Max Hilbrunner
3a83872d26
HTTP comment cleanup
2022-01-27 03:22:37 +01:00
Max Hilbrunner
5deb5ebf23
Expose Transform3D::sphere_interpolate_with()
2022-01-27 02:53:20 +01:00
Wilson E. Alvarez
3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
2022-01-26 18:03:56 -05:00
Rémi Verschelde
d74d4cbdff
Merge pull request #54173 from nathanfranke/fix-exact-match
2022-01-26 13:35:36 +01:00
TechnoPorg
051ef479c9
Allow method binds to take Object subclasses as arguments
...
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
bruvzg
9456454109
Fix translation with multiple sources for the same language.
...
Remove unnecessary locale length checks.
Add "C" -> "en" locale remap.
2022-01-24 18:58:16 +02:00
bruvzg
cba8280515
[Windows] Add support for handling network share paths.
2022-01-24 16:22:59 +02:00
Nathan Franke
dc1c4cfbfa
Fix action exact match
2022-01-24 05:55:37 -06:00
Rémi Verschelde
57a057f7ff
Merge pull request #56754 from madmiraal/fix-45592
2022-01-24 10:05:42 +01:00
Rémi Verschelde
ce42ab238a
Merge pull request #56931 from lyuma/etcpak_po2
...
Enforce mult-of-4 requirements on etcpak input.
2022-01-23 09:31:35 +01:00
Lyuma
b1b20f5f91
Pad etcpak input to 4x4 blocks. Fixes #49981
2022-01-22 17:20:17 -08:00
Fabio Alessandrelli
01e5e98312
[Net] Fix get_response_body_length for large files.
...
Parsing was fixed, but not the return value for the exposed getter.
2022-01-23 01:30:35 +01:00
Rémi Verschelde
668d6a1c5c
Merge pull request #56337 from cdemirer/fix-array-dictionary-id
2022-01-23 00:46:53 +01:00
kobewi
f056cb8ebc
Don't sort printed Dictionary
2022-01-22 13:45:02 +01:00
Rémi Verschelde
73d00131c6
Merge pull request #35012 from Xrayez/press-any-key
2022-01-20 22:51:01 +01:00
Rémi Verschelde
cfb986c631
Merge pull request #51452 from omar-polo/fix-macros
2022-01-20 22:50:39 +01:00
Ignacio Roldán Etcheverry
0e659b4230
Fix false reporting unclaimed StringName at exit due to static refs
2022-01-20 22:09:03 +01:00
Rémi Verschelde
d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming
2022-01-20 22:01:37 +01:00
Omar Polo
bd448e5535
Rename or refactor macros to avoid leading underscores
...
These are not used consistently and some can conflict with
system-specific defines. While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Andrii Doroshenko (Xrayez)
5d17fe7d0f
Add `Input.is_anything_pressed` method
2022-01-20 20:55:14 +02:00
Pedro J. Estébanez
7b0ed2aa5e
Rename Variant::is_ref() to is_ref_counted()
2022-01-20 18:46:25 +01:00
Rémi Verschelde
9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused
2022-01-20 15:34:41 +01:00
lawnjelly
b411a731fe
Add nodiscard to core math classes to catch c++ errors.
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A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
strank
88eb9f7aef
Delete orphaned property default for exit_code which is not exposed any more.
2022-01-19 23:25:54 -05:00
bruvzg
de48d5101b
Fix locale always selecting translation instead of "en", when no match found.
2022-01-19 16:46:48 +02:00
K. S. Ernest (iFire) Lee
a6f34ea2d0
Make add_importer and add_post_importer_plugin override existing importers.
2022-01-19 04:53:28 -08:00
Rémi Verschelde
ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection
2022-01-18 15:43:04 +01:00
Rémi Verschelde
28cd81c581
Merge pull request #56896 from akien-mga/dictionary-improve-VariantWriter-and-docs
2022-01-18 15:33:00 +01:00
Rémi Verschelde
fd5fb7d64a
Merge pull request #56899 from touilleMan/fix-editor_node-set_exit_code
2022-01-18 14:48:55 +01:00
bruvzg
40c56ed410
Improve locale detection.
...
Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
Rémi Verschelde
9912492e93
Merge pull request #56668 from akien-mga/array-slice-nicer-bound-checks
2022-01-18 13:22:35 +01:00
Emmanuel Leblond
2ec7c6a6bc
Replace use of `OS::set_exit_code()` by `SceneTree::quit()` in `EditorNode`
2022-01-18 13:09:30 +01:00
Rémi Verschelde
8898d6dadc
Dictionary: Serialize empty dict as `{}` instead of `{\n}`
...
Also make sure to always convert multiline dictionaries to a single line for
its EditorHelp representation, as multiline values break formatting.
2022-01-18 11:31:21 +01:00
Rémi Verschelde
ff19feb8b8
Merge pull request #55939 from cdemirer/validated-array-add-fix
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Fix validated version of array addition
2022-01-17 21:08:48 +01:00
cdemirer
fbe903909d
Fix validated version of array addition
2022-01-18 03:00:39 +08:00
Rémi Verschelde
24f8a5979c
Merge pull request #56809 from aaronfranke/replace-num-real
2022-01-17 16:55:34 +01:00
Rémi Verschelde
d9a4ff7583
Merge pull request #55020 from bruvzg/vlk_device_surface_check
2022-01-17 13:34:23 +01:00
Rémi Verschelde
8bdef23f7f
Merge pull request #56012 from bruvzg/wt 🤎 4
2022-01-17 13:26:15 +01:00
Aaron Franke
13939734e0
Replace String::num_real code with a wrapper around String::num
2022-01-15 00:21:49 -06:00
Hugo Locurcio
40be15920f
Remove support for PVRTC texture encoding and decoding
...
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
Rémi Verschelde
d5fb68bbae
Merge pull request #56779 from aaronfranke/rect2-grow
2022-01-14 20:56:03 +01:00
Marcel Admiraal
f41c72c538
Fix Actions mapped to triggers not using the full range
2022-01-14 15:36:20 +00:00
Aaron Franke
252c803d94
Remove zero size checks from Rect2 grow methods
2022-01-14 00:45:05 -06:00
Marcel Admiraal
5c3600b29f
Fix mouse velocity not changing fast enough
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- Uses all accumulated movements when calculating velocity
- Discards old accumulated movements
- Sets last mouse velocity to zero when there is no movement
2022-01-13 18:51:34 +00:00
Marcel Admiraal
5250cdd150
Use mouse event relative motion to calculate mouse velocity
2022-01-13 15:23:21 +00:00
Rémi Verschelde
dbab0a9487
Merge pull request #56740 from AnilBK/camera-pre-allocate
2022-01-13 11:13:31 +01:00
Anilforextra
8a9c9a67ef
CameraMatrix: Pre-allocate Vector in get_projection_planes().
2022-01-13 10:14:59 +05:45
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings
2022-01-12 15:24:17 +01:00
Rémi Verschelde
189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists
2022-01-12 10:04:45 +01:00
Anilforextra
6c3a0460a8
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
Rémi Verschelde
a074ceefcd
Merge pull request #56130 from Faless/mbedtls/2.28.0
2022-01-11 15:03:28 +01:00
Rémi Verschelde
46624388d4
Merge pull request #56322 from madmiraal/fix-42450
2022-01-11 11:33:59 +01:00
Rémi Verschelde
c6cefb1b79
`Array`: Relax `slice` bound checks to properly handle negative indices
...
The same is done for `Vector` (and thus `Packed*Array`).
`begin` and `end` can now take any value and will be clamped to
`[-size(), size()]`. Negative values are a shorthand for indexing the array
from the last element upward.
`end` is given a default `INT_MAX` value (which will be clamped to `size()`)
so that the `end` parameter can be omitted to go from `begin` to the max size
of the array.
This makes `slice` works similarly to numpy's and JavaScript's.
2022-01-10 22:42:03 +01:00
Rémi Verschelde
e6cc0ff1a5
Merge pull request #56666 from bruvzg/joy_button_fix
2022-01-10 16:22:43 +01:00
bruvzg
61ea8f8337
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
Haoyu Qiu
af67e4c291
Fix crash on importing FBX file
2022-01-10 18:24:31 +08:00
Rémi Verschelde
fcc2648e18
Fix missing arg name in bindings for GDExtension API
2022-01-07 14:24:06 +01:00
Rémi Verschelde
e1766da4bd
Merge pull request #53618 from aaronfranke/signed-angle-vec3i
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Add length and length_squared to Vector2i/3i
2022-01-07 01:14:29 +01:00
Rémi Verschelde
b008cb8df6
Merge pull request #55877 from aaronfranke/slerp-same-len
2022-01-07 00:44:26 +01:00
Rémi Verschelde
a01b18a476
Fix typos with codespell
...
Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
Aaron Franke
064036d786
Allow Vector2/3 slerp values to have any length
2022-01-06 11:12:59 -08:00
Aaron Franke
2c52f16464
Add length and length_squared to Vector2i/3i
2022-01-06 10:06:56 -08:00
Aaron Franke
05ce2c80bb
Rename Variant enum members in resource_format_binary.cpp
2022-01-06 08:12:26 -08:00
Rémi Verschelde
8d83da5bf9
Merge pull request #56224 from Calinou/variant-rename-packed-array-constants
2022-01-06 17:08:36 +01:00
Rémi Verschelde
f57bdf13af
Merge pull request #50493 from timothyqiu/local-vector-list-init
2022-01-06 16:51:57 +01:00
bruvzg
c69e0d16bc
Fix multiple missing UTF-8 decoding.
2022-01-06 14:35:22 +02:00
Rémi Verschelde
b238218363
Merge pull request #55851 from Chaosus/better-completion-options-list_rebased
2022-01-06 09:40:44 +01:00
Rémi Verschelde
0157742422
Merge pull request #53434 from Faless/io/4.x_file_access_compressed
...
[File] Fix FileAccessCompressed::get_buffer return value.
2022-01-06 09:20:27 +01:00
Rémi Verschelde
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode
2022-01-05 16:05:40 +01:00
Haoyu Qiu
c0d3bdc0ca
Add list initialization support for Vector & LocalVector
2022-01-05 20:42:09 +08:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used `@author` docstrings
...
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde
8db6fb18c9
Merge pull request #56484 from KoBeWi/your_callable_is_invalid
2022-01-04 16:46:05 +01:00
Rémi Verschelde
9a1f244d77
Merge pull request #56295 from aaronfranke/doc-midi
2022-01-04 16:45:33 +01:00
Fabio Alessandrelli
23ba76f2ec
Merge pull request #56331 from Cnidarias/large_http_downloads
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Fix http limitation for large "content-length"
2022-01-04 16:34:11 +01:00
kobewi
ec94ceba14
Fix method validation in Thread
2022-01-04 14:44:47 +01:00
Aaron Franke
de9adcf045
Document InputEventMIDI and add some missing 0xF MIDI messages
2022-01-04 05:30:43 -08:00
Rémi Verschelde
5ae0f0f199
Merge pull request #56469 from Zylann/remove_gdclass_inherits_static
2022-01-04 14:28:41 +01:00
Rémi Verschelde
42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt
2022-01-04 12:22:46 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Marc Gilleron
a88e1ce362
Remove unused `inherits_static` from GDCLASS
2022-01-03 20:24:16 +00:00
Rémi Verschelde
98b3ba1842
Merge pull request #53957 from fabriceci/new-template-workflow
2022-01-03 20:40:33 +01:00
fabriceci
9d5b807059
Improve editor template workflow
...
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
luz paz
a124f1effe
Fix various typos
...
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
cdemirer
e2ed9d13eb
Fix Array and Dictionary id() and dictionary test bug
2021-12-30 13:14:09 +08:00
Cnidarias
69a532414c
Fix http limitation for large "content-length"
...
When a request was issued to a server that returned "content-length" header
whose value was greater than that of an "int" we ran into overflow
problems. The fix for this was rather simple by increasing the data
type to `int64_t`
2021-12-30 01:16:19 +01:00
Marcel Admiraal
3105d9b1f3
Rename speed to velocity when it's a directional Vector
2021-12-29 15:35:26 +00:00
Andrii Doroshenko (Xrayez)
7a8b11ee14
Refactor auto-instantiation of `Object` properties in editor
...
Auto-instantiation is used by the create dialog, but should also be
used by the editor inspector.
This refactors object properties auto-instantiation into a dedicated
method to be reused throughout editor (and possibly scripting).
2021-12-28 15:50:44 +02:00
Silc 'Tokage' Renew
61759da5b3
Fix some gizmo behavior to make more consistent
2021-12-25 03:24:04 +09:00
Hugo Locurcio
753754548a
Rename Variant Packed*Array constants for consistency
...
All arrays are now prefixed with `PACKED_` to distinguish them from
GDScript's generic typed arrays.
`RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of
PackedByteArray back in Godot 2.x).
2021-12-24 18:44:08 +01:00
Fabio Alessandrelli
e375cbd094
Bump mbedTLS version to 2.28.0 (new LTS).
...
Keep applying the windows entropy patch (UWP support).
Remove no longer needed padlock patch.
Update thirdparty README to reflect changes, and new source inclusion
criteria.
2021-12-21 13:26:02 +01:00
Rémi Verschelde
5ffee633cd
Merge pull request #56028 from madmiraal/revert-55978-fix-switch-controller-event-spam
2021-12-21 09:44:59 +01:00
great90
10c91f8116
Fix variable name 'max_size' to 'min_size' in aabb
2021-12-19 11:51:14 +08:00
bruvzg
ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
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Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Marcel Admiraal
39136ce3e0
Revert "Fixed event spam when using the Nintendo Switch controller"
2021-12-17 17:14:07 +00:00
Haoyu Qiu
1fb59d13c2
Fix font preview text color on light background
2021-12-18 00:34:28 +08:00
Rémi Verschelde
ed395c6b99
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@265b43b789 .
2021-12-17 00:14:44 +01:00
Rémi Verschelde
9c9cc1b222
Merge pull request #55978 from slouken/fix-switch-controller-event-spam
...
Fixed event spam when using the Nintendo Switch controller
2021-12-16 19:49:47 +01:00
Sam Lantinga
313815f818
Fixed event spam when using the Nintendo Switch controller
...
There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons.
This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events.
2021-12-16 09:04:58 -08:00
Haoyu Qiu
e4e4e475f8
Make `--doctool` locale aware
...
* Adds `indent(str)` to `String`:
* Indent the (multiline) string with the given indentation.
* This method is added in order to keep the translated XML correctly
indented.
* Moves the loading of tool/doc translation into
`editor/editor_translation.{h,cpp}`.
* This will be used from both `EditorSettings` and the doc tool from
`main`.
* Makes use of doc translation when generating XML class references, and
setup the translation locale based on `-l LOCALE` CLI parameter.
The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio Alessandrelli
f9c05333ef
Merge pull request #55657 from MorganKF/patch-multiplayer-peer-extension
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Patch `MultiplayerPeerExtension` to allow derived classes
2021-12-15 11:40:52 +01:00
Xavier Sellier
ba0abd399f
Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor time to properly start
2021-12-14 20:08:19 +01:00
Yuri Roubinsky
526390c048
Fix highlight for completion options match (rebased)
...
Co-authored-by: Gustav Andersson <gvekan@users.noreply.github.com>
2021-12-12 10:39:49 +03:00
MorganKF
44b35c3759
Update MultiplayerPeerExtension class registration to non-virtual
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Fix formatting
2021-12-11 11:05:03 -03:30
raphaelazev
82527df55c
Added check to get_all_locales to avoid adding duplicate locales to array
2021-12-10 19:25:59 -03:00
Tomasz Chabora
d04c2a554f
Improve Directory content navigation
2021-12-10 17:24:04 +01:00
Rémi Verschelde
03e105f677
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@348cfa347f .
2021-12-10 10:59:30 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
...
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
Rémi Verschelde
46d384060e
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
2021-12-07 14:00:59 +01:00
Fabio Alessandrelli
3ae8eda1ed
Merge pull request #55603 from Calinou/add-os-crash-method
...
Add an `OS.crash()` method for testing system crash handler
2021-12-06 16:34:15 +01:00
Rémi Verschelde
1f5a3ba0ba
Merge pull request #55661 from KoBeWi/joys_of_connection
2021-12-06 14:03:01 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax
2021-12-06 14:01:45 +01:00
Rémi Verschelde
608c9f8203
Merge pull request #47257 from timothyqiu/http-client-proxy
2021-12-06 13:30:53 +01:00
kobewi
cb2bdcd286
Unexpose joy_connection_changed method
2021-12-06 13:10:17 +01:00
Hugo Locurcio
5761b90f3c
Add an `OS.crash()` method for testing system crash handler
...
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-03 22:11:46 +01:00
Yuri Sizov
b3992f7e6e
Make overridden properties link to parent definition
...
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Rémi Verschelde
aaabc0abcc
Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums
2021-12-03 15:29:29 +01:00
Rémi Verschelde
8762d8fa5d
Merge pull request #55470 from groud/move_godot_object_init_to_extension
2021-12-03 14:41:07 +01:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
...
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Rémi Verschelde
892a5a72cd
Merge pull request #55474 from akien-mga/copy-operators-no-reference
2021-12-02 17:34:45 +01:00
Max Hilbrunner
837e6bdf18
Merge pull request #37626 from aaronfranke/rect2-warnings
...
Print warnings when using a Rect2 or AABB with a negative size
2021-12-02 14:41:02 +01:00
Rémi Verschelde
49d8925713
Merge pull request #47294 from sebastian-heinz/patch-1
2021-12-02 10:04:17 +01:00
Rémi Verschelde
02d6cbfd8c
Merge pull request #38604 from Calinou/astar-rename-get-point-ids
2021-12-02 09:35:57 +01:00
sebastian-heinz
be90aadbcd
allow variant construction in expressions
2021-12-02 15:30:10 +08:00
Raul Santos
a367378f9e
Rename Vector parameters to be consistent
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Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
Yuri Sizov
397e56964d
Sort and group theme properties in docs, improve formatting for theme and enums
2021-12-01 21:02:20 +03:00
Aaron Franke
9687f6fca3
Warn when using an AABB or Rect2 with a negative size
2021-11-30 18:27:58 -06:00
Hugo Locurcio
89849a9ed9
Rename `AStar.get_points()` to `AStar.get_point_ids()` for clarity
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The same has been done for AStar2D as well.
2021-11-30 22:14:39 +01:00
Gilles Roudière
4fc0fb826a
Change gdnative interface so that Godot object initialization should be triggered from the extension side
2021-11-30 16:55:48 +01:00
Rémi Verschelde
7da392bcc5
Don't return reference on copy assignment operators
...
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.
According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B) , C++
allows any arbitrary return type, so this is standard compliant.
This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Marcel Admiraal
272b3c3728
Enable sorting of operator methods in class documentation.
2021-11-29 14:51:44 +00:00
Nathan Franke
dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice
2021-11-26 22:13:12 -06:00
Ricardo Subtil
93396b3e51
Fix wrong comparison with default values
2021-11-26 14:04:13 +00:00
Yuri Roubinsky
a4b7de6b23
Fix console colors on Windows
2021-11-26 13:10:55 +03:00
Aaron Franke
40cb86ba96
Don't show errors when getting nonexistent settings
2021-11-25 08:23:42 -06:00
Aaron Franke
9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom
2021-11-25 03:08:05 -06:00
Aaron Franke
e81c689592
Project feature warning system
2021-11-24 10:32:07 -06:00
Rémi Verschelde
b1bf82d2b4
Merge pull request #52456 from kleonc/image-fill-rect
2021-11-24 16:34:01 +01:00
Haoyu Qiu
c09ea8d45a
Adds proxy support for HTTPClient
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Also fixed a potential infinite loop when connecting to server.
2021-11-24 14:36:42 +08:00
Lightning_A
e078f970db
Rename `remove()` to `remove_at()` when removing by index
2021-11-23 18:58:57 -07:00
kleonc
92ca300ab1
Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb()
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Co-authored-by: Lightning_A <aaronjrecord@gmail.com>
2021-11-23 18:06:26 +01:00
kleonc
91595b16e3
Add Image::fill_rect method
2021-11-23 18:06:23 +01:00
bruvzg
9877d91c4a
Add Input.is_physical_key_pressed method.
2021-11-23 11:14:19 +02:00
Rémi Verschelde
1e71cab797
Merge pull request #55223 from bruvzg/gde_dict_index
2021-11-23 09:18:30 +01:00
bruvzg
b11e619b19
[Vulkan] Check each device capabilities before selecting it.
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Split instance and physical device selection function and move device selection to window creation, to reject devices without present capability.
Add device preferred type check in discrete > integrated > virtual > cpu > other order.
Add device list printout.
Add command line argument to override device selection.
2021-11-22 20:04:57 +02:00
kobewi
7dc97d6558
Ignore override.cfg when in editor
2021-11-22 16:10:31 +01:00
bruvzg
f214b2b194
[GDExtension] Implement missing Dictionary index operators.
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2021-11-22 12:43:00 +02:00
Haoyu Qiu
8253a45a1a
Fix crash when executing PackedDataContainer._iter_init
2021-11-21 20:14:59 +08:00
Rémi Verschelde
be16eb625b
Merge pull request #54932 from briansemrau/expose-main-thread-id
2021-11-20 10:48:46 +01:00
Fabio Alessandrelli
46fdba5f8b
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
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Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.
This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00