Ruslan Mustakov
6106fd88d4
Remove junk output
...
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Marcelo Fernandez
46af050e93
Rename get_position => get_playback_position and seek_pos => seek on audio classes
2017-09-23 16:55:00 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Juan Linietsky
5f0d367fef
Mono vorbis support fixed, closes #10787
2017-09-06 23:13:57 -03:00
Hein-Pieter van Braam
7df28d1799
Fix missing pragma push
...
I forgot to pragma push the ignored warning in #10877 this adds the
missing ones.
2017-09-02 11:03:27 +02:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
...
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Evgeny Zuev
46f003c445
Fix crash when destroying AudioStreamPlaybackOGGVorbis
2017-09-01 17:49:22 +07:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Juan Linietsky
8ad7139631
readded ability to set loop offset in seconds, closes #9630
2017-08-22 11:47:24 -03:00
Fabian Mathews
207f596e69
Fixed AudioStreamPlaybackOGGVorbis::_mix_internal getting stuck in infinite loop causing audio to freeze
2017-07-29 18:59:51 +09:30
Rémi Verschelde
d4029aa51a
Move other lone thirdparty files to thirdparty/misc
...
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
NNesh
6cf0c62221
Fix AudioPlayer.get_pos() always returns 0
2017-04-25 17:02:45 +05:00
NNesh
0edc3d7208
Fix AudioPlayer.play() bug when music always starts from 0 pos
2017-04-25 01:57:05 +05:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
...
This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam
0f687f0ccb
Remove use of _SCS from ADD_METHOD
...
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Juan Linietsky
d2b2d6801f
Changed OGG Vorbis type to be imported, so it's possible to specify loop
2017-02-03 08:55:29 -03:00
Juan Linietsky
0aa7242624
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00