Eric Rybicki
63daa19538
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
...
This reverts PR #35460 & commit 551c37167b
.
(cherry picked from commit bb0358dd8d
)
2020-02-14 15:55:47 +01:00
Eric Rybicki
551c37167b
Fix bone pose override not being reset when IK animation is stopped
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Fixes #35409
2020-01-23 08:48:08 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
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Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Andrea Catania
a837c33442
Added possibility to override or add target basis to tip bone
2018-11-20 13:57:16 +01:00
Andrea Catania
76d02b13a1
Fixed task creation with void chain in SkeletonIK
2018-08-26 12:41:20 +02:00
Rémi Verschelde
238a78f13f
Fix compiling SkeletonIK with disable_3d
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Fixes #20825 .
2018-08-19 12:09:41 +02:00
AndreaCatania
b7e66188df
Implemented IK
2018-08-04 11:25:07 +02:00