Hugo Locurcio
bd19c9a95c
Improve `range_lerp()` and related methods documentation
2022-08-05 12:23:23 +02:00
bruvzg
944779a132
Implement `screen_is_kept_on` for macOS.
2022-08-05 13:14:13 +03:00
Rémi Verschelde
cc35a8723c
Merge pull request #50297 from Calinou/distance-fade-use-interleaved-gradient-noise
2022-08-05 12:03:51 +02:00
Rémi Verschelde
9c8e7031bf
Merge pull request #55452 from Calinou/editor-theme-tweak-popup-spacing
2022-08-05 12:01:00 +02:00
RedMser
00e788e611
Implement `keep_screen_on` for Windows
2022-08-05 11:58:50 +02:00
Hugo Locurcio
e919e51a6b
Use interleaved gradient noise for distance fade
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This provides better visuals and performance compared to the previous
ordered dither.
2022-08-05 11:35:34 +02:00
Hugo Locurcio
3dab891691
Tweak PopupMenu item spacing in the editor theme
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- Increase spacing between items for easier clicking with the mouse.
- Increase lateral margins for better visual appearance.
- Decrease margin at the top and bottom to compensate for the increased
per-item height.
2022-08-05 11:29:12 +02:00
Fabio Alessandrelli
59eea34851
[Net] IP uses print_verbose when getaddrinfo fails.
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Avoid spamming errors when network is disconnected.
Returned address will be invalid, so it can be checked by the user via
`ret.is_valid_ip_address`.
2022-08-05 10:49:56 +02:00
Rémi Verschelde
44d3c8402e
Merge pull request #63916 from akien-mga/tests-silence-some-intentional-errors
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Tests: Silence some intentional errors
2022-08-05 10:00:10 +02:00
smix8
5137cd9d87
Add NavigationMesh baking for HeightMapShape
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Adds HeightMapShape for StaticColliders and GridMap to the NavigationMeshGenerator for baking NavigationMesh.
2022-08-05 08:56:38 +02:00
Michael Alexsander
2b86c458bf
Fix some bugs with `Window`s
2022-08-05 02:25:15 -03:00
Rémi Verschelde
1afc83d0a7
i18n: Sync classref translations with Weblate
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(cherry picked from commit b671ea88fb
)
2022-08-05 03:32:23 +02:00
Rémi Verschelde
97db538352
i18n: Sync editor translations with Weblate
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(cherry picked from commit 4e64c1f1b6
)
2022-08-05 03:32:15 +02:00
Rémi Verschelde
5354afdadb
Merge pull request #63931 from akien-mga/certs-update
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certs: Sync with Mozilla bundle as of Jul 19, 2022
2022-08-05 03:13:49 +02:00
Rémi Verschelde
04f31399b8
Merge pull request #63930 from akien-mga/sdl-gamecontrollerdb
2022-08-05 03:13:25 +02:00
Rémi Verschelde
d8c8ecb148
certs: Sync with Mozilla bundle as of Jul 19, 2022
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7f33e7eb84
2022-08-05 03:02:38 +02:00
Rémi Verschelde
86647c9e42
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@4896d2de6b
2022-08-05 02:59:03 +02:00
Rémi Verschelde
25915cdd0e
Merge pull request #59844 from Calinou/rename-shader-param-methods
2022-08-05 02:52:06 +02:00
Rémi Verschelde
e36f324bdf
Merge pull request #63922 from rburing/fix_softbody_normals
2022-08-05 02:50:32 +02:00
Andy Maloney
2748220133
[make_rst] Remove (fake) return types on annotations
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Based on discussion in #63561 , Yuri mentioned that the return types are not necessary here, so remove the fake "void" return types on annotations.
2022-08-04 20:10:32 -04:00
Rémi Verschelde
b1580ea334
Merge pull request #63924 from bruvzg/ts_reg_fixes
2022-08-05 00:27:14 +02:00
Rémi Verschelde
453fbcf2f9
Merge pull request #63912 from aaronfranke/vec3-slerp-colinear
2022-08-05 00:26:53 +02:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Ricardo Buring
74f41f8560
Fix SoftDynamicBody3D normals
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Store normal vector in A2B10G10R10 format.
2022-08-04 23:10:04 +02:00
Rémi Verschelde
62423b691e
Tests: Silence some intentional errors
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Also fix printing messages in ClassDB test.
2022-08-04 22:03:44 +02:00
Rémi Verschelde
daa1220a86
Merge pull request #61856 from iwek7/label_overflowing_text
2022-08-04 22:03:29 +02:00
Rémi Verschelde
f6431db9a5
Merge pull request #63852 from fire-forge/default-colors
2022-08-04 22:03:10 +02:00
bruvzg
80c9a44492
Fix overrun flag check and HarfBuzz safe to break flag check.
2022-08-04 22:58:28 +03:00
Rémi Verschelde
80193260ff
Merge pull request #63915 from YuriSizov/editor-theme-type-is-wideboi
2022-08-04 21:41:03 +02:00
Rémi Verschelde
52bfae1741
Merge pull request #63918 from akien-mga/no-s3tc-for-mobile
2022-08-04 21:40:45 +02:00
Aaron Franke
88f5b0d563
Check if the axis is zero / vectors are colinear in Vector3 slerp
2022-08-04 14:32:54 -05:00
hoontee
21b9b117be
Add `TorusMesh`
2022-08-04 13:45:54 -05:00
Fabio Alessandrelli
951a1016d3
[Scons] Implement module dependency sorting.
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Modules can now call:
env.module_add_dependencies(name: str, deps: list, optional: bool)
To add required or optional dependencies during the "can_build" step.
Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
2022-08-04 20:00:19 +02:00
Rémi Verschelde
49ac05550e
Merge pull request #63838 from tefusion/fix-arrange-nodes-freeze
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Fix GraphEdit::arange_nodes causing a freeze when cycle in Graph
2022-08-04 19:36:22 +02:00
iwek
efcdfc2332
Fix issue with overlaping text label text
2022-08-04 19:19:33 +02:00
Rémi Verschelde
e9f8b2d190
Merge pull request #58536 from winterpixelgames/feature/virtual-keyboard-types
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Add support for multiple virtual keyboard types
2022-08-04 19:11:40 +02:00
Rémi Verschelde
bed2482ce2
Merge pull request #63910 from rburing/fixup_array_inspector
2022-08-04 18:31:43 +02:00
Rémi Verschelde
8a9700c8a7
Force disable S3TC support on Android/iOS since we don't handle it
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Fixes #63909 for now.
This could be improved in the future if we want to properly support S3TC on mobile.
2022-08-04 18:27:56 +02:00
Rémi Verschelde
84acfd69d7
Merge pull request #54792 from EIRTeam/independent_arrows
2022-08-04 18:09:29 +02:00
Yuri Sizov
ebcfd13c30
Add text overrun behavior for the theme type selector
2022-08-04 19:07:10 +03:00
tefusion
f1c19e058c
Fix GraphEdit::arange_nodes causing a freeze
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When a Graph contains cycles, e.g. 1->2->3->1 _layering would end
up in an infinite loop since IS_SUBSET would never be true.
By keeping check of the size of z, which contains the already layered
nodes, one can detect a freeze (since it should change after
current_layer increases. If it doesn't "u" didn't change and q and u
will never be equal resulting in a freeze/infinite while loop).
If a freeze happens warn the user and put all the nodes part of the
cycle (leftover in p) to the first layer which will end up in them
being listed top to bottom.
2022-08-04 17:13:56 +02:00
Brian Semrau
103c0fa6e6
Add support for multiple virtual keyboard types
2022-08-04 10:41:33 -04:00
Ricardo Buring
4a59188898
Fixup array property inspector
2022-08-04 16:21:09 +02:00
Rémi Verschelde
9f408aef45
Merge pull request #57742 from im-deepfriedwater/im-deepfriedwater/sprite_frames_tests
2022-08-04 15:51:14 +02:00
Rémi Verschelde
57aac04480
Merge pull request #63906 from Faless/fix/4.x_warnings
2022-08-04 15:16:00 +02:00
Rémi Verschelde
4b3264af0f
Merge pull request #62709 from akien-mga/vector-binding-resize-zero
2022-08-04 15:10:21 +02:00
Jóhannes Gunnar Þorsteinsson
ba35cff303
Independent spinbox arrow step precision
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Rebased by EIREXE
This work has been kindly sponsored by IMVU & EIRTeam.
2022-08-04 14:48:46 +02:00
jtorre39
667faa68e9
Add unit tests for all public methods in the SpriteFrames class
2022-08-04 14:27:14 +02:00
Rémi Verschelde
426240f18a
Merge pull request #50907 from codepatzer/quaternion_ut
2022-08-04 14:26:46 +02:00
derammo
4e6c8e00fc
fixed Tree UI control bug corrupting child cache
2022-08-04 08:24:51 -04:00