DeeJayLSP
76f2a07c8b
Update certs (2023.06 revision)
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(cherry picked from commit 504e002224
)
2023-08-28 17:27:16 +02:00
Rémi Verschelde
ee24af9547
certs: Sync with Mozilla bundle as of Mar 23, 2023
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8bcd1092d2
(cherry picked from commit d1c59b47e4
)
2023-08-28 17:27:15 +02:00
Hugo Locurcio
174851755c
Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()`
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(cherry picked from commit 922d2b7034
)
2023-08-28 17:27:15 +02:00
Dominik
e62f087bf8
Added a few additional GUIDs to list of hardcoded IDs in is_xinput_device
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(cherry picked from commit 19ce63d875
)
2023-08-28 17:27:15 +02:00
kobewi
6e4cee09dc
Add mono audio support to WASAPI
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(cherry picked from commit 8d010b44c1
)
2023-08-28 17:27:15 +02:00
HK-SHAO
52832053a0
Fix the Python type error when creating the .sln file
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(cherry picked from commit 19a8efc875
)
2023-08-28 17:27:15 +02:00
Alex Drozd
cd18ba3fce
add venv and .venv to the .gitignore
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(cherry picked from commit a6fda19e85
)
2023-08-28 17:27:15 +02:00
stmSi
96d658638a
Added note to used set_deferred while setting scroll values in _ready function.
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(cherry picked from commit 83626ab90d
)
2023-08-28 17:27:15 +02:00
Omar Shehata
42d2187f38
Fix double tap & drag on Android
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(cherry picked from commit 0c94750642
)
2023-08-28 17:27:15 +02:00
Roman Vasilyev
93913e8d5c
ios splash screen rotation fix
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(cherry picked from commit 8fcca194a1
)
2023-08-28 17:27:14 +02:00
Ninni Pipping
ff486f333d
Add information about how `Engine.time_scale` affects Timers
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(cherry picked from commit 16a1465380
)
2023-08-28 17:27:14 +02:00
Hugo Locurcio
42a51390a4
Document custom mouse cursors larger than 128×128 potentially having issues
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(cherry picked from commit 92730fb07d
)
2023-08-28 17:27:14 +02:00
Paweł
0426e2b407
Fix Windows StringFileInfo structure
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(cherry picked from commit e15a086bb9
)
2023-08-28 17:27:14 +02:00
Riteo Siuga
5c9809ced7
Convert the logo's text outlines into paths
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This avoids rendering issues with ThorVG and other renderers (which
don't support the `paint-order` property) at a slight cost in file size.
This approach has already been used by the main icon.
(cherry picked from commit af9372eb59
)
2023-08-28 17:27:14 +02:00
Bartłomiej T. Listwon
4d8510f9b9
Fix moving position indicator out of bounds in FileAccessMemory
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(cherry picked from commit bff0c71e2e
)
2023-08-28 17:27:14 +02:00
Yuri Sizov
59f98e3f69
Prevent color conversion of the big Godot logo
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Use an off-white color from the palette that we explicitly don't convert.
(cherry picked from commit ce741df43d
)
2023-08-28 17:27:14 +02:00
Hugo Locurcio
9cde5e2977
Document how to use logarithm of base 10 with `log()`
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(cherry picked from commit 3c4f0ca9c6
)
2023-08-28 17:27:13 +02:00
Paweł
268f83e07f
Fix scrolling behaviour with low page value
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(cherry picked from commit 1608bea188
)
2023-08-28 17:27:13 +02:00
Haoyu Qiu
d6221bd614
Notify child controls when BackBufferCopy's rect changed
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(cherry picked from commit 602a0d2fbc
)
2023-08-28 17:27:13 +02:00
Haz
e3be3fbc59
Fix mesh library remove selected item menu option
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Fixes #45969 .
(cherry picked from commits 189acbee60
and aa9d2149e7
)
2023-08-28 17:27:13 +02:00
Rémi Verschelde
47e64671f6
Merge pull request #81026 from Razoric480/raz/use_resource_cache
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[3.x] Make binary resource loader utilize loaded external resources
2023-08-28 14:49:13 +02:00
Rémi Verschelde
fcaf4c7d28
Merge pull request #80888 from dalexeev/3.x-core-array-and-dictionary-recursive-hash
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[3.x] Core: Add recursion level check for `Array` and `Dictionary` hashing
2023-08-28 11:57:06 +02:00
Francois Belair
17d8c09a8c
Actually use loaded resource cache
2023-08-27 09:22:32 -04:00
Danil Alexeev
68e8c1bb8f
[3.x] Core: Add recursion level check for `Array` and `Dictionary` hashing
2023-08-22 15:07:53 +03:00
Rémi Verschelde
17b403af81
Merge pull request #80843 from lawnjelly/fix_gles3_wrapper_init
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[3.x] Initialize `GLWrapper` earlier in `Storage::initialize()`
2023-08-21 11:16:54 +02:00
lawnjelly
857d884026
Initialize `GLWrapper` earlier in `Storage::initialize()`
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Make sure `GLWrapper` is initialized before `glActiveTexture` is called by other parts of the storage initialize(), to prevent benign warnings.
2023-08-21 08:51:47 +01:00
Rémi Verschelde
840fdb7468
Merge pull request #80495 from sk757a/3.x
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[3.x] Fix Tween cheatsheet URL
2023-08-18 17:59:54 +02:00
Rémi Verschelde
cf4ccdfb09
Merge pull request #79598 from TokageItLab/orderdhashmap-blendtree
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[3.x] Make AnimationNodeBlendTree use `OrderedHashMap` insteads `Map`
2023-08-18 17:52:15 +02:00
sk757a
2dea8b3c34
Fix Tween cheatsheet URL
2023-08-18 13:12:36 +02:00
Rémi Verschelde
98976f9260
Merge pull request #80652 from Benedani/3.x_fix_gles2_skinning
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[3.x] GLES2: Make GPU skinning more consistent with GLES3
2023-08-16 17:14:22 +02:00
Rémi Verschelde
dcb097c7a1
Merge pull request #80481 from lawnjelly/clay_unbind_textures
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[3.x] Unbind texture slots when changing framebuffer
2023-08-16 17:13:56 +02:00
Rémi Verschelde
d61eba57ed
Merge pull request #80622 from akien-mga/3.x-scons-disable-exception-handling
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[3.x] SCons: Disable C++ exception handling
2023-08-16 17:12:04 +02:00
Rémi Verschelde
55550da68b
SCons: Disable C++ exception handling
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Upon investigating the extremely slow MSVC build times in #80513 , I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.
This is wasteful on multiple aspects:
- Binary size: Around 20% binary size reduction with exceptions disabled
for both MSVC and GCC binaries.
- Compile time:
* More than 50% build time reduction with MSVC.
* 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.
Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:34:10 +02:00
The Benedani
a66e8a29a7
GLES2: Make GPU skinning more consistent
2023-08-15 12:59:39 +02:00
Rémi Verschelde
21ab700f2d
Merge pull request #80406 from lawnjelly/animated_sprite_normal_fix
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[3.x] Fix AnimatedSprite normal map loading
2023-08-15 09:04:35 +02:00
Rémi Verschelde
c685501f51
Merge pull request #80325 from lawnjelly/fti2d_check_skel_attach
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[3.x] Hierarchical culling - Add extra check to `skeleton_attach_canvas_item`
2023-08-15 09:04:09 +02:00
lawnjelly
5e197fd21e
Unbind texture slots when changing framebuffer
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Prevent bugs whereby texture still in use.
2023-08-12 11:07:13 +01:00
Rémi Verschelde
9435c38b95
Merge pull request #80400 from timothyqiu/eof-debugger
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[3.x] Fix infinite loop on EOF in the command line debugger
2023-08-08 14:29:07 +02:00
Rémi Verschelde
75f427b8af
Merge pull request #80294 from Birdulon/PAlatency
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[3.x] PulseAudio: Remove `get_latency()` caching
2023-08-08 14:28:45 +02:00
Rémi Verschelde
95877b8e1f
Merge pull request #80289 from lawnjelly/fti_2d_reset_on_enter
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[3.x] Physics Interpolation 2D - reset on NOTIFICATION_ENTER_TREE
2023-08-08 14:28:23 +02:00
Rémi Verschelde
da5c95c5d8
Merge pull request #80239 from bruvzg/macos_export_backports
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[3.x] [macOS] Backport notarytool, provisioning profile and PKG export options.
2023-08-08 14:28:00 +02:00
Rémi Verschelde
b8ff6190a8
Merge pull request #80176 from lawnjelly/fti_2d_particles
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[3.x] Physics Interpolation - add support for CPUParticles2D
2023-08-08 14:27:38 +02:00
Rémi Verschelde
39ed0811e1
Merge pull request #80106 from lawnjelly/hier_multimesh_culling
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[3.x] Fix 2D MultiMesh hierarchical culling
2023-08-08 14:27:15 +02:00
Rémi Verschelde
08832a00bf
Merge pull request #80072 from RedworkDE/3x-localize-win-path
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[3.x] Fix `ProjectSettings::localize_path` for Windows paths
2023-08-08 14:26:53 +02:00
Rémi Verschelde
62216ae043
Merge pull request #72661 from DeeJayLSP/backport_audio_icons
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[3.x] Backport AudioStream icons from 4.0
2023-08-08 14:26:25 +02:00
lawnjelly
d02b319ec4
Fix AnimatedSprite normal map loading
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Normal map names are now correctly set up during loading.
2023-08-08 09:42:55 +01:00
Simon Barkehanai
d1dcea79d4
Fix infinite loop on EOF in the command line debugger
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When using the command line debugger (godot -d) on Unix systems, when
entering an EOF (ctrl+D), the debugger enters an infinite loop.
Adding a check for EOF in the debugger loop exits the debugger when EOF
is entered.
Fixes #50170 .
(cherry picked from commit 4ecad8dea3
)
2023-08-08 11:27:17 +08:00
bruvzg
40490bb626
[macOS] Back-port notarytool, provisioning profile and PKG export options.
2023-08-07 08:41:37 +03:00
lawnjelly
d7cca42ef6
Hierarchical culling - Add extra check to skeleton_attach_canvas_item
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Although this check shouldn't be able to fail currently, it provides a small level of extra logic checking at only small cost in DEV builds.
2023-08-06 10:03:49 +01:00
Luke Hubmayer-Werner
d90626f583
PulseAudio: Remove get_latency() caching
2023-08-05 20:25:06 +09:30