `Error`
to `bool`
2023-06-26 08:48:47 +02:00
smix8
8bd14e5ca3
Add missing default Callables for new NavigationServer geometry parse and bake functions
...
Adds missing default Callables for new NavigationServer geometry parse and bake functions.
2023-06-25 19:08:50 +02:00
smix8
8e31d986c3
Fix GlobalScope doc link for NavigationServer3D
...
Fixes GlobalScope doc link for NavigationServer3D.
2023-06-25 19:04:56 +02:00
Ninni Pipping
e9c9285213
Clarify restrictions on nested `MultiplayerAPI` in `SceneTree`
2023-06-25 11:29:05 +02:00
Ninni Pipping
3147d84647
Add example for `NodePath` to grandparent
2023-06-25 10:25:22 +02:00
Markus Sauermann
a1f517b77d
Fix documentation of `popup_centered_ratio`
2023-06-23 22:35:25 +02:00
Rémi Verschelde
dbcbba5575
Merge pull request #78575 from brno32/bind-light-param-intensity
...
Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-23 08:48:20 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's `load_svg_from_(buffer|string)`
...
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Alex Drozd
d9cc22af8f
Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-22 23:29:47 +02:00
Rémi Verschelde
522a2ea3f4
Merge pull request #78562 from MewPurPur/document-shader-include
...
Document ShaderInclude
2023-06-22 18:42:16 +02:00
Rémi Verschelde
af16013905
Merge pull request #78571 from MewPurPur/include-extension-info
...
Document file extensions of GDScript, CSharpScript, and Shader
2023-06-22 18:32:25 +02:00
MewPurPur
8848c395b6
Add information about file extension to GDScript, CSharpScript, and Shader
2023-06-22 18:56:08 +02:00
Rémi Verschelde
de3d4e3cec
Merge pull request #78517 from AThousandShips/callable_serialize
...
Ensure `RID`, `Callable`, and `Signal` are stored as strings
2023-06-22 18:30:51 +02:00
MewPurPur
da84efc96d
Document ShaderInclude
2023-06-22 18:25:21 +02:00
Ninni Pipping
77491d0a62
Clarify the return value of `Curve2D.sample_baked_with_rotation`
...
The return value is a broken `Transform2D`, this clarifies how to use
it.
2023-06-22 18:06:15 +02:00
Ninni Pipping
9159208ed1
Ensure `RID`, `Callable`, and `Signal` are stored as strings
...
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
Yuri Sizov
57e61db115
Merge pull request #75533 from RedworkDE/net-no-reload-noncollectible
...
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
2023-06-22 12:45:02 +02:00
Rémi Verschelde
95f561dc30
Merge pull request #78541 from BWPanda/patch-1
...
Fix example in JSON class.
2023-06-22 10:30:11 +02:00
Rémi Verschelde
d40c45ed99
Merge pull request #77688 from L4Vo5/clarify-deferred
...
Clear up misconceptions about when deferred things run in the docs
2023-06-22 10:29:56 +02:00
Peter Anderson
0f64c6a952
Fix example in JSON class.
2023-06-21 22:41:14 +00:00
Yuri Roubinski
230385b587
Add `String.reverse` method
2023-06-21 20:40:48 +03:00
Alula
9676905aee
Add option to swap Alt+scroll zooming behavior in 2D editor
...
Update doc/classes/EditorSettings.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 18:56:58 +02:00
RedworkDE
e0f644a48d
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
...
- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
Rémi Verschelde
3e5c50bc2f
Merge pull request #78250 from Ryan-000/master
...
Clarify that authority is not automatically replicated
2023-06-21 10:19:00 +02:00
Rémi Verschelde
9e56f28d0e
Merge pull request #75345 from Rindbee/fix-wrong-description-in-EditorSettings
...
Fix wrong descriptions in EditorSettings
2023-06-21 10:18:09 +02:00
Rindbee
19d77ea90d
Fix wrong descriptions in EditorSettings
...
Fix wrong descriptions about `editors/3d/grid_division_level_max`
and `editors/3d/grid_division_level_min`.
2023-06-21 07:16:30 +08:00
Ryan Memarpour
9dc850a2ea
Clarify that authority is not automatically replicated.
2023-06-20 21:49:02 +02:00
Yuri Sizov
58fae90ff3
Merge pull request #78477 from groud/fix_tileset_set_as_local_to_scene
...
Fixes TileSet set as local to scene
2023-06-20 20:49:16 +02:00
Bauke Conijn
47e63bc55f
Fix Camera3D project_* methods not accounting for frustum offset
...
This does not fix Camera3D::project_ray_normal().
Adds Camera3D::get_camera_projection() and exposes it to GDScript
2023-06-20 20:45:50 +02:00
quinnyo
68c24f9993
Add code_complete_enabled code editor setting
2023-06-21 02:51:05 +10:00
L4Vo5
01f887ee4f
Clarify when things with _IDLE and _PHYSICS enums will run
2023-06-20 13:25:26 -03:00
Gilles Roudière
c54d407fa5
Fixes TileSet set as local to scene
2023-06-20 17:48:56 +02:00
Ninni Pipping
edff9ebd18
Clarify `String.get_slice` behavior
...
Clarify that the function returns the whole string if there is no
instances of the delimiter in the string.
2023-06-20 10:33:56 +02:00
Rémi Verschelde
7fd625d2d5
Merge pull request #78420 from ana-rchy/"TranferMode"-typo
...
doc: Fix "TranferMode" typo in `Node.rpc_config` description
2023-06-20 00:05:16 +02:00
Rémi Verschelde
6aa7fd7d8b
Merge pull request #77800 from BWPanda/patch-1
...
Update Array's `remove_at()` description to cover removing the last element.
2023-06-20 00:04:24 +02:00
Rémi Verschelde
b06b00eb44
Merge pull request #77734 from dalexeev/doc-property-hint-type-string
...
Update `PROPERTY_HINT_TYPE_STRING` docs
2023-06-20 00:03:37 +02:00
ana-rchy
e74c932ee3
doc: Fix "TranferMode" typo in `Node.rpc_config` description
2023-06-19 23:35:37 +02:00
Peter Anderson
bdffb74f06
Update Array's `remove_at()` description to cover removing the last element
2023-06-19 23:14:46 +02:00
Rémi Verschelde
080d471e98
Merge pull request #75200 from Calinou/debugger-editor-settings-add-property-hints
...
Add property hints for debugger/profiler editor settings
2023-06-19 21:39:10 +02:00
Rémi Verschelde
4a0bb80b18
Merge pull request #78396 from Sauermann/fix-focus-doc
...
Made window focus notification docs more precise
2023-06-18 16:33:51 +02:00
Markus Sauermann
5b15c89c38
Made window focus notification docs more precise
2023-06-18 16:03:50 +02:00
smix8
ae9dd47d0c
Add agent pause mode to NavigationServer
...
Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Ninni Pipping
75b355ee99
Add ability to set the tooltip text of a `TreeItem` button
2023-06-18 11:14:32 +02:00
L4Vo5
2747dd35e7
clarify the meaning of "deferred"
2023-06-18 00:46:58 -03:00
smix8
c4f544f802
Add ProjectSettings navigation map default up
...
Adds ProjectSettings navigation map default up.
2023-06-17 11:29:17 +02:00
Rémi Verschelde
494b29cfb7
Merge pull request #78274 from adamscott/add-callable-native-method-note
...
Add note in `Callable` documentation about methods of native types
2023-06-16 10:19:56 +02:00
Rémi Verschelde
014b395ef3
Merge pull request #78262 from bruvzg/ds_window_focus
...
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:19:33 +02:00
Rémi Verschelde
908610174d
Merge pull request #77536 from clayjohn/GLES3-render-info
...
Add RENDERING_INFO parameters to GL Compatibility renderer
2023-06-16 10:19:09 +02:00
Rémi Verschelde
d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
...
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
bruvzg
28db3c7158
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:27:52 +03:00
clayjohn
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
...
This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times
This also adds memory tracking to textures and buffers to catch memory leaks.
This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
...
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Adam Scott
810806e6b5
Add note in `Callable` documentation about methods of native types
...
- Adds a workaround/code example too.
- Fixes #58912 (the issue itself is not a bug, but the solution was to add a documentation entry about the "issue")
2023-06-15 10:45:46 -04:00
Danil Alexeev
eb391d3302
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-15 17:23:02 +03:00
Rémi Verschelde
491693e640
Merge pull request #77941 from br1trs/patch-1
...
doc: Update Tween cheatsheet URL
2023-06-15 16:08:35 +02:00
Rémi Verschelde
99068d48d4
Merge pull request #77920 from biswas08433/master
...
doc: Clarify description of `SceneTree.create_timer()`
2023-06-15 16:08:30 +02:00
Rémi Verschelde
95a9089fdd
Merge pull request #74813 from bruvzg/text_edit_autowrap
...
[TextEdit] Expose all auto-wrap modes.
2023-06-15 16:08:21 +02:00
biswas08433
bad7edd5a4
doc: Clarify description of `SceneTree.create_timer()`
...
Added the 'emit' and the 'signal' word to the 'create_timer()' method description, regarding timer behavior.
2023-06-15 15:17:31 +02:00
smix8
84647ab09e
Add NavigationRegion function to change navigation map
...
Adds NavigationRegion function to change navigation map.
2023-06-15 12:04:57 +02:00
Rémi Verschelde
0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
...
Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Hugo Locurcio
8352122e70
Document editor import options in the class reference
...
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
Hugo Locurcio
84a3fd9daa
Document initializing PackedVectorArray/PackedColorArray correctly
2023-06-15 07:50:54 +02:00
kleonc
77b8e0fcb7
Allow setting negative WorldBoundaryShape2D.distance through the editor
2023-06-14 14:54:00 +02:00
Rémi Verschelde
72ee877b22
Merge pull request #78203 from felaugmar/patch-1
...
Fixed `RichTextLabel::clear` documentation
2023-06-14 11:13:44 +02:00
Rémi Verschelde
a2575cba48
Merge pull request #78212 from timothyqiu/move-towards
...
Clarify `move_towards` does not go past final value
2023-06-14 09:27:57 +02:00
Rémi Verschelde
754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
...
Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde
41776634b6
Merge pull request #78161 from BastiaanOlij/expose_texture_native_handle
...
Expose `RD::texture_get_native_handle`
2023-06-14 09:25:59 +02:00
Rémi Verschelde
50b3b176cb
Merge pull request #76688 from ajreckof/backward_undo
...
Add `backward_undo_ops` as option for action
2023-06-14 09:23:56 +02:00
Hugo Locurcio
061397835d
Document known bugs with the Multi-Threaded thread model project setting
...
- Add a warning on project startup when using the Multi-Threaded option.
- Improve command line validation for the `--render-thread` CLI argument.
2023-06-14 08:37:04 +02:00
Haoyu Qiu
09767d5749
Clarify move_towards does not go past final value
2023-06-14 11:36:20 +08:00
Bastiaan Olij
6dd47e232b
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
smix8
ee14b010ac
Fix for threaded NavigationMesh baking under new thread guards
...
Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
Felipe Augusto Marques
630b75be31
Fixed `RichTextLabel::clear` documentation
2023-06-13 18:42:33 -03:00
smix8
180a5cded1
Fix `cell_height` for navigation meshes
...
Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
ajreckof
81aa5ad999
add backward_undo_ops as property for action
2023-06-13 15:32:05 +02:00
Rémi Verschelde
ad935c4d93
Merge pull request #78172 from smix8/navpoly_cell_size_4.x
...
Add NavigationPolygon `cell_size` property
2023-06-13 13:53:06 +02:00
Rémi Verschelde
ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
...
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
Álex Román Núñez
938a837056
Disable NVIDIA's threaded optimization on Windows
2023-06-13 11:47:40 +02:00
Pedro J. Estébanez
96c469a138
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 11:05:57 +02:00