Commit Graph

150 Commits

Author SHA1 Message Date
Hugo Locurcio
790391bc93
Optimize editor icon SVGs using svgcleaner
This makes editor binaries about 230 KB smaller.

The command used was:

    parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg
2019-09-24 22:49:30 +02:00
Rémi Verschelde
a7b95d1934
Merge pull request #32267 from YeldhamDev/fix_tab_icons
Fix various problems with tab-related icons
2019-09-24 10:45:40 +02:00
Rémi Verschelde
a0ef113d05
Merge pull request #32036 from Calinou/improve-soft-body-editor-icon
Improve the SoftBody node editor icon
2019-09-23 09:48:55 +02:00
Rémi Verschelde
b671b6ad2b
Merge pull request #32035 from YeldhamDev/new_icons
Add some missing icons
2019-09-23 09:37:57 +02:00
Rémi Verschelde
5ffae0d299
Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltip
Display audio buses' current volume in a tooltip when hovering slider
2019-09-23 09:02:45 +02:00
Michael Alexsander Silva Dias
94ad89a5fb Fix various problems with tab-related icons 2019-09-22 23:08:14 -03:00
Hugo Locurcio
ba8601f557
Improve the network profiler UI
- Add icons to the up/down bandwidth LineEdits for better
  visual grepping.
- Make bandwidth LineEdit texts more prominent when data is being
  received/emitted.
- Add more spacing between the up and down bandwidth LineEdits.
- Initialize the bandwidth texts using `set_bandwidth()` to ensure
  consistency with the actual bandwidth texts once the profiler
  is started.
- Fix icon colors when switching from a dark theme to a light theme
  and vice versa.
- Add missing `EDSCALE` constants for hiDPI scaling.
2019-09-21 15:29:03 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree 2019-09-20 17:50:13 +02:00
Hugo Locurcio
04f43116d6
Improve folding appearance in the editor inspector
The arrow is now displayed at the left to be consistent with
other places where folding is used. The arrow icons used are now
consistent with the rest of the editor. The `arrow_up` icon is
no longer used anywhere, so it was removed.

Additional spacing was also added for a better visual appearance.
2019-09-19 22:29:25 +02:00
Hugo Locurcio
11890aa27b
Improve the SoftBody node editor icon
The new icon uses 2-pixel-thick lines for consistency with other icons.
Its pixels are also aligned to the 16 pixel grid.
2019-09-08 00:38:17 +02:00
Michael Alexsander Silva Dias
56883686a3 Add some missing icons 2019-09-07 15:06:27 -03:00
Hugo Locurcio
ea622a16dd
Display audio buses' current volume in a tooltip when hovering slider
This also removes an unused editor icon.

This closes #30884.
2019-09-06 23:25:14 +02:00
iwek7
617797c47c Adds skip-breakpoints feature 2019-09-03 20:49:09 +02:00
Hugo Locurcio
61d7427289
Improve the animation autokey editor icon
The icon was redrawn to snap to a 16x16 grid, with a lower number
of SVG nodes in the process.
2019-09-03 00:11:34 +02:00
Michael Alexsander Silva Dias
ab6daed467 Add icon for the ruler tool 2019-09-02 11:45:03 -03:00
Hugo Locurcio
558e93f069
Improve the appearance of 2D path editors
- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Hugo Locurcio
a341c65f65
Improve timeline drawing in the animation editor
A small arrow-like icon is now drawn at the top of the timeline.
The timeline is now also wider as to be more visible.
2019-08-17 00:20:21 +02:00
Cameron Reikes
345fcb96a2 Add particles icon to CPUParticles 2019-08-08 16:28:01 -07:00
Hugo Locurcio
6e2c27f84f
Make keyframes easier to select in the animation easier
Keyframe SVG icons are now 10×10 instead of 8×8 (except for
Bezier-related icons). This makes them easier to select
since the empty space is part of the clickable area.

Selected keyframes are now also visually larger to make them
easier to distinguish from unselected keyframes.

This closes #27276.
2019-08-04 20:19:51 +02:00
Michael Alexsander Silva Dias
d6988b7d2b Make the expand icon in the bottom panel always be the same 2019-07-29 18:08:05 -03:00
clayjohn
ff7c37927a added pointMesh primitive 2019-07-24 12:14:31 -07:00
Julian Murgia
249fdd9f80 Adds contextual item in scene tree dock to wrap selection in a new node
Fixes #20187
2019-07-19 16:46:13 +02:00
Hugo Locurcio
0aaf6cb87c
Remove unused Vulkan icon
This icon was likely added to be used in the renderer selection
dropdown, but now that the GLES2 and GLES3 icons have been removed
in favor of just using text, it'll probably never be used.
2019-07-13 23:22:01 +02:00
Andrii Doroshenko (Xrayez)
7c11a1b162 Add support for creating editor icons per module
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.

Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
Rémi Verschelde
b3d772ed83 Display invalid value keys in AnimationTrackEdit
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite
of the animation editor in 3.1.
Drop unused KeyValid icon, since all valid keys now have a custom
type icon.
2019-06-23 19:52:49 +02:00
Rémi Verschelde
d6f8a43b60
Merge pull request #24116 from Calinou/editor-theme-improved-checkbuttons
Improve CheckButtons in the default editor theme
2019-06-20 13:07:53 +02:00
Hugo Locurcio
9f6b470ea8
Display a "loading" placeholder while icons are loading in the assetlib 2019-06-08 11:18:52 +02:00
clayjohn
2b8b1d7c46 added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
Michael Alexsander Silva Dias
8ea67380d0 Better visual shader icon
Closes #20695.
2019-06-03 02:44:59 -03:00
miwanczuk
fda3a568ef Issue-28355 - show spaces in editor 2019-04-30 14:57:48 +02:00
Hein-Pieter van Braam
696d9d20cf
Merge pull request #25510 from groud/tilemap_editor_enhancement
Move some tilemap options to the toolbar
2019-04-23 06:26:46 +03:00
Juan Linietsky
5d65100669 Icon was missing 2019-04-15 07:46:57 -03:00
Juan Linietsky
3f76d2c2f3 Ability to create sprite frames in AnimatedSprite from sprite sheet. 2019-04-13 22:15:31 -03:00
Juan Linietsky
6574c557c9 Add a "Request Docs" button to code editor. 2019-03-26 16:36:19 -07:00
Gilles Roudiere
96f25c8b67 Move some tilemap options to the toolbar 2019-01-30 16:06:40 +01:00
Danilo Villa (Davi)
e74a3add9c Rename OrientedPathFollow to PathFollowOriented 2019-01-16 14:32:18 -02:00
Juan Linietsky
e46f28e02d Removed splits in Polygon editor, replace by internal vertices and polygon support. 2019-01-08 19:11:08 -03:00
Hugo Locurcio
ee2c26a7b3
Improve CheckButtons in the default editor theme 2018-12-02 16:55:58 +01:00
Will Nations
42300b2769 Add icon_script_extend & update the icon @runtime 2018-10-19 09:04:07 -05:00
Michael Alexsander Silva Dias
fc376d3db6 Switch unoptimized handlers from spatial editor viewport to optimized ones 2018-10-16 18:08:01 -03:00
qonnop
07d65204b4 Added noise texture icon, fixes #22704 2018-10-05 19:20:18 +02:00
Rémi Verschelde
876456754d
Merge pull request #21421 from YeldhamDev/mult_view_changes
Small improvements to the Spatial Editor's multiple viewport mode
2018-10-02 11:22:49 +02:00
Rémi Verschelde
3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Paulb23
0dd1cb0dcc Icon for TextFiles 2018-09-22 15:17:17 +01:00
Hugo Locurcio
7533778760
Improve checkboxes in the default editor theme 2018-09-16 15:12:28 +02:00
Rémi Verschelde
399f667911 Use plain text instead of icons for video driver toggle
Fixes #21660, supersedes and closes #21724.
2018-09-13 12:15:17 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Juan Linietsky
cf834a22dc Ported CPU particles to 2D 2018-08-29 16:48:55 -03:00
Michael Alexsander Silva Dias
7d13f6ad30 Small improvements to the Spatial Editor's multiple viewport mode 2018-08-25 17:43:27 -03:00