Commit Graph

165 Commits

Author SHA1 Message Date
Rémi Verschelde fc63a8d349 libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
(cherry picked from commit 2c9b7fc7a8)
2023-08-31 19:26:49 +02:00
bruvzg 9ed12c884a FreeType: Update to version 2.13.1
(cherry picked from commit 008d3de1e9)
2023-08-31 19:26:48 +02:00
3dnikita 1247c9e64f Fix SVG tag closing for OT font glyphs
Prevent ThorVG "Failed to create SVG canvas" errors
by self-closing empty SVG tags in OpenType fonts,
so the glyphs are renderred correctly in Controls.

Fixes #78374
2023-06-22 17:50:24 +03:00
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
bruvzg 35b0354577
Fix SVG font rendering after ThorVG update. 2023-06-07 09:02:04 +03:00
VolTer 151a4ba6a5 Overhaul the top sections of the class reference (GUI classes) 2023-05-28 14:24:54 +02:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
RedworkDE 8e7afec479 Fix various errors when running the unit tests
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
bruvzg d904516e55
[TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
bruvzg 19179238fa [SVG Font] Keep a copy of UTF-8 XML source string during the whole SVG processing. 2023-04-05 09:25:20 +03:00
Yuri Sizov 98d95f3a0e
Merge pull request #74149 from bruvzg/get_char
[Font] Implement `get_char_from_glyph_index` function.
2023-03-16 13:07:11 +01:00
Yuri Sizov b5845f87fc
Merge pull request #74556 from AThousandShips/text_adv_svg_freetype
[TextServer] Make sure Freetype is enabled for ot-svg
2023-03-15 15:04:01 +01:00
bruvzg 8d501a2dc3
[TextServer] Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only. 2023-03-10 09:36:17 +02:00
Ninni Pipping 3a5d7a4b54 [TextServer] Make sure Freetype is enabled for ot-svg 2023-03-07 16:27:24 +01:00
bruvzg 016b2f3555
[TextServer] Fix justification on punctuation characters. 2023-03-06 12:39:08 +02:00
Rémi Verschelde a8d2e7f342
Merge pull request #73987 from bruvzg/ft_lock
[TextServer] Add mutex for FreeType face creation/deletion operations.
2023-03-03 11:04:07 +01:00
bruvzg 8459aeaab0
[Font] Implement `get_char_from_glyph_index` function. 2023-03-01 09:29:11 +02:00
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
bruvzg bbc77b6d29
Fix text server GDExtension build. 2023-02-26 18:38:22 +02:00
bruvzg c950a1ab94
[TextServer] Add mutex for FreeType face creation/deletion operations. 2023-02-26 17:55:04 +02:00
Rémi Verschelde 65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
bruvzg e144e5dda5
Remove duplicate ucaps code from TextServerFallback. 2023-01-19 14:56:17 +02:00
bruvzg db7d8c2d87
[GDExtension] Expose some low level functions and String operators. 2023-01-19 12:50:49 +02:00
bruvzg 5361ec9f43
Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
Juan Linietsky 6f0e210093 Refactor ProjectSetting overrides
* Overrides no longer happen for set/get.
* They must be checked with a new function: `ProjectSettings::get_setting_with_override()`.
* GLOBAL_DEF/GLOBAL_GET updated to use this

This change solves many problems:
* General confusion about getting the actual or overriden setting.
* Feature tags available after settings are loaded were being ignored, they are now considered.
* Hacks required for the Project Settings editor to work.

Fixes #64100. Fixes #64014. Fixes #61908.
2023-01-13 15:13:56 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
bruvzg a28e8f0c8d
[TextServer] Make `free` calls thread safe. 2023-01-02 21:59:05 +02:00
bruvzg 20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
Haoyu Qiu 207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
bruvzg 53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
Rémi Verschelde f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
bruvzg 3395539ed4
[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property. 2022-12-10 17:07:42 +02:00
bruvzg ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
bruvzg d77902f33a
Implement SVG in OT support. 2022-11-04 14:10:54 +02:00
Rémi Verschelde cd25e48456
Merge pull request #67562 from bruvzg/improve_font_packing
Improve font glyph cache packing shelf best height fit heuristic.
2022-10-31 14:26:13 +01:00
Rémi Verschelde ae81a569b9
Merge pull request #67409 from bruvzg/fix_oversampling_rounding
[TextServer] Do not round glyph advances / coordinates if font oversampling or bitmap glyph scaling is used.
2022-10-31 14:21:56 +01:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
bruvzg c1af9d57a3
Improve font glyph cache packing shelf best height fit heuristic. 2022-10-18 18:42:04 +03:00
Rémi Verschelde 3c4b110ae0 Merge pull request #67521 from nikitalita/speed_up_texture_pos
Speed up `find_texture_pos_for_glyph()`
2022-10-17 17:31:54 +02:00
bruvzg 68ec84cded
[TextServer] Do not round glyph advances / coordinates if font oversampling or bitmap glyph scaling is used. 2022-10-17 10:57:49 +03:00
nikitalita 21341ddaed Speed up `find_texture_pos_for_glyph()` 2022-10-16 22:29:26 -07:00
Haoyu Qiu 6db8e79eed Fix memory leak when `_ensure_cache_for_size()` fails 2022-10-17 12:47:38 +08:00
kobewi 072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
bruvzg 930be37bb4
[TextServer GDExtension] Update build scripts and `.gdextension` files to use new target names and arch suffixes. 2022-10-05 11:41:03 +03:00
Rémi Verschelde f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target 2022-09-30 12:28:50 +02:00
Rémi Verschelde 24b36354ff Merge pull request #66532 from bruvzg/mipmap_change
[Text Server] Clear textures after "generate mipmaps" property change.
2022-09-28 17:13:57 +02:00
bruvzg 51978dde5a
[Text Server] Clear textures after "generate mipmaps" property change. 2022-09-28 12:43:34 +03:00
bruvzg 8f5d56e04a
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions. 2022-09-28 10:04:11 +03:00
Rémi Verschelde 39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00