Commit Graph

388 Commits

Author SHA1 Message Date
Rémi Verschelde bfe60393f5
Merge pull request #65503 from m4gr3d/fix_invalid_project_manager_path_3x 2022-09-08 09:48:43 +02:00
Fredia Huya-Kouadio 4be7c91cd9 Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:25:22 -07:00
Fredia Huya-Kouadio 63df48a59c Enable long press, pan and scale gestures for the Godot Android Editor
Fix the bug causing the editor to crash when running the project.
2022-09-07 13:29:31 -07:00
Fredia Huya-Kouadio 440fa10246 Cleanup the Android input logic implementation 2022-09-07 13:29:31 -07:00
Fredia Huya-Kouadio 30479543b0 Fix issue preventing the Android Editor from displaying the project content
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:21:34 -07:00
Fredia Huya-Kouadio ef44e63f22 Fix GodotTTS native initialization 2022-08-14 22:01:31 -07:00
Rémi Verschelde 8cc8127bb1
Merge pull request #62886 from madmiraal/fix-59931-3.x 2022-08-08 15:54:39 +02:00
Rémi Verschelde 0bed7ea63f
Merge pull request #61316 from bruvzg/tts_3x
[3.x] Backport text-to-speech support.
2022-08-05 23:45:51 +02:00
Rémi Verschelde 26762a71b6
Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x 2022-08-05 19:37:13 +02:00
Fredia Huya-Kouadio fc2c202312 Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:42:49 -07:00
Marcel Admiraal 2f7de4c8ed Fix incorrect Android scancodes 2022-07-13 16:24:37 +01:00
Brian Semrau ce24b48e50 Add support for multiple virtual keyboard types 2022-07-07 14:22:28 -04:00
Fredia Huya-Kouadio 27b63247fd Fix issue causing the Android Editor port to crash when saving a scene
In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
2022-07-05 02:59:52 -07:00
Fredia Huya-Kouadio 0abc4ad129 Fix the directory copy bug issue
The issue was caused by a logic bug causing end of file to be reported for empty files.
2022-07-04 12:56:53 -07:00
bruvzg 6489fe890e
Backport text-to-speech support. 2022-07-01 11:04:50 +03:00
ne0fhyk 24e3b3b88d Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-26 16:53:02 -07:00
Rémi Verschelde 98b4a7c2da
Merge pull request #61692 from madmiraal/android-ndk-23-3.x
[3.x] Upgrade Android NDK to r23 LTS
2022-06-26 21:24:14 +02:00
Rémi Verschelde af4e3cb931
Merge pull request #62290 from madmiraal/fix-61816-3.x
[3.x] Remove broken scroll gesture on Android
2022-06-26 08:38:08 +02:00
Marcel Admiraal 061c280873 Upgrade Android NDK to r23 LTS 2022-06-25 16:02:19 +01:00
Gustavo Maciel a38119a746 Update android:targetSdkVersion from 30 to 31
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.

Read more here: https://developer.android.com/google/play/requirements/target-sdk

(cherry picked from commit ec6d5d6cba)
2022-06-23 15:59:15 +02:00
Marcel Admiraal 9091309ab7 Remove broken scroll gesture on Android 2022-06-21 17:04:42 +01:00
Marcel Admiraal 50bf882fcc Ensure joystick has been added or not already removed when processing input
(cherry picked from commit 806e7d18d1)
2022-06-16 20:47:49 +02:00
Fredia Huya-Kouadio 5946b4bdc6 Migrate the Godot Editor java source file to Kotlin.
(cherry picked from commit 6b9a81900e)
2022-06-10 10:25:37 +02:00
Fredia Huya-Kouadio 05fc140ee6 Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode

(cherry picked from commit 6f7ec7f723)
2022-06-08 10:11:28 +02:00
Marcel Admiraal 9f0dba8b65 Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00
Marcel Admiraal caaaef68b4 Only use Android fullscreen theme for splash screen
(cherry picked from commit d0cb299f04)
2022-06-01 00:29:46 +02:00
Marcel Admiraal b66b153b8c Remove duplicate Android sensor listener registrations
(cherry picked from commit cf0f967e6d)
2022-05-24 00:06:20 +02:00
Fredia Huya-Kouadio b162e7ac39 Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
Marcel Admiraal fe60de2c6a Check for null when retrieving clip data item text on Android
(cherry picked from commit 5924e2b90e)
2022-05-05 13:44:00 +02:00
Rémi Verschelde 917a749964
Merge pull request #60639 from m4gr3d/support_hand_tracking_v2_3x 2022-05-02 09:51:35 +02:00
Rémi Verschelde d8e702b010
Merge pull request #60552 from madmiraal/implement-3466-3.x
[3.x] Add a method for obtaining display cutouts on Android
2022-05-02 07:58:05 +02:00
Fredy Huya-Kouadio 32ace78a3e Update Meta hand tracking version
https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
2022-04-27 21:14:49 -07:00
Marcel Admiraal 9a4d4ec2d5 Remove superfluous null check
(cherry picked from commit 988432b8bb)
2022-04-27 12:25:58 +02:00
Marcel Admiraal 76b5c31433 Replace index iterators with for each loops.
(cherry picked from commit 334ebd7eb7)
2022-04-27 12:25:47 +02:00
Marcel Admiraal 23b649b673 Remove superfluous check for minimum Android SDK.
(cherry picked from commit 2f225bf2c5)
2022-04-27 12:25:34 +02:00
Marcel Admiraal ec2270b88f Add a method for obtaining display cutouts on Android 2022-04-26 13:52:33 +02:00
Marcel Admiraal b5402818d7 Remove superfluous Android InputManager interface and implementation 2022-04-22 19:10:01 +02:00
Fredia Huya-Kouadio 4ff726b933 Update `resize` settings:
- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template

(cherry picked from commit 3f299e9255)
2022-04-13 11:43:49 +02:00
Fredia Huya-Kouadio 3ba0508f79 Update the editor display scale based on the device's scaled density 2022-04-04 04:18:56 -07:00
Fredia Huya-Kouadio 8ca32d1727 Fix flickering issues with low processor mode on Android 2022-03-29 12:17:25 -07:00
Fredy Huya-Kouadio 6f2442b17a Cleanup the gradle build configuration
These changes resolve the inconsistency between gradle and scons targets by configuring the gradle buildtypes to match the scons targets.
2022-03-28 08:12:55 -07:00
Fredy Huya-Kouadio cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
Fredia Huya-Kouadio b8178a7f0a Setup logic to publish the Godot Android library to MavenCentral
(cherry picked from commit a2bf47de2b)
2022-03-17 14:45:19 +01:00
Hugo Locurcio cec7c908ca
Add `get_screen_refresh_rate()` to OS
This method can be used to get the refresh rate of a given screen.
It is supported on Windows, macOS, Linux, Android and iOS (but not
HTML5).
2022-03-10 22:10:48 +01:00
Fredia Huya-Kouadio 5deeb38a70 Fix XR Android manifest metadata
- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata when we're not using the VrApi plugin
2022-01-26 08:58:47 -08:00
Haoyu Qiu 76297e744d Add `OS.has_clipboard()` to check clipboard content 2022-01-19 20:19:06 +08:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
ne0fhyk 0448d4e26e
Fix Android Studio builds.
(cherry picked from commit 1345e66935)
2022-01-06 00:24:42 +01:00
Marcel Admiraal b5d325e6ff Only rotate Android sensor values for sensors that need them rotated 2021-12-15 18:15:25 +00:00
Rémi Verschelde 45aac0b9e9
Merge pull request #55768 from m4gr3d/config_hand_tracking_frequency_3x 2021-12-09 23:05:06 +01:00