Rémi Verschelde
897d6377b7
Revert "Fix text warp in color blocks with CJK"
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This reverts commit cd778e00dc
.
That commit introduced regressions for non-CJK languages are discussed
in #8952 . Fixes #9078 .
2017-06-07 07:38:53 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
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Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Geequlim
b93fce1c18
Fix text warp in color blocks with CJK
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(cherry picked from commit cd778e00dc
)
2017-05-27 11:37:33 +02:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
toger5
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Vincent
c20b186e73
RichTextLabel add function remove_line
2017-02-16 20:36:25 +01:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam
0f687f0ccb
Remove use of _SCS from ADD_METHOD
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This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Rémi Verschelde
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
Juan Linietsky
04c749a1f0
New API for visibility in both CanvasItem and Spatial
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visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky
e9bb65db81
-All types have editable script now in properties
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-Changed clip to a property in Control which can be set by the user
2017-01-09 15:50:59 -03:00
Juan Linietsky
920947f297
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
Juan Linietsky
b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
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-Modified help to display properties
GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
volzhs
0ecc968c5c
Fix duplicated string on RichTextLabel if starts with '\n'
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Fix #6212 , #3773
2016-12-22 08:52:57 +09:00
Franklin Sobrinho
18f165b494
Fix empty reference pages after restarting Godot
2016-07-17 13:29:50 -03:00
Juan Linietsky
7af77e1b7b
Merge pull request #5606 from akien-mga/pr-rtl-raw-text
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RichTextLabel: Fix adding raw text when bbcode is disabled
2016-07-10 13:07:04 -03:00
Juan Linietsky
5bb552273b
Merge pull request #5489 from jejung/richtextlabel-get_text
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RichTextLabel-get_text
2016-07-10 12:38:28 -03:00
Rémi Verschelde
3816fe9d19
RichTextLabel: Fix adding raw text when bbcode is disabled
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Fixes #5605 .
2016-07-09 14:26:49 +02:00
Rémi Verschelde
454b210242
Remove unused variables (third pass) + dead code
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Jean Jung
aeb5365e84
Adding support to get the raw text without formatting information from a RichTextLabel.
2016-06-29 12:43:51 -03:00
Juan Linietsky
c204170232
correctly wrap lines longer than width in richtextlabel, fixes #4735
2016-06-14 08:10:25 -03:00
Juan Linietsky
ef2f6a18d2
make sure tab is not visible in RichTextLabel, closes #5079
2016-06-11 20:04:00 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
reduz
496cb49771
Fix proper ordering of project settings properties, also fixes inability to change order of autoloads
2015-12-28 18:04:22 -03:00
Rémi Verschelde
bfbde4dfd1
Merge pull request #3146 from akien-mga/pr-argument-names
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Add missing argument names in GDScript bindings + related fixes
2015-12-28 12:26:36 +01:00
reduz
f613d546ed
-fixed rich text label fill alignment, always works now
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-made also sure it doesn't crash, fixes #2688
2015-12-28 01:40:23 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
reduz
ddd66c8904
small optimization improvement to rich text label tables
2015-12-26 15:18:01 -03:00
reduz
13964f59c1
-Added table support to RichTextLabel
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-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
Rémi Verschelde
68d3438a93
Merge pull request #2975 from neikeq/help_scroll_top
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Fix help view not scrolling to the top
2015-12-02 16:16:18 +01:00
neikeq
11b560d6d4
Fix help view not scrolling to the top
2015-12-02 14:01:46 +01:00
neikeq
c5698fc28e
Fix RichTextLabel copy never called
2015-12-02 08:19:33 +01:00
Franklin Sobrinho
493d3c22ca
Fix editor help scroll to result
2015-11-27 20:11:49 -03:00
Juan Linietsky
081a236c67
-Merged Script and Help tabs
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-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Juan Linietsky
be0f7563fb
Merge pull request #1899 from guilhermefelipecgs/fix_#1897
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Fix for scroll_to_line and search functions, fix #1897
2015-10-17 12:14:07 -03:00
Juan Linietsky
ab99671bb8
-fixes to navigation, so edge-merging is more flexible on conflict
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-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
Juan Linietsky
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
Guilherme Felipe
53541c69d4
Fix for scroll_to_line and search functions, fix #1897
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The function scroll_to_line(0) should return ERR_FAIL_INDEX because
the first line is 1.
2015-05-13 23:35:00 -03:00
Juan Linietsky
65d48d6d39
-Added prints() function, fixes #1132 , #1859
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-Tabs work inside built-in log window, fixes #1867
2015-05-09 18:09:58 -03:00
Juan Linietsky
36932a0065
avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803
2015-05-05 00:37:06 -03:00
Juan Linietsky
1721ef17d6
disable apply modifiers by default in export flag
2015-04-22 18:20:29 -03:00
Juan Linietsky
93ce7d92c1
-Many fixes and demo for RichTexLabel
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-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
e086bccd63
Import 3D Scene Improvements
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
2014-06-19 02:23:03 -03:00