Commit Graph

10 Commits

Author SHA1 Message Date
seenloitering 20d0034039 Add documentation for Skeleton2D
Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.

(cherry picked from commit 9151992432)
2020-02-12 15:04:49 +01:00
Rémi Verschelde 68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
SamuelDeboni 1767370e7c Added documentation for Skeleton2D 2019-10-10 13:42:34 -03:00
Rémi Verschelde 6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Rémi Verschelde 39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
clayjohn 67446ff733 linked tutorials in the classref 2019-03-12 22:48:18 -07:00
Rémi Verschelde 1ffd1bc8f3 doc: Sync classref with current source 2019-02-18 09:35:29 +01:00
Rémi Verschelde 4ea3e4f551 doc: Sync classref with current source 2018-08-21 00:35:46 +02:00
Rémi Verschelde 3d9deda8b3 Sync classref with current source 2018-05-12 09:38:00 +02:00