Commit Graph

22263 Commits

Author SHA1 Message Date
Rémi Verschelde 74b00d1bea
Merge pull request #30392 from hbina/redundant_check_pool_vector
Removed a redundant check in PoolVector
2019-07-08 08:31:14 +02:00
Rémi Verschelde 1d5c067215
Merge pull request #30380 from KoBeWi/controlraiser
Clarify better what Node.raise does
2019-07-08 08:29:09 +02:00
Rémi Verschelde dcc1ba3523
Merge pull request #30374 from BastiaanOlij/fix_ios_privileges
iOS Microphone and Camera privileges improvements
2019-07-08 08:28:31 +02:00
Rémi Verschelde 92e332e960
Merge pull request #30373 from sntdevco/patch-1
Improve localization
2019-07-08 08:20:32 +02:00
Rémi Verschelde 9da5fdc955
Merge pull request #30419 from Faless/ws/wslay_server_proto
(Re-)Implement subprotocols in websocket server.
2019-07-08 08:18:00 +02:00
Rémi Verschelde af80182016
Merge pull request #30407 from qarmin/small_fixess
Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
Rémi Verschelde 17e9030e48
Merge pull request #30413 from Calinou/wav-import-hide-max-rate-hz
Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sample
2019-07-08 08:12:47 +02:00
Rémi Verschelde 6d4850b8b8
Merge pull request #30412 from Larpon/docs/string-hex_to_int-improve
Improve hex_to_int documentation
2019-07-08 08:12:04 +02:00
Rémi Verschelde 5869f9c735
Merge pull request #30414 from Larpon/docs/string-http_escape-methods
Provide documentation for String http_escape() and http_unescape() methods
2019-07-08 08:11:44 +02:00
Fabio Alessandrelli 11452dcf91 (Re-)Implement subprotocols in websocket server. 2019-07-08 07:48:26 +02:00
hbina085 ff348e48f9 Removed a redundant check in PoolVector
The set method of PoolVector<T> performs an indexing check twice.
2019-07-07 19:04:56 -04:00
qarmin 9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
lmp bb89cf6ab0 Provide documentation for String http_escape() and http_unescape() methods 2019-07-07 21:15:06 +02:00
lmp cebb38e0b3 Clearify how hex_to_int expects a '0x' prefixed string. Provide a small hex_to_int example 2019-07-07 21:12:03 +02:00
Hugo Locurcio c9445632e1
Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sample 2019-07-07 18:53:21 +02:00
Rémi Verschelde 06a4212377
Merge pull request #30406 from Anutrix/tiny-change
Removed a pair of empty braces - A Typo fix
2019-07-07 18:02:07 +02:00
unknown a96dc30339 Removed a pair of empty braces 2019-07-07 19:51:09 +05:30
Meriipu fe9ec58028 TreeItem: Added a setter for the disabled-property of buttons 2019-07-07 16:18:36 +02:00
Rémi Verschelde 1fa26b969c
Merge pull request #30357 from simonpuchert/spheres
Particles / CPUParticles: Return uniform density spheres.
2019-07-07 11:04:46 +02:00
Rémi Verschelde bf0c54ecf2
Merge pull request #30388 from remram44/its
DOC: Fix spelling
2019-07-07 10:39:41 +02:00
Remi Rampin ddfd67401f DOC: Fix spelling
See also https://github.com/godotengine/godot-docs/pull/2595
2019-07-06 16:54:01 -04:00
Rémi Verschelde 44db85d6f6
Merge pull request #30382 from simonpuchert/geo-opt
Some small optimizations in core/math/geometry.h.
2019-07-06 21:07:52 +02:00
Rémi Verschelde 78c1afe874
Merge pull request #30363 from YeldhamDev/viewport_size_stretch_property
Make 'size_override_stretch' a property in 'Viewport'
2019-07-06 21:01:37 +02:00
Rémi Verschelde da1d5d89fd
Merge pull request #30371 from creikey/fix-30366
Give up finding item if started at beginning
2019-07-06 20:33:08 +02:00
Rémi Verschelde 3c133aebda
Merge pull request #30378 from Kanabenki/sort-selection-duplicate
Sort selected nodes in scene tree before duplication
2019-07-06 20:31:52 +02:00
Rémi Verschelde 9d6859ca09
Merge pull request #30379 from bojidar-bg/30368-editor-stay-dimmed
Fix editor remaining dimmed after certain actions
2019-07-06 20:31:00 +02:00
Rémi Verschelde e7b5f3c4e4
Merge pull request #30367 from luiz-lima/patch-1
Add Weblate badge to README.md
2019-07-06 20:29:47 +02:00
Rémi Verschelde ba211bd58c
Merge pull request #30352 from bojidar-bg/28727-enum-value-check
Fix parsing of enums allowing for juxtaposed identifiers
2019-07-06 20:28:53 +02:00
Rémi Verschelde 5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Simon Puchert 5fc8691176 particles: Return uniform density spheres.
This matches the previous change for cpu_particles.
2019-07-06 20:05:43 +02:00
Rémi Verschelde 8234f5c5a4
Merge pull request #30206 from ibrahn/poolvector-access-close
Added release function to PoolVector::Access.
2019-07-06 19:45:14 +02:00
unknown 8934a26565 Added filter to SceneTreeDialog 2019-07-06 22:41:47 +05:30
Tomasz Chabora a26f52db33 Clarify better what Node.raise does 2019-07-06 17:58:57 +02:00
Simon Puchert 4b78e17b15 Optimize get_closest_point_to_segment*.
By combining all scalar factors we can get rid of a scalar * vector
multiplication and a square root operation, since the resulting formula
only uses the squared length.
2019-07-06 17:41:13 +02:00
Bojidar Marinov e222615e97
Fix editor remaining dimmed after certain actions
Fixes #30368
2019-07-06 17:37:40 +03:00
Kanabenki 6eb6895db8 Sort selected nodes in scene tree before duplication 2019-07-06 14:51:24 +02:00
Ibrahn Sahir 4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Rémi Verschelde 0b6b49a897
Merge pull request #30370 from GodotExplorer/fix-30365
Fix light area position in the selected completion
2019-07-06 11:14:10 +02:00
Rémi Verschelde a7bf187da7
Merge pull request #30369 from GodotExplorer/fix-shader-completion
Fix code completion for shader editor
2019-07-06 10:01:43 +02:00
Bastiaan Olij 776dc93571 Add microphone privilege settings support back into export and add privilege exist check to camera server for iOS 2019-07-06 15:48:51 +10:00
Sayan Nandan 70ba9ef612
Improve localization
This commit improves localization and clarifies that once removed, the file cannot be restored
2019-07-06 11:13:03 +05:30
Cameron Reikes 597e6e1bd9 Give up finding item if started at beginning
When the current item is -1, then the loop will infinitely repeat,
constantly setting i to zero and never exiting.
2019-07-05 22:14:49 -07:00
geequlim 4afb31cd52 Fix light area position in the selected completion 2019-07-06 12:15:32 +08:00
geequlim 253cd73f1d Fix code completion for shader editor 2019-07-06 12:03:17 +08:00
Luiz Lima aba6f51ff9
Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
Michael Alexsander Silva Dias 8255b88d11 Make 'size_override_stretch' a property in 'Viewport' 2019-07-05 22:57:03 -03:00
LikeLakers2 3f5db82a89 Camera2D's offset now ignores the limit property 2019-07-05 21:22:09 -04:00
Simon Puchert 18ba1bc824 cpu_particles: Return uniform density spheres.
The current implementation normalizes points from a uniform distribution
on a cube. This creates a non-uniform distribution on the sphere.
2019-07-06 00:13:03 +02:00
Bojidar Marinov c43e050145
Fix parsing of enums allowing for juxtaposed identifiers
Fixes #28727
2019-07-05 21:40:40 +03:00
Toshiwo 3aff645114 when doing Vector3 slerp it is not necessary to have it normalized. 2019-07-05 11:17:52 -05:00