David Giardi
75f3ce618e
Fix blurry borders on antialiased FlatStyleBox
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This is a fix of the antialiasing logic of FlatStyleBox.
It is now possible to have smooth rounded corners while keeping
the edges sharp on the pixels.
The antialiasing gradient positioning is ajusted so that the "hard"
border corresponds to the middle of that gradient instead of one end.
Checked against rendering of rounded rectangles in a vector graphics
software.
(cherry picked from commit 2ef20045b1
)
2023-04-24 17:08:55 +02:00
Michael Alexsander
af0dd6591b
Remove unnecessary zero multiplications
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(cherry picked from commit f057d755ab
)
2023-04-24 17:07:09 +02:00
angel-721
d936cc8b9e
Rename internal root canvas group to start with underscore
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(cherry picked from commit e347d7d64d
)
2023-04-24 17:03:57 +02:00
Yuri Sizov
4a140b61f1
Use Point2 consistently in Control methods
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While Size2 and Point2 are just aliases,
which is why this doesn't fail compilation,
it's nice to have things consistent.
(cherry picked from commit 4fed87320c
)
2023-04-24 17:03:56 +02:00
bruvzg
9c1ea28092
Improve line BiDi handling, prevent crash on recursive log updates.
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(cherry picked from commit 282e4231c2
)
2023-04-24 17:03:55 +02:00
clayjohn
2c773e12b8
Use angle_rand to calculate base_angle in particles process material
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(cherry picked from commit 821917ba9f
)
2023-04-24 17:01:37 +02:00
Ninni Pipping
ccc761dd93
Don't apply scale to autohide theme property
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(cherry picked from commit 722597aa97
)
2023-04-24 16:28:29 +02:00
clayjohn
95f5027453
Write out render_mode even when mode is set to default in VisualShaders
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(cherry picked from commit 016946b552
)
2023-04-24 16:28:28 +02:00
bruvzg
e071fb2263
[TextServer] Use dedicated flag for object replacement characters.
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(cherry picked from commit d904516e55
)
2023-04-24 16:28:28 +02:00
Haoyu Qiu
df80e2ae43
Tree: Fix offset calculation when there are hidden items
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(cherry picked from commit a083c85521
)
2023-04-24 16:28:27 +02:00
Hugo Locurcio
8a349e4fa9
Allow entering named colors in ColorPicker's hex field
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This also makes the hex field wider to allow displaying 9-character
hex code (`#rrggbbaa`) in full, even when using a custom font.
(cherry picked from commit 517dc3654a
)
2023-04-24 16:28:26 +02:00
Koyper
7e482f420d
Fixed RichTextLabel wrong selection offset in padded table cell.
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(cherry picked from commit 6f11cf7d31
)
2023-04-24 16:28:24 +02:00
Yuri Sizov
df5df11916
Always cache parent visibility in CanvasItem
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(cherry picked from commit fd6a743823
)
2023-04-24 14:04:19 +02:00
Juan Linietsky
4616de0c5d
Fix CI build error
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Fixes potential use of uninitialized variable.
(cherry picked from commit 37362202a4
)
2023-04-24 14:04:18 +02:00
smix8
675547845e
Fix NavigationObstacles not being added to avoidance simulation
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Fixes NavigationObstacles not being added to avoidance simulation.
(cherry picked from commit aadf33efd8
)
2023-04-07 17:44:40 +02:00
Ziya Erkoc
210879d284
Warn if a concave shape is assigned to ConvexPolygonShape2D
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(cherry picked from commit 6fb113f59f
)
2023-04-07 17:44:40 +02:00
smix8
c62f8f9319
Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
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Fixes AudioStreamPlayer2D crash when PhysicsServer2D runs on thread due to empty PhysicsSpace
(cherry picked from commit a5351086b0
)
2023-04-07 17:44:39 +02:00
Fredia Huya-Kouadio
589c32ec55
Fix the issue preventing dragging in the 2D and visual shader editor
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(cherry picked from commit 2c7633dce5
)
2023-04-07 17:44:39 +02:00
Johan Aires Rastén
585f4ed737
GraphNode ignore non-visible children for minimum size.
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(cherry picked from commit 9a60c4affb
)
2023-04-07 17:44:38 +02:00
Rindbee
2b0acb61be
Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation
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Configure the transform per condition, and then only set it once to
prevent multiple `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` notifications
from being sent.
(cherry picked from commit 100b4b1f28
)
2023-04-07 17:44:38 +02:00
kobewi
88d446f6c6
Prevent off-screen controls in editor
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(cherry picked from commit 55b50703d7
)
2023-04-07 17:44:38 +02:00
smix8
cc6ce6977d
Expose NavigationAgent path postprocessing and pathfinding algorithm options
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Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
(cherry picked from commit 6e324bb341
)
2023-04-07 17:44:37 +02:00
Hendrik Brucker
e656a53ed0
Fix several GraphEdit operations at zoom levels other than 100%
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(cherry picked from commit 49587fd6d9
)
2023-04-07 17:44:37 +02:00
kleonc
7ef4e519f7
TextureProgressBar Update upon texture changes
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(cherry picked from commit cdc63214fe
)
2023-04-07 17:44:37 +02:00
bruvzg
2c80ded6ce
[RTL] Fix fill align and trim with enabled dropcap.
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(cherry picked from commit efa647bb17
)
2023-04-07 17:44:36 +02:00
bruvzg
0c24ee363f
[TextEdit] Fix block caret size at the end of the line.
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(cherry picked from commit efe04af446
)
2023-04-03 18:39:01 +02:00
Brennen Shaughnessy
040b432a12
Fixed property hint for platform layers on 3D physics body
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(cherry picked from commit 2d16fe681d
)
2023-04-03 18:36:27 +02:00
Brian Long
838a82f885
Update GPUParticles2D/3D speed scale on ENTER_TREE
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Fix for https://github.com/godotengine/godot/issues/75218
Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.
(cherry picked from commit 4652fbd09e
)
2023-03-30 19:15:47 +02:00
fabriceci
bafc6372b2
Exposes the apply_floor_snap function to allow a snap to be made regardless of velocity.
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(cherry picked from commit 1381e6da4f
)
2023-03-30 19:10:45 +02:00
Haoyu Qiu
2ea8dd7232
More i18n improvements
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* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
(cherry picked from commit 5a5fd33e42
)
2023-03-27 18:02:14 +02:00
Ricardo Buring
9573574788
Port robust signal (dis)connection to ShapeCast2D
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Ported from ShapeCast3D.
(cherry picked from commit 5bed055cdd
)
2023-03-27 17:53:34 +02:00
Ninni Pipping
2a52307936
Fix `AnimatedSprite2D` autoplay warning
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Changing of autoplay when changing `SpriteFrames` is not done by the
user and warning is unhelpful
(cherry picked from commit 4d4342e018
)
2023-03-27 17:49:44 +02:00
kleonc
b3f121d108
CanvasItem Fix ENTER_CANVAS / VISIBILITY_CHANGED notifications order when entering tree
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(cherry picked from commit 6e3820fd4d
)
2023-03-27 17:47:09 +02:00
Ninni Pipping
fa9f92112c
Make `Gradient` resort points on `reverse`
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(cherry picked from commit 3795677f3d
)
2023-03-27 17:46:01 +02:00
kobewi
94e90b0593
Fix get_drag_data not overridable in some Controls
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(cherry picked from commit 36141dc469
)
2023-03-27 17:37:13 +02:00
Mikael Hermansson
30a9b5fe9b
Open up bounds of `Shape3D.margin` to support other physics engines
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(cherry picked from commit ec6694ce3c
)
2023-03-27 17:35:04 +02:00
Patrick
9278da6f9b
Fix ndc calculation for LinearSceneDepth VS node in GLES3
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(cherry picked from commit e3802d5b6f
)
2023-03-27 17:31:54 +02:00
RedworkDE
c0c5bdc510
Add dedicated setter for `ImageTextureLayered::_images` to fix `create_from_images` being hidden from the C# bindings
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(cherry picked from commit f540148072
)
2023-03-27 17:21:29 +02:00
Nong Van Tinh
e1de9f9fc4
Fixes gutter set width results in receiving only half of the desired size
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(cherry picked from commit bb3d0fc6b7
)
2023-03-27 17:16:25 +02:00
bruvzg
de08766656
Fix IME position in the single window mode sub-windows.
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(cherry picked from commit 3ca3ee36ab
)
2023-03-27 17:12:30 +02:00
Michael Alexsander
bf8ab62ca3
Fix `GraphNode` resizing when its bottom border is too thin
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(cherry picked from commit c567a853db
)
2023-03-27 16:45:22 +02:00
bruvzg
db3fadc560
Improve layout direction/locale automatic selection.
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(cherry picked from commit 82d7923c65
)
2023-03-27 16:36:53 +02:00
Markus Sauermann
3cae980c17
Fix some ways to create inconsistent Viewport sizes
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In the editor, it was possible to set the size of a `SubViewport` even
in cases where a parent `SubViewportContainer` had stretch enabled.
This PR disables editing a `SubViewport.size` while the parent disallows
it and it makes necessary adjustments during `NOTIFICATION_ENTER_TREE`.
(cherry picked from commit 34a7fc7447
)
2023-03-27 16:34:05 +02:00
Paweł
ca0ba83f03
Fix scrolling behaviour with low page value
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(cherry picked from commit 1608bea188
)
2023-03-27 16:28:29 +02:00
smix8
8e8ecf52cf
Fix NavigationAgent3D debug path duplicated points
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Fixes duplicated points in NavigationAgent3D debug path.
(cherry picked from commit 0b8798a995
)
2023-03-16 16:45:16 +01:00
smix8
bea2da94da
Allow negative NavigationAgent2D path debug line_width for thin lines
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Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
(cherry picked from commit f6a10c0565
)
2023-03-16 16:45:07 +01:00
clayjohn
5f6a534569
Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
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(cherry picked from commit 572ac91514
)
2023-03-14 13:59:05 +01:00
justchen1369
59a78ecf5a
Fix exported type for Menubar start_index
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(cherry picked from commit dbfecdb3b0
)
2023-03-14 13:59:04 +01:00
RedworkDE
f9bb1d3174
Fix buffer overrun in CPUParticles3D
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(cherry picked from commit 89980dd9c9
)
2023-03-14 13:59:03 +01:00
Johan Aires Rastén
d229ca2f27
Fixed incorrect ERROR message when setting new PrimitiveMesh
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If calling set_mesh with a PrimitiveMesh that has pending update, the
_mesh_changed function would be called twice. The first time before
set_base had been called, which could lead to an ERROR message about
trying to set an invalid surface override material.
(cherry picked from commit 007b488a5c
)
2023-03-14 13:59:03 +01:00