Rémi Verschelde
7d4f5fc5c7
2to3 exporter: Fix bug converting NodePath animation tracks
...
All values were multiplied by -1 when only "transform/rot" values need to be.
2018-03-16 11:39:04 +01:00
Rémi Verschelde
2caaaf3abf
Fix serialization of identifiers with non printable ASCII characters
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Fixes #6888 .
Also apply the same logic in the 2 to 3 exporter, fixes #16850 .
2018-03-02 13:32:33 +01:00
Rémi Verschelde
b008b17df6
2to3 exporter: Fix NodePath prop remaps in .scn
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The previous fix from 13d1df2e4b
was applied when writing the NodePath
as text for .tscn/.tres, and thus not used for .scn. So we move the
conversion earlier, while processing all tracks.
2018-03-01 21:55:20 +01:00
Rémi Verschelde
33e036b8c2
2to3 exporter: Add a hack to convert rotation values in Animation tracks
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Fixes #16836 .
Also fix the missing renames for "playback/active" and "playback/speed".
2018-03-01 21:04:59 +01:00
Ranoller
0e69815503
Fix bindings project-settings godot exporter
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Bad binded names and missings ones
2018-02-24 02:40:25 +01:00
William Tumeo
1105eea1c8
Add Color and Reference Frame/Rect to type renames
2018-02-20 23:35:07 -03:00
Rémi Verschelde
ddcbdbd67c
2 to 3 exporter: Fix conversion to rotation_degrees
2018-02-19 16:56:59 +01:00
Anish
fd1703922c
Godot 2 to 3 exporter changes file extensions.
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Exporter now converts the 3 letter resource file extensions to the new
longer extensions.
Resolves : #16684
See also: #9199
2018-02-14 22:08:51 +05:30
Rémi Verschelde
3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
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Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier
377fdc1e33
Hardware cursor implementation for Godot Engine 2.1
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- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Marcelo Fernandez
cecc893702
Added an experimental convert scripts option for godot3 export
2017-10-09 14:36:11 -03:00
Andreas Haas
1a934a58e4
Merge pull request #11870 from marcelofg55/main_scene_export
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Fix godot3 exporter main_scene conversion
2017-10-06 19:59:57 +02:00
Marcelo Fernandez
1f411d7e22
Convert filter/gen_mipmaps on godot3 exporter
2017-10-06 12:04:52 -03:00
Marcelo Fernandez
6747c2b3e8
Fix godot3 exporter main_scene conversion
2017-10-06 10:03:06 -03:00
Marcelo Fernandez
2f49e553f0
Godot3 Exporter now converts .fnt to .font
2017-10-05 22:50:43 -03:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Rémi Verschelde
479c5ba754
Some fixes to 2 to 3 exporter
2017-08-16 17:52:03 +02:00
ISylvox
de55a0076c
Several enhancement for 'Godot 2 to 3' project exporter.
2017-08-01 08:10:21 +07:00
Rémi Verschelde
63a9b02131
Fixes to the 2to3 project exporter
2017-07-15 16:50:49 +02:00
Juan Linietsky
920f216a14
Small exporter fixes
2017-06-29 07:29:48 -03:00
Rémi Verschelde
13d1df2e4b
Fixes to 3.0 exporter: fix rotations, remap animation tracks
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Also fixed some spacing issues to better match to .tscn format as written
by Godot 3.0.
2017-05-01 23:09:38 +02:00
Rémi Verschelde
f9bde9ddf7
Adapt Godot 3 exporter to new project file extension
2017-04-20 01:55:54 +02:00
Rémi Verschelde
a7a5ac596e
Godot3 exporter: Convert engine.cfg properly
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Use a map to keep track of renamings as done for other properties.
The saving is a bit hackish, there might be simpler solutions.
2017-04-09 02:11:36 +02:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c
)
2017-03-18 23:45:45 +01:00