Rémi Verschelde
6b972f178a
miniupnpc: Sync with upstream master (0ab1d67)
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(cherry picked from commit e2fbfb1ded
)
2019-11-12 09:52:09 +01:00
Rémi Verschelde
1b7a2e7284
mbedtls: Update to upstream version 2.16.3
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(cherry picked from commit a3d77be53b
)
2019-11-12 09:51:43 +01:00
Rémi Verschelde
699b087296
glad: Sync with upstream 0.1.33
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(cherry picked from commit 92c3b6c85e
)
2019-11-12 09:50:05 +01:00
Rémi Verschelde
716f7c3d32
X11: Fix memory leak in handle_key_event
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Extracted from #27189 .
(cherry picked from commit d191ffb47d
)
2019-11-12 08:41:42 +01:00
PouleyKetchoupp
9360b23544
Fixed crash when pressing down key on empty Tree
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Fixes #33554
(cherry picked from commit 47a4ca0022
)
2019-11-12 08:41:00 +01:00
Jonathan Mannancheril
8851026e8a
Update libogg to upstream c8fca6b
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(cherry picked from commits 6eb8c11d32
and e70e894433
)
2019-11-12 08:15:54 +01:00
volzhs
b94f728699
Update libwebp to 1.0.3
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(cherry picked from commit 074d421dca
)
2019-11-12 08:14:40 +01:00
Rémi Verschelde
76db2b4dcb
Android: Fix another regression with Secure.ANDROID_ID
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Regression from #24145 , which was missed in #28146 .
(cherry picked from commit 071ebb1e48
)
2019-11-12 08:13:22 +01:00
Jonathan Mannancheril
bc31b11fdd
Update zstd to 1.4.4
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(cherry picked from commit 55afd6e784
)
2019-11-12 08:10:10 +01:00
unknown
c563839355
Update zstd to 1.4.3
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(cherry picked from commit 61ad365fc9
)
2019-11-12 08:09:52 +01:00
Rémi Verschelde
b9b2e80add
zstd: Update to upstream version 1.4.1
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(cherry picked from commit b81fa47f38
)
2019-11-12 08:09:07 +01:00
Rémi Verschelde
2e98ecd95f
tinyexr: Sync with upstream a685e33
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(cherry picked from commit b5b3aa920b
)
2019-11-12 08:07:59 +01:00
Rémi Verschelde
8067207257
pcre2: Update to upstream version 10.33
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(cherry picked from commit 518e23424e
)
2019-11-12 08:07:44 +01:00
Jonathan Mannancheril
b021671681
Update stb_vorbis to 1.17
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(cherry picked from commit 97af5569d9
)
2019-11-12 08:04:06 +01:00
Rémi Verschelde
82773cc7aa
stb_vorbis: Update to upstream version 1.16
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(cherry picked from commit 3e727bc659
)
2019-11-12 08:03:55 +01:00
Rémi Verschelde
0d2cb78f3e
glad: Sync with upstream 0.1.31
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(cherry picked from commit 2bbcc521b6
)
2019-11-12 08:02:08 +01:00
Rémi Verschelde
cfa50d67d2
mbedtls: Update to upstream version 2.16.2
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(cherry picked from commit 6321cc8da3
)
2019-11-12 07:59:44 +01:00
Fabio Alessandrelli
eb29bd988c
Update miniupnpc library to latest master
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(cherry picked from commit 78907d91f1
)
2019-11-12 07:56:46 +01:00
PouleyKetchoupp
8901ff5e58
Update transforms after timers update to make sure changes are made before render
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Fixes #29952
(cherry picked from commit c6b82f108a
)
2019-11-11 13:29:22 +01:00
Rémi Verschelde
0b399e0373
Merge pull request #33450 from akien-mga/3.1
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Assorted cherry-picks from the master branch for Godot 3.1.2 [3rd batch]
2019-11-10 10:03:53 +01:00
Rémi Verschelde
5672e5db24
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@DavidSichma, @ptrojahn
New Platinum sponsor, added to splash screen:
Interblock
New Gold sponsor:
Image Campus
(cherry picked from commit c663d65ffc
)
2019-11-08 15:48:38 +01:00
Tomasz Chabora
55ec64a77a
Clarify is_action_pressed() for multiple assigned buttons
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(cherry picked from commit 7e329a7251
)
2019-11-08 15:48:38 +01:00
clayjohn
cf9560fdab
add project setting for max lights and reflections in gles3
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(cherry picked from commit 1a981ef268
)
2019-11-08 15:48:37 +01:00
Kaligule
050c4dab00
Add a reference to pow to the description of exp.
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This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.
This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/ ).
@akien-mga told me how to reference methods here:
godotengine#30909
(cherry picked from commit a2c81a7455
)
2019-11-08 15:48:19 +01:00
George Marques
82b15ab469
GDScript: Fix type resolution not being return in some cases
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Some situations caused the parser node type to not being update when
trying to resolve the type, returning invalid data and breaking the
parsing when it shouldn't. This patch fix the behavior.
(cherry picked from commit 64d09b7de5
)
2019-11-08 15:48:19 +01:00
Guilherme Felipe
71a0722035
Fix set_default_cursor_shape always sending motion event
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(cherry picked from commit 508761e0cd
)
2019-11-08 15:48:19 +01:00
Michael Alexsander Silva Dias
e384d77194
Fix 'GDNativeLibrary' editor being incorrectly opened
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(cherry picked from commit 147990cb6d
)
2019-11-08 15:48:19 +01:00
nobuyuki_nyuu
00883e8fdc
Changes default coarse 2d zoom level from 1.5 to sqrt(2).
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(cherry picked from commit 3f516622c3
)
2019-11-08 15:48:19 +01:00
Rémi Verschelde
4133ee5e85
Android: Remove unusable android_stl=no option
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As of 3.1 and later, we have too many thirdparty C++ dependencies
and some internal uses of `new` and `delete` too for it to make
sense to build without the STL on Android.
The option has been broken since 3.0, and the "System STL" that we
relied on for basic support of `new` and `delete` is likely to be
dropped from the NDK:
https://android.googlesource.com/platform/ndk/+/ndk-release-r20/docs/BuildSystemMaintainers.md#System-STL
(cherry picked from commit 2da1614beb
)
2019-11-08 15:48:19 +01:00
Rémi Verschelde
f1fc6feca4
SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
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Those were disable to keep size small, and on Android avoid the dependency on the STL,
but for tools build (editor) this is not really a concern.
Note: as of today it's not possible to build tools=yes for those platforms, but this
change is one of the necessary steps to enable it.
Fixes #25262 .
(cherry picked from commit 4b20959d99
)
2019-11-08 15:48:19 +01:00
clayjohn
4492f6d193
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
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(cherry picked from commit 518f0fb190
)
2019-11-08 15:48:19 +01:00
clayjohn
bd9cff1b20
allow omnilights and spotlights to use negative in GLES2
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(cherry picked from commit 96c3004855
)
2019-11-08 15:48:19 +01:00
Hugo Locurcio
ac09460cd1
Mention 32-bit integer limit in the PoolIntArray documentation
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(cherry picked from commit cb3676726b
)
2019-11-08 15:48:19 +01:00
Cameron Reikes
15be90bbf3
Same method when redrawing as when theme changed
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(cherry picked from commit c123a8c4f5
)
2019-11-08 15:48:19 +01:00
Ignacio Etcheverry
b6bcd09d7c
C#: Fix Color.ToHtml()
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(cherry picked from commit 57fe284fe6
)
2019-11-08 15:48:19 +01:00
Emmanuel Barroga
53b44aacad
Fix Redundant Navigation Polygons
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When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created.
(cherry picked from commit 6c83550dfc
)
2019-11-08 15:48:19 +01:00
shaderbeast
a07d53b262
Mark class_name line as safe in editor
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(cherry picked from commit 1e6a52b215
)
2019-11-08 15:48:19 +01:00
TGRCDev
ebece65936
Fixed EOF flag not resetting on seek back
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(cherry picked from commit c6f7015bca
)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp
bbec80ca8a
Fixed AnimationTreeStateMachine transition priority (last transition was always chosen instead of least cost)
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Fixes #31132
(cherry picked from commit aaad50e4d9
)
2019-11-08 15:48:19 +01:00
Rémi Verschelde
b45ec12c8c
Translation: Fix logic bug finding match for regional locales
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The match test was inverted. The rest of the changes
are documentation and cleanup.
Fixes #26346 and fixes #31192 .
(cherry picked from commit b33042507b
)
2019-11-08 15:48:19 +01:00
Cameron Reikes
a5547ac3c7
Button object used after pressed is called
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- by queueing for deletion node can call own cleanup methods
(cherry picked from commit c69ff6833c
)
2019-11-08 15:48:19 +01:00
Cameron Reikes
781006e25a
Expression before 'is' may be null
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(cherry picked from commit 2339e85b78
)
2019-11-08 15:48:19 +01:00
Cameron Reikes
204f21909b
Show that identifier found in function names
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(cherry picked from commit 9f7a166c35
)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp
e83754b6ed
Fixed vertex color initialization with default value in gles3
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Fixes #30275 , #31250
(cherry picked from commit e852b3a271
)
2019-11-08 15:48:19 +01:00
RaphaelHunter
22c31016c8
fix gles2 canvas shader uniform error,close #31201
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(cherry picked from commit 48f28c68bc
)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp
1649848a81
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser)
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(cherry picked from commit 09e3905c06
)
2019-11-08 15:48:19 +01:00
Carl Drougge
cd538d23cc
OS_X11::set_window_maximized gives up after 0.5s
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Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.
(cherry picked from commit deb73001ab
)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp
cdd63b8d12
Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
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Fixes #31300
(cherry picked from commit 927a7916f6
)
2019-11-08 15:48:19 +01:00
Bojidar Marinov
8112025573
Re-allow indexing on "self" and object types in GDScript
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Fixes #25081
(cherry picked from commit e3d05fa42d
)
2019-11-08 15:48:19 +01:00
RaphaelHunter
5e8edf9c5d
fix gles3 shader uniform vec3 error, close #30930
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(cherry picked from commit b8bb5e90ea
)
2019-11-08 15:48:19 +01:00