Rémi Verschelde
bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
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Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Craig-Stoneham
46519ba52c
Removed unnecessary keyword, fix comment style
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The privacy here is already private
2020-09-29 10:30:02 +02:00
Justin Lee
90d1eda90e
doc: Improve distance_fade documentation
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Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).
Fixes #36051 .
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-09-29 10:21:50 +02:00
Megamega53
ca5ae64525
doc: Some improvements to KinematicBody docs
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Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-29 10:14:56 +02:00
follower
2ef89e0b43
Doc clarity/detail for extra spacing properties
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Re: Space spacing being in addition to character spacing see:
* <d7b85fbaa1/scene/resources/dynamic_font.cpp (L858-L859)
>
Re: Value being able to be negative see example here:
* <https://github.com/godotengine/godot/issues/38630 >
But also note that nodes other than `Label` may not currently render extra space spacing correctly.
2020-09-29 10:04:46 +02:00
Rémi Verschelde
2d14c7cb69
Merge pull request #42125 from andriyDev/inspector_only_option
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Added inspector_only option to inspect_object in EditorInterface.
2020-09-29 08:45:38 +02:00
Rémi Verschelde
4e19e3603b
Merge pull request #41385 from m4gr3d/fix_splash_loading_master
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Fix splash screen loading on Android
2020-09-28 20:45:53 +02:00
Rémi Verschelde
b7066efe90
Merge pull request #41007 from fire/gltf-vertex-colors
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Use the vertex colors by default in gltf.
2020-09-28 20:18:04 +02:00
K. S. Ernest (iFire) Lee
43424e1321
Use the vertex colors by default in gltf.
2020-09-28 10:38:21 -07:00
Rémi Verschelde
b07f020c99
Merge pull request #42133 from vnen/variant-op-consistency
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Allow commutative multiplication in Variant
2020-09-28 15:56:29 +02:00
Rémi Verschelde
bd12dc33d9
Merge pull request #38704 from aaronfranke/mono-dotgodot
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Rename the ".mono" folder to ".godot/mono"
2020-09-28 14:35:18 +02:00
Rémi Verschelde
38a4d6da98
Merge pull request #38607 from aaronfranke/imported-rename
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Rename the ".import" folder to ".godot/imported"
2020-09-28 14:34:39 +02:00
Tomasz Chabora
4efe401a9c
Don't warp mouse when selecting tracks
2020-09-28 13:13:28 +02:00
Aaron Franke
5fbcd8f9df
Rename the ".import" folder to ".godot/imported"
2020-09-28 05:23:45 -04:00
Rémi Verschelde
64d3827b19
Merge pull request #41579 from Calinou/doc-basematerial3d-billboard-mode
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Document the BaseMaterial3D billboard mode not being suited for VR
2020-09-28 10:40:09 +02:00
Rémi Verschelde
77ca3c20d8
Merge pull request #42092 from DashCell/dropping_file_on_parrent_directory_fix
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Dropping file on parent directory fixed
2020-09-28 10:36:47 +02:00
Rémi Verschelde
b2e07dd308
Merge pull request #42094 from JFonS/rotation_gizmo_improvements
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Improve rotation gizmo
2020-09-28 10:36:35 +02:00
Rémi Verschelde
e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
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iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Rémi Verschelde
1a8dfcd97b
Merge pull request #42304 from akien-mga/os-drop-get_splash_tick_msec
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OS: Remove unused get_splash_tick_msec
2020-09-28 10:13:37 +02:00
Rémi Verschelde
0ba4a8ba7b
Merge pull request #42327 from bruvzg/4_mac_captured_fix
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[macOS] Fix mouse position in captured mode.
2020-09-28 10:08:05 +02:00
Rémi Verschelde
82d1265185
Merge pull request #42376 from Calinou/editorspinslider-comma-decimal
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Allow using a comma as decimal separator in EditorSpinSlider
2020-09-28 10:07:08 +02:00
Haoyu Qiu
1998f78679
Hides special folders in FileDialog for macOS
2020-09-28 14:36:21 +08:00
Rémi Verschelde
80165210c3
Merge pull request #42375 from Pennycook/stable-ysort
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Make YSort stable
2020-09-27 23:21:21 +02:00
Hugo Locurcio
3800e7d2ba
Allow using a comma as decimal separator in EditorSpinSlider
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This closes https://github.com/godotengine/godot-proposals/issues/1576 .
2020-09-27 22:29:40 +02:00
John Pennycook
8d3afa985b
Make YSort stable
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Keeps track of the order in which items are collected by
_collect_ysort_children, and uses that order to break
ties between items with similar Y positions.
2020-09-27 10:58:54 -07:00
Rémi Verschelde
c12fc4fa04
Merge pull request #42373 from groud/draw_selection_last
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Draw selected item on top of everything else
2020-09-27 19:55:48 +02:00
Gilles Roudière
16532f51ef
Draw selected item on top of everything else
2020-09-27 18:47:38 +02:00
Rémi Verschelde
93d42693a3
Merge pull request #42372 from NathanLovato/docs/AnimationPlayer
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Remove link to step-by-step/animations tutorial
2020-09-27 18:32:58 +02:00
Rémi Verschelde
72ab8ae058
Merge pull request #42352 from Pineapple/add-all-headers-vs
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Add all headers to Visual Studio Project
2020-09-27 18:21:25 +02:00
Nathan Lovato
173b9e6be7
Remove link to step-by-step/animations
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Required for godotengine/godot-docs#4074 to pass, we're removing that
page from the docs as part of the getting started section rewrite.
2020-09-27 10:20:27 -06:00
Bartłomiej T. Listwon
317c2b194d
Add all headers to VS Project
2020-09-27 18:03:51 +02:00
Rémi Verschelde
1a43f55c07
Merge pull request #42371 from groud/fix_error_anchors_move
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Fix error when dragging anchors with parent's size == 0
2020-09-27 17:58:12 +02:00
Gilles Roudière
8e6da0b808
Fix error when dragging anchors with parent's size == 0
2020-09-27 17:44:06 +02:00
Yuri Roubinsky
70e54e4499
Merge pull request #42366 from Chaosus/vs_fix_move_undo
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Fix undo for moving multiple visual shader nodes
2020-09-27 14:23:09 +03:00
Yuri Roubinsky
11043b1a8f
Fix undo for moving multiple visual shader nodes
2020-09-27 14:05:19 +03:00
Rémi Verschelde
545da82427
Merge pull request #42340 from Rubonnek/get-funcref-function
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Allow retrieval of FuncRef function string
2020-09-27 10:08:25 +02:00
Rémi Verschelde
5e9194086d
Merge pull request #35924 from doot24/fix_#35863
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Fixed Gradient.remove_point not allowing fewer than two points.
2020-09-27 09:51:24 +02:00
Rémi Verschelde
fc481db1c3
Merge pull request #37403 from aaronfranke/basis_equal_approx
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Change Basis is_equal_approx to use instance method
2020-09-27 08:46:37 +02:00
Rémi Verschelde
68e4454c31
Merge pull request #41960 from Calinou/doc-sprite3d
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Update and complete the Sprite3D and SpriteBase3D class documentations
2020-09-27 08:44:25 +02:00
Rémi Verschelde
c844cc8251
Merge pull request #42016 from HaSa1002/docs-lang-2
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Translate GDScript Code Examples to C# (Classes beginning with C)
2020-09-26 23:36:16 +02:00
Rémi Verschelde
bfd5b58223
Merge pull request #42356 from RandomShaper/fix_gdscript_inf_loop
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Avoid infinite loop in GDScript at shutdown
2020-09-26 23:20:31 +02:00
Pedro J. Estébanez
de4e54dd91
Avoid infinite loop in GDScript at shutdown
2020-09-26 19:21:09 +02:00
Rémi Verschelde
84cec777c1
Merge pull request #40978 from HaSa1002/docs-code-1
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Port code examples to C# of classes beginning with A and B
2020-09-26 12:42:42 +02:00
HaSa1002
c5aded55df
Add C# code examples to the docs
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Only existing GDScript code examples are converted and added to the
docs.
This is the first batch include classes beginning with A and B.
Included classes:
* AcceptDialog
* AESContext
* Animation
* AnimationNodeStateMachine
* AnimationNodeStateMachinePlayback
* AnimationNodeStateMachineTransition
* Array
* ArrayMesh
* AStar
* AStar2D
* Bool
* Button
2020-09-26 12:29:55 +02:00
HaSa1002
ae873ab822
Translate GDScript Code Examples to C# (C)
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Translates Code Examples in classes beginning with `C`.
Includes:
* Callable
* CanvasItem
* CharFXTransform
* Color
* ColorRect
* ConfigFile
* ConfirmationDialog
* Control
* Crypto
2020-09-26 11:48:37 +02:00
Rémi Verschelde
fea72f2a71
Merge pull request #42338 from godotengine/revert-41697-bug/editor-inspector-refresh-fix
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Revert "Fix editor inspector refresh not working"
2020-09-25 21:01:24 +02:00
Wilson E. Alvarez
75154e64a9
Allow retrieval of FuncRef function string
2020-09-25 11:54:51 -04:00
PouleyKetchoupp
5a0376f969
Fix delay to process clipboard content from Godot in other programs
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When pasting clipboard content from Godot to other applications,
multiple SelectionRequest events are sent to Godot in order to access
the data. It could take a long time before the data is ready for the
other app because events were processed one by one on the main thread,
especially when Godot is unfocused and runs at low frequency.
With this change, SelectionRequest events are directly handled on the
separate event polling thread to minimize this delay.
This change also replaces clipboard_get() calls in SelectionRequest with
a direct access to internal_clipboard, since in this case we know Godot
is the owner of the clipboard content and it's not necessary to query
the x server for it.
2020-09-25 16:40:04 +02:00
Rémi Verschelde
6c6d072e3d
Revert "Fix editor inspector refresh not working"
2020-09-25 15:50:05 +02:00
Rémi Verschelde
41c735fe50
Style: Fix black formatting after #42332
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Somehow it did not run CI checks so we missed that one.
Also pin `black` version to latest upstream release.
2020-09-25 15:49:37 +02:00