Juan Linietsky
b5866566d0
Make sky and ground energy do something, fixes #18856
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(cherry picked from commit afe4f2080a
)
2018-11-28 10:27:42 +01:00
Julien CATINEAU
22b105e421
add option to invert y-axis
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(cherry picked from commit 57e6b8781c
,
with later renaming from efd4228892
and 563356109b
)
2018-11-28 10:27:42 +01:00
Juan Linietsky
9c8d84ed6c
Get rid of gridmap error due to not yet valid cursor instance, fixes #17546
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(cherry picked from commit 8306d60e85
)
2018-11-28 10:27:42 +01:00
Juan Linietsky
586b73adf7
Do not error on empty shader, just treat it as invalid by default. Fixes #15998 .
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(cherry picked from commit 4d88721e62
)
2018-11-28 10:27:42 +01:00
Rémi Verschelde
a1b748f5f4
Travis: Install libstdc++ >= 4.9 for clang-format-6.0
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(cherry picked from commit 22b176f69d
)
2018-11-28 10:27:42 +01:00
Rémi Verschelde
ce87428cfb
Travis: Update style checks to clang-format 6.0.1
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(cherry picked from commit 003ac67df1
)
2018-11-28 10:27:42 +01:00
ShyRed
e7886978bd
Remove disabled shapes from physics
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Disabling a shape removes it from physics calculations. Enabling a shape adds it back to the physics calculations.
(cherry picked from commit 4d6bb43931
)
2018-11-28 10:27:42 +01:00
Juan Linietsky
7e1e73c719
Avoid double underscore from breaking glsl compiler, fixes #12880
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(cherry picked from commit f00b522705
)
2018-11-28 10:27:42 +01:00
Leon Krause
701683e557
Fix HTML5 gamepad input
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(cherry picked from commit cd7c0f67b9
)
2018-11-28 10:27:42 +01:00
Rémi Verschelde
272c31c837
Settings: Sort text editor themes alphabetically
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(cherry picked from commit f0051394da
)
2018-11-28 10:27:42 +01:00
Dominique LaSalle
a142f89540
Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
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(cherry picked from commit f39d14dd61
)
2018-11-28 10:27:42 +01:00
JFonS
07c85d3cdf
Fix editor only lights
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(cherry picked from commit 99a097aff2
)
2018-11-28 10:27:42 +01:00
Toshiwo
5c8e340a3f
fixed issue with PrismMesh size, ignore for VS code .code-workspace
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(cherry picked from commit b27b1a99a0
)
2018-11-28 10:27:42 +01:00
Hein-Pieter van Braam
3f5d9074e4
Properly export the various 'use dGPU' symbols when building with MingW
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This fixes exporting the NvOptimusEnablement export when building with
MingW. This also adds the equivalent for AMD.
This fixes #23400
(cherry picked from commit 19d91f788d
)
2018-11-28 10:27:42 +01:00
Hein-Pieter van Braam
96ed1801aa
When starting up try creating directories recursively
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Previously we had a check to see if cache and data directories exist and
another check to try to make them if they do not. However the second
check was never reached if we don't have the directories in question.
Furthermore for cache directories on Linux people who never started a
desktop environment we need to recurisively create the XDG directory as
well as the godot specific directory.
This fixes #17963
(cherry picked from commit 321ac5ae13
)
2018-11-28 10:27:41 +01:00
volzhs
5dd8f775f9
Fix keep screen on property path for Android/iOS/UWP
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(cherry picked from commit d18235bc38
)
2018-11-28 10:27:41 +01:00
Rémi Verschelde
e08eb964c4
libpng: Update to upstream version 1.6.35
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(cherry picked from commit f4e682d717
)
2018-11-28 10:27:41 +01:00
Juan Linietsky
36027d425c
Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562 .
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(cherry picked from commit d5d83b754d
)
2018-11-28 10:27:41 +01:00
Juan Linietsky
248eee819a
Add support for line continuations (wtf) in obj format, fixes #7974
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(cherry picked from commit 5a5614e8ad
)
2018-11-28 10:27:41 +01:00
Juan Linietsky
8ff42771a4
Ensure process notification is received only if really enabled, fixes #7894
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(cherry picked from commit 15db793ef2
)
2018-11-28 10:27:41 +01:00
Juan Linietsky
a93e28291f
Ensure one shot signals are not disconnected while edited, closes #7776
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(cherry picked from commit ac52eb444f
)
2018-11-28 10:27:41 +01:00
Juan Linietsky
10a71ab4d6
Added missing support for traditional chinese on Windows, fixes #7674
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(cherry picked from commit e896261b87
)
2018-11-28 10:27:41 +01:00
Juan Linietsky
4bcea9de74
Remove pointless check for no texture, fixes #7298
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(cherry picked from commit 95a9e51975
)
2018-11-28 10:27:41 +01:00
Juan Linietsky
a2297c64e6
Perform a name check when loading scenes and running on editor, fixes #6152
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(cherry picked from commit 200c6cf630
)
2018-11-28 10:27:41 +01:00
Rémi Verschelde
482d60854a
Merge pull request #23904 from akien-mga/3.0-openssl-1.0.2q
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[3.0] openssl: Update to pristine 1.0.2q (security update)
2018-11-22 19:56:49 +01:00
Rémi Verschelde
cff0913be8
openssl: Update to pristine 1.0.2q (security update)
2018-11-22 17:51:18 +01:00
Rémi Verschelde
8bde816efd
openssl: Reorder sources alphabetically
2018-11-22 16:43:17 +01:00
Rémi Verschelde
176f5c648d
Doc: Fix typo in File documentation
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Fixes #19383 .
(cherry picked from commit 8569a0db3c
)
2018-11-05 16:00:39 +01:00
MrVallentin
4c35d33ef6
Fixed typos
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(cherry picked from commit 693ee5dd56
)
2018-11-05 08:52:23 +01:00
Alexander Holland
2b54f0e680
Doc RichTextLabel push strikethrough and align
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(cherry picked from commit 1f271e4be6
)
2018-11-01 11:44:47 +01:00
Rémi Verschelde
2b1f692455
doc: Sync classref with current source
2018-11-01 11:39:29 +01:00
Rémi Verschelde
aba24e6866
doc: Fix invalid [enum] uses
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(cherry picked from commit 22b7489ab1
)
2018-11-01 11:39:29 +01:00
Ibrahn Sahir
24269555a3
Corrected art depo link in editor icons readme.
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(cherry picked from commit e1b14db86a
)
2018-11-01 11:39:29 +01:00
Michael Alexsander Silva Dias
e2267c80a0
Small doc formating changes and Linux cursor theme note
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(cherry picked from commit 79ab43299a
)
2018-11-01 11:39:29 +01:00
Rémi Verschelde
67a108b196
DocData: Fix return type listed as "var" instead of "Variant"
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(cherry picked from commit f92b87e5f8
)
2018-11-01 11:39:28 +01:00
Ibrahn Sahir
d4e4c4f7e3
Fixed up a couple of license names in COPYRIGHT.txt
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A couple of entries were using SPDX name over the Debian standard ones.
Switched these over and noted this policy at the top of the file to avoid
confusion.
(cherry picked from commit 6f2977f9c3
)
2018-11-01 11:39:28 +01:00
Florian Jung
8514b4d403
Add documentation details about Image formats and color space conversion
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(cherry picked from commit e37f408e70
)
2018-11-01 11:39:28 +01:00
Chris Bradfield
5d53d6dd8c
[DOCS] Classref additions and consistency fixes
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(cherry picked from commit ec5cc708ce
)
2018-11-01 11:39:28 +01:00
char0xff
51317569f9
Improve EditorPlugin.xml and EditorInterface.xml
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(cherry picked from commit a0efe25c9e
)
2018-11-01 11:39:28 +01:00
LikeLakers2
5d7a22e6d9
[Docs] Remove double-spaces from descriptions, as well a couple other small fixes
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(cherry picked from commit eaac1e3b81
)
2018-11-01 11:39:28 +01:00
lupoDharkael
8cdcd45561
Add code example to ArrayMesh class docs
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(cherry picked from commit 9b85866c07
)
2018-11-01 11:39:28 +01:00
Damien Picard
f7bd6c1948
Doc: fix example in Array sort_custom()
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(cherry picked from commit 5e8e216ee0
)
2018-11-01 11:39:27 +01:00
aBARICHELLO
f35e821d57
Add Input buttons and axes missing descriptions
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(cherry picked from commit 6e0de76746
)
2018-11-01 11:39:27 +01:00
Chris Bradfield
d9d1a91c5f
[DOCS] Update VisibilityEnabler* and TileSet doc
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(cherry picked from commit 49549ce93c
)
2018-11-01 11:39:27 +01:00
florian
8970abd67f
ItemList signals additional documentation
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Signals:
* item_selected
* item_rmb_select
(cherry picked from commit 65d182a939
)
2018-11-01 11:39:27 +01:00
florian
cee98e5a0b
Document find_node()'s owner argument behaviour
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(cherry picked from commit c14e034f06
)
2018-11-01 11:39:27 +01:00
florian
acd6ef1b3b
Add Behaviour of SceneTree pausing to the doc
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(cherry picked from commit 353af122b8
)
2018-11-01 11:39:27 +01:00
Nathan Lovato
2da5e51eee
[DOC] Complete the TextureProgress reference
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Added 6 missing entries, clarified one definition
(cherry picked from commit 86a138f154
)
2018-11-01 11:39:27 +01:00
clayjohn
924f7c6261
added descriptions to MeshDataTool doc
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(cherry picked from commit 596c36a9ac
)
2018-11-01 11:39:27 +01:00
Zaven Muradyan
bba922c562
Add useful links for contributors to CONTRIBUTING and README docs.
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(cherry picked from commit 172694ac4c
)
2018-11-01 11:39:27 +01:00