Noshyaar
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b4b544ff73
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Fix example code for EditorImportPlugin
(cherry picked from commit 817f315eae )
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2018-11-01 11:39:21 +01:00 |
Hein-Pieter van Braam
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16ab5e091d
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3.0.7-devel
Onwards my precious!
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2018-07-31 20:13:10 +02:00 |
Hein-Pieter van Braam
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b5338b640f
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Bump to 3.0.6-devel
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2018-07-09 14:32:35 +02:00 |
Hein-Pieter van Braam
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4bf441c32b
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Bump to 3.0.5
And onwards!
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2018-06-23 17:05:45 +02:00 |
Rémi Verschelde
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e6df472e8f
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doc: Remove extraneous empty lines in descriptions
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2018-06-22 14:51:59 +02:00 |
Hein-Pieter van Braam
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98609279b6
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Bump version to 3.0.4
And onwards!
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2018-06-14 15:37:51 +00:00 |
Hein-Pieter van Braam
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d24f77be99
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Fix documentation version strings
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2018-06-01 18:19:33 +02:00 |
Rémi Verschelde
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42e82b9377
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doc: Update version string for 3.0.2
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2018-02-27 13:57:10 +01:00 |
Hein-Pieter van Braam
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5f15642fde
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Update doc version strings to 3.0.1
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2018-02-24 18:59:38 +01:00 |
George Marques
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d54ac732ae
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Expose priority and order for custom import plugins
(cherry picked from commit c68948fdfa )
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2018-02-19 22:16:13 +01:00 |
Rémi Verschelde
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d516aab8fa
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doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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2018-01-25 08:50:56 +01:00 |
Rémi Verschelde
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e28cdc4654
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doc: Update version string in XML
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2018-01-13 11:43:42 +01:00 |
Rémi Verschelde
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bc75fae579
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
Rémi Verschelde
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967bfb0c4a
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doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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2017-11-15 20:41:16 +01:00 |
volzhs
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d15af2c290
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Fix example code for EditorImportPlugin
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2017-10-25 01:12:43 +09:00 |
Andreas Haas
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4c716f3623
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[DOCS] Fix a few typos.
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2017-10-14 12:45:49 +02:00 |
Ralph Minderhoud
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ef0671763e
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Added EditorImportPlugin class ref docs
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2017-09-16 07:51:38 -05:00 |
Juan Linietsky
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4f929a0fdf
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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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2017-09-12 17:45:41 -03:00 |