Camille Mohr-Daurat
7f1543256d
Merge pull request #52116 from timothyqiu/new-kinematic-methods
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[3.x] Backport new methods for `KinematicBody` and `KinematicCollision`
2021-08-26 11:02:37 -07:00
Haoyu Qiu
5183c473f7
Backport new methods for KinematicBody and KinematicCollision
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For both 2D and 3D, three methods are added:
- `get_floor_angle` on `KinematicBody` to get the floor angle.
- `get_angle` on `KinematicCollision` to get the collision angle.
- `get_last_slide_collision` to quickly get the latest collision of `move_and_slide`.
2021-08-26 12:16:40 +08:00
Clay John
46ad2560a1
Merge pull request #51780 from BastiaanOlij/output_linear_gles2
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Convert output of GLES2 to linear color space
2021-08-25 22:22:05 -03:00
Hugo Locurcio
f5e83e7305
Merge pull request #52052 from Calinou/dynamicfont-allow-woff
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Allow using WOFF fonts in DynamicFont
2021-08-25 10:37:15 +02:00
Hugo Locurcio
1ab3ddf94a
Allow using WOFF fonts in DynamicFont
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This is already supported by FreeType, but it wasn't exposed.
Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Camille Mohr-Daurat
52b7be5c41
Merge pull request #52059 from mortarroad/3.x-fix-convex-hull-double-edges
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[3.x] Fix emitting duplicate edges for convex hulls
2021-08-24 15:41:11 -07:00
Morris Tabor
647ab948c0
Fix emitting duplicate edges for convex hulls
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Fixes https://github.com/godotengine/godot/issues/51909
2021-08-24 19:26:33 +02:00
Camille Mohr-Daurat
5ce734c073
Merge pull request #52056 from jmb462/fix-raycast3D-color-update
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[3.x] Fix Raycast3D color update when not colliding anymore (Fix #52051 )
2021-08-24 08:11:05 -07:00
Max Hilbrunner
0b0002e7b4
Merge pull request #52042 from Rubonnek/expose-simplify-path-3
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[3.x] Expose `String.simplify_path`
2021-08-24 17:06:58 +02:00
Camille Mohr-Daurat
9c893d3c78
Merge pull request #52057 from fabriceci/fix-transmission-velocity-on-wall
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[3.x] Remove the transmission of the velocity when a body is on_wall Fix #51960
2021-08-24 08:02:29 -07:00
fabriceci
13d5fa2c43
Remove the transmission of velocity when a body is on_wall
2021-08-24 11:29:40 +02:00
jmb462
5de6376a22
Fix Raycast3D color update when not colliding anymore
2021-08-24 11:24:02 +02:00
Wilson E. Alvarez
fb5417a17b
[3.x] Expose String.simplify_path
2021-08-24 00:48:20 -04:00
Hugo Locurcio
3bd682cc7b
Merge pull request #52018 from Calinou/doc-networkedmultiplayerenet-compression-mode
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Document that ENet compression mode must match between client and server
2021-08-23 18:57:28 +02:00
Hugo Locurcio
c2945365d8
Document that ENet compression mode must match between client and server
2021-08-23 17:35:42 +02:00
Max Hilbrunner
27bcd0601e
Merge pull request #51938 from clayjohn/GLES3-reflection-probe
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Properly clear cubemap filter state when texture array environment disabled
2021-08-23 16:02:55 +02:00
Max Hilbrunner
8c98320f93
Merge pull request #51967 from Calinou/spatialmaterial-gles2-allow-more-features
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Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
2021-08-23 16:01:55 +02:00
Bastiaan Olij
73722f3c65
Convert output of GLES2 to linear color space if keep_3d_linear is enabled
2021-08-23 15:59:56 +10:00
Hugo Locurcio
2370fe5c26
Merge pull request #51973 from Calinou/define-minimum-window-size-3.x
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Define a default minimum window size to workaround rendering issues (3.x)
2021-08-23 04:10:55 +02:00
Hugo Locurcio
59f24d8867
Define a default minimum window size to workaround rendering issues
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The minimum window size can still be set to `Vector2(0, 0)` in a script
if needed.
2021-08-23 04:10:24 +02:00
Michael Alexsander
2ea2f30d33
Merge pull request #51993 from Calinou/basebutton-remove-enabled-focus-mode-warning
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Remove deprecation warning for `BaseButton.enabled_focus_mode`
2021-08-23 01:06:55 +00:00
Hugo Locurcio
43da1790c8
Remove deprecation warning for `BaseButton.enabled_focus_mode`
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There were too many instances of false positives that are difficult
to fix. The note in the class reference has been clarified instead.
2021-08-22 21:47:53 +02:00
Michael Alexsander
a989eb9335
Merge pull request #51972 from Calinou/improve-editor-window-title-3.x
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Improve the editor window title for better usability (3.x)
2021-08-22 19:11:29 +00:00
Michael Alexsander
c62399557a
Merge pull request #51974 from anazr9/godot-3.x-fixes
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Fixed Crash with RichTextLabel [fill] tag #51968
2021-08-22 13:40:51 +00:00
Anas Saifi
4874270592
Removed unused variable
2021-08-22 15:58:45 +05:30
Anas Saifi
9b06355488
Update scene/gui/rich_text_label.cpp
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-08-22 15:18:52 +05:30
anazr9
b8bf2ec3cd
fixed crash with RichTextLabel [fill] tag #51968 by using 3.3 as reference
2021-08-22 14:17:01 +05:30
Hugo Locurcio
27e38b0f26
Improve the editor window title for better usability
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- Display the scene name, then the project name, then "Godot Engine".
- Display the "modified" mark before anytihng else.
Both of these changes ensure important, project-specific elements
can always be seen in the task bar which may truncate strings due to
its low per-item width.
- Use "Unnamed Project" if the project has no name (similar to the
Project Manager).
2021-08-22 08:59:42 +02:00
Hugo Locurcio
33d23281cb
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
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These SpatialMaterial features work just fine in GLES2,
but they were not exposed in the inspector when GLES2 was used.
2021-08-22 02:18:36 +02:00
clayjohn
987aef4e0d
Properly clear cubemap filter state when texture array environment disabled
2021-08-20 19:12:38 -07:00
Camille Mohr-Daurat
16642e2838
Merge pull request #51921 from mortarroad/3.x-fix-convex-hull-winding
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[3.x] Fix winding of new convex hull implementation.
2021-08-20 08:20:52 -07:00
K. S. Ernest (iFire) Lee
ffe39ee393
Merge pull request #51922 from Gallilus/Revert-sequence-port-VisualScriptPropertySet-basic-type
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Revert sequence port VisualScriptPropertySet basic type
2021-08-20 08:05:14 -07:00
David Cambré
be7718c96c
Revert sequence port VisualScriptPropertySet basic type
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Revert a part of #50709 .
Adding a sequence port to basic type set breaks backwards compatibility
2021-08-20 15:43:47 +02:00
Morris Tabor
82279538a3
Fix winding of new convex hull implementation.
2021-08-20 15:19:39 +02:00
Rémi Verschelde
0452832a16
Merge pull request #51875 from V-Sekai/gltf_accessor_min
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Assign the min values in gltf accessors [3.x]
2021-08-19 11:54:42 +02:00
Rémi Verschelde
9b3d3ee6fc
Merge pull request #48571 from SaracenOne/collada_semantic_fix_3_x
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Fix to parsing some Collada files with extra vertex semantics [3.x]
2021-08-19 11:09:18 +02:00
Lyuma
79b016adad
Assign the min values in gltf accessors
2021-08-19 09:30:05 +01:00
Saracen
6482ba8807
Fix to parsing some Collada with extra vertex semantics referenced only in the vertices section.
2021-08-19 08:45:52 +01:00
Rémi Verschelde
6a058cbf39
Merge pull request #51746 from Calinou/add-shader-comment-3.x
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Add a comment at the top of generated shaders (3.x)
2021-08-19 00:16:29 +02:00
Rémi Verschelde
364e281c75
Merge pull request #51834 from KoBeWi/ 🔓 🔓 🔓
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[3.x] Include locked nodes on selection list
2021-08-19 00:15:15 +02:00
Fredia Huya-Kouadio
3baf5563e8
Delegate handling and implementation of the restart functionality to the Godot host.
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(cherry picked from commit f4222733ca
)
2021-08-18 23:21:13 +02:00
Fabio Alessandrelli
b7b9b902e5
Update Godot Javascript FS library to manually depend on ERRNO_CODES.
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Fixes compatibility with Emscripten 2.0.26+.
(cherry picked from commit 71fb2429a0
)
2021-08-18 23:20:34 +02:00
kobewi
6eb52b0768
Fix renaming directories
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(cherry picked from commit 0dde3e5b59
)
2021-08-18 23:19:44 +02:00
Hugo Locurcio
da757c25e1
Improve the animation bezier editor
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- Allow snapping bezier handles to the timeline.
- Allow precise snapping when holding Shift for keyframes and handles.
- Previously, it was only allowed for seeking the timeline.
- This change also impacts the animation track editor,
not just the bezier editor.
- Invert the Ctrl + mouse wheel behavior to match the zoom direction
in the animation track editor.
- Increase the line spacing between the "Time:" and "Value:" texts
to improve readability.
- Tweak box selection styling to match the animation track editor.
- Adjust line widths for hiDPI displays.
(cherry picked from commit 4a4d977bea
)
2021-08-18 23:11:46 +02:00
Gordon MacPherson
0a1cf70037
Fix github actions cache server being down failing builds
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(cherry picked from commit 27da2e364e
)
2021-08-18 23:08:21 +02:00
Rémi Verschelde
8605d4ec26
SCons: Fix potential error when pruning cache on CI
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This could cause spurious errors on CI when trying to prune the cache,
as for some reason it tries to remove files/paths which do not exist.
That points at a bug in the `cache_progress` logic but at least this
workaround should prevent CI failures.
(cherry picked from commit 825b245f0d
)
2021-08-18 23:05:58 +02:00
Rémi Verschelde
85e13a4e02
Merge pull request #51858 from nekomatata/bullet-test-body-motion-depth-3.x
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[3.x] Add collision depth and safe/unsafe fraction to Bullet body_test_motion
2021-08-18 22:45:54 +02:00
Rémi Verschelde
64a4c2378d
Merge pull request #51857 from nekomatata/bullet-test-body-motion-crash-3.x
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[3.x] Fix crash in body_test_motion when used with RigidBody3D in Bullet
2021-08-18 22:45:16 +02:00
PouleyKetchoupp
02adb0e361
Add collision depth and safe/unsafe fraction to Bullet body_test_motion
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It was only implemented for godot physics before.
2021-08-18 13:09:27 -07:00
PouleyKetchoupp
db47b670f6
Fix crash in body_test_motion when used with RigidBody3D in Bullet
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Kinematic utilities are now initialized for a rigid body if needed for a
call to body_test_motion.
2021-08-18 13:07:21 -07:00