Rémi Verschelde
b6fb7b5190
Merge pull request #27348 from KoBeWi/kinematic_documentation
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Better documentation for some move_and_slide parameters
2019-03-27 17:17:54 +01:00
Jared
9838c4df7c
Corrects small typo in atan2() documentation.
2019-03-27 18:13:37 +02:00
Rémi Verschelde
64737c735b
Merge pull request #27200 from piyushdagar/new
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Fixed CollisionObject signals do not trigger on Area
2019-03-27 17:09:02 +01:00
Rémi Verschelde
f27931f365
Merge pull request #27184 from karroffel/gdnative-api-gen-fixes
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fix GDNative binding generation for object types
2019-03-27 17:07:18 +01:00
Rémi Verschelde
9d7343a1a3
Merge pull request #27182 from goodyttoor/gltf_order
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Fix order of transformation in GLTF import
2019-03-27 17:06:50 +01:00
Rémi Verschelde
1b4204fd76
Merge pull request #27162 from guilhermefelipecgs/fix_26540
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StateMachine: Fix sync mode
2019-03-27 17:01:28 +01:00
Rémi Verschelde
492153878f
Merge pull request #27128 from bojidar-bg/27111-gdscript-confounding-class
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Fix GDScriptCompiler bugging out with identically-named inner class
2019-03-27 16:57:04 +01:00
Rémi Verschelde
e02c7612e5
Merge pull request #27088 from fire/scaling_texture_button_focus
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Fix scaling issue for texture button focus texture.
2019-03-27 16:55:07 +01:00
Rémi Verschelde
04c6347856
Merge pull request #27017 from qarmin/fix_inspector_update
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Fix inspector update after changing anchor from buttons
2019-03-27 16:53:58 +01:00
Rémi Verschelde
2498151cd6
Merge pull request #27259 from humblers/fix-cpuparticles
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Ensure non-emitting particles not processed on entering tree
2019-03-27 16:39:03 +01:00
Juan Linietsky
6574c557c9
Add a "Request Docs" button to code editor.
2019-03-26 16:36:19 -07:00
Daniel Rakos
849596c40c
Fixed handling of depth texture so it's resolved and bound when needed
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- Cleaned up and improved the code determining when we need to use a depth
prepass (previously it wasn't executed in certain cases even if it was
needed)
- Added code to prepare and bind the depth texture even when no depth prepass
or MRTs (more precisely effect buffers) are used
Fixes #25870 , #25535 , and #25387 .
2019-03-26 17:48:22 +01:00
Leonard
209c2d2c80
Apply proper offset to CSGMesh material and smooth group
2019-03-25 21:27:55 -07:00
Chris Bradfield
bb2e6e3ed2
[DOC] Physics[2D]DirectBodyState updates
2019-03-25 21:20:52 -07:00
Anish Bhobe
4839b17f93
Added GLES2 RenderStorage Info calculations.
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Proper counting code has been added to update info struct.
Extra: Added the render_info_capture calculations.
Fixes : #27273
2019-03-25 23:08:23 +05:30
Hugo Locurcio
cca1fab1c4
Use the "warning" color for the "restart required" label
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This makes the color match the warning icon placed besides the label.
2019-03-25 14:04:31 +01:00
Thomas Herzog
81292665d5
Merge pull request #27320 from karroffel/gdnative-terminate-error-print
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[GDNative] various NativeScript fixes around editor functionality
2019-03-25 08:07:59 +01:00
Anish
8ee31ace34
Prevents crash on loading unrecognized resources.
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Editor crashes on trying to load resources with no loaders.
Simple check on the resource loader prevents using a null
resource loader.
Fixes : #27385
2019-03-25 02:32:21 +05:30
Magnus Specht
601acdf0e1
Fixed unfinished max_lines handling for crash avoidance.
2019-03-24 19:17:02 +01:00
Ignacio Roldán Etcheverry
e453934824
Merge pull request #27359 from neikeq/who-reads-docs-anyway
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C#: Bindings generator now translates BBCode docs to XML comments
2019-03-23 20:49:59 +01:00
Ignacio Etcheverry
1ad16b3d4a
C#: Bindings generator now translates BBCode docs to XML comments
2019-03-23 20:39:55 +01:00
Siddharth
13ead635d9
Merge branch 'master' of https://github.com/godotengine/godot into issue1
2019-03-23 20:09:08 +05:30
Siddharth
2d995372d8
Updated tile_set_editor_plugin.cpp And area.cpp# This is a combination of 2 commits.
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Updated tile_set_editor_plugin.cpp And area.cpp
Updated with clang-format
Updated tile_set_editor_plugin.cpp And area.cpp
2019-03-23 20:03:59 +05:30
Tomasz Chabora
0e93714ff7
Better documentation for some move_and_slide parameters
2019-03-23 15:06:50 +01:00
qarmin
1b6e0d04f0
Show bones after creating
2019-03-22 19:14:54 +01:00
Vivatchai Kaveeta
f0562a5ef6
Fix import grayscale EXR
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Fix #27299
2019-03-22 23:31:25 +07:00
thomas.herzog
5fff7f741a
[GDNative] fix NativeScript leak in editor
2019-03-22 12:54:19 +01:00
thomas.herzog
0e5b2b16ed
[GDNative] remove spam at editor unfocus when using NativeScript
2019-03-22 11:46:34 +01:00
Pedro J. Estébanez
9c3ddf05cb
Revert accidental commits
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This reverts commit fb37284c02
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This reverts commit 4db0f51b9a
.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a
Create live view dock [wip]
2019-03-20 20:44:43 +01:00
Pedro J. Estébanez
fb37284c02
Create class for shared memory blocks [wip]
2019-03-20 20:44:43 +01:00
Ignacio Roldán Etcheverry
96abb695f2
Merge pull request #27270 from shartte/fix-generics-parsing
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Fix parsing of generic type declarations in C# source files
2019-03-20 18:34:28 +01:00
Ignacio Roldán Etcheverry
b0fbefe9da
Merge pull request #27271 from shartte/fix-msbuild-detection
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Add support for new MSBuild directory naming introduced in VS 2019
2019-03-20 18:30:31 +01:00
Sebastian Hartte
7440295ad1
Add support for new MSBuild directory naming introduced in VS 2019.
2019-03-20 17:57:20 +01:00
Sebastian Hartte
34366bc27f
Fix parsing of generic type declarations in C# source files.
2019-03-20 17:23:11 +01:00
Allan Davis
bba5716899
Enable Mojave "dark mode" on the editor title bar
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Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences
2019-03-20 14:09:51 +00:00
Daeil Kim
24b7f08892
Ensure non-emitting particles not processed on entering tree
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Also removed non-active CPUParticles(3d) from render list
Fixes #27066
2019-03-20 21:54:00 +09:00
piyushdagar
d86d7981cc
Fixes Adding animation to AnimatedSprite doesn't update inspector immediately
2019-03-20 09:08:39 +05:30
qarmin
8b391b9ab0
Fix inspector update after changing anchor via buttons
2019-03-19 18:37:28 +01:00
Chaosus
61b22beeae
Added method to clear all points in Line2D
2019-03-19 20:32:10 +03:00
ShyRed
dcd268e183
Add Emission Mask to CPUParticle2D
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Add ability to load emission masks to CPUParticle2D.
2019-03-19 17:28:57 +01:00
Kanabenki
a1e7febbb3
Keep binds for connected signals when changing node type
2019-03-19 10:21:52 +01:00
Rémi Verschelde
a53645e726
Merge pull request #27205 from Kanabenki/set-friction-bounce-check
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Add missing check for 2d physics bounce and friction setters
2019-03-18 23:28:42 -07:00
Rémi Verschelde
a90a8eb34b
Merge pull request #27180 from Paulb23/script_editor_edit_line_0
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Fix script editor attempting to set current line to -1 on script open
2019-03-18 23:26:07 -07:00
Marcelo Fernandez
ea0c398a19
Fix MIDI Note Off missing on some devices
2019-03-18 15:54:32 -03:00
Kanabenki
3f64215a43
Add missing check for 2d physics bounce and friction setters
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The override check was already present for 3d physics but missing for 2d
2019-03-18 15:30:26 +01:00
piyushdagar
d7387e8a68
Fixed CollisionObject signals do not trigger on Area
2019-03-18 13:56:40 +05:30
karroffel
197d642014
fix GDNative binding generation for object types
2019-03-17 21:31:26 +01:00
Vivatchai Kaveeta
32dd9c67c6
Fix order of transformation in GLTF import
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From the gltf 2 spec, the order is R * S. Previously we did S * R, which broke some mesh with non-uniform scale.
Fix #23356 , Fix #14725
2019-03-18 03:08:46 +07:00
Paulb23
6f6d4a6c2e
Fix script editor attempting to set current line to -1 on script open
2019-03-17 20:02:05 +00:00