Marc Gilleron
aed3822a93
Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 16:43:15 +01:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
...
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Yuri Sizov
1a24c9e14b
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
FireForge
4678736a39
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
Hugo Locurcio
e85459dcd1
Add Cone and Cylinder shapes to FogVolume
...
This complements the existing Ellipsoid and Box local fog shapes.
This can be used to represent a light cone coming from a SpotLight.
2022-05-25 12:35:53 +02:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
clayjohn
b7445f1ff8
Validate fog volume properties
2021-11-01 21:38:04 -07:00
Yuri Roubinsky
e058cf93bd
Fix crashing of `FogVolume`s when `WorldEnvironment` was added
2021-10-29 14:25:49 +03:00
clayjohn
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
...
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00