Commit Graph

45951 Commits

Author SHA1 Message Date
Hugo Locurcio bd19c9a95c
Improve `range_lerp()` and related methods documentation 2022-08-05 12:23:23 +02:00
bruvzg 944779a132
Implement `screen_is_kept_on` for macOS. 2022-08-05 13:14:13 +03:00
Rémi Verschelde cc35a8723c
Merge pull request #50297 from Calinou/distance-fade-use-interleaved-gradient-noise 2022-08-05 12:03:51 +02:00
Rémi Verschelde 9c8e7031bf
Merge pull request #55452 from Calinou/editor-theme-tweak-popup-spacing 2022-08-05 12:01:00 +02:00
RedMser 00e788e611 Implement `keep_screen_on` for Windows 2022-08-05 11:58:50 +02:00
Hugo Locurcio e919e51a6b
Use interleaved gradient noise for distance fade
This provides better visuals and performance compared to the previous
ordered dither.
2022-08-05 11:35:34 +02:00
Hugo Locurcio 3dab891691
Tweak PopupMenu item spacing in the editor theme
- Increase spacing between items for easier clicking with the mouse.
- Increase lateral margins for better visual appearance.
- Decrease margin at the top and bottom to compensate for the increased
  per-item height.
2022-08-05 11:29:12 +02:00
Fabio Alessandrelli 59eea34851 [Net] IP uses print_verbose when getaddrinfo fails.
Avoid spamming errors when network is disconnected.
Returned address will be invalid, so it can be checked by the user via
`ret.is_valid_ip_address`.
2022-08-05 10:49:56 +02:00
Rémi Verschelde 44d3c8402e
Merge pull request #63916 from akien-mga/tests-silence-some-intentional-errors
Tests: Silence some intentional errors
2022-08-05 10:00:10 +02:00
smix8 5137cd9d87 Add NavigationMesh baking for HeightMapShape
Adds HeightMapShape for StaticColliders and GridMap to the NavigationMeshGenerator for baking NavigationMesh.
2022-08-05 08:56:38 +02:00
Michael Alexsander 2b86c458bf Fix some bugs with `Window`s 2022-08-05 02:25:15 -03:00
Rémi Verschelde 1afc83d0a7 i18n: Sync classref translations with Weblate
(cherry picked from commit b671ea88fb)
2022-08-05 03:32:23 +02:00
Rémi Verschelde 97db538352 i18n: Sync editor translations with Weblate
(cherry picked from commit 4e64c1f1b6)
2022-08-05 03:32:15 +02:00
Rémi Verschelde 5354afdadb
Merge pull request #63931 from akien-mga/certs-update
certs: Sync with Mozilla bundle as of Jul 19, 2022
2022-08-05 03:13:49 +02:00
Rémi Verschelde 04f31399b8
Merge pull request #63930 from akien-mga/sdl-gamecontrollerdb 2022-08-05 03:13:25 +02:00
Rémi Verschelde d8c8ecb148 certs: Sync with Mozilla bundle as of Jul 19, 2022
7f33e7eb84
2022-08-05 03:02:38 +02:00
Rémi Verschelde 86647c9e42 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@4896d2de6b
2022-08-05 02:59:03 +02:00
Rémi Verschelde 25915cdd0e
Merge pull request #59844 from Calinou/rename-shader-param-methods 2022-08-05 02:52:06 +02:00
Rémi Verschelde e36f324bdf
Merge pull request #63922 from rburing/fix_softbody_normals 2022-08-05 02:50:32 +02:00
Andy Maloney 2748220133 [make_rst] Remove (fake) return types on annotations
Based on discussion in #63561, Yuri mentioned that the return types are not necessary here, so remove the fake "void" return types on annotations.
2022-08-04 20:10:32 -04:00
Rémi Verschelde b1580ea334
Merge pull request #63924 from bruvzg/ts_reg_fixes 2022-08-05 00:27:14 +02:00
Rémi Verschelde 453fbcf2f9
Merge pull request #63912 from aaronfranke/vec3-slerp-colinear 2022-08-05 00:26:53 +02:00
Hugo Locurcio db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Ricardo Buring 74f41f8560 Fix SoftDynamicBody3D normals
Store normal vector in A2B10G10R10 format.
2022-08-04 23:10:04 +02:00
Rémi Verschelde 62423b691e Tests: Silence some intentional errors
Also fix printing messages in ClassDB test.
2022-08-04 22:03:44 +02:00
Rémi Verschelde daa1220a86
Merge pull request #61856 from iwek7/label_overflowing_text 2022-08-04 22:03:29 +02:00
Rémi Verschelde f6431db9a5
Merge pull request #63852 from fire-forge/default-colors 2022-08-04 22:03:10 +02:00
bruvzg 80c9a44492
Fix overrun flag check and HarfBuzz safe to break flag check. 2022-08-04 22:58:28 +03:00
Rémi Verschelde 80193260ff
Merge pull request #63915 from YuriSizov/editor-theme-type-is-wideboi 2022-08-04 21:41:03 +02:00
Rémi Verschelde 52bfae1741
Merge pull request #63918 from akien-mga/no-s3tc-for-mobile 2022-08-04 21:40:45 +02:00
Aaron Franke 88f5b0d563
Check if the axis is zero / vectors are colinear in Vector3 slerp 2022-08-04 14:32:54 -05:00
hoontee 21b9b117be Add `TorusMesh` 2022-08-04 13:45:54 -05:00
Fabio Alessandrelli 951a1016d3 [Scons] Implement module dependency sorting.
Modules can now call:

env.module_add_dependencies(name: str, deps: list, optional: bool)

To add required or optional dependencies during the "can_build" step.

Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
2022-08-04 20:00:19 +02:00
Rémi Verschelde 49ac05550e
Merge pull request #63838 from tefusion/fix-arrange-nodes-freeze
Fix GraphEdit::arange_nodes causing a freeze when cycle in Graph
2022-08-04 19:36:22 +02:00
iwek efcdfc2332 Fix issue with overlaping text label text 2022-08-04 19:19:33 +02:00
Rémi Verschelde e9f8b2d190
Merge pull request #58536 from winterpixelgames/feature/virtual-keyboard-types
Add support for multiple virtual keyboard types
2022-08-04 19:11:40 +02:00
Rémi Verschelde bed2482ce2
Merge pull request #63910 from rburing/fixup_array_inspector 2022-08-04 18:31:43 +02:00
Rémi Verschelde 8a9700c8a7 Force disable S3TC support on Android/iOS since we don't handle it
Fixes #63909 for now.
This could be improved in the future if we want to properly support S3TC on mobile.
2022-08-04 18:27:56 +02:00
Rémi Verschelde 84acfd69d7
Merge pull request #54792 from EIRTeam/independent_arrows 2022-08-04 18:09:29 +02:00
Yuri Sizov ebcfd13c30 Add text overrun behavior for the theme type selector 2022-08-04 19:07:10 +03:00
tefusion f1c19e058c Fix GraphEdit::arange_nodes causing a freeze
When a Graph contains cycles, e.g. 1->2->3->1 _layering would end
up in an infinite loop since IS_SUBSET would never be true.
By keeping check of the size of z, which contains the already layered
nodes, one can detect a freeze (since it should change after
current_layer increases. If it doesn't "u" didn't change and q and u
will  never be equal resulting  in a freeze/infinite while loop).
If a freeze happens warn the user and put all the nodes part of the
cycle (leftover in p) to the  first layer which will end up in them
being listed top to bottom.
2022-08-04 17:13:56 +02:00
Brian Semrau 103c0fa6e6 Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
Ricardo Buring 4a59188898 Fixup array property inspector 2022-08-04 16:21:09 +02:00
Rémi Verschelde 9f408aef45
Merge pull request #57742 from im-deepfriedwater/im-deepfriedwater/sprite_frames_tests 2022-08-04 15:51:14 +02:00
Rémi Verschelde 57aac04480
Merge pull request #63906 from Faless/fix/4.x_warnings 2022-08-04 15:16:00 +02:00
Rémi Verschelde 4b3264af0f
Merge pull request #62709 from akien-mga/vector-binding-resize-zero 2022-08-04 15:10:21 +02:00
Jóhannes Gunnar Þorsteinsson ba35cff303 Independent spinbox arrow step precision
Rebased by EIREXE

This work has been kindly sponsored by IMVU & EIRTeam.
2022-08-04 14:48:46 +02:00
jtorre39 667faa68e9 Add unit tests for all public methods in the SpriteFrames class 2022-08-04 14:27:14 +02:00
Rémi Verschelde 426240f18a
Merge pull request #50907 from codepatzer/quaternion_ut 2022-08-04 14:26:46 +02:00
derammo 4e6c8e00fc fixed Tree UI control bug corrupting child cache 2022-08-04 08:24:51 -04:00