Hein-Pieter van Braam
16ab5e091d
3.0.7-devel
...
Onwards my precious!
2018-07-31 20:13:10 +02:00
Hein-Pieter van Braam
b5338b640f
Bump to 3.0.6-devel
2018-07-09 14:32:35 +02:00
Hein-Pieter van Braam
4bf441c32b
Bump to 3.0.5
...
And onwards!
2018-06-23 17:05:45 +02:00
Hein-Pieter van Braam
98609279b6
Bump version to 3.0.4
...
And onwards!
2018-06-14 15:37:51 +00:00
Hein-Pieter van Braam
d24f77be99
Fix documentation version strings
2018-06-01 18:19:33 +02:00
Rémi Verschelde
42e82b9377
doc: Update version string for 3.0.2
2018-02-27 13:57:10 +01:00
Hein-Pieter van Braam
5f15642fde
Update doc version strings to 3.0.1
2018-02-24 18:59:38 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Rémi Verschelde
624a2b08f3
doc: Sync classref after a496dd4d
, removing NOEDITOR properties from doc
2017-12-07 08:29:38 +01:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Rémi Verschelde
967bfb0c4a
doc: Remove revision.module_config from version string
...
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Jérôme GULLY
9e93f5b478
[DOCS] Review and improve 17 classes ( #11890 )
2017-10-09 12:49:12 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
a4005221f5
doc: Sync classref with current source
...
[ci skip]
2017-09-13 08:53:01 +02:00
Juan Linietsky
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
...
recognize them.
2017-09-12 17:45:41 -03:00