Commit Graph

45951 Commits

Author SHA1 Message Date
Rémi Verschelde 9da08cecbd
Merge pull request #64151 from bruvzg/fc_leak_fix 2022-08-10 00:03:49 +02:00
Rémi Verschelde 29422b60f1
Merge pull request #64146 from smix8/fix_editor_disabled_navigationserver_4.x 2022-08-10 00:03:39 +02:00
Rémi Verschelde 591a1b4437
Merge pull request #64153 from smix8/navigation_add_2dserver_debug_functions_4.x 2022-08-10 00:03:08 +02:00
Rémi Verschelde d11117d9d8
Merge pull request #64134 from asmaloney/doc-params
[doc] Use "param" instead of "code"  to refer to parameters
2022-08-09 22:55:26 +02:00
Pedro J. Estébanez 8a3bc72954 Apply correct formatting to comments in the Vulkan driver 2022-08-09 22:11:20 +02:00
Rémi Verschelde fd7f92d3bb
Merge pull request #64137 from BastiaanOlij/dev_track_resource_names 2022-08-09 20:13:56 +02:00
Aaron Franke 8d81ce9561
Allow exporting PCK files without export templates installed 2022-08-09 13:08:58 -05:00
Aaron Franke 28d1bc34d7
Remove duplicate data structure for export features 2022-08-09 13:02:56 -05:00
Sergey Minakov c99e8aeac3 [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:20:54 +03:00
MrBBBaiXue 296640ab8f Add a way to filter nodes by type.
Add a way to filter nodes by type.
Usage:  type:NodeType or t:NodeType

Co-Authored-By: Haoyu Qiu <timothyqiu@users.noreply.github.com>
2022-08-10 00:48:11 +08:00
clayjohn 028ef2edc8 Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture.

In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them.
2022-08-09 12:29:49 -04:00
Hugo Locurcio a13d8578e0
Tweak Label3D defaults for better readability
- Increase font size and decrease pixel size.
  - The font is rendered at the same physical size, but is more detailed,
    which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
  - The outline is fairly thick to ensure it doesn't get too grainy
    at a distance (without requiring MSDF or mipmaps on the default
    project font).
2022-08-09 16:26:28 +02:00
Andy Maloney 5361585832 [doc] Use "param" instead of "code" to refer to parameters
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09 10:09:07 -04:00
bruvzg bf1cc6326a
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
smix8 d254f0fa5f Add NavigationServer2D debug functions
Adds debug functions to NavigationServer2D to mirror NavigationServer3D functions for 2D users.
2022-08-09 12:21:45 +02:00
Andrew Dunai 8ec0b22adf
Update editor/project_converter_3_to_4.cpp
Co-authored-by: FireForge <67974470+fire-forge@users.noreply.github.com>
2022-08-09 13:01:18 +03:00
smix8 8bfea7dcb4 Fix Editor Navigation debug edge connection visuals
Fixes missing Navigation debug edge connection visuals in Editor due to disabled NavigationServer.
2022-08-09 11:59:31 +02:00
bruvzg 6510e11ae9
Fix memory leak when accessing/listing system fonts. 2022-08-09 12:57:53 +03:00
smix8 0e4c31ce57 Fix NavigationRegion3D debug mesh rendering twice in Editor
Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time.
2022-08-09 11:12:03 +02:00
Rémi Verschelde c2eaaef149
Merge pull request #64135 from PrinceDeveloperOf/master
Added to Sprite3D Documentation
2022-08-09 08:02:56 +02:00
Rémi Verschelde 67cc7cea4e
Merge pull request #64139 from BastiaanOlij/fix_gi_resource_leaks
Fix resource leaks in VoxelGI
2022-08-09 07:52:20 +02:00
Bastiaan Olij f50f0844e9 Fix resource leaks in VoxelGI 2022-08-09 15:18:03 +10:00
Bastiaan Olij 4417fc6d43 For dev builds, keep track of resource names in the Vulkan driver 2022-08-09 14:47:22 +10:00
Marlin Watts-Woods f8f665b03e Added to Sprite3D Documentation 2022-08-08 21:08:26 -07:00
Silc Renew f70dfec535 improve animation track optimizer algorithm 2022-08-09 09:18:45 +09:00
antonWetzel 40a1d6d100 vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
Rémi Verschelde 7355dfb502
Merge pull request #64127 from Calinou/doc-instanceplaceholder 2022-08-09 01:02:25 +02:00
Hugo Locurcio 5acf30b538
Improve InstancePlaceholder documentation 2022-08-08 23:36:12 +02:00
Andrew Dunai 2d52b706e1
Add conversion for instance(), set_shader_param() and node path literals 2022-08-09 00:08:46 +03:00
Rémi Verschelde f8383a7c72
Merge pull request #64099 from A-Lamia/lsp_uri_path_fixes 2022-08-08 23:04:33 +02:00
Rémi Verschelde 682dbe5d00
Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax 2022-08-08 22:50:35 +02:00
Rémi Verschelde d9d5990c51
Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo 2022-08-08 22:37:00 +02:00
Rémi Verschelde 35f71461f9
Merge pull request #63258 from Calinou/gdextension-print-expected-config-os-arch 2022-08-08 22:30:15 +02:00
Rémi Verschelde dc47c90c53
Merge pull request #64106 from bruvzg/fix_os_names 2022-08-08 22:27:37 +02:00
Yuri Sizov c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Yuri Sizov 35c1eae8d7 Add support for [param foo] syntax in valid documentation contexts 2022-08-08 22:18:38 +03:00
Rémi Verschelde 9b19a02f31
Merge pull request #63632 from dsnopek/fix-locale-remap-with-binary-resources-4.x
[4.x] Fix locale resource remapping with binary conversion on export
2022-08-08 20:03:23 +02:00
Hugo Locurcio 27a072c884
Print expected `os.arch` tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
Rémi Verschelde 862dedcefe
Merge pull request #64076 from raulsntos/doc-fixes
Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
2022-08-08 19:15:25 +02:00
Rémi Verschelde bc3ab0aaa8
Merge pull request #64004 from YuriSizov/doctool-fail-on-unnamed-args
Add checks and tests for empty/unnamed arguments
2022-08-08 19:15:07 +02:00
Rémi Verschelde 68cffc5931
Merge pull request #64104 from and3rson/convert3to4-fixes-2 2022-08-08 17:45:09 +02:00
bruvzg e7464e7a30
Fix macOS and iOS defines in the rendering code. 2022-08-08 17:51:31 +03:00
David Snopek 6bbc126c34 Fix locale resource remapping with binary conversion on export 2022-08-08 09:31:35 -05:00
Rémi Verschelde 660828e771
Merge pull request #63253 from V-Sekai/disable_sprite_conversion_on_foreign_nodes 2022-08-08 16:27:38 +02:00
Rémi Verschelde db523dd400
Merge pull request #63518 from timothyqiu/window-toggle 2022-08-08 16:13:30 +02:00
Rémi Verschelde 557c16bb88
Merge pull request #62885 from madmiraal/fix-59931 2022-08-08 15:53:48 +02:00
Rémi Verschelde 74d2c7d394
Merge pull request #63932 from smix8/navigation_heightmapshape_baking_4.x 2022-08-08 15:47:08 +02:00
Raul Santos e47ba81050
Add `@GDScript.type_exists` documentation 2022-08-08 15:40:32 +02:00
Rémi Verschelde afeb7572e3
Merge pull request #64078 from Nosliwnayr/master 2022-08-08 15:38:41 +02:00
Yuri Sizov 1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00