Commit Graph

18 Commits

Author SHA1 Message Date
Noshyaar b4b544ff73 Fix example code for EditorImportPlugin
(cherry picked from commit 817f315eae)
2018-11-01 11:39:21 +01:00
Hein-Pieter van Braam 16ab5e091d 3.0.7-devel
Onwards my precious!
2018-07-31 20:13:10 +02:00
Hein-Pieter van Braam b5338b640f Bump to 3.0.6-devel 2018-07-09 14:32:35 +02:00
Hein-Pieter van Braam 4bf441c32b Bump to 3.0.5
And onwards!
2018-06-23 17:05:45 +02:00
Rémi Verschelde e6df472e8f doc: Remove extraneous empty lines in descriptions 2018-06-22 14:51:59 +02:00
Hein-Pieter van Braam 98609279b6 Bump version to 3.0.4
And onwards!
2018-06-14 15:37:51 +00:00
Hein-Pieter van Braam d24f77be99 Fix documentation version strings 2018-06-01 18:19:33 +02:00
Rémi Verschelde 42e82b9377 doc: Update version string for 3.0.2 2018-02-27 13:57:10 +01:00
Hein-Pieter van Braam 5f15642fde Update doc version strings to 3.0.1 2018-02-24 18:59:38 +01:00
George Marques d54ac732ae Expose priority and order for custom import plugins
(cherry picked from commit c68948fdfa)
2018-02-19 22:16:13 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Rémi Verschelde bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
Rémi Verschelde 967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
volzhs d15af2c290 Fix example code for EditorImportPlugin 2017-10-25 01:12:43 +09:00
Andreas Haas 4c716f3623
[DOCS] Fix a few typos. 2017-10-14 12:45:49 +02:00
Ralph Minderhoud ef0671763e Added EditorImportPlugin class ref docs 2017-09-16 07:51:38 -05:00
Juan Linietsky 4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00