Carl Scarlett
91aa940b42
added clarification about Input.get_accelerometer only working when project is exported
2018-09-10 17:20:17 +08:00
Rémi Verschelde
d9a96878f2
Merge pull request #21921 from AndreaCatania/bugfix2
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Fix bullet crashes
2018-09-10 08:20:15 +02:00
Rémi Verschelde
0b5041a627
Merge pull request #21920 from Noshyaar/indent
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Fix indentation in bullet SCsub
2018-09-10 08:16:12 +02:00
Andrea Catania
b252e66414
Fiex bullet crash
2018-09-10 07:55:11 +02:00
Poommetee Ketson
bb0e8d260c
Fix indentation in bullet SCsub
2018-09-10 12:22:23 +07:00
Hein-Pieter van Braam
9a1deedb84
When resizing an X11 window wait for the WM to process our request
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On X11 when we send an XResizeWindow request to the X server it is happy
to say it is done when the request has been handed over to the window
manager. The window manager itself may however take some time to
actually do the resize. Godot expects that a resize request is
immediate. To work around this issue we could implement the whole
_NET_WM_SYNC_REQUEST protocol. However this protocol does not fit very
well with the way we currently process X events and would when
implemented in the current framework still cause a 1 frame delay between
a resize request and the actual resize happening.
This fixes #21720
2018-09-10 00:12:23 +02:00
George Marques
af290f7b7d
Merge pull request #21866 from Paulb23/fix_scientific_notation_highlight_issue_21435
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Fixed scientific notation not highlighting correctly, issue 21435
2018-09-09 18:21:33 -03:00
groud
1d83f36a26
Fixes 2D nodes lock not working
2018-09-09 22:17:54 +02:00
Hein-Pieter van Braam
4b92ca1cce
Update X11 global mouse position at startup
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When we start the engine we haven't yet gotten any X11 motion events so
we don't yet know where our mouse cursor is located. Instead we now
query the X server for this information when we start and update the
appropriate values.
In addition when we move the window we also update the mouse position
based off of X server knowledge as we will also not have received any
mouse motion events.
this fixes #8145 (for X11 only)
2018-09-09 22:17:27 +02:00
JFonS
fdb6987eb4
Clear cache after reimporting an ArrayMesh
2018-09-09 20:58:15 +02:00
JFonS
216ba4cc8b
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
2018-09-09 19:39:34 +02:00
Rémi Verschelde
2f6f920884
Drop deprecated compatibility methods from AnimatedSprite
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They were deprecated in 2.1, but never properly identified as such
and thus never removed.
Fixes #21765 .
2018-09-09 15:25:49 +02:00
Rémi Verschelde
1093c0ff51
Merge pull request #21783 from xsellier/feature/clipboard-android
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Add clipboard operation for android OS
2018-09-09 14:53:23 +02:00
Ryan Stein
13370e3e09
Merge debugger's error and stack trace lists into one tree interface.
2018-09-08 22:36:40 -04:00
Ryan Stein
1cdc04c9c4
Check for double-colon on open recent script.
2018-09-08 22:26:05 -04:00
DualMatrix
bb58bcfff6
Fixed animation_player errors displaying wrong property.
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Fixed animation_player errors displaying wrong property. It appears the cache wasn't created property.
This fixes #17718
2018-09-09 00:32:57 +02:00
Juan Linietsky
ffe158ae85
Merge pull request #21861 from fire/visual_script_18024
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Change the default variable Visual Script constructor to use EditorInspector and etc
2018-09-08 17:05:03 -03:00
willnationsdev
69c09ab2fd
Fix ScriptCreateDialog passing script w/ no filename
2018-09-08 15:04:55 -05:00
DualMatrix
dd6074010c
Fixed the remove_line function in richtextlabel. It was totally broken
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Fixed the remove_line function in richtextlabel. It was totally broken
This fixes #21037
2018-09-08 20:34:37 +02:00
Ryan Stein
7fdb8f72c0
Make _sort_list_on_update
true before opening new help or script files in the ScriptEditor.
2018-09-08 14:33:54 -04:00
Paulb23
e474b4a444
Fix backwards search in TextEdit selecting non-whole words, issue 15677
2018-09-08 14:54:41 +01:00
Paulb23
f051f5110e
Fixed scientific notaion not highlighting correctly, issue 21435
2018-09-08 13:42:11 +01:00
Alexander Holland
5cb66b2776
Uncommenting a selection was not updating the selection.
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Also adds uncomment lines(ctrl+u) where # is not in first place
2018-09-08 14:21:15 +02:00
Hugo Locurcio
8c8164129c
Tweak Android-related error messages in the Export dialog
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OpenJDK 8 has been working well for exporting to Android
for a while now, so it can be recommended instead of OpenJDK 6.
2018-09-08 13:59:28 +02:00
K. S. Ernest (iFire) Lee
7ce9e67355
Change the default variable constructor to use EditorInspector and updated property hints that were changed.
2018-09-08 02:51:23 -07:00
Rémi Verschelde
df39a034dc
Merge pull request #21843 from AndreaCatania/bugfix1
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Fixed crash during raycast and CCD radius calculation
2018-09-08 11:03:18 +02:00
Jared
dde0229fac
Changed Windows key translate pair from KEY_COLON to KEY_COMMA.
2018-09-08 09:27:39 +03:00
Bastiaan Olij
0625f5b546
Fixed a theoretical condition where prealpha prevents lighting
2018-09-08 11:40:06 +10:00
DualMatrix
35248a03be
Fixed error spam when inspecting remote tree
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Fixed error spam when inspecting remote tree, fixes #20365
2018-09-08 00:48:39 +02:00
Hugo Locurcio
d789cbeb6b
Tweak the Light instantiation error message and fix a typo
2018-09-07 22:36:39 +02:00
Andrea Catania
3eaaf712db
Fixed crash during raycast and CCD radius calculation
2018-09-07 20:38:30 +02:00
Juan Linietsky
4b6846a59d
Ensure that tree_exited signal really happens after tree exited, fixes #19641
2018-09-07 15:31:53 -03:00
Juan Linietsky
fc50728d45
Merge pull request #21808 from AndreaCatania/optitri
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Optimized bullet trimesh collision
2018-09-07 15:09:26 -03:00
Juan Linietsky
ec4b8e4a5a
Merge pull request #21836 from AndreaCatania/bulletUpdate
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Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
2018-09-07 15:09:02 -03:00
merumelu
334f042513
Bind Curve::get_point_count
2018-09-07 20:07:44 +02:00
Juan Linietsky
6ce9951d9e
Many fixes to gradient editor, which was pretty broken. Closes #19308
2018-09-07 13:49:10 -03:00
Andrea Catania
6142448417
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
2018-09-07 16:11:04 +02:00
DualMatrix
c43ffc8917
Prevent overwriting open scenes when saving
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Prevent overwriting open scenes when saving, this fixes #17628
2018-09-07 15:54:26 +02:00
JFonS
b82f037818
Fix selection of spatial nodes after selecting a non-spatial one.
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Fixes #13849
2018-09-07 10:49:40 +02:00
Juan Linietsky
f1e5b7cf42
Print an error if you try to instantiate an editor class outside the editor, fixes #17624
2018-09-06 21:07:46 -03:00
Juan Linietsky
74359a1d1e
Add a function to force transform update, fixes #17628
2018-09-06 20:38:16 -03:00
Martin Capitanio
3f01fd5180
Set the lower bound for the GradientTexture width property to 1
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Fixes #21522
2018-09-07 01:29:58 +02:00
Juan Linietsky
072bf41c03
Ability for Light2D to use a proxy texture, fixes #17067
2018-09-06 17:26:38 -03:00
Juan Linietsky
39e8aca1b7
Update FOV if edited in gizmo, fixes #16400
2018-09-06 16:22:34 -03:00
Andrea Catania
88967e4001
Fixing trimesh precision
2018-09-06 18:53:03 +02:00
Juan Linietsky
f6fbf841d5
Show a warning if you try to grab focus when not allowed, closes #15388
2018-09-06 13:32:34 -03:00
Andrea Catania
9b446f1cc3
Optimized in case is used just 1 shape with no transform
2018-09-06 18:19:05 +02:00
Juan Linietsky
47a4d78dbf
Only allow StreamTexture, ImageTexture in Light2D, closes #15194
2018-09-06 13:18:22 -03:00
Juan Linietsky
5307043751
Fixes to multimesh, added custom data and checks to avoid reconfiguring if instance count > 0. Fixes #12595
2018-09-05 19:15:59 -03:00
Guilherme Felipe
bd3d73a9fd
Fix mouse confined leaving window with OS_Windows::set_window_position
2018-09-05 18:52:05 -03:00