Commit Graph

12319 Commits

Author SHA1 Message Date
Silc Renew 2dd3abd0c5 Allow the Reset option of NodeTransition to be set for each Input 2023-01-31 00:40:45 +09:00
Silc Renew f8d529a232 Allow seek() without assigned animation in AnimationPlayer 2023-01-30 23:54:20 +09:00
Rémi Verschelde 6bdc4ea88c
Merge pull request #72344 from smix8/default_navmap_on_demand_only_4.x
Create default World navigation maps on demand only
2023-01-30 13:35:48 +01:00
Rémi Verschelde bde3310f02
Merge pull request #71995 from Faless/net/4.x_tls_verify
[NET] Refactor TLS configuration.
2023-01-30 13:28:31 +01:00
Rémi Verschelde 6c19a619ad
Merge pull request #72365 from groud/warn_ysort_tilemap
Warn when a TileMap layer is Y-sorted but not the TileMap node itself.
2023-01-30 13:28:22 +01:00
Gilles Roudière 62c874732d Warn when a TileMap layer is Y-sorted but not the TileMap node itself. 2023-01-30 10:34:35 +01:00
Rémi Verschelde 38f8411ed8
Merge pull request #71964 from bruvzg/mat_key
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Rémi Verschelde 62b0bfd343
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscreen_main
Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30 10:03:40 +01:00
Rémi Verschelde 3a1638391b
Merge pull request #72326 from TokageItLab/unlimit-transition
Remove the max input limit & cleanup `AnimationNodeTransition` API
2023-01-30 10:03:22 +01:00
Rémi Verschelde 2e0d9efb72
Merge pull request #72115 from AThousandShips/clip_children_fix
Hide `clip_children` for some non-drawn CanvasItems
2023-01-30 10:02:54 +01:00
Rémi Verschelde 080c795054
Merge pull request #66266 from Calinou/editor-description-fix-tooltip-update
Fix Editor Description tooltip not changing until scene is reopened
2023-01-30 10:01:48 +01:00
Ninni Pipping bbf203bc32 Hide clip_children for non-drawn CanvasItems 2023-01-30 08:22:06 +01:00
Aaron Franke 79215131b5
Replace Area gravity point distance scale with unit distance 2023-01-29 22:12:00 -06:00
smix8 1bc2c7cb12 Create default World navigation maps on demand only
Changes that the default navigation maps of World resources are only created on first use.
2023-01-30 02:51:14 +01:00
Hugo Locurcio 9f026d5274
Fix Editor Description tooltip not changing until scene is reopened
You still need to select another node to see the tooltip updated first,
but you no longer need to save and reopen the scene to view the updated
tooltip.
2023-01-30 00:18:13 +01:00
Silc Renew d27005f80e Remove the max input limit & cleanup AnimationNodeTransition API 2023-01-30 03:52:55 +09:00
Danil Alexeev 5195f723b9
Improve stroke drawing on 2D collision shapes 2023-01-29 19:07:09 +03:00
Rémi Verschelde 915bdd4b4d
Merge pull request #71896 from poohcom1/fix/autocomplete-substring-filter
Fix autocomplete filter not including substrings
2023-01-29 14:10:53 +01:00
Rémi Verschelde 0d36281dff
Merge pull request #72178 from DarkMessiah/fix_graph_edit_minimap_connection
Fix connections drawing in GraphEdit minimap
2023-01-29 02:24:54 +01:00
Silc Renew fa198c482e Fix AnimatedSprite play() don't redraw immediately 2023-01-29 08:00:42 +09:00
MinusKube 0f512a68dd Fix get_parent_anchorable_rect() not returning the correct size in some cases 2023-01-28 20:09:24 +01:00
Stanislav Labzyuk 068f4d88f6 Fix connections drawing in GraphEdit minimap 2023-01-28 18:55:14 +01:00
Rémi Verschelde 3a25148b9b
Merge pull request #72228 from DarkKilauea/nav-agent-callable
Use Callable for Navigation Agent callbacks
2023-01-28 15:58:49 +01:00
Rémi Verschelde e5752fdfd3
Merge pull request #72233 from TokageItLab/audio-blending
Implement blending audio feature to AnimationTree
2023-01-28 15:58:24 +01:00
Rémi Verschelde 04f7374775
Merge pull request #72157 from Kabiirk/GPUParticles2D-collision-UI-Fix
Fixing Inspector Property UI for GPUParticle2D collision_base_size [w.r.t Issue#71942]
2023-01-28 15:54:29 +01:00
Silc Renew 75330887d7 Implement blending audio feature to AnimationTree 2023-01-28 20:08:29 +09:00
Fabio Alessandrelli adba870534 [NET] Refactor TLS configuration.
Use a TLSOptions configuration object which is created via static
functions.

- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)

This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
Fredia Huya-Kouadio 63c88df3f7 Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-28 00:21:05 -08:00
Josh Jones 22f9ef19e1 Use Callable for Navigation Agent callbacks 2023-01-27 23:14:36 -08:00
Yuri Rubinsky 2afa175195
Merge pull request #72174 from bitsawer/shader_include_fixes
Close undefined
Fix undefined
2023-01-28 09:54:41 +03:00
MinusKube ba472bd29c Use correct prefix for TextMesh width property 2023-01-28 04:09:10 +01:00
MinusKube d59c221404 Mark dirty flags when shaped texts are invalidated 2023-01-28 03:31:55 +01:00
Rémi Verschelde a43db5afa4
Merge pull request #72186 from groud/improve_tileset_3to4_conversion
Improve TileSet 3to4 conversion, avoiding some data loss
2023-01-27 19:26:46 +01:00
Rémi Verschelde aae96945fa
Merge pull request #71470 from YeldhamDev/window_fixes
Fix some small bugs in the `Window` node
2023-01-27 19:26:31 +01:00
Gilles Roudière 9a593fa1aa Improve TileSet 3to4 conversion, avoiding some data loss 2023-01-27 18:44:45 +01:00
Marius Hanl bcf3c81726 ItemList: Check if the index is out bounds before accessing the internal items
The following keys may lead to the exception described above under certain conditions:
- ui_page_up
- ui_page_down
- ui_left
- ui_right
2023-01-27 18:34:18 +01:00
Rémi Verschelde 1bf7b84fbf
Merge pull request #62123 from holgac/bugfix-62097
Fix infinite loop in animation compress
2023-01-27 15:42:05 +01:00
Rémi Verschelde 8a1369192e
Merge pull request #72173 from groud/warn_autotile_conversion
Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27 15:41:52 +01:00
Rémi Verschelde f43fbb593e
Merge pull request #72148 from smix8/tileset_navigationlayers_bitmask_helpers_4.x
Add TileSet helper functions to set/get navigation layer bitmask values
2023-01-27 15:40:59 +01:00
Rémi Verschelde 525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
bitsawer 0acaccebaf Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
Gilles Roudière 0d06ebff2f Warn that autotiles from 3.x cannot be converted automatically to 4.x 2023-01-27 13:34:57 +01:00
Rémi Verschelde 9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
smix8 1809915bce Add TileSet helper functions to set/get navigation layer values
Adds helper functions to TileSet to set / get navigation layers bitmask values.
2023-01-27 11:23:34 +01:00
Gilles Roudière d7f3bd50bd Rename texture_offset and unclamp it 2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee 39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde 3e1925fd00
Merge pull request #58334 from Sauermann/fix-to-gui-or-not-to-gui
Fix SubViewportContainer processing Events before other Control-Nodes
2023-01-27 10:39:49 +01:00
Rémi Verschelde 22e1575021
Merge pull request #72167 from dalexeev/line-text-edit-context-menu
Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27 10:32:34 +01:00
Rémi Verschelde 91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Rémi Verschelde af1ef4c94f
Merge pull request #72149 from MinusKube/rich_text_visible_chars_bug
Fix char offset calculation when processing RichTextLabel line caches
2023-01-27 10:30:15 +01:00
Silc Renew d33fdfcdad Fix AnimationTree MethodTrack discards all process 2023-01-27 17:44:25 +09:00
Danil Alexeev af8bf6f1d0
Fix `LineEdit` and `TextEdit` context menus not customizable 2023-01-27 11:14:54 +03:00
Kabiir 21ef712863 Fixing Inspector Property UI for GPUParticle2D collision_base_size[Issue#71942] 2023-01-27 11:55:03 +05:30
MinusKube 03df4e3fce Fix char offset calculation when processing RichTextLabel line caches 2023-01-27 01:54:47 +01:00
Rémi Verschelde d1e5903c67
Merge pull request #71427 from Calinou/spinbox-custom-arrow-step-add-property-hint
Add a property hint for SpinBox's `custom_arrow_step` property
2023-01-27 00:22:23 +01:00
kobewi b5fda06f20 Don't change region_rect when setting texture 2023-01-26 23:02:26 +01:00
Rémi Verschelde 5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde 91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde 7cf21f296b
Merge pull request #68034 from Klowner/surfacetool-generate-normals
Make SurfaceTool.generate_normals() behave consistently with smoothing groups
2023-01-26 22:52:19 +01:00
Rémi Verschelde b2164ee75b
Merge pull request #72109 from Chaosus/shader_derivative
Add derivative functions with precision to shaders
2023-01-26 22:51:54 +01:00
Mark Riedesel da893c14cf Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat 2023-01-26 12:32:31 -06:00
Yuri Rubinsky 8c8c333bf2 Add derivative functions with precision to shaders 2023-01-26 20:53:46 +03:00
smix8 bf1571979c Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Yuri Sizov 9b7124b49c Remove size restrictions from StyleBoxTexture 2023-01-26 17:11:37 +01:00
Markus Sauermann b15a3ea3a4 Added assertion check 2023-01-26 16:10:32 +01:00
Rémi Verschelde 44c0bfc94d
Merge pull request #71682 from TokageItLab/gdvirtual-anim-node
Make `AnimationTree` / `AnimationPlayer` processes adopt to GDVIRTUAL
2023-01-26 16:01:17 +01:00
Rémi Verschelde 058c61b5b3
Merge pull request #68007 from Sauermann/fix-3d-capture
Fix event-content and mouse-signals with 3D-capture-on-drag
2023-01-26 16:00:26 +01:00
Rémi Verschelde 13e20fed99
Merge pull request #68627 from Sauermann/fix-tooltip-position
Fix position of Tooltips
2023-01-26 16:00:14 +01:00
Rémi Verschelde 296dea77fe
Merge pull request #66692 from Sauermann/fix-window-final-transform
Include the Window-transform into Viewport::get_final_transform
2023-01-26 15:59:53 +01:00
Rémi Verschelde f8d80b406d
Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinates
Fix Control rect coordinate system inconsistency
2023-01-26 15:59:35 +01:00
Markus Sauermann 83fa14a5a9 Include the Window-transform into Viewport::get_final_transform 2023-01-26 15:30:44 +01:00
Silc Renew 9ef2fb3cd4 Make AnimTree/Player processes adopt to GDVIRTUAL 2023-01-26 23:22:57 +09:00
Markus Sauermann c4ed247f5f Fix position of Tooltips
CanvasItem::get_screen_transform returns a transform from the CanvasItem
to the coordinate system, where a Popup - created as a child of the
CanvasItem - should be opened.
get_screen_transform makes some simplifications, that work well, when used
in the editor, but not in general cases.

Since Popups like Tooltips are now used more commonly in projects,
it becomes necessary to correct these simplifications.

This solution introduces Viewport::get_popup_base_transform, which makes
the necessary calculations.
2023-01-26 15:15:14 +01:00
Rémi Verschelde 886c0dbef9
Merge pull request #72100 from bruvzg/sysf_msdf
[SystemFont] Add missing MSDF properties.
2023-01-26 09:52:41 +01:00
Rémi Verschelde 1cae673b54
Merge pull request #72099 from bruvzg/ime_commit
[Windows] Fix committing IME text without IME deactivation.
2023-01-26 09:52:17 +01:00
Rémi Verschelde b29cd0699a
Merge pull request #72096 from TokageItLab/spamspamspam
Fix spamming audio preview and cleanup process in `AnimationPlayer/Tree`
2023-01-26 09:51:54 +01:00
bruvzg 2442f6c937
[SystemFont] Add missing MSDF properties. 2023-01-26 09:47:42 +02:00
bruvzg e08a6e692d
[Windows] Fix committing IME text without IME deactivation. 2023-01-26 09:24:12 +02:00
Silc Renew 4e56c2b0b0 Fix spamming audio preview and cleanup process in AnimationPlayer/Tree 2023-01-26 14:09:25 +09:00
Silc Renew 17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
Rémi Verschelde cb8aeca1ca
Merge pull request #72046 from MewPurPur/buttons-inspector-clutter-reduction
Add groups to Button and BaseButton to reduce inspector clutter
2023-01-26 01:05:56 +01:00
VolTer 7d14c44025 Add more sections to Button and BaseButton 2023-01-25 15:39:02 +01:00
Rémi Verschelde 8cebd0a2ce
Merge pull request #71983 from vmedea/push-customfx
Expose RichTextLabel::push_customfx to GDScript
2023-01-25 14:41:01 +01:00
Rémi Verschelde 6369196b96
Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info
Transition progress display in Animation State Machine Editor
2023-01-25 12:18:31 +01:00
Rémi Verschelde fc400d1562
Merge pull request #71685 from groud/gesture_into_viewpanner
Add gesture to ViewPanner and simplify a bit its API
2023-01-25 11:59:11 +01:00
SaracenOne 02a82c9531 Add indicator for state machine transition fade progress and position of state transitioning from. 2023-01-25 10:17:55 +00:00
Rémi Verschelde dc8253824b
Merge pull request #72000 from iiMidknightii/Camera3D-No-Size-Limit
Changed Camera3D Ortho Size Limit
2023-01-25 09:19:12 +01:00
Rémi Verschelde b9bf12e99a
Merge pull request #71142 from aaronfranke/never-duplicate-script
Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25 09:18:18 +01:00
Rémi Verschelde fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
Aaron Franke 2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
Aaron Franke 0e7785333f
Improve clarity of Tree's activated/double-clicked signals
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
iiMidknightii 034c445a67 Changed Camera3D Ortho Size Limit 2023-01-24 13:20:17 -08:00
Yuri Sizov fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
mara be733ea3d1 Expose RichTextLabel::push_customfx to GDScript 2023-01-24 18:16:24 +01:00
bruvzg 1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. 2023-01-24 12:24:53 +02:00
Rémi Verschelde 06c930caf1
Merge pull request #71878 from bitsawer/fix_shader_dependencies
Fix shader include dependency handling
2023-01-24 09:47:28 +01:00
Rémi Verschelde a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
Rémi Verschelde 1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
David Snopek 74458b6e9b Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
Rémi Verschelde bebac4a088
Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy
Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 16:47:15 +01:00
Gilles Roudière a3b431b09d Add gesture to ViewPanner and simplify a bit its API 2023-01-23 16:43:53 +01:00
Rémi Verschelde 1f22c482e1
Merge pull request #70052 from bruvzg/key_unicode_actions
Cleanup and unify keyboard input.
2023-01-23 15:36:11 +01:00
Rémi Verschelde 11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
Rémi Verschelde 0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
bruvzg daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Rémi Verschelde 1891d9fdf1
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
Convert en_GB spelling to en_US with codespell
2023-01-23 11:08:55 +01:00
Rémi Verschelde 809bd94394
Merge pull request #71906 from reduz/simplify-polyphonic-stream-player
Simplify AudioStreamPolyphonic
2023-01-23 11:07:32 +01:00
Rémi Verschelde 5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Juan Linietsky 4383b5ab1e Simplify AudioStreamPolyphonic
* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster)
* Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability.
2023-01-23 10:47:01 +01:00
Rémi Verschelde 35c37ce4ce
Merge pull request #67847 from rburing/warn_non-uniformists
Warn against using non-uniform scale for 3D physics (in the editor and class reference)
2023-01-23 10:32:06 +01:00
Rémi Verschelde 19b030263d
Merge pull request #71778 from vortexofdoom/fix-dof-blur-transition
allowed negative DoF blur transition in the editor
2023-01-23 10:24:24 +01:00
Rémi Verschelde 69a981fc62
Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat
Remove compatibility code for Mesh surfaces
2023-01-23 10:24:19 +01:00
poohcom1 c161ee3519 Fix autocomplete filter not including substrings 2023-01-23 11:35:57 +07:00
Bastiaan Olij 52d4a56b3b Rename getters and signals on XR nodes to be consistant with input types 2023-01-23 11:26:12 +11:00
bitsawer 81f9529a7e Fix shader include dependency handling 2023-01-22 22:19:52 +02:00
Rémi Verschelde 5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde 5432bad36f
Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main
Address Android editor crashes
2023-01-22 17:52:31 +01:00
Rémi Verschelde 78d45fc51c
Merge pull request #71855 from reduz/audio-stream-polyphonic
Add AudioStreamPolyphonic to simplify sound playback from code
2023-01-22 17:51:05 +01:00
RedMser 386f62df96 Fix SplitContainer rendering and theming 2023-01-22 16:34:56 +01:00
Juan Linietsky f18d408c08 Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code
* This new audio stream allows to play multiple sounds and control them over time from code.
* It greatly simplifies tasks such as generative music (music generated from code) or audio.

This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs.

Does not fix anything currently, but should help implement #69758 properly.

Some demo code of how to use this:

```GDScript

var player = $SomeNode as AudioStreamPlayer
player.stream = AudioStreamPolyphonic.new()
var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic
var id = playback.play_stream(preload("res://Clip1.ogg"))
await get_tree().create_timer(1).timeout
playback.set_stream_volume(id,-12) # Set volume to half after one second
await get_tree().create_timer(2).timeout
var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip
await get_tree().create_timer(1).timeout
playback.stop_stream(id) # 1 second later, kill the first clip
playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster

```
2023-01-22 16:22:45 +01:00
Rémi Verschelde d4d01ca20a
Merge pull request #71609 from lufog/menubar-auto-translation
MenuBar add auto-translation of Menu names
2023-01-22 16:07:40 +01:00
Rindbee 64edc7a5c2 Fix internal editor not updating when using external editor via LSP 2023-01-22 18:27:22 +08:00
Rémi Verschelde cd031fd31a
Merge pull request #71663 from bruvzg/init_pos_x
Reorganize main and sub-window initial position properties.
2023-01-22 11:25:58 +01:00
Rémi Verschelde 285e6ed9a5
Merge pull request #71840 from TokageItLab/fix-travel-reset
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22 11:08:57 +01:00
Rémi Verschelde c0f35a8db1
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde 813d7c417b
Merge pull request #71823 from TokageItLab/fix-bezier-init
Fix wrong BezierTrack init value
2023-01-22 11:08:09 +01:00
Silc Renew a6d8afc90c Fix weird behavior of teleporting to self-state when reset is false 2023-01-22 16:16:48 +09:00
Silc Renew 8b04f58604 Expose fading_from_node from StateMachine 2023-01-22 15:50:53 +09:00
Silc Renew 451cb5577d Fix wrong BezierTrack init value 2023-01-22 06:52:40 +09:00
Rémi Verschelde c3539b4561
Merge pull request #70773 from KoBeWi/lector
Add range iterator to LocalVector
2023-01-21 20:53:29 +01:00
Rémi Verschelde 906ee0b219
Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR
Remove editor dependencies from ColorPicker
2023-01-21 20:52:16 +01:00
Rémi Verschelde 229c82690d
Merge pull request #70294 from KoBeWi/treedulate
Add a method to get global modulate
2023-01-21 20:51:42 +01:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Rémi Verschelde 3e9a831194
Merge pull request #65726 from KoBeWi/cellless
Don't print error in `get_cell_tile_data()`
2023-01-21 16:54:53 +01:00
Rémi Verschelde ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde 145ab2e1fd
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
Clean up shader parameter remap
2023-01-21 16:53:29 +01:00
Juan Linietsky dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Juan Linietsky 7dbc458bb4 Clean up shader parameter remap
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations).
This cleans up all the shader parameter code.

This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided.

**NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21 12:56:28 +01:00
Rémi Verschelde 2ec0da1a75
Merge pull request #63667 from AntonioDell/bugfix/63549
fix(editor): Remove some MeshLibrary editor updates
2023-01-21 11:32:28 +01:00
Rémi Verschelde 7b622ce6e8
Merge pull request #71021 from reduz/prevent-physics-callback-removal
Error when removing a physics node during a physics callback
2023-01-21 11:28:02 +01:00
Juan Linietsky 51777a2914 Fix constant editor redraw after shortcut
Introduced by me by mistake on #71328. Fixes #71652.
2023-01-21 10:54:45 +01:00
Silc Renew 3bb298b78a Fix max limit of AnimationNodeTransition input count in the inspector 2023-01-21 14:57:36 +09:00
Daniel Larson d7b61158fa allowed negative DoF blur transition in the editor 2023-01-20 20:39:49 -06:00
Rémi Verschelde d5838a06fa
Merge pull request #71709 from clayjohn/decals-lights-sorting
Sort decals and lights based on camera origin
2023-01-20 23:57:55 +01:00
Yuri Rubinsky f9b5e9da37 Fix code generation for ProximityRange node in visual shader 2023-01-20 22:31:37 +03:00
clayjohn 49bebf2bfb Sort decals and lights based on camera origin
Also implement sort_offset for decals

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
Yuri Rubinsky 6f2c0140f0
Merge pull request #71717 from Chaosus/vs_refactor_texture_get_code 2023-01-20 13:51:35 +03:00
Yuri Rubinsky 7cbe2b939e Some refactoring for visual shader texture functions 2023-01-20 12:54:20 +03:00
Алексей Смирнов a118bc2723 MenuBar add auto-translation of Menu names 2023-01-20 11:34:20 +03:00
Rémi Verschelde a83093fa80
Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fix
Fix incorrect Viewport Debug Draw effects
2023-01-20 08:49:21 +01:00
Rémi Verschelde 9fc40123ab
Merge pull request #71679 from kleonc/draw_polyline_line_strip
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-20 08:48:56 +01:00
Rémi Verschelde 360b61084a
Merge pull request #41239 from dalexeev/fix_draw_rect
Fix `CanvasItem.draw_rect` function with `filled = false`
2023-01-19 22:49:23 +01:00
Rémi Verschelde fc5fafbb32
Merge pull request #70602 from Calinou/environment-no-sky-hide-ambient-light-properties
Hide Ambient Light properties in Environment inspector depending on mode
2023-01-19 21:53:02 +01:00
Rémi Verschelde d919d77367
Merge pull request #71418 from TokageItLab/restart-anim-tree
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19 21:52:35 +01:00
Rémi Verschelde a202f5104f
Merge pull request #71264 from TokageItLab/improve-statemachine
Add next/reset function to `AnimationStateMachine`
2023-01-19 21:52:05 +01:00
HalcyonGarside ef35c4002c Add 'Lighting' to list of Debug Draw viewport options 2023-01-19 15:23:59 -05:00
kleonc 728c51e362 CanvasItem::draw_polyline Support thin polylines drawn using line strip 2023-01-19 21:08:25 +01:00
Rémi Verschelde 65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
Rémi Verschelde 4ca6a9809d
Merge pull request #44596 from KoBeWi/🧹🧹🧹
Cleanup unused engine code v2
2023-01-19 19:32:51 +01:00
Rémi Verschelde 8b92316368
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19 19:32:37 +01:00
Yuri Sizov 752402cf35 Clean-up, harmonize, and improve StyleBox API
- Make all margin properties follow the same naming convention (their getter and setter too).
- Remove a virtual counterpart of `get_style_margin` from API.
- Allow to override `get_minimum_size` from scripting and remove `get_center_size`.
2023-01-19 20:02:21 +03:00
kobewi c0083e431b Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
bruvzg aade5abd4f
Reorganize main and sub-window initial position properties. 2023-01-19 13:44:06 +02:00
Life4gal d3612e039a
Fix using Resource objects as keys in the `tres` format
Fixes #57506.
2023-01-19 12:19:06 +01:00
RedworkDE be4eb3bbdd Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-19 10:30:25 +01:00
clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
2023-01-18 19:52:47 -08:00
Michael Alexsander 52b077ca28 Fix some small bugs in the `Window` node 2023-01-18 21:20:49 -03:00
Rémi Verschelde acd62443b6
Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stop
Add `p_keep_state` to `AnimationPlayer::stop()`
2023-01-18 22:41:43 +01:00
Rémi Verschelde 2050f59e3a
Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circle
`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself
2023-01-18 22:28:24 +01:00
Rémi Verschelde f40f1e0c90
Merge pull request #60904 from KoBeWi/👻👻👻
Allow unindent without selection
2023-01-18 22:27:36 +01:00
Rémi Verschelde 4abbc0c3fb
Merge pull request #71630 from groud/fix_tilemap_layer_delete_undo
Fixes TileMap undo not restoring tiles
2023-01-18 22:20:12 +01:00
Silc Renew e480262c53 Allow AnimationNodes to restart when transitioning to the same state 2023-01-19 03:10:59 +09:00
Silc Renew 8bfaf098c7 Add next/reset function to AnimationStateMachine 2023-01-19 03:10:45 +09:00
bruvzg 5361ec9f43
Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
Gilles Roudière 13e7f1a143 Fixes TileMap undo not restoring tiles 2023-01-18 17:43:41 +01:00
Rémi Verschelde bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
Rémi Verschelde da1b78222c
Merge pull request #71615 from groud/bring_back_get_cells_by_id
Bring back TileMap::get_cells_by_id
2023-01-18 17:33:14 +01:00
Rémi Verschelde b143e03597
Merge pull request #71604 from groud/snappier_tilemap_edit
Avoid recreating TileMap internals when selecting it
2023-01-18 17:32:16 +01:00
Rémi Verschelde b7d8224210
Merge pull request #71587 from maiself/fix-touch-release
Fix crash on touch release
2023-01-18 17:32:10 +01:00
Silc Renew d16004f297 Add p_keep_state to AnimationPlayer::stop() 2023-01-19 01:05:46 +09:00
kobewi b427d3585c Allow unindent without selection 2023-01-18 17:05:15 +01:00
Gilles Roudière 68afc0afa5 Bring back TileMap::get_cells_by_id 2023-01-18 15:56:31 +01:00
kleonc 43fc483e6c CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself 2023-01-18 15:16:22 +01:00
Gilles Roudière 10849a6d93 Avoid recreating TileMap internals when selecting it 2023-01-18 11:28:31 +01:00
Mai Lavelle a058cedb53 Fix crash on touch release 2023-01-17 19:12:55 -05:00
Rémi Verschelde 9ebb3e3107
Merge pull request #71553 from RandomShaper/no_catastrophic_relayout
Prevent infinite cascade of re-layout after label text reshaping
2023-01-17 15:00:11 +01:00
Pedro J. Estébanez ed8c5cd52f Prevent infinite cascade of re-layout after label text reshaping 2023-01-17 13:49:54 +01:00
Rémi Verschelde 63dfdf4f89
Merge pull request #71529 from clayjohn/IM-oct
Update ImmediateMesh to use octohedral encoded normals
2023-01-17 10:56:07 +01:00
Danil Alexeev c046bb8389
Fix `CanvasItem.draw_rect` function with `filled = false` 2023-01-17 09:15:47 +03:00
Nong Van Tinh d6b923ae05 Fixes incorrect caption for TextureParameterTriplanar 2023-01-17 12:10:01 +07:00
clayjohn 267db8a504 Update ImmediateMesh to use octohedral encoded normals 2023-01-16 14:14:37 -08:00
SaracenOne 4628736894 Update instances of scenes which have been reimported. 2023-01-16 13:46:33 -08:00
Rémi Verschelde ecfd57026e
Merge pull request #71375 from clayjohn/LightmapGI-crash
Enforce a default minimum lightmap size hint size
2023-01-16 22:28:36 +01:00
Rémi Verschelde ae3ca04aba
Merge pull request #69598 from Sauermann/fix-focus-inverse
Calculate the mouse focus inverse transform only when needed
2023-01-16 22:11:23 +01:00
Rémi Verschelde 7c00fdcf5d
Merge pull request #71507 from groud/fix_add_source_source_id
Fix TileDate::add_source accepting invalid ID values
2023-01-16 12:49:32 +01:00
Rémi Verschelde 47689c7d51
Merge pull request #71502 from bruvzg/tooltip_clickthrough
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16 12:48:45 +01:00
Rémi Verschelde 673d9c58fd
Merge pull request #69851 from dalexeev/fix-scaling-issue
Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:48:22 +01:00
Gilles Roudière 0dbcf8f735 Fixes TileDate::add_source accepting invalid ID values 2023-01-16 12:14:40 +01:00
Danil Alexeev a8cbb6245b
Fix scaling issue in `draw_line` and similar methods 2023-01-16 12:49:58 +03:00
bruvzg 34b34b104c
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose `window_set_mouse_passthrough` to `Window`. 2023-01-16 11:42:49 +02:00
kobewi 1260cb0bfb Improve empty Tween error message 2023-01-16 10:30:21 +01:00
Rémi Verschelde 2d214c8881
Merge pull request #70685 from stmSi/fix-nan-graphedit-infinite-loop
Fix: NaN value making infinite loop inside GraphEdit's `NOTIFICATION_DRAW`
2023-01-16 09:41:08 +01:00
Rémi Verschelde da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
Rémi Verschelde 5663c78bd2
Merge pull request #43399 from KoBeWi/path_stalking
Update PathFollow2D when curve is changed
2023-01-16 09:24:03 +01:00
Rémi Verschelde ce278b1b7a
Merge pull request #70433 from Sauermann/fix-treeitem-id
Fix confusion about TreeItem.add_button ambiguity between id and index
2023-01-16 09:15:15 +01:00
kobewi b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Tomasz Chabora 5d75edb3b5 Update PathFollow2D when curve is changed 2023-01-15 18:11:21 +01:00
Rémi Verschelde 55bf948fe7
Fix change_scene memory leak due to duplicate instantiation
Regression from #71105.
Fixes #71363.
2023-01-15 14:05:15 +01:00
Hugo Locurcio 65560315a4
Add a property hint for SpinBox's `custom_arrow_step` property
Only positive or zero values make sense for this property.
2023-01-14 20:18:01 +01:00
Paulb23 1aac10d73d Fixed adding extra quote when completing strings 2023-01-14 15:28:22 +00:00
kobewi 59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
clayjohn e0e073138d Enforce a default minimum lightmap size hint size 2023-01-13 17:46:55 -08:00
Rémi Verschelde 030a95dd61
Merge pull request #71137 from lyuma/remove_modification_stack_3d
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-13 22:34:09 +01:00
Yuri Sizov 682ef35787
Merge pull request #71328 from reduz/button-shortcuts-no-longer-press
Button shortcuts no longer "press" the Button.
2023-01-14 00:14:51 +03:00
kobewi 54abd5b560 Add expand mode compat to TextureRect 2023-01-13 19:16:49 +01:00
Juan Linietsky dd3a1b08a9 Button shortcuts no longer "press" the Button.
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release.
* This logic is removed and now shortcuts always activate on press.
* This makes the editor feel more responsive and solves problems related to this behavior.

Fixes #45033 and possibly others.
2023-01-13 18:43:02 +01:00
Hendrik Brucker e59d6b1b8c [RichTextLabel] Match minimum size calculation of Label
(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Tomasz Chabora 4668a186db Reset animation on playback stop 2023-01-13 13:41:37 +01:00
bruvzg 9b2843f14f
Improve dashed line alignment and make it optional. 2023-01-13 10:30:12 +02:00
stmSi d1bd7539a6 Fix NaN value making infinite loop inside GraphEdit's NOTIFICATION_DRAW 2023-01-13 12:29:29 +06:30
Rémi Verschelde f79c58aac5
Merge pull request #71209 from bruvzg/ed_progress_reparent
Automatically reparent editor progress dialog to avoid error spam.
2023-01-13 00:29:48 +01:00
Rémi Verschelde 05e1517c8e
Merge pull request #71290 from clayjohn/normal-map-2d
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-13 00:17:28 +01:00
clayjohn b514e20fb5 Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2023-01-12 13:15:31 -08:00
Lyuma fd25bb50ab Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.

Note: This change only affects 3D. SkeletonModification2D will work as before.
2023-01-12 12:04:53 -08:00
Rémi Verschelde 797fb296f0
Merge pull request #58517 from KoBeWi/size_matters
Add expand modes to TextureRect
2023-01-12 20:06:26 +01:00
Rémi Verschelde 73ab514657
Fix style issue in ShapeCast3D after #68409
Somehow that PR didn't run the CI checks.
2023-01-12 19:28:58 +01:00
Rémi Verschelde d20ebe98c4
Merge pull request #68409 from Jasuse/shapecast3d_dbg_shape_fix
Fix debug shape of `ShapeCast3D` not updating on `Shape` change
2023-01-12 17:19:20 +01:00
kobewi dfc4367a47 Add expand modes to TextureRect 2023-01-12 17:06:03 +01:00
Rémi Verschelde 312703ca1f
Merge pull request #70566 from cg9999/richtextlabel_fix
Fix crash in RichTextLabel table parsing
2023-01-12 14:52:02 +01:00
Rémi Verschelde a8a9892ad6
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
Split pause() from AnimationPlayer's stop()
2023-01-12 14:30:46 +01:00
Yuri Rubinsky 5b627dec72
Merge pull request #71123 from Chaosus/vs_particle_randomness 2023-01-12 16:29:27 +03:00
Henri Valta 81d0f42800 Fix crash in RichTextLabel table parsing
Fixed with help of feedback from bruvzg. Prevents invalid items getting to stack.
2023-01-12 12:27:25 +02:00
Danil Alexeev 8f706be6fa
Rearrange `editor/naming/*` project settings 2023-01-12 11:41:13 +03:00
Rémi Verschelde 7f3f559e6b
Merge pull request #71250 from smix8/navigation_tweak_agent2d_4.x
Tweak NavigationAgent2D defaults
2023-01-12 08:52:56 +01:00
Hendrik Brucker 62278eb236 Rename (de)selected signals to node_(de)selected in GraphNode 2023-01-12 04:08:06 +01:00
smix8 594ffd2200 Tweak NavigationAgent2D defaults
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
2023-01-11 23:47:16 +01:00
kobewi f64dd732b8 Improve some Tween internals 2023-01-11 14:08:14 +01:00
kobewi da9396881e Split pause() from AnimationPlayer's stop() 2023-01-11 14:03:31 +01:00
Rémi Verschelde 863324330b
Merge pull request #71219 from EricEzaM/68176-codeedit_update_code_completion_options_crash
Fix crash in CodeEdit when caret column exceeds line length.
2023-01-11 14:02:01 +01:00
Eric M 1d30653efb Fix crash in CodeEdit when caret column exceeds line length. 2023-01-11 22:52:37 +10:00
SekoiaTree 05aaae747b Remove compatibility code for Mesh surfaces 2023-01-11 13:02:08 +01:00
Rémi Verschelde baae87e307
Merge pull request #71105 from reduz/unload-current-scene
Add SceneTree.unload_current_scene()
2023-01-11 09:46:33 +01:00
bruvzg 19293d1813
Automatically reparent editor progress dialog to avoid error spam. 2023-01-11 10:13:21 +02:00
Rémi Verschelde 3e2843e3ad
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
Ensure that the cached layout mode is in sync
2023-01-11 01:29:51 +01:00
Rémi Verschelde 3862939327
Merge pull request #71170 from reduz/text-loader-fixes
Text resource loader fixes
2023-01-11 01:16:12 +01:00
Rémi Verschelde 54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Rémi Verschelde b65c5bccfa
Merge pull request #71042 from marzecdawid/only-cursor-multiselect-tree-text-search
Fix text search in Tree with multiselect
2023-01-11 01:12:12 +01:00
Yuri Sizov 42cbdbc7df Ensure that the cached layout mode is in sync 2023-01-10 23:51:27 +03:00
Juan Linietsky eb3fa8eaa4 Text resource loader fixes
* Moved the order of progress update to after the actual resource loading to give better % numbers.
* Fix a bug introduced by #67714, which broke cache ignoring.
2023-01-10 18:59:55 +01:00
Juan Linietsky e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Juan Linietsky e5f2c442c7 Add SceneTree.unload_current_scene()
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.

Fixes #63565.
2023-01-10 14:02:06 +01:00
Rémi Verschelde 91713ced81
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-property-hint
Tweak particles animation offset property hint to allow more precise values
2023-01-10 11:01:14 +01:00
Rémi Verschelde e3a87641bd
Merge pull request #71147 from bruvzg/get_win
Add Node::get_window() method.
2023-01-10 10:52:12 +01:00
Rémi Verschelde e63500344f
Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript
Expose Tree::deselect_all to GDScript
2023-01-10 10:44:31 +01:00
bruvzg ca8b762797
Add Node::get_window() method. 2023-01-10 11:10:46 +02:00
Rémi Verschelde dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
Rémi Verschelde be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Yuri Sizov fd990e24a8
Merge pull request #71121 from YuriSizov/canvas-item-long-lost-parent
Clarify some parent item checks in `CanvasItem`
2023-01-10 00:26:28 +03:00
Markus Sauermann 0d6d5e6421 Calculate the mouse focus inverse transform only when needed
Revival of #49158

Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
2023-01-09 21:35:38 +01:00
Juan Linietsky 07a964fce3 Ability to change a resource UID from API
* Works for text, binary and imported resources
* Allows better clean up of duplicate files.

TODO (future PRs):

* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Yuri Rubinsky 87eafe48b8 Add few improvements for `VisualShaderNodeParticleRandomness` 2023-01-09 20:33:45 +03:00
Yuri Sizov 0ca5a72e90 Clarify some parent item checks in CanvasItem 2023-01-09 19:59:55 +03:00
Juan Linietsky 0e0a6bb39b
Removed unused property hints and `Object::get_translatable_strings()`
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Yuri Sizov 00b5222f66 Fix inconsistent state of Controls when editing and running scenes 2023-01-09 15:54:04 +03:00
Danil Alexeev 9b3da76640
Fix unpressable buttons 2023-01-09 12:17:48 +03:00
Rémi Verschelde e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
Rémi Verschelde 378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Rémi Verschelde c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde 69fd2f3571
Merge pull request #71064 from DarkMessiah/expose_clear_tabs
Expose TabBar::clear_tabs to GDScript
2023-01-08 22:45:58 +01:00
Rémi Verschelde 0d6fede757
Merge pull request #69809 from KoBeWi/runtime_enabler_2d
Fix VisibleOnScreenEnabler disabling in editor
2023-01-08 22:38:29 +01:00
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Juan Linietsky 47592927b3 Use BitField<> hint for ArrayFormat
This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Stanislav Labzyuk 436cd91065 Expose TabBar::clear_tabs to GDScript 2023-01-08 13:52:57 +01:00
Dawid Marzec 9eeed06e65 Expose Tree::deselect_all to GDScript 2023-01-08 12:41:27 +01:00
Josh Jones a0715b30f9 Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Dawid Marzec 76a3f8e573 Fix text search in Tree with multiselect 2023-01-07 21:04:23 +01:00
Rémi Verschelde d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde 3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
Add reparent methods to Node
2023-01-07 13:20:56 +01:00
Juan Linietsky 398e73c689 Error when removing a phycics node during a physics callback
* This behavior is not allowed, the error text suggests using call_deferred().
* Added a check in Node::remove_child to prevent future crashes of this type.
* Fixed a performance regression introduced by #36244.

Fixes #63718, probably other crashes too.
2023-01-07 12:57:24 +01:00
bruvzg 2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde 163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde bd15c3f80e
Merge pull request #71005 from dazKind/master
CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06 22:56:44 +01:00
Michael Bickel 5d09bf8f05 fix typo 'comleption' -> 'completion' 2023-01-06 19:52:19 +01:00
SaracenOne f5edeb8f58 Disable navmesh, lightmap, and VoxelGI generation on foreign data 2023-01-06 08:39:27 -08:00
Yuri Rubinsky f101add78b Add `uint` type support to visual shaders 2023-01-06 10:35:25 +03:00
Rémi Verschelde e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Yuri Sizov 82c00c21e6 Simplify some editor plugin logic and remove dead code 2023-01-05 21:04:54 +03:00
Rémi Verschelde 798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde b2a5b55533
Merge pull request #67749 from JonqsGames/clean_physical_bone_instancing
Test joint type on _set for PhysicalBone joints
2023-01-05 12:58:54 +01:00
Rémi Verschelde 778684ffaa
Merge pull request #70933 from fire/empty-organize-graph-node
Update GraphEdit to automatically arrange nodes if nothing is selected
2023-01-05 12:58:20 +01:00
Rémi Verschelde d322c154a6
Merge pull request #70795 from KoBeWi/TweenCounted
Improve `RefCounted` support in `Tween`
2023-01-05 12:56:53 +01:00
Rémi Verschelde 60b028971d
Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x
Fix NavigationPolygon error msg
2023-01-05 12:55:02 +01:00
JoJoX 4e0103ff40 Test joint type on _set for PhysicalBone joints 2023-01-05 12:23:44 +01:00
Danil Alexeev 0d25d8e7fc
`AnimatedSprite{2D,3D}` improvements
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
K. S. Ernest (iFire) Lee 8302f17adf Update graph_edit.cpp to automatically arrange nodes if nothing is selected. 2023-01-04 16:48:01 -08:00
Rémi Verschelde 0ba3c5453f
Merge pull request #70877 from timothyqiu/tree-scroll
Fix Tree overflow without scrolling being enabled
2023-01-03 16:15:29 +01:00
Rémi Verschelde 8791e333da
Merge pull request #70624 from bruvzg/cur_sc
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
Haoyu Qiu 631ac1406b Fix Tree overflow without scrolling being enabled 2023-01-03 22:50:35 +08:00
Rémi Verschelde 5e78f0f782
Merge pull request #70840 from MewPurPur/get-point-count-instead-of-points
Rename `get_points_count()` to `get_point_count()` in Gradient
2023-01-03 15:46:18 +01:00
Rémi Verschelde 1d92b44f47
Merge pull request #70864 from timothyqiu/scroll-margin
Fix scroll grabber can't reach ends in default theme
2023-01-03 12:41:56 +01:00
Rémi Verschelde c5279420c8
Merge pull request #70572 from TokageItLab/fix-statemachine-fade
Fix wrong `AnimationStateMachine` process for end of fading
2023-01-03 12:41:35 +01:00
Rémi Verschelde 55ef815472
Merge pull request #70865 from bruvzg/fd_crash
Fix file dialog crash on forward click when history is empty.
2023-01-03 12:41:10 +01:00
Rémi Verschelde 151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde c328d76483
Merge pull request #70690 from Sauermann/fix-menubar-hover
Fix hovering-color of MenuBar entries when reentering MenuBar
2023-01-03 12:32:20 +01:00
Rémi Verschelde 8b180353d8
Merge pull request #70763 from Maran23/4-x-tree-icon-gap-with-hscrollbar
Fix Scene Tree Editor icons shift when the pane is small
2023-01-03 12:28:59 +01:00
Rémi Verschelde 1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde 7758151b6a
Merge pull request #70519 from bruvzg/font_hash
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03 12:19:43 +01:00
Rémi Verschelde 9967777453
Merge pull request #70611 from YeldhamDev/tabbar_fixes
Fix errors when `TabBar` is empty
2023-01-03 12:19:18 +01:00
bruvzg 5eeefb2174
Fix file dialog crash on forward click when history is empty. 2023-01-03 10:23:49 +02:00
Haoyu Qiu e57cdab568 Fix scroll grabber can't reach ends in default theme 2023-01-03 15:44:24 +08:00
bruvzg 06551dfa3a
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates. 2023-01-03 09:25:45 +02:00
Yuri Rubinsky c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom 2023-01-03 09:46:11 +03:00
Clay John 61c7b7fb13
Merge pull request #67853 from Zylann/fix_lods_with_doubles
Fix usages of mesh simplification functions in float=64 builds
2023-01-02 12:33:44 -07:00
VolTer 1af833be95 Rename get_points_count() to get_point_count() internally 2023-01-02 16:52:05 +02:00
smix8 3e0e315e74 Fix NavigationPolygon error msg
Outlines need the same winding order which got confused with the internal conversion.
2023-01-02 01:54:57 +01:00
kobewi a6e02f149f Improve RefCounted support in Tween 2023-01-01 18:45:17 +01:00
James Mintram af845799da Change binding type of PlaceholderTexture2D.set/get_size to Vector2 2023-01-01 16:12:10 +00:00
Marius Hanl 6241d00368 Use the vertical scrollbar when calculating the width that can be used for drawing
The horizontal scrollbar was used before, which is not correct as it has no influence to the drawing width
Also fixed the other wrong locations
2022-12-31 06:59:51 +01:00
Adam Scott ea33001b95 Add safety-checks before some servers `free()` 2022-12-29 16:23:38 -05:00
Hugo Locurcio 8df24835e0
Tweak particles animation offset property hint to allow more precise values
Values above 1.0 (or below 0.0) are no longer allowed, as these make
no visual difference whatsoever (and may cause particles not to appear
at all if looping is disabled).
2022-12-29 22:15:17 +01:00
bruvzg f7955633de
Improve `window_set_current_screen` and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
Markus Sauermann c5c40f4f23 Fix hovering-color of MenuBar entries when reentering MenuBar
When reentering MenuBar with the mouse cursor, the hovering-color was
not set, because the previously hovered entry was still referenced in
selected_menu. This PR resets selected_menu on mouse-exit.
2022-12-29 01:59:05 +01:00
Markus Sauermann 06f0184b63 Fix confusion about TreeItem.add_button ambiguity between id and index
A TreeItem button has an id and an index, which can be distinct.
This leads to confusion.

This PR documents the distinction between id and index.
2022-12-29 00:43:45 +01:00
Michael Alexsander 82d94cc5c0 Fix errors when `TabBar` is empty 2022-12-27 08:39:06 -03:00
Hugo Locurcio 58fcf5ed70
Hide Ambient Light properties in Environment inspector depending on mode 2022-12-26 21:59:51 +01:00
Yuri Rubinsky 952015df13 Add missing CUSTOM inputs for the spatial/vertex mode of visual shader 2022-12-26 14:09:07 +03:00
Silc Renew 74e0903bb8 Fix wrong AnimationStateMachine process for end of fading 2022-12-26 13:08:08 +09:00
Silc Renew 8745c206c4 Fix pingpong with loop wrap is not working 2022-12-25 18:16:38 +09:00
bruvzg 9b53bd90bb
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions. 2022-12-24 11:46:40 +02:00
stmSi 2041616934 Fix Editor hanging if audiostream's pitch_scale is NaN 2022-12-24 12:39:48 +06:30
Rémi Verschelde 1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Added options for sorting transparent objects (port of PR #63040)
2022-12-23 09:47:24 +01:00
Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
Rémi Verschelde 58d19d713d
Merge pull request #70466 from clayjohn/material-override
Remove compatibility code for MeshInstance3D surface override material
2022-12-23 09:11:26 +01:00
Rémi Verschelde ecd895a860
Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree
Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine
2022-12-23 09:08:17 +01:00
Rémi Verschelde 8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
Rémi Verschelde 9b4888b7c9
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
Make auto-advance flag a requirement for conditional/expression evaluation
2022-12-23 09:05:49 +01:00
clayjohn 1cc232ea4e Remove compatibility code for MeshInstance3D surface override material 2022-12-22 20:25:17 -07:00
Yuri Sizov ecc5c275f4
Merge pull request #70407 from Koyper/rich_text_bold_italics
[RTL] Fix push bold or italics not using bold_italics_font when required
2022-12-23 00:10:53 +03:00
Koyper 81343ae210 Fixed RichTextLabel push bold/italic to correctly use bold_italic font. 2022-12-22 13:30:52 -06:00
smix8 e96aabfedd Remove deprecated NavigationMesh compatibility parts
Removes _set / _get compatibility function parts for deprecated NavigationMesh slash delimiter properties.
2022-12-22 11:06:48 +01:00
Rémi Verschelde c2d8269a72
Merge pull request #70334 from Sauermann/fix-button-group-doc
Add configuration warning when ButtonGroup is used with non-toggleable buttons
2022-12-22 08:51:23 +01:00
Rémi Verschelde 4ba5289f91
Merge pull request #70413 from Koyper/rtl_rename_remove_line
[RTL] Rename remove_line() to remove_paragraph() for naming consistancy.
2022-12-22 08:51:13 +01:00
Rémi Verschelde d894fa8ba3
Merge pull request #37001 from jitspoe/master.anim_blend_fix
Fix for short animation blend taking too long when played during a long animation blend.
2022-12-22 08:51:06 +01:00
Markus Sauermann e4e13a404d Add configuration warning when ButtonGroup is used with non-toggleable buttons
Also fix ambiguous documentation of ButtonGroup.
2022-12-22 06:59:47 +01:00
Silc Renew 060fb2d093 Add inspector plugin for key time edit & Change find key argument 2022-12-22 10:03:06 +09:00
jitspoe 7a7f5a2216 Fix animation blending bug where an animation with a short blend time played immediately after an animation with a long blend time would play with a long blend time or cause popping/incorrect animation positions. 2022-12-21 17:40:44 -05:00
Rémi Verschelde df4d827559
Merge pull request #69349 from reejk/tilemap-use-navigation-layer-layers
Use TileSet navigation layer layers when TileMap generates navigation polygons
2022-12-21 22:27:40 +01:00