robfram
7821b70a00
Fix bug added in PR#17589. Resources couldn't be saved to files
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This PR fixes the code to avoid saving default environment every time
the project is run whitin the editor.
Should fix #17727 . Sorry for the troubles!
2018-03-24 19:16:47 +01:00
Rémi Verschelde
fd79de01c2
Merge pull request #17706 from Calinou/overhaul-hidpi-settings
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Overhaul the display scaling editor settings
2018-03-23 14:12:20 +01:00
Hugo Locurcio
61bf0d10d5
Overhaul the display scaling editor settings
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This adds more scaling options, in addition to a custom scaling option
which allows any scale between 0.75 and 3.0 to be used.
2018-03-23 14:04:39 +01:00
Rémi Verschelde
32c726f7cd
Merge pull request #17344 from poke1024/multi-add-clear-script
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Allow Attach and Clear Script on multiple nodes
2018-03-23 11:37:18 +01:00
Rémi Verschelde
1d07830182
Merge pull request #17490 from robfram/homogenize-check-prop-names
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Fix non-valid characters for `input_action`
2018-03-23 11:29:26 +01:00
Rémi Verschelde
f16652d1a2
Merge pull request #17496 from robfram/fix-f3-change-editor-and-find
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Fix pressing `F3` do both changing to script editor AND find next text
2018-03-23 11:28:48 +01:00
Rémi Verschelde
699325f9a1
Merge pull request #17505 from ArkDShiggy/invert_y-axis
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add option to invert y-axis
2018-03-23 11:28:05 +01:00
Rémi Verschelde
74382dbfbb
Merge pull request #17576 from Mr-Slurpy/master
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Allow users to add items to Tool menu
2018-03-23 11:08:03 +01:00
Ivan Vodopiviz
f5147befb6
Prevented external editor from running multiple times
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Fixes #16923 . I'm not a fan of the special case for scripts in editor_node.cpp, but in any case,
I made it so it wouldn't make the external editor to re-open just because we switched scenes.
2018-03-21 22:23:15 +01:00
Rémi Verschelde
d486973f58
Merge pull request #17589 from robfram/fix-always-save-at-run
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Fix saving unmodified scenes and resources
2018-03-20 11:17:19 +01:00
Julien CATINEAU
57e6b8781c
add option to invert y-axis
2018-03-20 08:03:38 +01:00
Rémi Verschelde
ebce36c22f
Merge pull request #17622 from RandomShaper/gltf-fixes
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A couple of fixes for glTF importing
2018-03-19 10:18:43 +01:00
Pedro J. Estébanez
1f26da0ad1
Fix animation length from glTF not correctly set
2018-03-19 00:27:14 +01:00
Pedro J. Estébanez
adbe749513
Fix glTF not accepting VEC3 colors
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Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-03-19 00:27:14 +01:00
robfram
28ab60422d
Fix saving unmodified scenes and resources
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When `_save_all_scenes` or `save_resource_in_path` was called, they
always saved all the scenes and the resource no matter if they were
modified or not. For example, when `saving before run` option was
checked, it always overwrote the current scene and the default
environment simply by opening and runing the project.
This PR adds checks for unsaved scenes (using the same `unsave` check
others method used) and modified resources (comparing last modified
time and last import time).
Fix #6025 .
2018-03-18 11:58:40 +01:00
Mr-Slurpy
9da18f3974
Added tool menu functions in EditorPlugin
2018-03-17 14:41:50 -04:00
robfram
da6c07698f
Fix non-valid characters for `input_action`
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Add a new function to check action names, `_validate_action_name`, in
the spirit of `_valprop`. Offending characters include non-printable
ascii, and `\/=:"`. Also set only one text for the UI message.
2018-03-17 15:32:44 +01:00
Gilles Roudiere
038de54b1f
Fixes scrollbars in Canvas Item Editor
2018-03-17 12:18:33 +01:00
robfram
8939f44f6a
Fix pressing `F3` do both changing to script editor AND find next text
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As `KEY_F3` was used both for changing to script editor window and, in
the script editor, for finding the next result in the last search, and
the key event is **not** consumed, the resulting behaviour was similar
to press `F3` twice, first to change to script editor and second to
find the next result of a previous search.
This PR sets the `key_pressed` status of `InputEvent` to `false` if
this event is responsible of an editor change, simulating the
consumption of the event.
Fix #17334
2018-03-16 20:17:42 +01:00
Rémi Verschelde
99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
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Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00
Andreas Haas
700d07cf7c
Mono: Avoid invalid class names.
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Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.
Fixes #12483
2018-03-15 19:25:06 +01:00
Rémi Verschelde
db289e0e85
Merge pull request #17420 from marcelofg55/fscache_err_checks
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Added error checks for fscache saving
2018-03-14 09:21:31 +01:00
Marcelo Fernandez
06e537fec5
Added error checks for fscache saving
2018-03-13 13:15:03 -03:00
Rémi Verschelde
c81356153e
Merge pull request #16971 from Noshyaar/tilemap
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TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde
65dc4abca3
Merge pull request #16978 from Noshyaar/tmsc
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Add icon to TileMapEditor popupmenu
2018-03-13 13:57:10 +01:00
Rémi Verschelde
535205196f
Merge pull request #17013 from Noshyaar/theme
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Update icons when theme changed
2018-03-13 13:48:37 +01:00
Rémi Verschelde
96bda9c463
Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options
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Add an hinting mode setting to DynamicFonts
2018-03-13 13:38:35 +01:00
Rémi Verschelde
8b31b98036
Merge pull request #17104 from Faless/assetlib_more_threads
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More threading in AssetLib
2018-03-13 13:35:28 +01:00
Rémi Verschelde
401a39f57e
Merge pull request #17116 from poke1024/fix16734
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Fix round preview getting square on "run scene" (issue 16734)
2018-03-13 13:33:51 +01:00
Rémi Verschelde
bd82fc19e9
Merge pull request #17138 from simedis/import_md5
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Make md5's not be in the same file as the import settings
2018-03-13 13:06:18 +01:00
Rémi Verschelde
a3915d8597
Merge pull request #17154 from Hinsbart/fix_text_editor_settings
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ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-13 12:54:43 +01:00
Rémi Verschelde
8b629bbcbe
Merge pull request #17166 from Noshyaar/tilemap2
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TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13 12:53:51 +01:00
Rémi Verschelde
fcd81c9627
Merge pull request #17172 from StateOff/add_show_axis_options
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Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-13 12:53:11 +01:00
Rémi Verschelde
de1e2b4497
Merge pull request #17176 from Noshyaar/audiobus
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EditorAudioBus: expand effects list
2018-03-13 12:51:54 +01:00
Rémi Verschelde
4835488716
Merge pull request #17184 from Noshyaar/tilemap3x
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TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-13 12:51:01 +01:00
Rémi Verschelde
18d543d7ab
Merge pull request #17311 from marcelofg55/export_err_checks
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Improved error checking at EditorExportPlatformPC::export_project
2018-03-13 12:17:53 +01:00
Rémi Verschelde
6d59bc67a0
Merge pull request #17379 from poke1024/fix-anim-popups
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AnimationPlayer: fix popups close on double click
2018-03-13 11:55:17 +01:00
Rémi Verschelde
319167a67a
Merge pull request #17380 from robfram/fix-change-node-type
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Fix overwriting all common properties when using `Change Type` tool
2018-03-13 11:54:10 +01:00
Rémi Verschelde
b49746f3cd
Merge pull request #17381 from poke1024/fix-anim-scrub
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AnimationPlayer: fix scrubbing after play backwards
2018-03-13 11:51:30 +01:00
Rémi Verschelde
4287c7822b
Merge pull request #17440 from viktor-ferenczi/issue-5042
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Properly closing all files in Python build code
2018-03-13 11:49:58 +01:00
Rémi Verschelde
a64f30536e
Merge pull request #17390 from poke1024/fix-anim-text-overlap
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Fixes overlapping text labels in animation editor timeline
2018-03-13 11:40:31 +01:00
Rémi Verschelde
9cadef3ffb
Merge pull request #17404 from poke1024/fix-anim-player-pan
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Fix wrong pan direction in animation player ui
2018-03-13 11:34:25 +01:00
Rémi Verschelde
f92acfe119
Merge pull request #17406 from poke1024/fix-anim-key-ui
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Fix broken hover/select coloring of keys in animation editor
2018-03-13 11:31:17 +01:00
Rémi Verschelde
40aa97d2c8
Merge pull request #17413 from ShyRed/previewfix
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Update preview on filesystem change
2018-03-13 11:27:43 +01:00
Rémi Verschelde
ed1fb87429
Merge pull request #17435 from poke1024/output-error-icon
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Show error icon at "Output" in case of errors
2018-03-13 11:22:28 +01:00
Rémi Verschelde
71cc0df311
Merge pull request #17441 from poke1024/fix-autoload-column-width
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Fix column width on AutoLoad table on hidpi displays
2018-03-13 11:18:37 +01:00
Rémi Verschelde
08415d0f53
Merge pull request #17319 from eska014/polyclipper-toolsonly
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Build polygon clipper only in tools builds
2018-03-13 11:01:28 +01:00
Rémi Verschelde
965feb9521
Merge pull request #17455 from Noshyaar/capitalize
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ScriptTextEditor: fix capitalize offset
2018-03-13 09:55:15 +01:00
Rémi Verschelde
15626fa2d0
Merge pull request #17442 from Noshyaar/esr
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EditorNode: fix clicking ok keeps trying to save
2018-03-13 09:36:55 +01:00
robfram
ea94a82596
Fix non working action names containing whitespaces
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Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.
Fix #17322
2018-03-12 21:28:41 +01:00