Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
...
More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
damarindra
9b04973568
Improve : ease of use TileSet Editor
2018-01-02 16:15:33 +07:00
sersoong
77c9698785
Add Show In File System to script editor tabs
2018-01-02 10:11:54 +08:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
9186047767
Merge pull request #15111 from poke1024/fix15097
...
Fixes various Line2D and Polygon2D editor bugs
2018-01-01 18:46:33 +07:00
Noshyaar
6aae9affec
Merge pull request #15080 from volzhs/text-color
...
Respect text editor highlighting color changes
2018-01-01 18:46:05 +07:00
volzhs
108b4a37b0
Fix lock or group with invisible node
...
Fix #15205
2018-01-01 02:18:39 +09:00
firefly2442
9ba9e37220
prevent strings from being evaluated to just "true"
2017-12-30 21:22:16 -07:00
Bernhard Liebl
86154c4c69
Various fixes for 2d polygon editor
...
Fixes issues 15096, 15097
Fixes various other Line2D edit issues
Fixes previous outline
Fixes retina support
2017-12-30 17:51:53 +01:00
damarindra
e850360948
Autotile Enhancement
2017-12-28 23:57:23 +07:00
volzhs
4b0f075e95
Respect text editor highlighting color changes
...
Fix #14838
2017-12-28 23:49:15 +09:00
Bernhard Liebl
8505871a87
More exact picking for canvas editor
2017-12-27 20:24:58 +01:00
Gilles Roudiere
b8c849205c
Fix 2D editor checkboxes with a new project
2017-12-26 16:39:58 +01:00
Poommetee Ketson
6c897707ca
Add missing parameter names
2017-12-25 21:19:56 +07:00
Noshyaar
256a60bc6e
Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem
...
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
2017-12-25 08:42:31 +07:00
Noshyaar
aecffd71d8
Merge pull request #14847 from YeldhamDev/3d_viewport_save
...
Fixes for the Spatial Editor's Perspective options and dead code cleaning
2017-12-25 08:40:43 +07:00
Noshyaar
deda8974df
Merge pull request #14853 from MattUV/context-menu
...
Adds an option to move cursor with right click in TextEdit
2017-12-25 08:40:20 +07:00
Noshyaar
5859db00d8
Merge pull request #14846 from carlosfvieira/weird_gizmo_ortho
...
Fixes gizmo huge scale immediately after change to orthogonal view
2017-12-25 08:39:08 +07:00
Noshyaar
b6c798a062
Merge pull request #14827 from RayKoopa/editor_patchwork
...
Some Editor UI patchwork
2017-12-25 08:28:53 +07:00
Noshyaar
3f193af893
Merge pull request #14808 from YeldhamDev/script_editor_fixes
...
Some fixes for the Script Editor and dead code cleaning.
2017-12-25 08:27:38 +07:00
geequlim
52ad2e5418
Add more translatable text for editor plugins.
2017-12-23 22:40:15 +08:00
Rémi Verschelde
3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
...
Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
poke1024
22d87f20fa
Consistent display of shortcut names in tooltips
2017-12-21 20:17:30 +01:00
carlosfvieira
49859871d9
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
...
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21 11:29:17 +00:00
volzhs
ec139d8522
Fix blurry after zooming
2017-12-21 00:39:02 +09:00
MattUV
a55870cd81
Adds an option to move cursor with right click in TextEdit
...
Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
- If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
- The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
- The option is available in the script editor and the shader editor via the editor settings
- The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Michael Alexsander Silva Dias
2490c4d882
Fixes for the Spatial Editor's Perspective options and dead code cleaning.
2017-12-20 01:05:21 -02:00
Carlos Vieira
2a3f6ee8b3
#14619 - fixes issue 1 (gizmo huge scale) - also referred in #14836
2017-12-19 23:45:10 +00:00
Ray Koopa
69ef89a8bd
Limit code editor minimum width, clear Scene node subresource menu before refilling it
2017-12-19 18:29:01 +01:00
Michael Alexsander Silva Dias
36e835bbd4
Some fixes for the Script Editor and dead code cleaning.
2017-12-18 15:46:17 -02:00
Rémi Verschelde
e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
...
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546
Dictionary::copy -> ::duplicate
2017-12-17 16:07:15 -06:00
George Marques
c8d416d152
Fix method not returning value in all paths (autotile editor)
2017-12-17 16:03:46 -02:00
volzhs
4073de88cb
Refactoring FPS & information on 3D viewport
...
- FPS label position adjusted with Preview button
- Remove unnecessary Panel control
- Remove unnecessary check condition
2017-12-17 21:49:44 +09:00
Przemysław Gołąb (n-pigeon)
b3575b5164
Moved Local Space Mode and Transform Snap settings to Top Bar ...
...
...buttons for easier access.
2017-12-16 15:42:19 +01:00
Rémi Verschelde
03fb1fd7fa
Merge pull request #14613 from voithos/fold-jump-bugfix
...
Account for folded code blocks when navigating via members list
2017-12-16 01:16:25 +01:00
Rémi Verschelde
3caa18f02a
Merge pull request #14630 from willnationsdev/script-editor-create-api
...
Add API for ScriptEditor to open ScriptCreateDialog
2017-12-16 01:15:20 +01:00
Rémi Verschelde
1a065772d6
Merge pull request #14623 from volzhs/mesh-menu-theme
...
Fix theme for Mesh menu
2017-12-16 01:14:53 +01:00
Rémi Verschelde
76af59ee5e
Merge pull request #14649 from MattUV/fix-indentation
...
Modifies text indentation behaviour
2017-12-16 00:41:59 +01:00
Juan Linietsky
e946fb8cb0
Made built-in identifiers properly constant in shaders. Fixes #14449 , closes #14629
2017-12-15 18:24:30 -03:00
MattUV
db020f3cea
Modifies indentation behaviours
...
Partially fixes #14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
2017-12-15 10:04:56 +01:00
Daniel J. Ramirez
dcad7042dc
Updated icons
...
[ciskip]
2017-12-14 15:49:27 -06:00
Juan Linietsky
f3ad14224e
-Add lightmapper
...
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Will Nations
c38cd9b963
Added open_script_create_dialog func
2017-12-13 22:14:17 -06:00
Andreas Haas
34e489f060
TileMapEditor: Fix tile placement.
...
Fixes #14625
2017-12-13 16:46:22 +01:00
volzhs
e8cc25a855
Fix theme for Mesh menu
2017-12-13 21:26:55 +09:00
Rémi Verschelde
b0aeecc02b
Merge pull request #14596 from Noshyaar/pr
...
Enhance undoredo action name, TTR, cleanup
2017-12-13 08:36:47 +01:00
Zaven Muradyan
f139d0e4e6
Account for folded code blocks when navigating via members list
...
Previously, the editor would attempt to set the scroll position to the
function's line number, but this would result in an invalid scroll
whenever functions above the target were folded.
This changes callback to use a combination of `goto_line` and
`set_edit_state` to navigate to the target line and reset the cursor to
column 0.
Using `goto_line` also has the side effect of automatically unfolding
the target function, which seems like useful behavior.
Fixes #14572 .
2017-12-12 21:40:12 -08:00
Michael Alexsander Silva Dias
a933b927ca
Fixed Tileset editor button having the wrong text and not being translatable.
2017-12-12 17:06:44 -02:00
Poommetee Ketson
24df9f3707
Enhance undoredo action name, TTR, cleanup
2017-12-12 23:04:37 +07:00
Poommetee Ketson
9888a56639
Change statable to multistate, remove extra separator
2017-12-12 09:41:17 +07:00
Dmitry Koteroff
cd43188734
Fixed #14503
2017-12-11 02:43:27 +03:00
Rémi Verschelde
bf45e569c9
Merge pull request #11510 from AndreaCatania/skel
...
Added skeleton x-ray
2017-12-10 13:03:53 +01:00
AndreaCatania
63ec5823d1
Implemented skeleton visibility
...
Removed code visibility code from popup menu
2017-12-10 03:15:52 +01:00
Rémi Verschelde
4fd26d89c1
Merge pull request #14480 from volzhs/startup-error
...
Fix get_edited_scene_root error at starting editor
2017-12-10 00:12:42 +01:00
volzhs
81a79e0c0e
Fix get_edited_scene_root error at starting editor
2017-12-10 08:01:00 +09:00
Andreas Haas
788ed93806
Project Manager: Fix Templates search signal connection.
...
Fixes #13921
2017-12-09 22:57:34 +01:00
PJB3005
04d0a0b96d
Makes 3D editor grid color update without restart.
...
Fixes #14415
2017-12-09 21:16:26 +01:00
Rémi Verschelde
59657d6823
Merge pull request #14448 from groud/fix_checkboxes_update
...
Fixes the checkboxes update in canvas item editor
2017-12-09 19:04:27 +01:00
Juan Linietsky
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
...
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Rémi Verschelde
20a566d63a
Merge pull request #13166 from Krakean/change_addrootifnone_v2
...
When drag'n'drop, automatically create dragged resource as a root node if you haven't any yet (v2)
2017-12-09 16:42:25 +01:00
Gilles Roudiere
e1de1b62ee
Fixes the checkboxes update
2017-12-09 15:25:20 +01:00
MattUV
e669ca2576
Modify shortcuts and menus to fold/unfold code
...
Fix #13180
As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()).
The new default shortcut is now Alt+F
2017-12-08 19:21:48 +01:00
Paulb23
48ad133cf9
Changed current line draw order and added code folding color
2017-12-07 19:17:43 +00:00
Rémi Verschelde
96dbf19093
Merge pull request #14332 from akien-mga/clang-format
...
Update style for clang-format 5.0.0, new min required version
2017-12-07 09:18:11 +01:00
sersoong
94adf24798
Add uppercase and lowercase to rightclickmenu in scripteditor
2017-12-07 16:09:02 +08:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
sersoong
f0fda9fd87
Add 'copy script path' to script editor plugin
2017-12-07 11:57:41 +08:00
Rémi Verschelde
7885360f3f
Merge pull request #13956 from poke1024/fix-poly2d-mode-change
...
Fixes Polygon2D wip mode closing when editing mode is changed
2017-12-07 00:29:12 +01:00
Juan Linietsky
7b7ba58493
-Fix particles with size==0, closes #13931
...
-Fixed material previews (dont show sphere unless for spatial)
2017-12-06 19:51:13 -03:00
Gilles Roudiere
7b02f5591d
Moves the guides colors to editor settings
2017-12-05 21:44:52 +01:00
Gilles Roudiere
03c1b6be23
Fix a little mistake in a setting name (rulers->guides)
2017-12-05 10:45:27 +01:00
Rémi Verschelde
1702a19bf0
Merge pull request #13959 from groud/editable_rulers_colors
...
Makes editable the guides color
2017-12-05 09:23:52 +01:00
Andreas Haas
faaa012b84
Script Editor: Use first non-whitespace comment delimiter.
...
As suggested by @neikeq in https://github.com/godotengine/godot/pull/13489#issuecomment-348690816
2017-12-04 18:33:43 +01:00
Juan Linietsky
1a317a39ed
Merge pull request #13961 from groud/rulers_by_default
...
Make rulers on by default
2017-12-04 11:45:04 -03:00
Gilles Roudiere
c2a7d186bd
Make rulers on by default
2017-12-04 15:39:12 +01:00
Bernhard Liebl
ca7e9c0348
Fixes Polygon2D wip mode closing when editing mode is changed
2017-12-04 13:44:30 +01:00
Gilles Roudiere
6c32629758
Makes editable the rulers color
2017-12-03 18:57:49 +09:00
Mariano Suligoy
af719a90a7
TileMap Fixes
2017-12-02 20:49:01 -03:00
Guilherme Felipe
893a71b7dd
Fix alignment for button preview_camera
2017-12-02 09:45:25 -02:00
Andreas Haas
07aa9d0506
Script Editor: Make comment delimiter language dependent.
2017-12-01 20:54:36 +01:00
Matthias Hoelzl
2beadf7ac0
Fix displacement for centered tilemaps
...
- Fixes tile and collision placement for tilemaps with
`tile_origin` set to `TILE_ORIGIN_CENTER`.
- Also fixes a bug in the offset computation for collision shapes
with `flip_v` flag set to true if `tile_origin` is
`TILE_ORIGIN_BOTTOM_LEFT`.
2017-11-27 15:12:30 +01:00
Bernhard Liebl
91b8b94635
add "add point" and "select point" handles to polygon 2d editor
2017-11-27 14:01:34 +01:00
bncastle
30d409edc1
Focus on sprite animation list after adding a new one to allow renaming with f2
...
After adding a new sprite animation, focus on the sprite animation list
to allow renaming the animation with f2 instead of having to click on
the sprite name again.
2017-11-26 20:54:26 -05:00
Juan Linietsky
c6f2db393e
Ask users to explore official projects when none is loaded.
2017-11-26 15:31:48 -03:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
...
Onion skinning
2017-11-26 15:13:35 -03:00
Hugo Locurcio
e3fc6fcaa6
Tweak the default editor camera settings
...
- The default FOV is now 70
- The default Z-near plane is now at 0.05 meters
2017-11-25 23:03:26 +01:00
Pedro J. Estébanez
d0e09d84f0
Implement onion skinning for the animation editor
2017-11-25 13:25:14 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
...
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Pedro J. Estébanez
1964d5fddd
Improve/fix SpatialEditor state saving/restoring
2017-11-25 02:18:28 +01:00
Pedro J. Estébanez
3f31925b18
Universalize draw-over API for EditorPlugins
...
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
- `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
- `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
- New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
- New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Rémi Verschelde
e38efe22c7
Merge pull request #12301 from MarianoGnu/master
...
Implement auto-tiling
2017-11-22 15:31:46 +01:00
Dmitry Koteroff
3cca09d96a
When drag'n'drop (lets say, picture in 2D mode), automatically create dragged resource as a root node if you haven't any yet.
2017-11-22 05:28:02 +03:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
...
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
...
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
Ricardo Maes
77f21b63e9
Add simple spacebar panning setting for 2D editor
2017-11-20 22:53:14 +01:00
Daniel J. Ramirez
e5de5b4908
Visual fixes
...
Added some icons (Including the onion one)
Fixed text editor ellipsis style and editor tabs
2017-11-20 13:03:22 -06:00
Rémi Verschelde
d1831915bf
Merge pull request #12359 from kubecz3k/spatial-lock
...
ability to lock spatial nodes transform in editor
2017-11-20 16:02:20 +01:00
Mariano Suligoy
bcfb0a09f8
Implement auto-tiling
2017-11-20 06:27:47 -03:00
Rémi Verschelde
7f52db75c6
Merge pull request #13008 from Chaosus/assetstorefixes
...
Few fixes for asset store browser
2017-11-20 09:10:13 +01:00
sersoong
66f6a8b4b5
Add close other tabs to Script Editor
2017-11-20 15:06:52 +08:00
Chaosus
f88f8e1a4a
Few fixes for asset store browser
2017-11-20 10:01:40 +03:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
...
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
bc26a5bd3a
Merge pull request #12936 from n-pigeon/planar_scale_gizmo
...
Implemented planar scaling with two modes.
2017-11-20 00:16:28 +01:00
Rémi Verschelde
d826b043ad
Merge pull request #12950 from ianb96/code_folding
...
Code Folding
2017-11-20 00:15:10 +01:00
Rémi Verschelde
cc88a4cea6
Merge pull request #13030 from Krakean/master
...
Add "View FPS" in 3D->Perspective's popup.
2017-11-19 23:49:35 +01:00
Dmitry Koteroff
55f992942c
Add "View FPS" in 3D->Perspective's popup.
...
"Fixes" to make it acceptable by clang-format.
"Fixes" to make it acceptable by clang-format.
2017-11-20 00:35:46 +03:00
Rémi Verschelde
6e3f2f44af
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
Poommetee Ketson
f5e85c6103
Merge pull request #12955 from groud/editor_canvas_item_api_rework
...
Editor canvas item api rework
2017-11-20 00:19:00 +07:00
Gilles Roudiere
8d1f2b1857
Rework the canvas_item API for further improves to the canvas item editor
2017-11-19 13:36:31 +01:00
Omar Al Halabi
cb86f6fbf6
fix set_current_tab: Indexp_current=-1 out of size
2017-11-19 13:14:00 +02:00
Ian
1e59169d2d
scrolling fixes
2017-11-18 20:07:53 -05:00
Ian
d350f506a0
TextEdit code folding
2017-11-17 21:49:43 -05:00
Rémi Verschelde
ad199c3964
EditorSettings: Rename settings_path to settings_dir
...
Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
Rémi Verschelde
bb1d1912ea
Merge pull request #12488 from djrm/pr_gridmap_fixes
...
Several improvements to GridMap.
2017-11-16 19:27:27 +01:00
Przemysław Gołąb (n-pigeon)
9cc6d21d9f
Implemented planar scaling with two modes.
...
Modes:
- Scale uniformly on two axes
- Hold SHIFT to scale non uniformly
2017-11-14 23:51:27 +01:00
Juan Linietsky
04edfc090b
Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242
2017-11-14 15:45:30 -03:00
Rémi Verschelde
4685674389
Merge pull request #12842 from ianb96/shader_editor_fix
...
Shader Editor context menu and line operations and style fix
2017-11-14 07:33:04 +01:00
Ian
c478c1ded5
remove debug msg
2017-11-13 18:16:59 -05:00
Rémi Verschelde
c4f9820c2f
Merge pull request #12909 from n-pigeon/tra_gizmo_fix_2
...
Fix uninitialized bool. Breaks translation in release_debug target.
2017-11-13 23:11:04 +01:00
Przemysław Gołąb (n-pigeon)
9a4f6d6689
Fix uninitialized bool. Breaks translation in release_debug target.
2017-11-13 22:54:33 +01:00
Rémi Verschelde
4755bc9e2b
Merge pull request #12854 from poke1024/fix-poly2d-editor-handle
...
Fix minor drawing order glitch in polygon 2D editor
2017-11-13 22:18:56 +01:00
Rémi Verschelde
05a780a101
Merge pull request #12869 from ianb96/script_list_move
...
Script List Reorder
2017-11-13 21:55:09 +01:00
Bernhard Liebl
89f7032c2e
Fix drawing order of polygon 2d editor handles
2017-11-13 18:49:06 +01:00
Przemysław Gołąb (n-pigeon)
e2160afcd8
Fixed View plane local rotation.
...
Plus some cleanups.
2017-11-13 09:15:41 +01:00
Ian
9f6a06b992
add script list drag n drop
2017-11-12 15:45:42 -05:00
Ian
9126a2072c
move item up/down context menu and shortcut
2017-11-12 15:45:42 -05:00
Ian
798a14eb33
add script editor list context menu
2017-11-12 15:45:42 -05:00
Rémi Verschelde
b0f10c6643
Merge pull request #12855 from Hinsbart/remove_preview
...
Remove preview when closing "change default type" dialog.
2017-11-12 21:03:42 +01:00
Rémi Verschelde
31117588fd
Merge pull request #12823 from Web-eWorks/meshdropfix
...
Fix #12571 : Dragging OBJ mesh files no longer instances a scene
2017-11-12 20:31:51 +01:00
Andreas Haas
58fafea485
Remove preview when closing "change default type" dialog.
2017-11-12 10:50:32 +01:00
Ian
94b3e786cd
shader editor context menu and line operations and style fix
2017-11-11 14:46:59 -05:00
Daniel J. Ramirez
592ee82010
Fixed theme update and some widgets.
2017-11-11 11:58:30 -06:00
Jakub Grzesik
518d907914
ability to lock spatial nodes transform in editor
2017-11-11 12:56:37 +01:00
Poommetee Ketson
aca18b6a49
Merge pull request #12806 from letheed/unify-degrees
...
Unify degree methods and properties
2017-11-11 13:27:02 +07:00
Webster Sheets
5c88ad9457
Dropping a mesh file into the scene no longer creates an instanced scene.
2017-11-10 16:31:53 -05:00
William McKIE
fd01e7d89e
Replace Del icon by Remove icon
...
It would seem there are editors that still used the old del icon
inherited from 2.X instead of the fresh remove icon from 3.X
resulting to be replaced to an "Error" textual icon.
2017-11-10 21:57:39 +01:00
letheed
482e07af7e
Unify degree members and properties
2017-11-10 12:52:07 +01:00
Gilles Roudiere
e2785fbded
Merge pull request #12797 from viprip/12668_fix_texture_region_dock_zoom_icon_is_misaligned
...
Fix misaligned zoom icon in Texture Region Editor plugin
2017-11-10 10:07:49 +01:00
Rémi Verschelde
94a915135d
Merge pull request #12786 from n-pigeon/spatial_transform_gizmo
...
Cleanups in Spatial Transform Gizmo
2017-11-10 09:53:43 +01:00
Przemysław Gołąb (n-pigeon)
f1c2a18e57
Cleanups in Spatial Transform Gizmo
...
Fixed translation i local space - changed a bit how it was implemented.
Fixed bug with rotations when object is scaled.
Added safety check preventing scaling to 0 in local space.
All Gizmoz display numerical output message on the bottom of the viewport.
Unified code a bit, so it will be easier to maintain.
2017-11-10 08:22:11 +01:00
William McKIE
1fc787e6ac
Fix misaligned zoom icon in Texture Region Editor plugin
...
The zoom icon was aligned on top compared to the others zoom buttons
from the HBox container.
Closes #12668 .
2017-11-10 07:31:36 +01:00
Juan Linietsky
192a4d7de5
Reworked how servers preallocate RIDs, should fix #10970
2017-11-09 23:35:34 -03:00
Daniel J. Ramirez
1b7f99d9e5
Several improvements to GridMap.
...
Fixed crash when undoing.
More ergonomic shortcuts.
Fixed freelook navigation.
2017-11-09 16:18:48 -06:00
Chaosus
423f299530
Enable asset store for godot 3.0
2017-11-09 18:32:40 +03:00
Marc Gilleron
0b7ae364ea
Fix tilemap undo/redo
2017-11-08 22:26:19 +01:00
Geequlim
0781649456
Add menu to import current editor theme into theme editor
2017-11-07 13:32:04 +08:00
Bernhard Liebl
88007e91cf
Use AbstractPolygon2DEditor for Line2D
2017-11-04 20:26:38 +01:00
Rémi Verschelde
c880302754
Merge pull request #12566 from bncastle/select_anim_fix
...
Select correct animation on creation of a new one
2017-11-02 14:21:09 +01:00
scorched
1d99f93a7a
Fix compilation on Visual Studio 2013 again.
2017-11-01 23:47:05 +03:00
bncastle
95408c8670
Select correct animation on creation of a new one
...
- Select the correct animation when creating a new one.
- Removed unneeded new_name variable.
2017-11-01 15:40:58 -04:00
Gilles Roudiere
025f138561
Merge pull request #10618 from poke1024/polygon2d-selection
...
Proposal for modified Polygon2D editor controls
2017-11-01 18:16:33 +01:00
Juan Linietsky
a4ea63737c
Ability to shrink 3D viewport by half
2017-10-31 14:23:47 -03:00
Rémi Verschelde
31a487660a
Merge pull request #12499 from Zylann/freelook_toggle_mode
...
Add option to use freelook with a toggle shortcut
2017-10-31 09:29:54 +01:00
Marc Gilleron
b9521f862d
Add option to use freelook with a toggle shortcut (like Blender) instead of holding RMB (like Unity)
2017-10-30 23:23:55 +01:00
Rémi Verschelde
a6ddc5a9a4
Merge pull request #12363 from groud/implement_guides
...
Implement 2D editor guides
2017-10-30 22:58:46 +01:00
Juan Linietsky
495bcd7301
Clean up GI Probe baking, proper button and progress bar.
2017-10-30 16:33:37 -03:00
Gilles Roudiere
32502a4b68
Fixes keybord directionnal keys not moving nodes in the 2D editor
2017-10-29 22:00:03 +01:00
Rémi Verschelde
5f24a0b250
Merge pull request #12389 from Chaosus/continuehotkey
...
Added hotkey for Continue action in Script editor
[ci skip]
2017-10-28 17:52:02 +02:00
sersoong
831d601a83
Add copy button to sprite_frames_editor_plugin
2017-10-28 08:03:49 +08:00
Chaosus
70566c0935
Added hotkey for Continue action
2017-10-25 00:01:18 +03:00
Gilles Roudiere
06a4e2e3ad
Implement guides
2017-10-24 22:32:00 +02:00
Indah Sylvia
79dda1350d
Finished transition of Patch9Rect to NinePatchRect
2017-10-24 13:01:45 +07:00
Rémi Verschelde
ad5613ec40
Merge pull request #12310 from Paulb23/toggle_highlight_current_line
...
Added setting to toggle current line highlighting
2017-10-23 23:25:11 +02:00
Bernhard Liebl
7c245e9f6d
adds alternative editing of nodes: you can select nodes, use del to delete nodes, and split edges by simply clicking into edge
2017-10-23 19:01:14 +02:00
Marc Gilleron
e9f6ff5bd1
Use bresenham line in freehand tilemap painting to fill discontinuities
2017-10-23 01:26:51 +02:00
Paulb23
45670df354
Added setting to toggle current line highlighting
2017-10-22 13:42:08 +01:00
Rémi Verschelde
99c8a8c7b1
Merge pull request #11401 from SaracenOne/snapped_drag
...
Added snapping to spatial drag and drop.
2017-10-22 12:06:00 +02:00
Alexander Holland
a9876869de
Change theme button name to edit theme
...
[ci skip]
2017-10-22 11:54:37 +02:00
Pedro J. Estébanez
27be483a74
Fix TileMap editor not getting input
...
Fixes #12265 .
2017-10-22 03:58:29 +02:00
Felipe Seixas
651246cbff
Fix drop-down size when resizing font #12207
...
Fixes Scene > Open Recent
Fixes ScriptEditor > File > Open Recent
2017-10-21 11:53:53 -04:00
Poommetee Ketson
9b634180aa
Refactor Fixed to Physics
2017-10-21 21:28:08 +07:00
Rémi Verschelde
8cb76888ae
Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-texture
...
Fix spatial shader conversion with texture
2017-10-20 23:55:58 +02:00
Rémi Verschelde
7969565de7
Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
...
Create ParticlesMaterialConversionPlugin
2017-10-20 23:54:56 +02:00
scorched
3ba5ee42c3
Fix compilation on Visual Studio 2013 ( #10219 ).
2017-10-20 12:55:22 +02:00
Rémi Verschelde
eacdcd7239
Merge pull request #12206 from SaracenOne/drag_and_drop_fix
...
Fix drag and drop collision with non-centred origin points.
[ci skip]
2017-10-20 12:43:02 +02:00
Hiroshi Ogawa
3bd2a4c421
Fix spatial shader conversion with texture
2017-10-19 16:10:24 +09:00
Saracen
c566899dcf
Fix drag and drop collision with non-centred origin points.
2017-10-18 05:16:05 +01:00
Gilles Roudiere
907970aab6
Restored files mode
2017-10-18 00:05:08 +02:00
Gilles Roudiere
fc02605b49
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
2017-10-18 00:01:59 +02:00
Marc Gilleron
59e6a27da1
Added icon under zoom/speed indicator bar
2017-10-15 21:20:51 +02:00
Rémi Verschelde
61a26dc23e
Merge pull request #11927 from Zylann/freelook_interpolation_fix
...
Freelook interpolation fixes
2017-10-15 20:40:16 +02:00
Rémi Verschelde
eeb9257a95
Merge pull request #12110 from djrm/pr_spatial_editor_fixes
...
Return camera to origin when creating a new scene and going to 3d edi…
2017-10-15 10:04:33 +02:00
Daniel J. Ramirez
c04f8721f3
Return camera to origin when creating a new scene and going to 3d editor.
2017-10-14 19:05:09 -05:00
Paulb23
ca24310a13
Fixed help overview visibility, issue 12011 and 10407
2017-10-14 18:51:35 +01:00
Daniel J. Ramirez
9001ba26aa
Added and improved some missing icons, plus some other visual fixes.
2017-10-13 16:39:17 -05:00
Daniel J. Ramirez
dbc37afcd9
Added and improved some icons, plus some other minor visual fixes.
2017-10-12 14:43:11 -05:00
Hiroshi Ogawa
d777681882
Create ParticlesMaterialConversionPlugin and format generated shader code
2017-10-12 21:30:19 +09:00
jagt
21c2bf84e6
fix script editor clear recent scripts crash
2017-10-11 16:24:57 +08:00
Marc Gilleron
de42e53671
Freelook interpolation fixes
...
- Smooth freelook position more explicitely
- Don't let orbit zoom produce translation when it shouldn't
- Make base speed framerate-independent (and tweaked setting for that)
- Don't rely on camera for calculations because it no longer reflect immediate state
- Avoid potential divide-by-zero with zoom inertia
- Make speed/zoom relation optional (if enabled, speed is adjusted from zoom)
- Never change zoom distance when freelook is active
- Orbit inertia also applies on freelook
2017-10-10 02:38:17 +02:00
Gilles Roudiere
ae94758374
Merge pull request #11019 from poke1024/refactor-polygon-v2
...
Refactoring of polygon editors to a common code base (v2)
2017-10-09 19:47:54 +02:00
Rémi Verschelde
bf12b45986
Merge pull request #11965 from SaracenOne/navgen_fix
...
Navmesh Generation Fix
[ci skip]
2017-10-09 15:23:40 +02:00
Rémi Verschelde
438e32d652
Merge pull request #11941 from Paulb23/members_selected_scroll_issue_11648
...
Consistant scroll when using members overview, issue 11648
2017-10-09 15:19:15 +02:00
Saracen
70e47996b8
Fix bug in navmesh generation when using meshes with multiple
...
surfaces.
2017-10-09 13:14:27 +01:00
Rémi Verschelde
1cb4fc1510
Merge pull request #11846 from gabrielformiga/fix-ik-bone-drag
...
Fix IK Bone Drag on Viewport
2017-10-09 12:30:56 +02:00
Rémi Verschelde
3091cfcebd
Merge pull request #11842 from n-pigeon/rotate_gizmo_fix
...
Fixed rotating in local space using 3D Gizmo.
2017-10-09 12:29:35 +02:00
Rémi Verschelde
3151b08c48
Merge pull request #11821 from groud/margins_preset_menu
...
Replaces (and extends) the anchor menu to a Layout one
2017-10-09 12:21:57 +02:00
Paulb23
b07dfd75ea
Consistant scroll when using members overview, issue 11648
2017-10-08 14:29:27 +01:00
Gilles Roudiere
a25d70ab31
Extends the anchors menu to a presets
2017-10-05 21:53:36 +02:00
Gabriel
f931093812
Fix IK Bone Drag on Viewport
2017-10-04 21:58:13 -03:00
Przemysław Gołąb (n-pigeon)
a6ff281966
Fixed rotating in local space using 3D Gizmo.
2017-10-04 23:18:31 +02:00
Gilles Roudiere
3f279d2a3e
Fixes the pre drag rect not drawn correctly
2017-10-03 22:44:34 +02:00
Bernhard Liebl
f815a3df7e
Refactoring of polygon editors to a common code base
...
includes rebase and manual application 67a706fc1b
and 4537977d6d
2017-10-03 13:10:45 +02:00
Daniel J. Ramirez
6d874ea685
Added correct initialization for script editor theme.
...
Some style fixes for VS interface.
2017-10-02 18:33:42 -05:00
Andreas Haas
3c1dab7be7
Merge pull request #11770 from Noshyaar/pr-๓
...
CurveEditor: fix can't edit right tangent
2017-10-03 00:26:12 +02:00
Andreas Haas
5cd68abf88
Merge pull request #11478 from n-pigeon/scale_gizmo
...
Scale editing Gizmo for Spatial Editor
2017-10-03 00:03:01 +02:00
Andreas Haas
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
...
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Poommetee Ketson
0ce4d82bbf
CurveEditor: fix can't edit right tangent
2017-10-03 03:48:11 +07:00
Poommetee Ketson
980e78749b
Merge pull request #11743 from groud/zoom_button_fix
...
Fix zoom button not zooming on the screen center
2017-10-02 23:42:43 +07:00
Gabriel
24249a2c4d
Fix bones draw on viewport
2017-10-01 16:00:44 -03:00
Gilles Roudiere
a0fb178b58
Fix zoom button not zooming on the screen center
2017-10-01 11:30:38 +02:00
Poommetee Ketson
f058fa660d
Merge pull request #11720 from ISylvox/EnhanceExperience-onUsing-DragNDropAssetTo2DViewport
...
Rename Patch9Rect into NinePatchRect on "Drag & Drop Asset to 2D Viewport" Feature
2017-09-30 22:28:25 +07:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
Gilles Roudiere
c9e1bff93f
Fixes node2D not lockable/groupable
2017-09-30 15:30:51 +02:00
Indah Sylvia
1f30bcb264
Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag & drop asset to 2D viewport" feature.
2017-09-30 20:18:58 +07:00
Scayze
296941f745
fix not beeing able to open empty scripts
2017-09-28 23:58:45 +02:00
PrzemysÅaw GoÅÄ
b (n-pigeon)
aad234d5ac
Scale editing Gizmo for Spatial Editor
...
Added support for axis locked scaling with handles, supports both world and local space. Local space recommended for most editing tasks.
Also fixed some small bugs, polished Gizmo looks and cleaned up some dead code.
Happy scaling! :)
2017-09-26 20:39:41 +02:00
Rémi Verschelde
777f26fe29
Merge pull request #11597 from djrm/pr_interface_colors
...
Removed most of the custom colors from the interface.
2017-09-26 08:03:00 +02:00
Daniel J. Ramirez
e2861a3b7c
Removed transparency from spatial editor grid.
2017-09-25 21:45:53 -05:00
Daniel J. Ramirez
b622c92fad
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
Rémi Verschelde
f577efd47e
Merge pull request #11424 from groud/control_node_presets
...
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Rémi Verschelde
1aabf4c166
Merge pull request #11542 from marcelofg55/bucket_limit
...
Bucket fill will now incrementally process the queue on preview mode
2017-09-25 23:12:12 +02:00
Poommetee Ketson
dcc759fbbc
2DEditor: fix duplicated 'id_pressed' connection
2017-09-25 23:15:54 +07:00
Marcelo Fernandez
6f1ac101b8
Bucket fill will now incrementally process the queue on preview mode
2017-09-24 10:35:55 -03:00
Marcelo Fernandez
3571087843
Fix possible infinite loop with bucket fill tool
2017-09-23 23:30:00 -03:00
Juan Linietsky
d3ea92257d
-Fixed redraw always on 3D viewprot bug
...
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
2017-09-23 17:28:28 -03:00
Juan Linietsky
3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
Rémi Verschelde
779426d2df
Merge pull request #11477 from djrm/pr_visuals
...
Improved a lot of icons, and some style fixes
2017-09-22 09:28:10 +02:00
Gilles Roudiere
56a80625e5
Fixes the rulers text drawn outside the viewport_base
2017-09-22 09:18:04 +02:00
Daniel J. Ramirez
29d3ecf29a
Improved a lot of icons, and some style fixes
2017-09-21 15:55:07 -05:00
Gilles Roudiere
e2145bc960
Fix godot spraying errors about a null check
2017-09-21 21:59:38 +02:00
Rémi Verschelde
82f13288dd
Merge pull request #11453 from djrm/pr_visuals
...
Visual tweaks.
2017-09-21 10:51:06 +02:00
Rémi Verschelde
2f82da7f72
Merge pull request #11222 from toger5/spatial_scrolling
...
Spatial scrolling update + better default inertia values
2017-09-21 10:35:25 +02:00
Rémi Verschelde
5c76e638ab
Merge pull request #11187 from SaracenOne/subscene_box_selection
...
Box selection for MeshInstances and subscene nodes.
2017-09-21 10:24:40 +02:00
Daniel J. Ramirez
00755ff2c0
Visual tweaks.
...
Updated icons
Updated some color
2017-09-20 19:29:52 -05:00
Marcelo Fernandez
1a8b324545
Add missing NULL checks on CanvasItemEditor
2017-09-20 16:28:16 -03:00
SaracenOne
3cecd0c6dc
Box selection for MeshInstances and subscene nodes.
2017-09-20 14:04:18 +01:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
SaracenOne
2e22c07f42
Added snapping to spatial drag and drop.
2017-09-20 01:54:01 +01:00
Rémi Verschelde
01e4d2672c
Merge pull request #11327 from SaracenOne/drag_meshes
...
Drag and drop for meshes directly.
2017-09-19 23:38:10 +02:00
Rémi Verschelde
b03a6e55e0
Merge pull request #11396 from djrm/pr_fix_metrics
...
Fixed a lot of HiDPI metrics.
2017-09-19 23:36:33 +02:00
toger5
f328a356ae
settings 'editors/3d' organized, sorted, new_defaults
2017-09-19 02:44:26 +02:00
toger5
117eb16adb
update inertia/freelook settings values + renamed free_orbit... to
...
oribit...
2017-09-19 02:34:44 +02:00
toger5
1a8a80368e
added precision scrolling to spatial editor zoom
2017-09-19 02:34:04 +02:00
toger5
81245a634b
zoom inertia uses its own setting (not the same then translation)
2017-09-19 01:30:14 +02:00
SaracenOne
a3b3886029
Drag and drop for meshes directly and fix drop restriction for non-Texture objects in canvas editor.
2017-09-18 22:50:05 +01:00
Gilles Roudiere
b5f29fe073
Add some options and reorganize the 2D editor menus. Makes available forced snapping.
2017-09-18 23:20:18 +02:00
Daniel J. Ramirez
957e85dcac
Fixed a lot of HiDPI metrics.
2017-09-18 14:48:15 -05:00
Gilles Roudiere
ee61d5d04b
Implement smart snapping. Fixes a bug with anchors single-axis move (when they were rotated).
2017-09-17 23:22:13 +02:00
Gilles Roudiere
a6f577a9f2
Avoid grid step to go below zero
2017-09-17 23:19:05 +02:00
Gilles Roudiere
7c24a26bc2
Use shift to move anchors on a single axis
2017-09-17 23:19:05 +02:00
Gilles Roudiere
bf6d7add01
Implement shortcuts to multiply/divide the grid step
2017-09-17 23:19:05 +02:00
Gilles Roudiere
fc52a74ffc
Fusion the lock/unlock and the group/ungroup buttons
2017-09-17 23:19:05 +02:00
Gilles Roudiere
975f7eeec3
Adds keyboards shortcuts
2017-09-17 23:19:05 +02:00
Gilles Roudiere
335688ce78
Implements rulers
2017-09-17 23:19:05 +02:00
Gilles Roudiere
72e0a68a81
Fixes axis badly displayed with high zooming values
2017-09-17 23:04:30 +02:00
Gilles Roudiere
71b45614fd
Split some functions to make the code more readable (maybe at the price of a neglibile performance loss)
2017-09-17 23:04:30 +02:00
Gilles Roudiere
f48b76fd8d
Make the shortcuts for setting the pivot editable
2017-09-17 23:04:30 +02:00
Gilles Roudiere
69091d4035
Display draggable anchors only if the parent is not a container
2017-09-17 23:04:30 +02:00
Gilles Roudiere
100c788884
Display width and height when dragging a node side
2017-09-17 23:04:30 +02:00
Gilles Roudiere
ad1028471c
Draw a ghost rect when dragging nodes if it's rotated/scaled
2017-09-17 23:04:30 +02:00
Gilles Roudiere
dbc4dbdec1
Displays margins values when moving the node
2017-09-17 23:04:30 +02:00
Rémi Verschelde
7655587efb
Merge pull request #11251 from toger5/q_e_fix_freelook
...
swapped up down shortcut for freelook (to fit unreal)
2017-09-17 22:49:13 +02:00
Rémi Verschelde
4208518c4d
Merge pull request #11356 from Paulb23/text_editor_theme_crash
...
Fixed segfault on loading text editor theme
[ci skip]
2017-09-17 17:57:00 +02:00
Paulb23
a48dc9aa17
Fixed segfault on loading text editor theme
2017-09-17 13:19:38 +00:00
Jakob Schwab
f98f65fd7f
Adds missing shortcuts to TileEditor. Keeps fill-tool selected after use
...
The following keyboard shortcuts are now available:
-Bucket fill (G)
-Paint Tile (P)
-Transpose Tile (T)
Fixes #10918
2017-09-17 13:09:04 +02:00
Rémi Verschelde
c74bab66aa
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
...
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Rémi Verschelde
53990c7bb9
Merge pull request #11196 from poke1024/canvas-old-rect
...
Adds display of old bounding box as suggested by Zephilinox in issue …
2017-09-17 12:44:36 +02:00
Poommetee Ketson
d8ca7d4405
Merge pull request #11282 from djrm/pr_script_editor_auto_theme
...
Added adaptive text editor theme
2017-09-17 08:55:13 +07:00
Poommetee Ketson
5ccaf36c6b
Merge pull request #11338 from marcelofg55/clang_compilefix
...
Compile fix for clang error on spatial_editor_plugin.cpp
2017-09-17 08:25:36 +07:00
Guilherme Felipe
6d13e11373
Add missing icons in animation tree editor
2017-09-16 22:10:01 -03:00
Marcelo Fernandez
ac9c400adc
Compile fix for clang error on spatial_editor_plugin.cpp
2017-09-16 19:16:40 -03:00
Juan Linietsky
82f9836a1c
forgot to set proper default values for new camera interpolation
2017-09-16 12:14:12 -03:00
Juan Linietsky
844c5e12e6
Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpolation.
2017-09-16 12:12:41 -03:00
Daniel J. Ramirez
ba11dc3f48
Added adaptive text editor theme, this includes the shader editor
2017-09-15 16:08:22 -05:00
Wilson E. Alvarez
072e379ffe
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
poke1024
d9b68c5f5d
adds display of old bounding box as suggested by Zephilinox in issue #10936
2017-09-14 17:46:24 +02:00
Rémi Verschelde
8c08f2380d
Merge pull request #11253 from djrm/pr_better_docs
...
Improved editor docs
2017-09-14 12:06:36 +02:00
Hein-Pieter van Braam
3f4062c708
Merge pull request #11246 from djrm/pr_better_script_temperature
...
More consistent script color temperatures.
2017-09-14 09:05:31 +02:00
Rémi Verschelde
8e8724126c
Merge pull request #11195 from poke1024/fix10936
...
Sprite selection rectangle updates again (fixes #10936 )
2017-09-14 08:58:36 +02:00
Daniel J. Ramirez
d21f20eb5f
Several fixed to editor doc.
...
Improved style
Fixed editor help issues
Added editor help index
2017-09-14 01:13:37 -05:00
poke1024
9ba92f5baa
sprite selection rectangle updates again (fixes issue 10936)
...
sprite selection rectangle was not updating in real time when dragging or rotating sprites; undoing translation/rotation changes did not update sprite rectangles either.
2017-09-14 07:12:50 +02:00
toger5
1d6f19f3a2
swapped up down shortcut for freelook (to fit unreal)
2017-09-14 01:36:42 +02:00
Daniel J. Ramirez
7a362afb88
More consistent script color temperatures.
2017-09-13 14:07:05 -05:00
Rémi Verschelde
97a2ed6fa6
Merge pull request #11081 from djrm/pr_better_3d_grid
...
Better looking spatial editor grid
2017-09-13 19:30:47 +02:00
Rémi Verschelde
27ae3c839d
Merge pull request #7908 from SaracenOne/recast
...
In-editor navmesh generation.
2017-09-13 19:22:29 +02:00
Rémi Verschelde
d85472bef0
Merge pull request #10826 from tuga3d/toggle-comment-behavior
...
Smarter toggle comment block. fixes #10720
2017-09-13 19:21:25 +02:00
Rémi Verschelde
91a85d8805
Merge pull request #11047 from toger5/interpolation_chnage
...
Modify inertia implementation for freelook and orbit
2017-09-12 14:06:04 +02:00
Rémi Verschelde
5f8f8e4922
Merge pull request #11025 from volzhs/script-editor
...
Fit script editor grid with others
2017-09-12 13:39:51 +02:00
Rémi Verschelde
0e8f44016e
Merge pull request #11020 from toger5/theme_animation_editor_colors
...
removed hardcoded color and added theme update for animation editor
2017-09-12 13:29:28 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
...
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
...
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
toger5
226f2ae2f2
fix always updating +removed print +use EDITOR_DEF
2017-09-11 22:54:49 +02:00
toger5
e835d80a3f
update icons for animation_player_plugin (top bar)
2017-09-09 04:19:43 +02:00
Daniel J. Ramirez
f8dad1e61b
Better looking spatial editor grid
2017-09-08 18:49:30 -05:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
...
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
...
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
...
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky
1eeda0f32f
Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
2017-09-07 11:22:07 -03:00
toger5
b1f804094d
Modify inertia implementation for freelook and orbit
...
- freelook now uses position based inertia (holding a key for a
specific time always rults in the same distance traveled independent
of inertia setting)
- orbit inertia now is angle bases. (not transformation based) ->
camera always takes the same path.
- added setting for orbit inertia
- added setting hints for freelook settings.
2017-09-07 15:55:58 +02:00
toger5
44f12be3f4
Revert "Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works), closes #10718"
...
This reverts commit 895140389a
.
2017-09-07 15:55:58 +02:00
Juan Linietsky
895140389a
Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works), closes #10718
2017-09-07 09:58:38 -03:00
volzhs
41cc85fb20
Fit script editor grid with others
2017-09-07 06:25:57 +09:00
Rémi Verschelde
0b8fa1e010
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
Paulo Gomes
af40c8698b
Smarter toggle comment block. issue #10720
...
Added check to see if all lines in selection are commented (is_commented)
If so remove the comment from each line else add a comment.
If the line is empty, with trailing spaces or tabs, remove those.
This will add an extra comment character to the lines that are already commented,
so when you uncomment a block it retains the previous commented lines.
Following Zylann logic, if the selected lines are all commented out,
it removes one # from each. Otherwise, it adds one.
It works how it is, but i would like some feedback on how to implement this.
2017-09-05 00:04:08 +01:00
Rémi Verschelde
7f262e484a
Merge pull request #10907 from SaracenOne/spatial_edit_drag
...
Added support for drag and drop in spatial editor.
2017-09-04 23:05:31 +02:00
Rémi Verschelde
bba365fab7
Merge pull request #10931 from djrm/pr_style_fixes
...
Improved color temperature in script editor
2017-09-04 22:50:54 +02:00
Rémi Verschelde
729cfa39e2
Merge pull request #10941 from Noshyaar/pr-cursor
...
2DEditor: enhance viewport cursor shape
2017-09-04 22:46:20 +02:00
Saracen
92e77d5ff2
Recast integration.
2017-09-04 21:41:57 +01:00
Juan Linietsky
6d233c651b
-Changed KinematicBody API yet again to make it friendlier
...
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Rémi Verschelde
b5d2d0a9a5
Merge pull request #10939 from neikeq/fix-overridden-external-editors
...
Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Rémi Verschelde
08dde55e4f
Merge pull request #10920 from Paulb23/smooth_scrolling_shader_editor
...
Enabled smooth scrolling for shader editor
2017-09-04 08:07:41 +02:00
Rémi Verschelde
fb263b73aa
Merge pull request #10901 from toger5/script_background_cleanup
...
StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
2017-09-04 08:05:17 +02:00
Rémi Verschelde
ec8f44ed5f
Merge pull request #10895 from Paulb23/fix_delete_animation_frames
...
Fixed delete animation frames in AnimatedSprite, issue 10788
2017-09-04 08:00:21 +02:00
Poommetee Ketson
fd68c3b68f
2DEditor: enhance viewport cursor shape
2017-09-04 11:36:12 +07:00
Ignacio Etcheverry
52a7be4eef
Fixes language overridden external editors
2017-09-03 21:23:36 +02:00
Juan Linietsky
adde89e8b1
-Added an optimization so physics shapes are configured later, speeds up grid map loading and editing
2017-09-03 14:54:15 -03:00
Paulb23
a3c5e84f59
Enabled smooth scrolling for shader editor
2017-09-03 13:32:52 +01:00
Daniel J. Ramirez
215b110cd3
Improved color temperature in script editor
2017-09-03 02:44:59 -05:00
SaracenOne
d3cb8d12ff
Added support for drag and drop in spatial editor.
2017-09-03 05:00:23 +01:00
Paulb23
00ccaa5559
Fixed delete animation frames in AnimatedSprite, issue 10788
2017-09-02 17:35:42 +01:00
toger5
b606285219
Unified script panel backgrounds.
...
- simplefied it with using the new rtl.
- removed ("ScriptPanel", "EditorStyles") for since rtl now can be used
- unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02 18:28:35 +02:00
toger5
7cb76cd628
Revert "added setting to override the theme background with editor theme color"
...
This reverts commit ce4eb30778
.
2017-09-02 03:55:23 +02:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
...
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
...
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Juan Linietsky
8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935 , closes #10135
2017-09-01 13:01:08 -03:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
Rémi Verschelde
bf5b02cb71
Merge pull request #10832 from Paulb23/auto_indent_setting
...
Added setting to toggle auto indent.
2017-09-01 08:14:47 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
...
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Daniel J. Ramirez
f1214041c6
Updated Editor Built-In types.
2017-08-31 21:15:30 -05:00
Paulb23
d586b98a20
Added setting to toggle auto indent
2017-08-31 19:42:47 +01:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
...
Light Theme
2017-08-31 11:47:18 +02:00
Rémi Verschelde
b3496ee7ab
Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
...
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31 10:57:46 +02:00
toger5
7793bfc544
added icon updating to most ui elements
2017-08-30 21:47:09 +02:00
Scayze
fbda0cc45c
AutoUse Pencil on Polygon creation
2017-08-30 12:52:06 +02:00
Rémi Verschelde
98ad0e5a02
Merge pull request #10743 from djrm/pr_improved_spatial_gizmo
...
Better spatial gizmo.
2017-08-30 12:46:53 +02:00
Rémi Verschelde
fd7ad7d80a
Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
...
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30 12:46:00 +02:00
Juan Linietsky
9c3bddfac2
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
...
DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
poke1024
d8fcc7d1c2
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-29 20:29:03 +02:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
...
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Wilson E. Alvarez
a400a65c8a
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-29 10:24:10 -04:00
Juan Linietsky
089cf8176e
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
2017-08-29 10:15:49 -03:00
Daniel J. Ramirez
78c3cf6e68
Better spatial gizmo.
...
Now it is posible to move spatial nodes along a plane.
2017-08-28 20:39:45 -05:00
Rémi Verschelde
0f7376921f
Merge pull request #10614 from poke1024/realtime-polygon-2d
...
Adds realtime updates to polygon 2d editing
2017-08-28 23:58:34 +02:00
Juan Linietsky
8fce79aaee
-Some fixes to code completion.
...
-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde
7e8a7dea2e
Merge pull request #10667 from Zylann/freelook_inertia
...
Added freelook inertia
2017-08-28 00:06:25 +02:00
Juan Linietsky
d23f323cde
-Moved script run to editor, removed from project
...
-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00