Rémi Verschelde
c2b1b3a6d0
Merge pull request #65720 from KoBeWi/animated_diff
2022-09-13 10:31:47 +02:00
Rémi Verschelde
0f3f8509ec
Merge pull request #65738 from BastiaanOlij/fix_ssao_ssil_memory_leak
2022-09-13 10:25:11 +02:00
Yuri Rubinsky
c4fc47317a
Merge pull request #65736 from Chaosus/vs_fix
2022-09-13 10:51:41 +03:00
Bastiaan Olij
873366cb2d
Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
2022-09-13 17:49:32 +10:00
bruvzg
2ece5b4a6b
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-13 10:28:12 +03:00
Yuri Rubinsky
d2ba60b4b5
Fix category of view_index inputs in the visual shader editor
2022-09-13 10:06:34 +03:00
Rémi Verschelde
f8ec046b14
Merge pull request #65704 from akien-mga/web-editor-fix-some-errors
...
Fix some errors affecting the Web editor
2022-09-13 08:31:59 +02:00
Rémi Verschelde
0b716fdb31
Merge pull request #65727 from clayjohn/GLES3-multiwindow
...
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
2022-09-13 08:23:16 +02:00
Rémi Verschelde
6a8b2a4210
Merge pull request #65728 from nathanfranke/longest-item
...
Change project manager language dropdown to not fit to longest item.
2022-09-13 08:19:44 +02:00
Nathan Franke
020b8e6c68
project manager language OptionButton fit to longest item
2022-09-12 19:59:16 -05:00
clayjohn
96b7cb66df
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
...
Instead of updating all viewports, then blitting all viewports
to the backbuffer, then swapping all buffers, we run through
all viewports and render, blit, and swap backbuffer before
going to the next viewport.
2022-09-12 17:30:50 -07:00
Yuri Sizov
16228ba3e2
Merge pull request #65670 from Jayman2000/fix-rst-doc-literals
...
Fix invalid literals in generated rst docs
2022-09-13 00:19:38 +03:00
kobewi
d5c703b83e
Don't store frame of playing AnimatedSprite
2022-09-12 22:59:35 +02:00
Jason Yundt
7f30e81abe
Fix invalid literals in generated rst docs
...
Before this change, API docs that look like this:
…adding [param character]s to the right of the string.
would turn into rst files that look like this:
…adding ``character``s to the right of the string.
That reStructuredText is invalid and causes warnings when the docs repo
is built.
2022-09-12 15:51:39 -04:00
Rémi Verschelde
79b21e96ad
Merge pull request #65544 from clayjohn/lambert-wrap
...
Apply energy conservation to LAMBERT_WRAP diffuse mode by dividing by PI
2022-09-12 20:42:27 +02:00
Rémi Verschelde
677ccb90ef
Merge pull request #65709 from clayjohn/GLES3-render-target-type
...
Use proper color type for transparent render targets in GLES3
2022-09-12 20:40:52 +02:00
Fredia Huya-Kouadio
1efafa9dfe
Exclude small screens from the set of supported devices.
2022-09-12 09:47:34 -07:00
Fredia Huya-Kouadio
67b38d0ac2
Update the versioning logic for the Godot Android Editor
...
This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 09:47:07 -07:00
kobewi
305d407dad
Add option to convert project from Project Manager
2022-09-12 18:31:03 +02:00
clayjohn
97be1fb7b6
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI
2022-09-12 08:45:40 -07:00
clayjohn
05f351b215
Use proper color type for transparent render targets in GLES3
2022-09-12 08:19:03 -07:00
Rémi Verschelde
fc227ea919
VCS plugin: SSH key dialog defaults to HOME
...
Fixes #65691 .
2022-09-12 17:03:20 +02:00
Yuri Sizov
44c55ad59b
Merge pull request #65658 from KoBeWi/Two_Tweens_are_tweening_the_same_object._Who-will-win
...
Add more clarifications about Tween processing
2022-09-12 17:54:44 +03:00
Rémi Verschelde
1513d76cb9
Fix some errors affecting the Web editor
...
- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
for an icon. It was only used once so instead of flipping at runtime,
let's just add a flipped icon.
Part of #65702 .
2022-09-12 16:29:45 +02:00
Fabio Alessandrelli
dbab737798
Merge pull request #65697 from Faless/mp/4.x_spawner_crash
...
[Multiplayer] Fix crash in spawner get_spawnable_scene.
2022-09-12 15:34:35 +02:00
jfons
74cdee4cb5
Add motion vectors support for MultiMeshInstance
...
Transparently handle changes in multimesh transforms so they get reflected in the motion vectors buffer.
2022-09-12 15:28:12 +02:00
Fabio Alessandrelli
cdc57a7f58
[Multiplayer] Fix crash in spawner get_spawnable_scene.
2022-09-12 14:55:55 +02:00
Rémi Verschelde
f211869530
Merge pull request #65594 from clayjohn/SSR-dialectric
2022-09-12 14:23:04 +02:00
Rémi Verschelde
fefa3e9419
Merge pull request #65688 from Chaosus/fix_astargrid_heuristic
2022-09-12 13:26:20 +02:00
Rémi Verschelde
43a3fc7859
Merge pull request #64982 from V-Sekai/exp_dep_flags
2022-09-12 12:19:22 +02:00
Yuri Rubinsky
533e3669e7
Fix incorrect heuristic order in `AStarGrid2D`
2022-09-12 13:16:46 +03:00
Rémi Verschelde
97830e7187
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale
2022-09-12 12:15:58 +02:00
Rémi Verschelde
7535c6c163
Merge pull request #65687 from Chaosus/gds_fix_script_time
...
Fix last_modified_time on scripts
2022-09-12 09:11:06 +02:00
Yuri Rubinsky
213bd4199b
Fix last_modified_time on scripts
2022-09-12 09:35:46 +03:00
Rémi Verschelde
baded9fe09
Merge pull request #65676 from BastiaanOlij/fix_msaa_taa_issue
...
Fixed MSAA initialisation in clustered forward renderer
2022-09-12 07:22:52 +02:00
Hugo Locurcio
598b5b19ac
Improve 3D editor preview sun and sky usability
...
- Use grayscale icons to look better when pressed (with accent color
modulation).
- Invert state to be more logical (pressed = preview is enabled, not disabled).
2022-09-12 03:58:29 +02:00
Bastiaan Olij
b519d7619c
Fixed MSAA initialisation in clustered forward renderer
2022-09-12 11:07:51 +10:00
kobewi
038cb677cb
Add more clarifications about Tween processing
2022-09-11 17:39:35 +02:00
Yuri Rubinsky
e4a8646c19
Prevent duplicated hints in shader uniform completion
2022-09-11 15:21:43 +03:00
Johan Aires Rastén
ddfa214d89
Allow emit_subparticle from start function
...
emit_subparticle was previously only allowed from the process function
in a particle shader, which seemed like an unnecessary limitation.
2022-09-11 14:02:36 +02:00
Voylin
0fd29f76a2
Fixes doc/Makefile fails if path contains spaces
2022-09-11 20:03:53 +09:00
Fabio Alessandrelli
200b9cde88
Merge pull request #65644 from Faless/web/4.x_misc_alpha_fixes
...
[Web] Small fixes and enhancements.
2022-09-11 11:42:17 +02:00
dzil123
f9bee90994
Ignore node rename if already exited blend tree
2022-09-11 02:33:59 -07:00
Voylin
e5814c3f81
Fix for recurring check in gdscript_cach.cpp
2022-09-11 16:56:49 +09:00
Fabio Alessandrelli
27f22b29f8
[Web] Small fixes and enhancements.
...
- "Definitive" fix for ENOENT randomly disappearing from emscripten.
- Proper shutdown when setup fails.
- Re-enable WebGL explicit buffer swap.
- Re-enable optional per-pixel transparency.
- Add type cast to make closure compiler happy.
- Remove emscripten Safari WebGL workaround.
- Improve AudioWorklet cleanup.
2022-09-11 09:45:09 +02:00
Jummit
899b73e01d
Remove outdated assert example
2022-09-11 07:55:03 +02:00
SaracenOne
cc4bda8500
Add ability to flag classes as experimental or deprecated.
2022-09-11 00:11:33 +01:00
Rémi Verschelde
c658fa8b77
Merge pull request #65631 from bruvzg/fix_ctrl_f
...
Fix Ctrl/Cmd+F always processed by the asset library, instead of script editor / help.
2022-09-11 00:26:23 +02:00
Michael Alexsander
c2553f530b
Shrink shader editor's oversized borders
2022-09-10 17:58:31 -03:00
bruvzg
f6adf07ffa
Fix Ctrl/Cmd+F always processed by the asset library, instead of script editor / help.
2022-09-10 21:40:45 +02:00