Commit Graph

23 Commits

Author SHA1 Message Date
Hugo Locurcio
b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
skyace65
a28955ac46
Fix normal map description
(cherry picked from commit d856074488)
2022-01-12 17:34:56 +01:00
Rémi Verschelde
3ac2999f22
Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 17:22:47 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta 2021-11-05 16:10:17 +01:00
Rémi Verschelde
f0b37b1519
doc: Point URLs to 3.4 version of the online docs 2021-08-12 17:08:10 +02:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version 2021-04-26 13:15:29 +02:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs 2021-03-26 10:43:43 +01:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump 2021-03-23 13:40:34 +01:00
Rémi Verschelde
4287af5148
doc: Make docs.godotengine.org links point to 3.2 branch 2020-10-19 16:10:01 +02:00
Hugo Locurcio
2293cf61c6 Document the expected normal map coordinate system where relevant
(cherry picked from commit d8808fba85)
2020-05-05 13:41:29 +02:00
Rémi Verschelde
68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
clayjohn
46b5742159 Completed documentation for many visual nodes 2020-01-14 18:28:36 -08:00
Rémi Verschelde
efd55631e2 doc: Sync classref with current source 2019-07-15 20:45:30 +02:00
Rémi Verschelde
c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
9a173e5814 doc: Fix formatting, typos and some descriptions in new docstrings 2019-06-15 00:11:41 +02:00
clayjohn
ef45f5ce75 filled out docs for various mesh types 2019-06-12 09:49:47 -07:00
Rémi Verschelde
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
clayjohn
67446ff733 linked tutorials in the classref 2019-03-12 22:48:18 -07:00
Rémi Verschelde
3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Poommetee Ketson
eb63f7b071 [DOCS] Sync classref with current source 2018-02-25 15:14:25 +07:00